Temur Battle Rage


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Fate Reforged Common

Combos Browse all

Temur Battle Rage


Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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0.04 TIX $0.02 Foil


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Temur Battle Rage Discussion

bradc1988 on The Grixis Engima

1 week ago

I've found the 3/2 split of Fatal Push/Terminate to be the best combination. Bolts are normally straight to the face. Really Enigma Drake is taking the Delver spot. I could take out removal but that will lower the chance of him flipping. If anything I think I'd replace something for a Temur Battle Rage

landofMordor on Jeskai control on a budget

1 week ago

Okay! Thing in the Ice  Flip we can work with. With Thing, you'll want a lot of cheap instants (and sorceries, if you must) to achieve a flip as fast as possible, then smash face for the win.

First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...

If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.

Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.

Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.

thepittboss on Dash Away All

1 week ago

Hey, I really like what you did with this deck. Definitely a different approach to the Dash mechanic than what I did (http://tappedout.net/mtg-decks/14-04-15-oVz-hammer-time/). Also, I think Temur Battle Rage won't reach its full potential very often. Hitting that 4 power is tough with this lineup. However, I really like that many of your spells are 1 cost. Definitely a plus with your noble. But you might consider running Burst Lightning instead of shock as it's strictly better in 99% of cases.

Darth_Savage on Rakdos Rage (Competitive)

2 weeks ago

Hellspark Elemental instead of Spike Jester and Ball Lightning instead of Arc Runner seem more efficient... I'd also suggest Fling, Rite of Consumption, Brute Force, Titan's Strength and Temur Battle Rage I'm not sure this is a deck that wants to be using creature enchantments like Consuming Fervor instant effects let you pump the creature your opponent can't block.

5_Emmas_in_Main on 11.67% OF THE TIME, IT WORKS EVERY TIME.

2 weeks ago

Wouldn't Temur Battle Rage be a better finisher?

Austin_Smith_of_Cards on Zada, Tuktuk Eater

2 weeks ago

You might also consider Titan's Strength to scry away a ton of cards you don't want to draw so you can set up a wincon faster. Team pump is also excellent, and all for one mana.

Other cards that might be good are Invigorated Rampage, Kari Zev's Expertise, Downhill Charge, Temur Battle Rage, Brute Force, Reckless Charge, and Boiling Blood.

Gorilla_Detector on Modern Badger Brawl

3 weeks ago

Ah yes, the mighty badger (long may he reign) has returned.

I like the idea, but I have a question.

How often does Aspect of Hydra actually give you a decent boost? It seems like your devotion wouldn't be terribly high. :|

If there is room to splash a bit of red you could get Temur Battle Rage for a one-turn-double-badger technique.

Dorotheus on I Think This Works (Sometimes) Turn 3 Win

3 weeks ago

4x Smokebraider and 4x Simian Spirit Guide (idk your budget) are better than 8 of the mountains, being able to just cast Nova Chaser and Championing any Elemental is a strong play as it makes removal feel less effective. The 2 on the back end is a little rough, but that 10 power is as relevant as anything else with 10 power because Temur Battle Rage is a better card than Double Cleave and 1 of the Assault Strobes.

Being a mono colored deck, even budget, 2x Nephalia Academy is a decent way to fight against hand disruption.

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