Aria of Flame

Aria of Flame

Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Browse Alters

Trade

Have (1) Azdranax
Want (0)

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Aria of Flame Discussion

blfngl on Kykar's token spells

1 month ago

Hey! Sorry it took so long for me to take a look at your deck, but I finally got around to it. I'm not sure what direction you're looking to take the deck, but here are my initial thoughts on your list.

You have a relatively low amount of draw, you definitely want more. You're looking for cheap draw spells to chain in between your other spell casts, so I'd consider playing the classic blue cantrips:

Brainstorm is a great example of a classic, powerful blue cantrip, but without fetchlands to support it, I'd take it out. The real power from Brainstorm comes from its gleaning ability rather than raw card draw power. Despite that being said, Brainstorm synergizes very well with anything that says "when you draw a card", such as The Locust God.

Other very solid draw spells include:

I'd consider including ALL of the cantrips from the first list and at least one from the second (100% play Chart a Course).

Your removal suite is very robust, which is good. However, you're playing two unconditional wraths that will affect YOUR board in addition to your opponents. I think having Supreme Verdict is fine, but I'd take out Time Wipe. Lightning Bolt seems weak to me too, I'd play Path to Exile over it. The option to point it to the face shouldn't matter too much; you have plenty of direct damage with a huge Comet Storm, Earthquake, etc. Reckless Abandon seems meh to me as well, I think you could be playing a much more impactful spell in its slot.

Now let's talk about the creature suite you're running. With only eighteen instants and no way to give your spells flash, I think Wavebreak Hippocamp is rather weak. If you were playing Vedalken Orrery or Leyline of Anticipation in combination with the hippocamp I'd be more inclined to keep it. Apart from that, if you're happy with the creatures you've included I wouldn't make any other changes. However, you should consider these as possible includes:

Here are some miscellaneous notes I took while reviewing your list:

  1. I'd swap out the panorama lands. I think you have enough fixing to warrant their exclusion.

  2. I'd consider including the enchantments Impact Tremors and Shared Animosity. Both are insane with your commander's ability.

  3. I'd play Lightning Greaves over Swiftfoot Boots. I don't see you copying anything you want the greaves attached to. Correct me if I'm wrong though.

  4. I'd cut Approach of the Second Sun. It's slow and will paint a massive target on your head once cast. If your plan is to copy it as you cast it, I'd include cards like Dualcaster Mage or Ral, Storm Conduit.

  5. 100% include Aria of Flame; that card is bonkers in EDH. Just don't forget your verse counter triggers!

  6. Consider cutting Gush. The card is extremely strong but can be awkward to cast sometimes.

That wraps it up, I hope these observations were helpful! Don't hesitate to reach out with any questions, I'll do my best to be prompt the next time :P

Moby_Copperfield on I'll Counter that

1 month ago

I assume you've purposely focused on Sagas and wouldn't work with the fading and verse counter permanents e.g.

Fade counters: Tangle Wire, Parallax Tide, Parallax Wave

Verse counters: Yisan, the Wanderer Bard, Aria of Flame, Rumbling Crescendo, Serra's Liturgy

jakeyuki12 on Spells of Justice

1 month ago

Good to know! Thanks for telling me.

With that in mind, you might want to consider switching commanders. Looking at Iroas, the only spellslinging his abilities really let you do are big damage spells during combat since your creatures are protected. Otherwise, his abilities really favor creatures and attacking.

If you want to build a more spellslinging Boros deck, consider looking at Feather, the Redeemed or Firesong and Sunspeaker. They can both do spellslinging in different ways. Feather likes doing it with cantrips and small burn effects (Guttersnipe, Aria of Flame, etc.), whereas Firesong likes doing the big burn spells (Earthquake, Magmaquake, Fireball, etc.).

Good luck! I'm happy to help too!

goodair on is casual Kess a thing?

2 months ago

Cut the consult plan and add cards like mentioned above and stuff like Aria of Flame so its more of a tempo style deck. Cards that get value from cantrips/removal or just value spells. Bonus points if you can go snow mana with Skred, Dead of Winter, Back to Basics and what ever else cares for snow basics.

Kogarashi on Aria of flame question

2 months ago

However, proliferate still helps by increasing the number of verse counters before the next time you cast an instant or sorcery.

Other than that, as Raging_Squiggle said, it triggers off of the casting of an instant/sorcery, and thus would go on the stack before the aforementioned spell and resolve first, so if the instant/sorcery had proliferate, it would proliferate the verse counters after Aria of Flame had already triggered and resolved.

Raging_Squiggle on Aria of flame question

2 months ago

Aria of Flame

Aria only triggers when you cast an instant or sorcery spell, not whenever a verse counter is put on it.

If you cast a sorcery that had proliferate as part of its effect, aria would trigger in response to the spell, resolve before it, and deal damage equal to its verse counters.

wiiwii10 on Izzet hot in here... or izzet just me?

2 months ago

The deck seems nice but its lacing in win cons you wont kill people with Grapeshot and maybe with Guttersnipe I think you should put in Talrand, Sky Summoner, Young Pyromancer, Docent of Perfection  Flip, Murmuring Mystic, Chasm Skulker, Aetherflux Reservoir or Aria of Flame as you see fit. also you can replace Merfolk Looter with Jace, Vryn's Prodigy  Flip and Goblin Electromancer with Baral, Chief of Compliance. and you really want to go crazy put in Thousand-Year Storm

KayneMarco on Feather, the Redeemed

2 months ago

All righty then. For your first time building a deck like this, not bad. Have a few cards for your consideration:

  • Aria of Flame is absolutely insane in Feather. The fact opponents gain 10 life when it comes into play means absolutely nothing with how many spells you can cast per turn. Every opponent will be dead in a couple turns depending on how much mana you can produce.
  • Ephemerate, Justiciar's Portal and Long Road Home. There are a few more that do the same thing. Reason I offer these is more protection for Feather plus more ways to bounce Dockside extortionist and dualcaster mage for copying spells. That and if you move a couple of creatures from your maybeboard with good etb’ssuch as your recruiter.
  • Speaking of etb’s and blinking Duergar Hedge-Mage is reusable removal.
Load more