|Commander / EDH||Legal|
Printings View all
Combos Browse all
Champion of Rhonas
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
Price & Acquistion Set Price Alerts
|Have (26)||Vasbear1 , , killstars , PhotogenicParasympathetic , Archegos , damo_rox , Spinalripper , duff87 , electrolynx , Big-Foot , Orypool , orzhov_is_relatively_okay819 , Dimarx , golgarigirl , Wolfebladeelite , Lindough , Poptartz95 , CAPT.Shock , Ellyreia , jrschnoebelen , Atroxreaper , Vergil_Redgrail , thetechzombie , KB2187 , Raknamadak , VoidCaster113|
Champion of Rhonas Discussion
3 hours ago
There's Champion of Rhonas that does this, too.
Honestly surprised he's not seen more. Survives an unrevolted Fatal Push, though prone to Lightning Bolt. But hey, literally every spell in here is prone to Mana Leak so at a certain point we're just shit-talking.
3 weeks ago
These cards are bad and make zero sense to add, especially a vanilla creature like Primordial Wurm.
There are far too few lands with too many high end creatures, along with very little ramp - hard ramp or soft ramp - along with very little removal for threats to your game plan. This deck needs Selesnya Signet and Gruul Signet. It also needs cards like Farseek and Kodama's Reach. You can also use Hour of Promise too. You should also find something like Blasphemous Act, Bonfire of the Damned, or maybe the new legendary out of Dominaria. At worst, it can burn all three of your opponents or the three biggest threats. Finally, Krosan Grip should be in just about every green deck, along with Decimate these are important because they fight through counters or remove multiple threats all at once.
As far as creatures, there are far superior choices to many of the cards here. Druid of the Anima is better than both Llanowars, any ramp spell is better, such as Burgeoning being better than scout, and will net you more land drops or better mana quality. If you can't afford a Birds of Paradise, consider Sylvan Caryatid. It does the same thing and is harder to remove.
Samut needs creatures that matter. Creatures that will impact the board in some meaningful way. I get this feeling that you're leaning too heavily on the power of Piper to cheat the big guys out there. I hate to say it but those types of creatures or effects, i.e. Quicksilver Amulet, draw a lot of hate very quickly.
Her untap ability works well with some of the exert creatures like Champion of Rhonas, and being able to attack multiple times in a turn is always a good thing. So look at Aurelia, the Warleader, Relentless Assault and World at War.
Finally, have any "I win" button. Sometimes large creature beats won't get the job done. I am not opposed to Infect as a last resort so look into Triumph of the Hordes and Grafted Exoskeleton. Actually, look into more equipment in general and Mirri, Weatherlight Duelist is a great card in an aggro deck.
I hope these suggestions help and look forward to the second draft. Best regards.
4 weeks ago
Hey boss, looks like you and I build similar decks in slightly different directions. Im kicking myself for missing a few great cards that your using, but i"ve been out of standard for awhile and moreless forgot how good cards like Champion of Rhonas are!
Anyway, +1 for the way you have yours done. I dig it. Check mine out here and maybe youll have more stuff to add to your maybe list? W/G Minnie Mighty Brawlers
1 month ago
Polyraptor Squared was actually one of the decks that I had looked at for reference previously. I liked the idea behind it, but I still wanted to keep my deck my own. I think this is where I got the idea of using Heroic Intervention.
I'm glad you answered that specific question for Frilled Deathspitter as it has potential when it's used right.
Another suggestion against Champion of Rhonas, because I don't use enough high mana creatures to use that card to it's potential right?
