Sygg, River Cutthroat

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Sygg, River Cutthroat

Legendary Creature — Merfolk Rogue

At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

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Sygg, River Cutthroat Discussion

xyr0s on UR Horror Control

3 weeks ago

Some pretty obvious cards in any UR spell-heavy deck:

  • Opt/Serum Visions. Doesn't matter which one, but at least 4 of these are really helpful. And since they say "draw a card", they even trigger Chasm Skulker. With enough of these cantrips, you can go with a lower land count, since you can dig out land when you want to.

  • Remand. Tempo play of the week. Also draws a card.

  • Isochron Scepter. Because you have a pile of instants at 2 or less mana, and you'd like to play them a lot. Just a single copy should do, or you might like 2 of them.

  • Wandering Fumarole. When you have enough lands, and are running out of cards, this gives you a way to win, and somewhere to get something out of all that mana.

. Sygg, River Cutthroat could be funny, in a deck with evasive attackers and Lightning Bolts. Isn't a horror, though.

Darkshadow327 on Next "EDH Tribal Series" Tribe

1 month ago

DruneGrey

I've noticed that that's what rogues do, when I attempted to make a deck I think I went with Sygg, River Cutthroat

Skulloelegy on Aggro EDH Commanders

1 month ago

A lot of commanders you can build to be aggressive, with the commander themselves being more of a supporting role for your main aggro strategy. Look at Sygg, River Cutthroat or Ludevic, Necro-Alchemist -- Their abilities could support an aggro strategy by use of politics outside of your turn, making other players attack each other for perks, keeping you alive long enough to swarm the board or go big.

ZorrosRage on Going Rogue

1 month ago

DangoDaikazoku

i tried Sygg, River Cutthroat and feel It would have to take the Auntie's Snitch/Oona's Prowler spot when needed and could def feel the damage loss. Was usually chump blocked unless i had Tetsuko Umezawa, Fugitive out. Other two had flying or return to my hand so was able to do a little work when struggled with keeping Tetsuko. I'll have to try to test it again if i ever bump up to 4x Tetsuko

DangoDaikazoku on Rogue Won

1 month ago

Have you considered rogue legendaries like Sygg, River Cutthroat and Tetsuko Umezawa, Fugitive? I think they could provide some added draw power and unblockability is always nice.

DangoDaikazoku on Going Rogue

1 month ago

I feel like Sygg, River Cutthroat would work really well in here and give you some more draw power.

Xica on Advertise your MODERN deck!

2 months ago

stensiagamekeeper

If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.

If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)

Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.




DangoDaikazoku

For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...

If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)

Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).

Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.


Dickhead Returns! - Modern Turbo Xerox

Modern Xica

SCORE: 18 | 6 COMMENTS | 3017 VIEWS | IN 10 FOLDERS



I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get
:)

Mave on Smooth Criminal

2 months ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

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