Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Cloudthresher
Creature — Elemental
Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
zapyourtumor on Better bring bugspray for this one 2.0
2 years ago
Grist do be carrying tho. I don't know how I've never heard of Skylasher before, it looks like Cloudthresher 's little brother.
I know it might change the direction of the deck a lot, but have you considered turning this into a more Sultai control-type list with Delver  Flip and Thiccy Delver  Flip (and dropping CoCo)?
Also, some other cool insects are Brain Maggot (this thing is OP in my pioneer eldrazi processors), and maybe Foundry Hornet for a sweeper (4 cmc though so only if you decide to drop CoCo, and I guess if you drop coco you will probably also drop a lot of the +1/+1 counter cards so maybe not). Hornet Nest is hella funny but idk if it'll work here. Kraul Harpooner might be worth testing?
My all-time favorite insect is Vorapede , hands down, so it's a shame it probably won't work well in this deck.
carpecanum on Imoti, Celebrant of Cascade
3 years ago
Cloudthresher and Walker of the Grove can be evoked for less than 6, just like AEthersnipe .
Green has a few cards with Convoke, which could be cast early.
Strionic Resonator or anything that doubles a trigger like Cascade would be good but not sure about your budget limits
EvilG on The End is just the middle
3 years ago
Have you thought about putting Cloudthresher in? Perhaps instead of Avalanche Riders
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling  Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
zapyourtumor on Stompy Green Devotion
3 years ago
I've always been looking for a deck to put Cloudthresher in and this looks like it
FlavorPolice on Selvala Brostorm
3 years ago
I have a few questions about high power Selvala builds that haven't really seen discussion at all, even as to why they are bad (I preface all of this with stating that obviously the deck is strong/fast, I'm just wondering why I never saw any of these things discussed):
Sword of the Paruns: clearly a similar but worse version of Umbral Mantle in more than one way, but a possible redundancy for a card that the deck can't search up and has to draw.
More than a few of the win cons for the deck require winning via combat damage even if it is infinite, which generally from what I've seen in cEDH games isn't as good as winning without combat due to the extra vectors of interaction you give your opponents to stop you. Having your combo finish being impossible to interact with as possible always seems to be beneficial, it's what makes the strongest combos what they are. Obviously there is one particular loop possible where you destroy all your opponents permanents, but if you don't do that and swing with haste or pass to the next turn with infinite creatures you could still have issues. Also, Beast Within isn't searchable by the deck.
So I have a couple of cards to ask about for that.
Helix Pinnacle: Clearly it requires you to wait until your next upkeep which isn't great. But if I were going to sit for a turn before winning, with my opponents having permanents or not, I would expect getting a 'you win' effect off an enchantment with Shroud would be superior to needing to swing. The only thing that I'm really curious about is the lack of any talk about it even to say it's bad most places I looked.
Aetherflux Reservoir: You're basically storming off so just kill people without attacking? Not searchable though clearly.
'Hurricane' effects, there are a few so I won't link them all. The downside is they hit you too, but in this style of deck it's not to hard to gain some incidental life. Primal Command already does this, tweaks could be made to have better consistency. The upside is you only need to have more life than your opponents and it doesn't require you have reached infinite mana yet, just that you have accumulated a lot. I only bring this up because in the past I had played a 60 card deck in casual that was essentially a sort of 'green high tide' deck that also made lots of mana and drew lots of cards and it wasn't super hard to gain a touch of life along the way and then Hurricane the table down as the win; that deck did so through land ramp mostly, so a critical card in that deck like Fruition doesn't really suit this deck and would be more at home in a Tatyova or Azusa for sure, but Primal Command is already present in some lists and does the job. It is worth noting that there are several creatures, which the deck could actually tutor, that can do this either through looping or just having a repeatable ability:
DadHumanPraetor on
3 years ago
bigkilzdeckbuilder old comment but I dont think I read Cloudthresher very well or just didnt register but I just reread it and yeah thats seems like a really good include, instant speed 4 mana board wipes are good lol. Ill have to grab a cpl copies for the deck.
bigkilzdeckbuilder on
3 years ago
just recently bought this deck, it's so much fun to play. Have you considered adding Cloudthresher? I added it to mine and it seems pretty effective.
Have (3) | metalmagic , TheRealSpecialK , Va1mar |
Want (0) |