Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

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Trade

Have (1) metalmagic
Want (2) Acrylica , elifosl

Printings View all

Set Rarity
Battlebond (BBD) Rare
Modern Masters 2015 Edition (MM2) Rare
Conflux (CON) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Apocalypse Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Apocalypse Hydra Discussion

Oilcountry89 on No Cost is to High For Nikya of the Old Ways

1 week ago

Thanks for the suggestions. Surrak is a great idea, im not sure who i would remove from the deck to add him in. I thought about exploring cards other then creatures, i have a few ways to get rid of nikya if i wanted to go this route. sabertooth like you mentioned, but you could also haveUlvenwald Tracker get one of the big guys to fight nikya. or you could have Apocalypse Hydra , and Flameblast Dragon kill nikya off as well.

DemonDragonJ on Through the looking glass

1 month ago

Vash98, this deck seems to be off to a good start, but 35 lands is rather low for EDH; I would recommend 38 to 40 lands, so that you can reliably draw them without experiencing mana flooding. Also, on the subject of lands, unless you have a limited monetary budget, I would recommend better lands than what you currently have, such as the shocklands or filter lands.

What role do Kasmina and The Royal Scions play in this deck?

Also, if you were to copy Apocalypse Hydra with Riku, the value of X in the copy would be 0, so the copy would enter the battlefield with no +1/+1 counters on it, unless some other effect granted it such counters.

triproberts12 on 5 Color Hydra

2 months ago

I mean, if you're going to bother building 5-color hydras, Progenitus is the commander. Without Rosheen Meanderer or Gargos, Vicious Watcher in the command zone, you'll want to run a base-green, land-based ramp package. You'll also want Chromatic Lantern and Dryad of the Ilysian Grove . The deck will mostly just be a slow, durdly deck without a whole lot of synergy beyond +1/+1 counters. Rosheen Meanderer is still the way to go if you want red in your hydra deck. Atraxa, Praetors' Voice would be a good counter commander, if you're okay with losing Apocalypse Hydra , Savageborn Hydra , Ulasht, the Hate Seed , Gyrus, Waker of Corpses , and Progenitus . Polukranos, Unchained could also fit that role, although at that point, you might as well just build Gargos.

king-saproling on Fight me bro

6 months ago

Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.

You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter  Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast

Yesterday on How does Ezuri work with ...

7 months ago

To expand on that a little, many creatures specify to do something 'as they enter the battlefield' or that they 'enter the battlefield with some counters'. These are replacement effects for how they enter the battlefield, so they never enter the battlefield as 0/0 creatures to get the opportunity to trigger Ezuri.

The replacement effects are necessary with the current rules so that the creatures can survive. If a creature like Apocalypse Hydra had the text "When ~ enters the battlefield, put X +1/+1 counters on it", it would enter the battlefield and die due to state-based effects before its ETB ability would get a chance to resolve.

LordVonChimp on Gruul Smash

9 months ago

a fair few X mana cards there, Unbound Flourishing will help get bigger hydras for less mana, and ofcourse there is the pricey Doubling Season . They're $$$ cards, but with both in play, for 7 mana you can cast Apocalypse Hydra for 40 +1/+1 counters. They'll work really well with Zendikar Resurgent too.

Couldn't suggest on cuts though if you like / can get those cards.

Naksu on Oink goes the Bacon

9 months ago

Primeval Titan + Ulvenwald Hydra is always fun together. Sakura-Tribe Elder and Xenagos, the Reveler are great rampers to consider. As finishers and effective usage of gruuls million mana in endgame could be Savageborn Hydra and/or Apocalypse Hydra , with the latter doing crazy pings over defense.

Kogarashi on If someone took possession of ...

11 months ago

Chromeshell Crab 's ability is a control-changing effect. When a player leaves the game, one of the things that happens is that all effects that give that player control over objects end, which would include the one from the Crab. At that point, control of your Apocalypse Hydra would revert to whoever controlled it prior to the Crab's control-changing effect, in this case you.

If they had somehow put the Hydra on the battlefield directly under their control (not a control-changing effect), it would be exiled when they leave the game.

The Hydra would only go to your graveyard if it was somehow killed or sacrificed during all of this.

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