Drumhunter

Drumhunter

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

Tap: Add {{1}} to your mana pool.

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Trade

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Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Drumhunter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Drumhunter Discussion

Funkydiscogod on Naya: the Mechannening

1 month ago

Let's think back to the original Alara: A Naya player could make use of Devour cards to make a power 5 or greater creature enter the battlefield, or could use Exalted triggers to create the power 5 creature. For these reasons, Naya effects often were phrased in such a way that you still got the benefit if it was a temporary buff (think Drumhunter or Mycoid Shepherd ). I guess with the possible exception of Esper, the mechanics from each original shard were vaguely designed to also be useful to its neighbors.

Now...perhaps for inspiration, we can look at the proposed mechanics for the two neighboring shards you laid out in another thread: “Whenever trigger, you may tap another untapped creature you control. If you do, effect.” and “Whenever this creature attacks, sacrifice a creature. When you do, effect.”

If we assume both of these effects are good ideas, then I think your new Naya would want cards like Liege of the Hollows (which is incidentally the prefect card, because it gives you plenty of creatures to tap and sacrifice for the neoBant and neoJund mechanics).

Harmony - [trigger], each player may pay any amount of mana. Then, each player [effect] equal to the amount of mana they paid this way.

This is different from Join Forces , which calculates the effect from the total amount paid, rather than giving effects based on individual contribution.

LadyZ on Mayael, Caller of beasts Need help please.

2 months ago

A couple of fun cards I'd think about looking at: Mayael's Aria can be a ton of fun. Apex Altisaur is an amazing board wipe for the deck, as is Bane of Progress . Faeburrow Elder is an excellent mana dork that can tap for 3 mana, Drumhunter is slow for a mana dork but also draws cards. Congregation at Dawn is handy for picking a creature to have Mayael dump onto the battlefield

Sillynx on gruul smash

3 months ago

You probably want more card draw effects on creatures to really get your engine going. I'd recommend adding stuff like Beast Whisperer , Primordial Sage , Garruk's Packleader , perhaps also Drumhunter and Ohran Frostfang ( Keeper of Fables instead of the Frostfang if you're on a tight budget)

king-saproling on Ruric thar

3 months ago

This is a pretty good start for your first commander deck! Possibility Storm could be cool here because it causes Ruric to trigger twice on every noncreature spell.

Personally I would make these swaps:

Treacherous Terrain --> Angrath's Marauders
Rampant Growth --> Gyre Sage
Cultivate --> Drumhunter
Leyline of Combustion --> Stalking Vengeance
Destructive Revelry --> Caustic Caterpillar
Colossal Majesty --> Garruk's Packleader
Pyroclastic Elemental --> Primordial Sage
Scorch Spitter --> Fierce Empath
Gruul Cluestone --> Yavimaya Elder
Tectonic Rift --> Jiwari, the Earth Aflame
Savage Twister --> Silklash Spider
From Beyond --> Gratuitous Violence

king-saproling on Fight me bro

3 months ago

Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.

You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter  Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast

ZendikariWol on Hail Hydra, Seeking Advice

4 months ago

I'mma be real with ya, chief... make Gargos, Vicious Watcher your commander. If not him, then Rosheen Meanderer . There is no reason for Gyrus, Waker of Corpses to be your general, as he's literally antithetical to casting X-spells! He can get almost none of your stuff back; just cut black and red, add some cards like Drumhunter , Abzan Beastmaster , Tuskguard Captain , Spearbreaker Behemoth , Moss Diamond , and heaping piles pf ramp.

In fact, if you want something a little less typical, it may be better to make a Marath, Will of the Wild deck with Paleoloth s, Spellbreaker Behemoth s, and all the removal, rocks, and ramp your heart could desire.

Still, that's all my opinion. Your deck is yours.

Metachemist on Xenagos, God of Raves

4 months ago

Further suggestions, on the backs of the two creatures I suggested to you I would cut Garruk's Horde and Ruric Thar, the Unbowed both are high CMC and I think you have other creatures you would rather play for those costs and get more bang for your buck.

On the side of Ramping out, let's talk a couple of options. Grand Warlord Radha could serve you well as you're going to want to be swinging a lot with several creatures. Radha would allow you to generate more mana for doing so and allow you to summon in back up during Main Phase 2 to shore up your defenses.

A Chromatic Lantern might seem decadent or too much for a dual colored deck but let's think of it this way, it's a three cmc mana rock that taps for any color AND color fixes all of your lands the moment it hits the field, that's almost always a good deal.

Talisman of Impulse and Farseek are both great options at only 2 CMC a piece which means we are potentially ramping on Turn 1 AND 2 which is huge. On a related note I would cut Tempt with Discovery as not only is it 4 CMC but in my experience, good players will always choose to let it whiff. OR even worse they will go fetch Ghost Quarter or Strip Mine and blow up anything cool you happen to go get for yourself.

Finally on the high CMC side for Ramp there is Caged Sun and Zendikar Resurgent The Sun is normally limited to mono colored decks but you are currently leaning so heavily into green I don't think you'd ever mind extra green mana at your disposal. Resurgent nets you all important card draw as Gruul has a bad habit of going Hellbent in a hurry.

Speaking of drawing cards let's talk Lifecrafter's Bestiary and Drumhunter both of which fairly easily allow you extra card draw and/or filtration just about every single turn.

Finally on a note of just damn good cards Eternal Witness and Warstorm Surge are never bad ideas for a deck of this style.

SethSilverBeard on List of all Mana Dork Creatures

4 months ago

Drumhunter is awesome, mana dork + card draw.

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