Yes, they did not include the set that has Heroic Intervention, which is devastating, because for a two drop that protects all of your permanents for a turn is awesome, especially when aiming for the infinite Polyraptor combo. With the sets they currently have in game, there are no cards that help as much as that one would have. That is part of the reason I brought Bellowing Aegisaur into the deck. It may not be infinite, but that could still create a lot of permanently pumped Polyraptor which is still great. I think the reason that they did not include that set is partly that an infinite combo like that could crash the game. I remember getting 20+ of my Polyraptors onto the field while my opponent also had a powerful combo going, it caused the game to slow down quite a bit. This is also why I opted for Verdant Rebirth as it might not protect my creature from dying, but I get another chance to combo it next turn while getting an extra card in hand.
I felt the same way when it came to 1 drop creatures in this deck. Normally I would always have a set of 1 drops at least, but nothing seemed to have enough potential needed for this deck. I may try with and without the 1 drops a few games to see the strengths and weaknesses of both. The only problem that I am seeing is that not a lot of players are running any seriously devastating aggro decks. Turn 4 being my earliest loss, but that was my fault as I should have used a mulligan on my starting hand. If I had to deal with decks such as The Infection Will Rise, I could understand the need for 1 drop creatures. Turn 2 death possibility but aiming for turn 3 so that it is unblockable and hexproof. Even though it is harder for that deck to survive later in the game, it is still my favorite deck.
I was originally running Drover of the Mighty, but I swapped for Otepec Huntmaster as the potential for giving haste to any of my creatures early on helped out a lot more. Opinions on Knight of the Stampede? It's great to drop a few 3 drops for just one mana each.
If I removed Bellowing Aegisaur, would it be better to run black so that I could have multiple spells for making my creatures indestructible until end of turn? Also, would it be wise to run a 4 color deck to add in those spells in addition? I feel like this is an obvious no to both questions, but I wanted to ask anyways.
I will make a few changes at some point today and hopefully clear out my maybeboard.
1 month ago
Hello! I was sent here by Argy.
Is your deck focusing on the polyraptor combo? then i might be able to reccomend some cards that can help you out.
here is my polyraptor deck for reference if you were interested.Polyraptor Squared
firstly, i would definately put the Frilled Deathspitter back in so you can end the game on the spot, instead of relying on surviving a turn for lethal swinging. Unless you give them haste, Regisaur Alpha is a treat for this and on curve. I would maximise 4 alphas and 4 deathspitters over the Champion of Rhonas and Bellowing Aegisaur. cutting aegisaur helps the curve and even though getting 1 white mana isnt hard, makes the deck more inconsistent as its not amazing on its own.. but you mention Arena lacking the card Heroic Intervention. is the aegisaur a replacement for that?
Are you looking into Dominaria for card suggestions?
To answer some of those questions, i cannot reccomend enough against running 1 drop creatures like Kinjalli's Caller due to how little it does for the deck, unlikely to have white mana t1 which is when you want to play it and its a very bad top deck. however, something like Llanowar Elves or Drover of the Mighty is good due to being able to use the mana on other things like your spells!
1 month ago
Thanks for all of the comments. I really appreciate it.
I had thought that 4 Champion of Rhonas was too many as I wouldn't benefit having just a couple large creatures. I was wondering about bringing in a couple of the Vanquisher's Banner, but didn't know what to exchange it with. I think Combat Celebrant would be much more beneficial to have compared to Champion of Rhonas.
I was wondering if having some 1-drop creatures would be good to have. At least more two cost creatures. I was running more creatures like Otepec Huntmaster and Knight of the Stampede to quickly start getting out creatures. Would it be more beneficial to run Kinjalli's Caller so that my creatures are easier to summon starting turn two? What about 3/2 Kinjalli's Caller/Knight of the Stampede? Also Atzocan Seer vs Priest of the Wakening Sun It would be easier to use the Seer's ability if I needed it, but I could have the priest on the field much faster.
Shake the Foundations has helped me greatly in some matches while in others it stayed in my hand the whole game or I used it just to draw another card. If I took that out would it be better to have Raging Swordtooth so that I could still have more chances to hit all of my creatures enrage abilities?
