Apocalypse Hydra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Modern Masters 2015 Edition (MM2) Rare
Conflux (CON) Mythic Rare

Combos Browse all

Apocalypse Hydra

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Browse Alters

Latest as Commander

Apocalypse Hydra Discussion

SuperGreed on The to expensive to be budget, budget deck

2 months ago

multimedia Thank you for commenting and helping me out with the deck.

  • Lightning Bolt (Wich is a placeholder)
  • Kamahl, Pit Fighter(Fun fact: The only reason Kamahl is in the deck is cuse its the first rare i ever opend)
  • Zurgo Bellstriker
  • Lurking Predators
All of the cards above are going out of the deck in favor of the stuff belowe

I like some of the suggestions that you have made, i cant look through them all right now but at the same time some of the ones that you feel should be taken out are some that i feel make the core of the deck such as

for the sheere fun of slaming down a 20/20 Hydra in the late game and there flexibility in the early/mid game. I will continue working with the suggestions that i have gotten for you tommorow and will take them into consider and i hope that i have put in a fair point about the hydras for you

ZendikariWol on The Vengeful Golem

3 months ago

My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?

So that's a few suggestions. Want me to propose cuts as well?

Gadianten on Coolest Gruul-est Omnath

8 months ago

Well, if you have budget concerns you might like Terrain Generator, Rites of Flourishing, Summer Bloom or Llanowar Scout as additional ways to flood land onto the board.

Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.

Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.

Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.

If your looking to increase the creature count look for efficient creatures like Solemn Simulacrum or Pelakka Wurm, but they should be good if they are competing with what could be a land slot.

Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.

All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.

LittleBlueHero on Anyone attend the Battlebond preview ...

9 months ago

Awesome! Thats a heck of a showing.

I played this past sunday in a "supersized draft" There were only 4 teams so 3 matches total and we went 2-1. I was playing R/G goodstuff and my partner was playing W/B kill all the things... both of us had a significant number of warriors as well.

Match one wasn't looking good. Our opponents had us to 19 by turn 5 on the back of an early loyal pegasus and some other creature we couldn't block and an aura. We eventually got rid of most of their board and I was able to cast Stolen Strategy, my partner got a decent sized lifeliker with flying into play, and began to stabilize. After their quick start our opponents fizzled out and we eventually won on the back Bramble Sovereign into 2x 10/10 Apocalypse Hydra which wiped their board the following turn.

Match 2 was an embarrassment. My partner and I both took admittedly slower looking hands but we were not prepared for the explosiveness of our opponents decks. They dumped out 4 smallish creatures early while we had nothing on board, then cast Regna's Sanction to pump everything and swing through for lethal in 6 turns... everyone was laughing (including us) because we were pretty sure two-headed giant games are not supposed to be that fast.

Match 3 went a lot like the first one. Our opponents came our quicker, got us to 19 (something about that number) before we were able to start stabilizing. This one was tougher though, and took longer for us to get control as our opponents were playing a lot of flyers in U/B that we couldn't do much about. My partner eventually got out 2 Thrasher Brute, one was quickly dispatched but having the one in play kept us going from 11 to 15 multiple turns in a row thanks to warrior tokens and some lucky flips off of Stolen Strategy. Our opponents got a 13/13 Apocalypse Hydra and a Coralhelm Guide while we were at 11 life... staring imminent loss in the face I flipped over TWO WARRIORS with Stolen Strategy, my partner made more tokens and that put them in range for a lethal final swing...

So. Much. Fun.

Auriel on Omnathian Hydras

9 months ago

Hydras are gonna need trample so that they aren't chump blocked. Nylea, God of the Hunt and Brawn are good for that. I also have a Savageborn Hydra and Apocalypse Hydra for you. Hydra Omnivore Is probably a must. We should look into things that interact well with counters. Doubling Season Is the high end of this. Rosheen Meanderer Or Xenagos, God of Revels would probably be a better commander so you can have access to red. That will give you access to things like Mina and Denn, Wildborn and Clan Defiance as well as Neheb, the Eternal and Decimate and Signal the Clans. Hindervines and Archetype of Endurance can help protect your creatures. The only other thing I would really change is to give yourself ways to deal with fliers! I have a lot of those cards. Looks good man! I'm excited for it to be done.

Jimmy_Chinchila on Hydras - +1/+1 Counter Crazy

10 months ago

Looks good, I dont know that youd need all 4 Cavern of Souls unless theres a ton of countermagic/blue mages in your local metagame. Only way Id go to all 4 probably is if you splashed for Savageborn Hydra and/or Apocalypse Hydra. If you did the red could open more options for removal in Sideboard. Rosheen Meanderer is legit in R/G Hydras. The Meandering: X Tribal is my EDH version, R/G Exxs is my Modern one. I suggested these cards but if you stay Mono-Green please disregard.

Good stuff!

KingofCorns on ANIMAR commander help. Please

11 months ago

Soul of the Harvest, Rattleclaw Mystic along with some Eldrazi Titans and/or Artifact Colossus'. I'd put in Copper Myr + Iron Myr + Silver Myr since they're essentially free; Surrak Dragonclaw is always a good addition.

If you want to have some real fun, I love cards like Evolutionary Escalation and Mistcutter Hydra which is an infinite haste creature with Animar, Soul of Elements + Ancestral Statue.

If you plan to go for more casual/fun games, Forgotten Ancient is a favourite of mine, Bioshift can be good, Ivy Lane Denizen for heavy green.

Going wide with Fungal Sprouting and Nissa, Voice of Zendikar could be fun too (I play Ghave, Guru of Spores +1/+1's). Inspiring Call too.

Apocalypse Hydra is freaking cool. Vorel of the Hull Clade could easily pump up Animar.

TypicalTimmy on Looking for help with my ...

1 year ago

Oh, and a nice alternative to Savageborn Hydra is Apocalypse Hydra.

The reason is, while Savageborn has Doublestrike, if you pay a minimum of 5 mana into X on Apocalypse, he grows twice as big.

So = 10/10

And with his ability to remove a counter and shoot off some damage, that can be useful.

Remember, when you attack / block, damage stays marked on the creature until end of turn. So if your opponent swings with a 4/4 and you block with a 3/3, if you can nail 1 more point of damage to that creature before the turn ends, it will die. I find people often forget that little rule.

Load more

Apocalypse Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%