Sygg, River Cutthroat


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Sygg, River Cutthroat

Legendary Creature — Merfolk Rogue

At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

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Sygg, River Cutthroat Discussion

DangoDaikazoku on Going Rogue

18 hours ago

I feel like Sygg, River Cutthroat would work really well in here and give you some more draw power.

Xica on Advertise your MODERN deck!

1 week ago


If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.

If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)

Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.


For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...

If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)

Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).

Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.

Dickhead Returns! - Modern Turbo Xerox

Modern Xica


I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get

Mave on Smooth Criminal

2 weeks ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

Agahdaur on Rogue One

3 weeks ago

Thx FipsusRex,

I already considered Slither Blade but at the turn 4-5 Faerie Miscreant seems more useful because I can draw or block flying. About Sygg, River Cutthroat idk what slot I should use, do u have any ideia?

FipsusRex on Rogue One

3 weeks ago

Sygg, River Cutthroat for carddraw? Your 1 Power unblockabels deal 3 Damage if boosted by Stinkdrinker Bandit.

Hi_diddly_ho_neighbor on ROGUES ASSEMBLE !

3 weeks ago

Please adhere to the "Advertise Your Commander Deck" forum rules and provide a comment on the deck prior to yours before posting your deck.

As far as suggestions for your deck. I think you first want to nail down what your deck theme is: Is it tribal rogues? Are you a mill deck? Are you a discard deck? Once you get that down I think it will become much more clear what you need to add.

A general suggestions though is that you definitely need more ramp and card draw. The Command Zone podcast has a really nice video on deck construction that might help you. You can find it here. Generally though you want at least 10 sources of ramp and 10 sources of card draw and then go from there.

I think your deck's focus is tribal rogues, so I strongly recommend checking out EDHrec's "Rogues page which you can find here. It will help you get an idea of what cards other rogue tribal decks tend to run.

Lastly, many rogues are tiny creatures which don't pack a huge punch in a format where everyone has 40 life. However, that doesn't mean they are bad because most rogues have excellent combat damage triggers. Here is a link to my Sygg, River Cutthroat deck which is not a rogue tribal deck, but it is a deck built around hitting with small evasive creatures. You might find some ideas there. The deck is called Pocket Sand.

Good luck deck building!

Suns_Champion on Once Upon A Faerie Tail!

1 month ago

I dig it! A lot!

Rogue's Gloves comes to mind haha

Sygg, River Cutthroat might be a good commander for this deck. Some card incidental card draw, comes out early, and is a Rogue himself.

Neurok Commando might be really good here.

Solid deck!

Pieguy396 on Getting Back into Commander after ...

1 month ago

TBH, I'm not a huge fan of either of them as commanders. I personally love Taigam as a card, but the issue is that Sidisi, Brood Tyrant is just a much better commander for that type of playstyle (although I can definitely help with a Taigam deck if you'd like, I've been meaning to build one for a while now). As for Vela, her main ability is giving things intimidate, not necessarily the pinging. And if you're building a deck around giving things intimidate, Sygg, River Cutthroat is usually better as a commander. Either way, I'd be more than happy to help you build whichever one you'd like, but I'm not sure you'd be happy with the results.

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