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Champion of Rhonas
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Champion of Rhonas Discussion
1 month ago
I definitely agree with expanding the land base. 23 for a creature-heavy 60 card deck is appropriate, though the Elves will help ramp.
I don't play standard very often (so apologies for bad suggestion in advance), but I think there are some cards that would fit the theme of this deck and are worth considering swapping for some of the higher CMC cards.
Since several of your mechanics put cards in hand, having Champion of Rhonas could help got your BFMs out a little quicker. I think it might be more worthwhile even than bounty of might if it helps get the wurm and ghalta out. Another hand-to-battelfield card to consider is Wayward Swordtooth - the extra land play ability is top-notch, especially if you get it out on round 2.
Another powerful ramp card to consider is Vizier of the Menagerie, though at 4 CMC, it's kinda a toss up. It's something that I would simulate playing with to see how you like things running. I would swap druid of the cowl for Drover of the Mighty - same CMC and could get a perk late game.
A good sideboard card is the Prowling Serpopard if you find yourself going up against mono-blue control.
Sorry if you've considered these before. Good luck!
2 months ago
I can see what you're trying to do with your high cost creatures, but milling yourself out for high mana cost creatures is pretty risky.
If you're going to stick with the high cost monsters, consider adding cards to make it a deck that is larger than 60 cards.
I like how you've got Necrotic Wound in there, maybe add 2 more.
Since the card effects say "when (This creature) enters the battlefield" instead of "cast" I would put a few Champion of Rhonas in here to be able to play some creatures from your hand.
3 months ago
you probably don't need any of the equipment cause emrakul is pretty hard to get rid of, maybe add in more ways to cheat it out like Thran Temporal Gateway, Champion of Rhonas maybe even Belbe's Portal.
3 months ago
I feel like Champion of Rhonas would be a great include in the deck. Samut gives him haste, and can also untap him after exerting
3 months ago
We like your deck! We'd recommend Urza's Incubator or cards like it to make your dino-casting a bit cheaper. Also we'd definitely recommend adding some more cheap-to-cast artifact mana rocks overall like the signets (Boros Signet, etc.) so that you have something to cast during the first few turns. Weathered Wayfarer, Burgeoning, Exploration or Land Tax might also be useful in this stage, should you have an of them. Another option would be to add some cheaters into your deck like Elvish Piper, Champion of Rhonas, Quicksilver Amulet, etc.
Hope this helps. Please let us know! Also, we'd appreciate your feedback on one of our EDH decks.
Mrs. and Mr. NV_1980
3 months ago
Well, Boza to answer your thought experiment - while I do not normally play Standard yes I would absolutely love that sort of pre-fixing.
Why? Because the thing about Magic, and any card game really, is that it is both a combination of Chess and Poker.
You need to know how to implement strategy, look several turns ahead, and plan a method to win. But since we are dealing with cards, you need to know how to successfully bluff, how to deal with the mathematics of your cards, and how to try and manipulate circumstances the best you can (Such as through scry, or using your graveyard as a "second library").
What sets Magic apart from pretty much all other games is that in here, nearly nothing is off limits. If a card can do it, great. Sometimes a card doesn't even say things can be done, but through a careful understanding of certain rules and interactions many things can be done regardless. Point and case: The Gitrog Monster's land combo in EDH. Gitrog Dredge Combo [Primer].
Personally, I like the 15 SB. It's 1/4th of your constructed deck, which if you consider roughly 1/3rd are lands than this means it's more akin to nearly 1/2 of your actual cards.
Actual percentages vary, but if you run 24 lands in a 60 card deck, you have:
- 40% lands at 24 cards
- 60% non-land cards at 36
- Sideboard of 15 cards can replace 41.6% of your "deck"
You are essentially playing with a different deck every single game, which is why sideboard matches feel so dramatically different.
Now, obviously you are not going to slip in all 15 cards - but here's the thing... you might need to.
Say you are playing against a deck that is heavy on enchantments. So you slip in enchantment removal in the 2nd game. Your opponent might slip in artifacts in the 3rd game instead. It's a crude example, but I'm tired and can't think of any actual ones.
This back-and-fourth tug-of-war game is something that should be cherished in MTG. This is where true skill comes into play.
Just because you have a "silver bullet" doesn't mean you can win. If you don't know how or when to use it, it means nothing to you.
He had far, far more creatures than I did. But I waited.
I could target Garruk, sure. Wipe the board and take out a threat. But he survives. I could also target him, wipe the board, but Garruk survives. I could also target him, wipe the board, and attack Garruk.
Or, I could do what I did. Wait.
Garruk's ult hit, he got something like 12 6/6 Wurms, and didn't attack. I knew he was going to full-swing. He didn't have enough to kill me in one shot before, so swinging now would make no difference. His game was to overrun me with so many creatures that declaring blockers would be next to pointless.
So, with Garruk off the board and it now filled with 6/6 Wurms, I hit Lavalanche for X = 15 (Having to pay the Jund cost) and not only nuked him, but slammed him in the face with 15, THEN attacked him directly full-force and won.
A "silver bullet" is generally only as good as it's opportunity. You miss it, you screw yourself over.
I could see sideboards being reduced, making each card more important. Right now it feels like it's more akin to saying "Oh, this card didn't help me. Let me pull something out of my binder instead."
I think a SB of 12 would be best. 8 feels a little too shallow, and 12 works with the mathematics of a 60 card deck fairly well.
As for lowering consistency to make it more fluid, this depends on the mana curve / mana cost.
If you are wanting to say, run 4x Karn Liberated at and hope you can T3 it, well... what are the actual chances of hitting all three lands on T3 with Karn in hand? Actually, not very well. I've seen decks burn out because they can't "get their opening hand".
So if you keep drawing into an -drop time and time again without the mana to play it, you are only hurting yourself.
Going down to 3 or 2 is better than always having something in your hand you can't use.
Cards you are not playing are dead cards.
Balancing cards means balancing costs. Maybe if you run a deck of nothing but 1 - 3 CMC cards, fine. But don't run something like a playset of Zacama, Primal Calamity if you aren't built to cheat him out with something like Champion of Rhonas.
3 months ago
First off, cool deck! Haven't seen a whole lot of eldrazi decks that are B/G for EDH. For suggestions, your CMC is very high so I'd add more ramp and at least 1 more land. As the above poster said, extricator is not legal for your deck so you can cut him. That gives you one slot to play around with. I realize you're on a budget so I won't suggest things like Mana Crypt or Ancient Tomb. Again however, I'd try my best to either add more ramp or more lands. Also I'd add in removal of some sort if possible. I'll list my suggestions. I won't suggest anything over $6.