|Commander / EDH||Legal|
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Temur Battle Rage
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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|Have (10)||MattN7498 , TehDelta , jtfran02 , bakeraj4 , GoldGhost012 , SirFabius , ironax , Fiolek , TheRealPeaches , golgarigirl|
|Want (3)||ElijahBurnsRed , Ariumlegion , wickedassassin|
Temur Battle Rage Discussion
2 days ago
Hey there, Is it okay for your playgroup that you use a non-legendary card as your commander? If so and you will continue to use Godsire, then you should consider tokendoublers. I am aware that some of them are kind of expensive, but on the other side, some of them arent: Anointed Procession, Doubling Season, Parallel Lives, Primal Vigor.
Populate, can work very good as well, because you play with huge Tokens: Druid's Deliverance, Growing Ranks, Rootborn Defenses, Sundering Growth, Trostani's Judgment, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, Wake the Reflections, Wayfaring Temple, also great: Samut, Voice of Dissent.
Altough you have to think about, wich route you want to go with the deck. I would say swarm with tokens and go broad, not Voltron. But if you want to Voltron like hell, you should consider the follwing: Ramp like f*** in the first few turns. Godsire is expensive! and then give it a boost! Godsire has the Potential of killing in one hit if you combine it with the following:
Double Strike: Assault Strobe, Avatar of Slaughter, Battle Mastery, Berserkers' Onslaught, Blood Mist, Boros Charm, Duelist's Heritage, Fireshrieker, Psychotic Fury, Samut, the Tested, Silverblade Paladin, Temur Battle Rage.
Combine this with +X'er: Berserk, Dragon Throne of Tarkir on one of the Tokens, Fatal Frenzy, Nantuko Mentor, Onward, Overwhelming Stampede, Pathbreaker Ibex, Rush of Blood, Wine of Blood and Iron, Xenagos, God of Revels.
I hope i could help you.
4 days ago
You could do with a playset of Grimclaw Bats for some recursion. I would also hiiiighly suggest dropping Damnation, as its silly expensive for what otherwise seems like a budget friendly build, and doesn't really accomplish much unless you run up on a tokens or aggro-y meta. If you're set on spending money on this, Death's Shadow is practically an auto include, since you can decide his stat line as you fling a wall (or bat, can't stress that enough) and threaten your opponent even after the combo, allowing you to keep a slightly higher life total to escape putting yourself in burn range.
Those two creature options also gove you room for a massive blow out with Temur Battle Rage, which threatens to end a game before you even have to Fling, and again, reduces threat by reducing your life investment.
5 days ago
If your goal is to buff Licia, give her Sunforger and toss a ton of Mardu's best spells in. Things like:
Path to Exile
Swords to Plowshares
Return to Dust
Into the Core
Tempest of Light
Temur Battle Rage
1 week ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
2 weeks ago
Thanks JoeBob21! :)
Goblin Grenade is a great card and I am on the fence about replacing Skullcrack with them, but you have to understand the roll that Fling plays. When you have have the usually +7 goblins out on the field with Shared Animosity, a Goblin Piledriver is a 22/2 body that I get to just throw at them. But I am also considering Temur Battle Rage for that slot, but so far Fling has been the most effective and fun option.
2 weeks ago
...but that would be going a much different direction for you, probably.
2 weeks ago
Last comment I swear. Do you think this deck would be better of as ? That would give you access to Path to Exile which seems a lot better than Beast Within since the 3/3 body hurts you. This could easily be done by just adding Arid Mesa and any other red fetch. If you love the green in the deck too much then just go naya with Wooded Foothills Stomping grounds. Adding white also gives you access to Lightning Helix and Boros Charm. Boros Charm can serve as a slightly worse Temur Battle Rage and Apostle's Blessing. White also lets you sideboard Deflecting Palm which can instantly kill a deck built around Death's Shadow (Really popular right now.) or even affinity if they get some Cranial Plating cheese. Your sideboard is a little janky but I'll throw some suggestions your way. Blood Moon and Relic of Progenitus. Cut Fiery Temper, Anger of the Gods, and Bedlam Reveler If you decide to go white then Path to Exile and Deflecting Palm.
2 weeks ago
If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.
Turn One: Play a Forest, play Llanowar Elves
While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.
Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.
Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!