Temur Battle Rage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Fate Reforged Common

Combos Browse all

Temur Battle Rage


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Temur Battle Rage Discussion

Klemmbot on Aggro/Control

5 days ago

Those are all great ideas. I have a couple of snapcasters and they never helped me as much as I needed them to. The Logic Knot and Temur Battle Rage would probably be great though. Thanks for the comments

Hatchman on Aggro/Control

5 days ago

Perhaps a pair ofTemur Battle Rage? its so good on the stack with the thing.

Dennis14 on Esper Death Shadow

5 days ago

Isn't Emerge Unscathed just better than Faith's Shield ?
You'll only be protecting creatures anyway and protecting yourself with "Fateful Hour" enabled seems like a rather fringe case.

The potential to use it for unblockable alpha-strikes (similar to what Jund does with Temur Battle Rage) seems interesting.

Orzhov Charm offers flexibility which I appriciate over the more narrow reactive options

Adyem on Ikea Gun

6 days ago

One problem that i currently have with the deck that its really glass cannon but i don't see a lot of budget options that can undo that

currently i'm looking for cheap (both mana and price) 4 power creatures with hexproof, this will allow them to swing for 20 damage with Temur Battle Rage and Become Immense and for 10 poisen with Infectious Bloodlust and Become Immense or Temur Battle Rage

Soturi on R/U Pauper(Izzet)

6 days ago

Yeah FiddlerTyki, I agree with Lightning Bolt.I used Rift Bolt because I didn't have the Lightning Bolts but now I have. The same thing for the Ponder or Preordain.However I'll not use Temur Battle Rage because of its CMC. I opted to use Immolating Souleater instead of Delver of Secrets  Flip to get more chance of a turn 3 kill. Yeah, not having an unblockable spell is really bad but to see the face of your oponent after a turn 3 kill... totaly worth it. I've considered exchanging the draw spells for Vapor Snag or Distortion Strike but its seems too risky even for me.

VraskaTheCursed on "Weird Infect"!?

1 week ago

like the idea, if you want, take a look at my similar deck:

A Thousand Burning Hells (Suicide Rush)

Modern* VraskaTheCursed


i like running protection in the form of Apostle's Blessing, since it doubles up as a spell to make something unblockable. i'd make the following edits:

-1x Funeral Charm-2x Pyretic Ritual (you don't want to make triple red in a 3 color deck)-1x Swamp-2x Assault Strobe

+3x Apostle's Blessing+2x Temur Battle Rage+1x Mutagenic Growth

this should make the deck more consistent! obviously improving the mana base with fetches and shocks (or painlands if on budget) would be ideal, but that can come later. good luck!

MassiveZelly on Burn them to ashes

1 week ago

As neat of a card as AEther Membrane is, I say sideboard it for a playset of Exquisite Firecraft. This lets you hose combo/control decks that run very little creatures as it can't be countered under a normal situation in this deck. Cut Tuktuk the Explorer, every deck in modern can kill or even exile his first form, the 5/5 that results isn't much of a payoff from turn 3. I say in place of him and two copies of Chandra's Phoenix run a playset of Spark Elemental. He is a Lightning Bolt slapped onto a creature. Since you're going on a mixed creature build of a burn deck Monastery Swiftspear is a powerful staple of burn decks that can get out of control. Brute Force optionally can be replaced with Titan's Strength for card advantage. Temur Battle Rage or Assault Strobe can combo with monastery swiftspear to pull off some turn 3-4 kills.

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