Creature — Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
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Apocalypse Hydra Discussion
2 weeks ago
My buddy used to run a hydra deck way back in the day, so I can recommend you a few good cards, but I'm not too sure if you're on a budget or not.
Kalonian Hydra is an absolute monster in hydra decks and is usually a must deal with creature, also Primordial Hydra + Kalonian Hydra is a terrifying combo. His deck also used to do a lot of mana ramp so he'd run cards like Elvish Mystic and Sylvan Caryatid to help him get bigger creatures out sooner and pump up his creatures that have an X casting cost to them. Polukranos, World Eater is another pretty good and decently cheap one he ran, as well as Hydra Broodmaster.
If you don't mind splashing red, Xenagos, the Reveler is another card he ran that helped pump up his creatures and ramp even more quickly, and if you do decide to splash red you can run Apocalypse Hydra as well.
Lastly you should also try and cut your deck down to 60 cards. It makes your pulls much more consistent.
1 month ago
2 months ago
Garruk's Horde is pretty great; since your decklist is so creature-heavy, you can just chain lots of valuable cards off the top of your deck. It's also a powerful 7/7 trampler, which is nice.
Apocalypse Hydra gives you a place to sink your gigantic mana pool, and then you can use it to wipe out swaths of token armies.
Genesis Hydra is another gigantic X creature that also gives you extra value.
Mina and Denn, Wildborn gives you the additional ramp you need in Gruul colors, and giving a big creature trample can be useful.
Signal the Clans is a superb Gruul EDH card; can't decide which of three epic creatures you want to tutor for? It doesn't matter!
Rubblehulk is an incredibly powerful pump tool that also doesn't count as a spell, so you can flip Ulrich at the end of the turn.
Clan Defiance is removal and direct damage rolled into a single spell; very powerful, shouldn't be overlooked.
Gruul Ragebeast is one of the best repeatable removal options you have in your colors.
Mage Slayer is a powerful equipment you can put on any gigantic creature for double direct value when attacking.
In general, any creatures with the bloodrush ability from Gatecrash and Dragon's Maze have great synergy with flipping your Commander; activated abilities don't cast as spells, but you're still getting pump and value.
3 months ago
4 months ago
Still tuning, changed some for anti control options, also ditched Omnath because the power/toughness for mana wasn't good enough to make a big swing with xenagos and the deck was lacking early game,his landfall ability was irrelevant in the games (with this deck).
6 months ago
7 months ago
Remember to link all cards in your question with double brackets
Whenever a permanent enters the battlefield with some kind of counter on it, the counters are being places on it and will be affected by relevant replacement effects. For example, an Apocalypse Hydra would enter with double the +1/+1 counters with a Primal Vigor on the field.