|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
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Creature — Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
Tap: Add 1 to your mana pool.
Price & Acquistion Set Price Alerts
1 month ago
First off, I think all the mana dorks with cmc greater than 1 that only produce 1 mana are bad. Voyaging Satyr is a great alternative with lots of synergy with your mana doublers and auras. In a similar vein, Krosan Restorer starts out as a Voyaging Satyr but later in the game generates tons of mana. Gaea's Touch is a great budget Exploration for mono-green, and can refund its cost once it's no longer useful.
Next, I think you need to cut back a bit on the artifact/enchantment hate and throw in a bit more creature removal. Ulvenwald Tracker is a repeatable fight effect, while Cartouche of Strength is a fight that doubles as a trample-enabler.
You might also want to find some backup big creatures for if Omnath gets permanently removed (or maybe turned into a forest). Ulvenwald Hydra can tutor up your Nykthos, Shrine to Nyx, and also can be a massive beater. World Breaker is another interesting inclusion, since it's a fairly powerful self-recurring threat and great piece of removal. However, the need for colorless mana may make it not fit well with the rest of the deck. Steel Hellkite is another great creature that works well with your mana production, and doubles as fantastic removal.
Finally, you might need to find space for some more draw. Life's Legacy and Momentous Fall may seem like weird options, but with all the ramp in this deck, you can probably sacrifice Omnath for cards, and then immediately recast him for a slight reduction in size. Soul's Majesty is another option if you don't want to be sacrificing Omnath. Drumhunter is a slightly weird option, that's probably not worth it because it doesn't produce green mana, but serves as ramp and a draw engine, which is ok I suppose.
1 month ago
Great tribe! +1
And from my personal view he is also great for your deck flavor wise.
1 month ago
For sure dude! I think that's fair trade. Same with the other one you mentioned in light of pskinn01's great suggestion.
All being said, you've inspired me to rebuild my Rith deck as well! Mine will probably focus more on etb triggers with the tokens, like Purphoros, God of the Forge, Impact Tremors, Pandemonium. One of the issues I found with Rith is the awkwardness of creating an army second main and giving a whole turn for your opponents to deal with you. There's not many surprises, like naya's biggest strength over selesnya tokens is haste, which is hard to abuse without extra combats.
So all being said, there may be some ways for us to capitalize with our army outside of the combat step while we wait for our turn to come back again. Collective Effort, Glare of Subdual, Kyren Negotiations (not sure about this how good this one tho but it seems fun), and Nullmage Shepherd
3 months ago
First and foremost. This deck is missing some of the key components that are very very neccesary for commander:
You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.
- Card Draw/Card Advantage
This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.
I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.
Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.
Sidenote: Play Eternal Witness if you are playing green. Period.
4 months ago
Thanks smiffdemon for the suggestions! I have looked over the deck and made some substitutions based on your advice. I will list the changes here so people know what I swapped out. Furyborn Hellkite for Kilnmouth Dragon, Drumhunter for Dragon Mage, Overwhelming Stampede for Xenagos, God of Revels, Moonveil Dragon for Moltensteel Dragon, Ryusei, the Falling Star for Stormbreath Dragon, and Sight of the Scalelords for Harmonize.
4 months ago
I took a look on the gatherer searching for cards with the text "power 5 or greater" and found a few cards that I think would be good for dinos.
Drumhunter, Exuberant Firestoker, Feed the Clan, Godtracker of Jund, maybe Mayael the Anima, Mayael's Aria, Mighty Emergence, Mycoid Shepherd, maybe Spearbreaker Behemoth, Spellbreaker Behemoth, Sunseed Nurturer, and Where Ancients Tread.
4 months ago
beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.
eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.
falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.
pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.
4 months ago
Zendikar Resurgent seems like a no-brainer due to having both the free draws and mana doubling.
The problem I am having is not with what to suggest adding, but with what to suggest taking out. Things I would think of adding:Asceticism for creature protection, Zendikar Resurgent for the draw and mana, Mirari's Wake for anthem and mana, Soul of the Harvest for draw, Drumhunter for ramp and draw, Magus of the Library for ramp or draw (or both is Samut is on the field), Elesh Norn, Grand Cenobite for anthem and because he neuters opposing token decks