Temur Battle Rage


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Temur Battle Rage


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Temur Battle Rage Discussion

SlimJim83 on Great R/B Cards from Kaladesh ...

5 days ago

You might like Invigorated Rampage, a modal trample spell. Not quite Temur Battle Rage, but can still be useful for getting weenies past blockers.

Reliquarian on [Zndrsplt & Okaun] - Flippin' Shenanigans

5 days ago

I'm glad to hear someone else built a voltron version of this deck too. I already have Seize the Day in here (It's great) but I hadn't considered Temur Battle Rage, I may have to include it to give it a try.

Thanks for the suggestions!

Pikobyte on [Zndrsplt & Okaun] - Flippin' Shenanigans

5 days ago

Nice deck, +1.

First other Okaun-voltron deck I see here. Thought I was the only 1.

Seize the Day and Temur Battle Rage have proven really useful btw.

hkhssweiss on zurgo needs your help

1 week ago


Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

FerrickG017 on Shock Blitz

3 weeks ago

itachi45 I totally forgot about Temur Battle Rage! that may have to replace 2 lands and a few sideboard additions as for Expedite I think I'm going for more of a utility "blanket" in combat style instead of a static attack base for one creature. Great suggestions though.

Cheriax on Slam super Jam One shot meta breaking Wizards

1 month ago

heres some other card suggestions Lightning Bolt, Monastery Swiftspear, maybe Temur Battle Rage, Opt, Mutagenic Growth, Spell Pierce or Remand for tempo optionally

gavoryn on R/G Rogue Stompy

1 month ago

Scythe Tiger is not bad, the only problem is that you can't target it with Temur Battle Rage and/or Mutagenic Growth. It dodges Lightning Bolt and Galvanic Blast but not Chainer's Edict.

Not bad, just things to consider. Seems like this deck has several things that want to target your own stuff to make it bigger. Shroud is not the best thing for that

Wizardhat91 on Four Now And Four Later

1 month ago

I like what you're working on! I'm just going to throw these at you although you may have considered them. Thud, Temur Battle Rage, Terminate, Anger of the Gods (for centaurs), Barrage of Boulders, perhaps Sign in Blood or something to find Sarkhan's Unsealing a little faster, or something to cast it a turn earlier like Llanowar Elves. Wild Slash feels like a weak link to me. Keep up the good work!

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