Temur Battle Rage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Temur Battle Rage Discussion

mal099 on Weird U/W Pauper Combo

3 days ago

Looking at the decks, I feel like the combo you do where you can tap a creature to do one damage does not work very well with infect. Still takes 10 rounds to win, and any lonely 2/1 unblockable creature can do the same, and cheaper, if we ignore the possibility of lifegain. It's nice to be able to put -1/-1 counters on creatures I suppose, but that means you take even longer to win. I'd probably just forget about that combo and just go for speed.

I feel like white is not really doing much for you - there's some creature removal, which other colors, including blue, can do as well, and there's some more creatures with infect, which again, other colors have too. But white is bad at making creatures stronger, a weakness it shares with blue. Comparing the other colors:

Red: Bad with infect, Ogre Menial really is too expensive, Razor Swine seems decent. But very good at doing damage! Start with a mere 1/1 with infect, pump it up with Fists of the Anvil (or Blood Lust / Blood Frenzy , then double the damage with Assault Strobe , Double Cleave or Temur Battle Rage , and BAM! 10 damage with infect, all you need is some enchantment to make it unblockable, which blue can easily provide. Also provides creature removal through direct damage.

Green: Lots of ways to make your creatures stronger too. No Double Strike, but more creatures with infect. Very little creature removal.

Black: Also quite a few good creatures with infect, also good at making creatures stronger. Lots of good creature removal. Can make the opponent discard cards, so it's good at control.

Liquidbeaver on Liquimetal Horrors

3 weeks ago

Testing a single Temur Battle Rage in place of my Shrapnel Blast . I really love Shrapnel Blast, but now that I have a good number of creatures I think I can justify a copy of Temur, especially when it means hitting for 10-14 trample.

StumpyIB on Kresh Sacrifice EDH

3 weeks ago

Just to let you know, since you do not have any Eldrazi cards, From Beyond is probably not a card that this deck really benefits from. You might try something like Temur Battle Rage or Ring of Kalonia or even Brawn to give Kresh trample would probably benefit you the best!

+1 from me. Gotta love Kresh!

Ruffigan on Father and Son

3 weeks ago

This is a really interesting deck! Here are some ideas I have that I think would make the deck run better:

Hope this is helpful!

Dracoson on Izzet tuned enough?

4 weeks ago

Let me preface this by saying I've been playing Blitz for the last few years, and I love playing it. Having said that, I have several notes on this, so bear with me.

First things first, where's the combo? Temur Battle Rage is the soul of this deck, and it isn't present at all. That's where the deck gets its ability to finish out of nowhere. Pair it with either Mutagenic Growth or even Titan's Strength and boom. Growth tends to be preferred because you can cast it with no mana open, but either is acceptable.

Needs more creatures. I'm not talking a lot more, because you still want a certain spell density, but generally speaking, some combination of Delver of Secrets  Flip and/or Elusive Spellfist s are in the list, otherwise you just fold to incidental removal. I like 4x Delver, 4x Fiend, 4x Cypclops, but you should definitely have 3-5 more creatures.

Card selection. I understand shying away from Preordain if you're trying to keep to a budget, but Ponder and at least one other card selection spell is a must. I don't care for Brainstorm but anyway you slice it, you want several of these type of spells. Typically it's 8-12 with Gush on top, but this deck NEEDS to look at a lot of cards to get to the ones it needs for the situation, and targeted cantrips just don't cut it.

Mana base. I see two problems here. First is straight up number. You're running 16, when 18 is a more realistic number. Those first two-three land drops are essential. The secend issue is the number that come in tapped. There is a certain value in playing cards like Evolving Wilds , Terramorphic Expanse , and/or Ash Barrens when you are playing Brainstorm , but you don't need to pack duals on top of it. I wouldn't play more than 6, and then I would want 2-3 of those to be Ash Barrens . 4 is probably a better number. Use the duals if you move away from Brainstorm, and the "fetches' if you don't.

Don't forget protection. Apostle's Blessing is the go to, but you need some way of keeping your creature alive on your big turn. Dispel can also do that. Gitaxian Probe is also helpful to make sure the coast is clear before you commit.

Now, as for Fire / Ice , the card is fine, and there are a few flex spots to include it as a 1-3 of. When I tested it, it seemed underwhelming. It's a utility tempo card, and this deck plays more of a combo deck with a tempo back up plan.

SqueeJustWontDie on "Squee SMASH!"

1 month ago

Thanks. I didn't add Temur Battle Rage as I wasn't sure what to take out, but I added the other 4 as that protection is really useful :) (Cloak was already there so easy choice).

toastySmorc on Creature Burn

1 month ago

Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.

Cut: Soul's Fire , Shock , Arc Runner , Perilous Myr , Mark of Mutiny , Seething Song , Reckless Abandon , Sure Strike , 2x Fireblast , 2x Ghitu Lavarunner and Thermo-Alchemist

Run: 4x Lightning Bolt , 3x Temur Battle Rage , 3x Nivix Cyclops , 3x Kiln Fiend , 3x Gush , 2x Ponder , 2x Fling , 2x Opt , 2x Gitaxian Probe , 2x Mutagenic Growth

Consider also running some dual lands such as Swiftwater Cliffs . Cycle lands are a good idea but Lonely Sandbar is better than Desert of the Mindful .

Sideboard: 4x Apostle's Blessing , 3x Counterspell , 2x Dispel , 3x Electrickery , 3x Tormod's Crypt ,

Load more

Temur Battle Rage occurrence in decks from the last year

Modern:

All decks: 0.09%

U/B/R (Grixis): 0.62%

Commander / EDH:

All decks: 0.01%

Red: 0.11%