Abrade could help, but I feel like it would be more strictly used against my opponents creatures. I like that I could use it to get rid of artifacts as well though. Reckless Rage might help out more when it comes to the Enrage ability. Would these be better as sideboard cards?
If I ran 4 Ripjaw Raptor could I tone back on the draw cards?
I really like Commune with Dinosaurs as serves multiple purposes.
I am currently using Savage Stomp in my green/red dino deck. I wasn't sure which would be more beneficial. I will probably swap those.
As for all of the sideboard cards. I have never been good at making a sideboard, but once I get the main deck completed, I will go back and use the inputs that you all gave me to try to build a sufficient sideboard.
1 month ago
I'm not an expert on Dinos, I've asked someone who is to take a look at your deck, but I can give you some feedback.
Ripjaw Raptor is run as four copies in just about every Dino deck, as it is just THAT good.
I think you'd be better off replacing Rile with Savage Stomp. It just tends to provide much better value, by letting you do more things - Enrage, make your Creature bigger, PLUS kill another Creature.
You need a 15 card Sideboard. This should have some way of dealing with fliers. I was able to get damage through with a Flying Vehicle.
Plummet is excellent against Flying Vehicles.
Naturalize helps to get rid of pesky Artifacts or Enchantments.
You could do something like this with your Sideboard:
3x Blossoming Defense - protect an important Creature
3x Heroic Intervention - stop a board wipe
3x Naturalize - get rid of Artifacts or Enchantments
4x Plummet - kill Fliers
Hope that helps.
1 month ago
Any Tribal deck with high cost creatures is begging for Cryptic Gateway. Best thing about Cryptic Gateway over cards like Elvish Piper or Quicksilver Amulet (which are also good cards for the deck) is that you can activate it as soon as it enters the battlefield after only paying 5 mana and you can activate it many times. Champion of Rhonas and Deathrender are more options to consider for te task if you like some redundancy in your deck.
Wave of Reckoning, a boardwipe that can affect you the least if you have creatures with higher toughness and enables Enrage.
The deck is heavily lacking on card draw, I always try to run at least eight card draw engines. My recomendations are Elemental Bond, Shamanic Revelation, Mouth / Feed, Rishkar's Expertise, Life's Legacy, Garruk, Primal Hunter, Soul's Majesty, Hunter's Prowess and maybe even Vanquisher's Banner. Also Seasons Past for recursion.
Path of Discovery has been workking amazingly for me in many decks.
Forerunner of the Empire is another no-brainer here. You tutor for a dino and get another enrage enabler while you devastate token based decks.
Needletooth Raptor this little guy have been an overperformer for me.
To make room for this recomendations I'd remove:
Warstorm Surge Good card, but high cost and slow, I'm trying also to lower the costs here.
Rage Reflection not as good as True Conviction and not as important as card draw.
Gratuitous Violence The triple red cost may be a problem, I still to much damage support and card draw is still needed badly.
Kindred Boon I've been using this card and it's not as good as it looks like, it's really slow and opponents see its on the battlefield and can play around it, I would change it for Boros Charm or Heroic Intervention.
Radiant Destiny Anthem cards are better with smaller creatures, in fact it's a bit weak.
Quest for Renewal You don't have enough abilities for this to be deserving a slot.
Earnest Fellowship Messes with some interaction of the deck, mainly Enrage and may benefit more your opponents than yourself, nice card choice though.
Ajani Vengeant The first two abilities are not really that good in commander, and you can't really count on using its ultimate.
Coat of Arms better use in smaller token decks, you'd probable be helping more your opponents than yourself.
Titanic Ultimatum super expensive and super conditional.
Armageddon You're the guy with supper high costs, It can be a game ender in the right circunstances but most of the time it will be a dead card in your hand.
Selvala's Stampede I've used it and it was bad for me. You'll be the only one voting wild and your opponents seeing you have few cards in hand by then will vote free and the effect will be a bit disappointing.