Aria of Flame

Aria of Flame


When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Aria of Flame Discussion

maxbiatch on Aria of flames

1 month ago

Very cool idea. I think, Aria of Flame is a quite underrated card. You could play some Lightning Bolt , Skewer the Critics and maybe Snapcaster Mage for even more damage and Karn's Bastion to Proliferate even more. Aside from that I'd cut some lands to maybe play 7/5/7 (or try to include fetch or shocklands), so you have more space for damaging spells.

Muglacious_NiceFaceToad on Elsha Of the Infinite (Plz Help)

1 month ago

How do you like to win with

May I recommend switching Sphinx-Bone Wand with Aria of Flame . The early entry due to low CMC can make such a difference.

Swarm Intelligence can be pretty fun especially when it is also out with Thousand year storm.

Scroll Rack is tooo good with Elsha, but it is $$

Hey check out my deck Guerrilla Kung-Fuuuu!!!

edengstrom1 on Burn Them All!!

2 months ago

OLucas I have never thought about Aria of Flame , but that is a good suggestion! There is a player on Grixis Death Shadow that is a pain whenever I play him so I might look into that.

I have been debating on Wear / Tear for enchantment removal, but I just haven't pulled the trigger yet.

Thank you for the suggestions.

OLucas on Burn Them All!!

2 months ago

If your LGS ever starts running Leyline of Sanctity or Worship + Sylvan Caryatid in their main or sideboard you'll need enchantment removal. Also, Aria of Flame is great against Death's Shadow and Leyline of Combustion seems like it could be decent, just not against Tron and Elves.

Rorolith on izzet

3 months ago

Thing in the Ice  Flip is good in these decks, although it is a bit expensive. also Aria of Flame .

OLucas on Healer's Revenge (Esper Lifepain?)

4 months ago

Not the direction you are currently headed but consider Fiery Justice and Aria of Flame .

dbpunk on Dwarves and Taxes

4 months ago

I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.

Akoum Hellkite , Aria of Flame , Ash Zealot , Bomb Squad , Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter , Hellrider (same deal as Flameblade but attacking), Invader Parasite , Karplusan Minotaur , Leyline of Lightning , Mindsparker , Purphoros, God of the Forge , Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance , Tephraderm , Mondronen Shaman  Flip, Tunnel Ignus , Warstorm Surge

speug on Mutually Assured Destruction

4 months ago


I also have been brewing a list based on the very same article here Ashling the Boardwiping Spellslinger, that you might be interested in. I have mostly cut some of the more expensive pieces for card draw and instant speed interaction because I felt that the deck runs out of gas and cannot interact in the early game. I also removed the storm cards due to rarely being able to cast them for significant effect and to my infinite sadness, Aria of Flame also hit the chopping block. I just couldn't justify keeping it :(

How has it been for you? How do you feel about your changes?

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