Champion of Rhonas
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
Price & Acquistion Set Price Alerts
|Have (15)||clayperce , Big-Foot , Lindough , Poptartz95 , KB2187 , jrschnoebelen , , Spinalripper , CAPT.Shock , golgarigirl , PhotogenicParasympathetic , vashaclarens , rakdos24 , thetechzombie , VoidCaster113|
Champion of Rhonas Discussion
Bano42 on Hail Hydra
1 day ago
I tested it out for the first time yesterday and I'm a little inclined to agree. Gift of Paradise doesn't feel good at all and I'll likely be taking out all three copies. Champion of Rhonas feels really good to use though, I'll likely add a third copy.
I'm open to any suggestions if you have them!
1 day ago
Attacking: Champion of Rhonas and two other random attacking humans
Would Thalia's Lieutenant's ability activate before or after combat damage?
1 day ago
Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.
The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.
I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.
Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.
3 days ago
Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.
Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.
And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.
Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.
The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.
I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.
4 days ago
Thanks Murphy77, I've been playing around with the list lately to see how it plays, so I'm still in the process of changing the list. Right now, I'm thinking that it's probably not worth playing just 1 copy of Ulamog, the Ceaseless Hunger, although if I take that out, I'll also take out Void Winnower and Champion of Rhonas so that'll leave me with 7 spaces available, not sure what I'd put in yet. I'll probably play Glorybringer as a 3-of as I'm on a bit of a budget, maybe Hooded Brawler also?
4 days ago
Champion of Rhonas and Benefaction of Rhonas with Rhonas's Monument to summon your big-hitters. Yes, mana-dorks to ramp your mana will help, Rashmi and Nissa can give you a card advantage, etc. I would, however like to see more focus to the rest of your deck, which looks like a random collection of cards with cool effects.
1 week ago
Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.
You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)
Creatures of note that I recommend adding or looking into:
Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!
Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.
Lightning Runner as stated before.
Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.
That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts
Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.
You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns
I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.
I would also look into finding more cards that untap creatures you control as it would really power up your game.
1 week ago
Add (AKH) after Combat Celebrant in the deck to link it.
You really need more low curve creatures. Your deck does next to nothing until T4. I'd pick 6-8 good payoff creatures to cheat in and focus more on finding the cards you do need like
Battlefield Scavenger gives you a lot of needed card selection. It needs to be a 4-of in this list.
18 Lands is not enough. You need to hit your 4th Land on T4, 18 is only okay when you have a deck full of one and two drops. If Champion of Rhonas becomes unavailable somehow you need a land density to hardcast some of these guys.
If you ever want to make a deck that cheats out creatures competitive, I'd build Marvel. If this is just for fun, then continue on lol