|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Common|
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Temur Battle Rage
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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|Have (10)||TehDelta , bakeraj4 , darthnuchi , MattN7498 , ironax , Fiolek , TheRealPeaches , jtfran02 , MythicWinter111 , golgarigirl|
|Want (3)||ElijahBurnsRed , Ariumlegion , wickedassassin|
Temur Battle Rage Discussion
1 day ago
Nukulargear Thank you for the recommendations! I like that Temur Battle Rage is instant speed but a cmc of 2 makes it too slow in my opinion. Titan's Strength is a phenomenal card! It was already included as a playset. I think I prefer Mutagenic Growth to Brute Force because it will trigger Prowess even when I have no mana.
2 days ago
Ah, thank you. I really like trying to make budget decks work, and I agree with you wholeheartedly.
I'll think about Meddling Mage in the sb, that does seem very good against combo. I think Supreme Verdict and Rune Snag would be better in a control-oriented deck, which isn't where this deck is really trying to go. The extra mana tax on Mana Leak makes it better than Rune Snag in this deck, as it's just a hedge to keep opponents from interrupting our game plan in the mid game right before or during our big swing. Rune Snag is best as a four-of in decks that look to go long. Boros Charm is definitely an upgrade to Temur Battle Rage, though. The only reason I didn't include it along with Path to Exile in the main is because of the budget.
I don't really like Isochron Scepter in this deck. As you said, it screws up the tempo a bit, but it also doesn't have any great targets to imprint. Most of the deck is centered around playing a Myth Realized or Thing in the Ice Flip on turns 1 or 2, then turboing out 1 mana cantrips or removal spells, and then finishing the game with a big swing. Another thing is that I'd have to play it early on in the game before I run out of spells to imprint, which is when I'd much rather develop a win-con like Thing in the Ice Flip.
Thanks for your suggestions, I'll definitely think about adding a copy or two of Meddling Mage in the sb.
4 days ago
DragonFaceEater first off thank you for all the feedback. I really appreciate it. I hadn't thought of evoke creatures before so I am definitely going to pick up a mulldrifter. As for the avatars they do have a good synergy by costing less and providing a good cascade but for me personally I don't find it worth it for the deck. I rather draw a more powerful card that has cmc 3 than draw that (since for the most part cascade is pretty random). With the double strike cards i do not like the instant/sorcery speed ones. First of all that's a spell i'm casting before a cascade trigger(yes it would cause 2 triggers paying for itself greatly). More importantly if i cascade into those they are a wiff. The double strike enchantments aren't bad but i prefer my mana doubling enchantments to them. U have tried double strike in the form of Fireshrieker , Temur Battle Rage , and Samut, the Tested in the deck and just haven't been satisfied by the double cascade. As for extra combat phases I am already running Aggravated Assault and don't really need the others. I have thought about them before but i don't have any spots in my deck i would want to replace them with. For the evasion cards i prefer just running the swords. I currently have Sword of Fire and Ice , Sword of Feast and Famine , and Sword of Body and Mind With having pro everything but white (and the ease i have getting 2 swords on the field) i don't find it hard hitting people with yidris.I personally don't like running auras since yidris gets hated out, equipments are much better for my meta. Again thank you for all the feedback, I really appreciate that you took the time to give me suggestions.
5 days ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
1 week ago
I would say it's a good idea, but there are too many creatures and not enough instant/sorceries. I'd take out Dragon-Style Twins, Jeskai Elder, Blistercoil Weird and Skaab Ruinator, and add Kiln Fiend, Mutagenic Growth, Gut Shot and Temur Battle Rage.
1 week ago
hi, its nice in its ability to burn, but i would recomend cutting out the dragon hatchings and putting in Dragonlord's Servant as the ability to get dragons in cheaper while placing down a more solid blocker is often best in the long run. this does admittedly leave them open to your removal but another good choice to protect cards you have out would be Lightning Greaves finally a sneaky Temur Battle Rage can make a single hit from your larger dragons be a game winner.
hope this helps
1 week ago
1 week ago
You could focus slightly more on Zurgo himself by including some powerful pump spells like Temur Battle Rage, Tainted Strike, Wrecking Ogre or Hero's Blade.
Zurgo also seems great with Chandra's Ignition and Seize the Day.