|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Creature — Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
1 , Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
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Apocalypse Hydra Discussion
1 month ago
Some card suggestions:
I would remove Black Sun's Zenith, since if you use your general to cast it it kills Rosheen. I would replace with one sided wraths like: Bonfire of the Damned
Bond of Agony --> Ribbons Exsanguinate #2
Profane Command - versatility
Green Sun's Zenith - shuffle tutor
Subterranean Tremors - if your going to kill ROsheen you might as well destroy all artifacts or get a 8/8 lizard
Apocalypse Hydra - 3 mana + general for a 10/10 creature, yes please
Indomitable Creativity --> By Force removes the artifact polymoprh unless you use that on your own artifacts.
2 months ago
Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.
As for iconic creatures, my predictions are as follows:
Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.
Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.
Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.
Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.
Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.
Wow, I certainly typed many card names in this post: I hope that I did not miss any.
3 months ago
Some more diversity in your Hydras might be really helpful too. Some examples are: Heroes' Bane (so deadly...), Managorger Hydra, Hydra Broodmaster, Lifeblood Hydra, Mistcutter Hydra, Nessian Wilds Ravager, Polukranos, World Eater, Primordial Hydra, and Protean Hydra.
Finally, some targeted creature destruction might be quite good for this deck, and it's something you can pull off with the Black you have splashed in here. Another option would be to go Red instead/also and include stuff like Apocalypse Hydra, Zhur-Taa Druid, and Rolling Thunder.
3 months ago
The following should be switched for better shit:
Apocalypse Hydra, Myr Battlesphere, possibly Omnath, Locus of Rage or Rampaging Baloths, Penumbra Wurm, possibly Purphoros, God of the Forge, possibly Skyline Despot (I know I suggested it but I still don't like it), Thought-Knot Seer because you only have four lands that will allow you to cast him
things to maybe put in:
4 months ago
My buddy used to run a hydra deck way back in the day, so I can recommend you a few good cards, but I'm not too sure if you're on a budget or not.
Kalonian Hydra is an absolute monster in hydra decks and is usually a must deal with creature, also Primordial Hydra + Kalonian Hydra is a terrifying combo. His deck also used to do a lot of mana ramp so he'd run cards like Elvish Mystic and Sylvan Caryatid to help him get bigger creatures out sooner and pump up his creatures that have an X casting cost to them. Polukranos, World Eater is another pretty good and decently cheap one he ran, as well as Hydra Broodmaster.
If you don't mind splashing red, Xenagos, the Reveler is another card he ran that helped pump up his creatures and ramp even more quickly, and if you do decide to splash red you can run Apocalypse Hydra as well.
Lastly you should also try and cut your deck down to 60 cards. It makes your pulls much more consistent.
5 months ago
6 months ago
Garruk's Horde is pretty great; since your decklist is so creature-heavy, you can just chain lots of valuable cards off the top of your deck. It's also a powerful 7/7 trampler, which is nice.
Apocalypse Hydra gives you a place to sink your gigantic mana pool, and then you can use it to wipe out swaths of token armies.
Genesis Hydra is another gigantic X creature that also gives you extra value.
Mina and Denn, Wildborn gives you the additional ramp you need in Gruul colors, and giving a big creature trample can be useful.
Signal the Clans is a superb Gruul EDH card; can't decide which of three epic creatures you want to tutor for? It doesn't matter!
Rubblehulk is an incredibly powerful pump tool that also doesn't count as a spell, so you can flip Ulrich at the end of the turn.
Clan Defiance is removal and direct damage rolled into a single spell; very powerful, shouldn't be overlooked.
Gruul Ragebeast is one of the best repeatable removal options you have in your colors.
Mage Slayer is a powerful equipment you can put on any gigantic creature for double direct value when attacking.
In general, any creatures with the bloodrush ability from Gatecrash and Dragon's Maze have great synergy with flipping your Commander; activated abilities don't cast as spells, but you're still getting pump and value.