Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Trade

Have (2) orzhov_is_relatively_okay819 , Azdranax
Want (7) BreauxCPA , brownwaterboys , surpriselizard , CertifiedBronzie , airrex24 , rhochmuth , Rabu

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Temur Battle Rage occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%

Red: 0.14%

Temur Battle Rage Discussion

OmegaV4 on Red/Green

1 week ago

Kazierts - Really appreciate the insight. Glad that someone has had the same issue I'm currently having lol!

Akroma, Angel of Fury - I'm with you on this one. I recently threw her back in there just for fun. I have no problem taking her out, as generally by the time she gets out, the game is already over, or I've casted her for her morph cost, and she's dead already, so that's an easy one there.

Blitz Hellion / Reality Smasher - I've always personally been a fan of the Blitz Hellion, it's seem to have served me well when I've played the deck before, so I'm kind of on the fence. You do raise a good point regarding the lack of protection. I like the Reality Smasher as well, however, sometimes I do feel that I am starved without the Rogue's Passage, and thus renders them useless, so those may come out as well.

Kiln Fiend - I've never had any issues with this card previously, and it always tends to get big based on the proc from instants and sorcery cards in the deck. One Temur Battle Rage and it's a 4/2 with Double Strike and Trample.

Rakdos Shred-Freak - I'm curious to see what your reasoning behind this card is. Personally I can take it or leave it. I do have some other suicidal bombs I can put in it's place, such as Hell's Thunder / Hellspark Elemental

lonesentinel on PEDH spellslinger voltron

2 weeks ago

Sure, but equipment voltron builds tend to want to aim for the long game, and is less efficient in 1 or 2 shot killing a player before they start killing your commander or building flying chump blockers. The mana investment in casting and then equipping is more than a single burst spell.

Spellslinger voltron can 1-punch kill a player with aggressive spells like Temur Battle Rage and Brute Force , then refill your hand again since you are in blue.

vortical42 on Every Day I'm Pummelin'

1 month ago

I would love to mess around with this, especially since the most recent bans mean we don't have to worry about our pummler getting elked. A couple of thoughts on the list:

  1. Rhonas the Indomitable is pretty much a straight upgrade over Ghor-Clan Rampager. Don't leave home without the snake god if you want to pummel faces.

  2. Become Immense is cute, but this deck just doesn't have the tools to support it. It doesn't provide trample so most games you are going to need a second card to actually get the job done. That said, I could possibly see it as a sideboard card against control where the extra power outweighs the lack of trample.

  3. Speaking of trample, Embercleave feels like a card that should at least be tested. Permanent Temur Battle Rage is big game in a deck like this and the fact that it has flash gives you the potential for massive blowouts in combat.

  4. There are a TON of planeswalkers out there that have potential as either sideboard or maindeck material. Both recent versions of Domri (chaos bringer and Anarch of Bolas), Vivien, Arkbow Ranger , various flavors of Chandra, take your pick.

Silverdrake on Dreadhorde Arcanist Spell-slinging

1 month ago

Fun idea! I agree with Darth_Savage, but I have a few other ideas too: you could try Stormchaser Mage as an evasive threat that benefits from your gameplan. Temur Battle Rage would kick ass in this shell, and your tons of cantrips mean you can run just 1-2 and expect to see them reasonably often. And my last thought is more of a meme one since it's probably too slow, but you could try 1-2 Shu Yun, the Silent Tempest .

Whatever you decide to do, good luck and have fun!

Courtney43 on Golgari Scales Aggro Copy

1 month ago

Temur Battle Rage is nuts, I just didn't want to go into the third color lol.

Mdmaster13 on Golgari Scales Aggro Copy

1 month ago

I actually played against Scales Aggro too, turns out Temur Battle Rage is a bit more burst than most decks are prepped to handle lol

tabbs33 on Varolz's Shadow

1 month ago

Thanks sergiodelrio!

Yeah, I've always gone back and forth on whether to include Temur Battle Rage or not. It can steal a win, but it does make the mana base a little complicated and I feel like I could really use the two slots for more disruption & removal. I've wondered whether it would be a good idea to move the Blood Crypt and Battle Rages to the sideboard to surprise an opponent in game 2/3 and for matchups where speed is an issue.

I'll have to think about Thought Scour . Truth be told, I didn't even think about that card, but it does make sense in this scenario. I agree though, it's tough to justify taking anything else out for it. I appreciate the suggestion and I'll toy around with it to see if it works!

Thanks again!

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