Aria of Flame


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Aria of Flame


When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

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Aria of Flame Discussion

Gidgetimer on Aria of flame same rules ...

18 hours ago

No. Aetherflux Reservoir checks how many spells you have cast this turn when the trigger resolves and then you gain that much life. Aria of Flame puts a counter on itself when the trigger resolves; checks how many counters are on it; and then deals that much damage to a target. Since the damage is based on the counters and not the actual casting of the spell and the same ability adds the counter and then does the damage there is no way to stack it so that you get anything other than a progression of incrementally more damage.

TwinStags on Aria of flame same rules ...

18 hours ago

Does Aria of Flame stack spells the way Aetherflux Reservoir does?

If Aria of Flame is in play, I stack 5 spells on each other, and they resolve, would Aria get 5 counters and deal 5x5 damage?

magic judge link

Snowmen1 on Izzet Phoenix

1 week ago

believe it or not, pheonix decks play Aria of Flame over pyromancer ascension because aria actually pits on a fast consistant clock and doesnt use the graveyard. There are a lot of different directions you could go with pheonix, so Im not sure it matters too much, but thats what I see.

VaalVanir on The Pie Raker's Army

1 week ago


I propose to take out Aria of Flame for Goblin Engineer .

  1. We don't need another win condition and Aria of Flame is kind of a drag with its 'Instant and Sorcery' only while giving our opponents 10 lives each.

  2. We need to have our pieces connect and leave less to the luck of the draw.

Right now we have disconnects in our sequence to winning... Feather, the Redeemed has a disconnect with Sunforger which tutors for Enlightened Tutor to grab us Paradox Engine but only if we get to draw using a draw spell. But where is Aetherflux Reservoir ?

I have Thalia's Lancers to tutor for Paradox Engine , even though it is up to luck if I draw Thalia's Lancers , which leaves Enlightened Tutor to grab Aetherflux Reservoir .

But by having Goblin Engineer I can grab any one of the missing artifacts that is required for our win condition. With a casting cost of 1R and activation cost R, we just need Crimson Wisps or Expedite to pull our artifact into the battlefield for a total CMC of 4, which is the same as Aetherflux Reservoir and less than Paradox Engine .

And, if need be, we can also pull Sunforger , straight into the battlefield. Which is cheaper CMC than using Stoneforge Mystic and Open the Armory (When combined with the casting cost of Sunforger ).

Yes, we need to sacrifice an artifact for the activation but that's why we have Ancient Den and Great Furnace , and that Mind Stone doesn't seem so useless in the late game anymore.

By the way: Goblin Engineer can be tutored by Imperial Recruiter and Recruiter of the Guard . I might even take out Thalia's Lancers and replace it with Goblin Matron / Goblin Recruiter .

McToters on Feather, Jank Redeemed

2 weeks ago

TwinStags Hey! Thanks for making the effort for posting! I have been contemplating the Aetherflux Reservoir . It definitely fits in the deck. I currently have it in my Izzet spellslinger deck, but I think it makes more sense to put it in here. I'll debate on purchasing a second one if I think I need it in both decks. I love the Aria of Flame rec! I've seen the card before and now I'm adding it to my Maybeboard until I get my hands on it. Thanks!

To be honest, I have only played around 5 games with this deck so I'm still int he very early stages of figuring out what gets targeted, what works/what doesn't work, etc. So for now I'm keeping Guttersnipe and Electrostatic Field unless people just target them like crazy.

I agree with you on Assemble the Legion . It was mainly a filler card for some token generation when I first built this deck since I didn't already own Young Pyromancer or Vanguard of Brimaz yet. So it can definitely come out now for something more sleek.

And last but not least, Solar Blaze lol. I have it in as a filler board wipe atm. Obviously not great and doesn't synergize with the deck. That will be one of the first cards out. I actually plan on taking a bunch out: Assemble the Legion , Solar Blaze , Surreal Memoir , Pyre Hound , probably Chandra, Fire Artisan , and Mana Cylix for more mana rocks, Aria of Flame, Land Tax and another board wipe.

TwinStags on Feather, Jank Redeemed

2 weeks ago

Put mine up

So my biggest suggestion is reducing most instants to 1cmc and adding Aetherflux Reservoir and Aria of Flame . Even if you’re not running the Paradox Engine with a shit ton of mana rocks combo, it’s a hell of a win con.

I’m always torn on Electrostatic Field & Guttersnipe for the amount of board hate they garnish.

Even in a focused token deck, I feel like Assemble the Legion is too slow

Solar Blaze ?

dimophoto on

2 weeks ago

Thanks KayneMarco! I just added Aria of Flame to my mainboard, can't wait to test it out this weekend!

KayneMarco on

2 weeks ago

Better yet, add an Aria of Flame rather than the reservoir. Left unchecked, the Aria is far more dangerous to your opponents than the reservoir. It truly ain’t a big deal that they gain 10 life because within a matter of turns the Aria will have killed off the opposition. In any other deck it isn’t that good but in Feather,!

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