Drumhunter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Drumhunter

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

Tap: Add {{1}} to your mana pool.

Drumhunter Discussion

Liscom on Red/Blue/Green (1.Entwurf)

1 month ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

Tzefick on New Alara

2 months ago

Ideas for the Naya mechanic:

'

Idea #1:

This one sort of resembles the mechanic you suggest yourself ZendikariWol

Caretaker:

Goes on smaller creatures and has no innate effect.

Mechanic works:

Whenever you cast a creature spell with power or converted mana cost 5 or higher, you may return "the caretaker" to your hand. If you do effect.

Effect could be anything from reduction of mana cost, gaining life, draw cards based on number of creatures with Power 5+, search library for basic land, tunnel vision for a new creature/aura/enchantment.

Flavor: In the first Naya shard we had a lot of creatures with a similar feel. Godtoucher , Sunseed Nurturer , Drumhunter . The flavor on Caretaker would be that you call upon these smaller humanoids of Naya, and to more easily lure out or secure a better standing with the Nayan gargantuans, you have the Caretaker tend to the Gargantuan - by not being accessible to you.

It could be done with sacrifice instead, although sacrifice doesn't seem all that flavorful for a non-black effect. Exile could be another choice but in general that would require the Caretaker effects to be really strong to warrant using your early drops as cannon fodder for a bigger and splashier one.

Next is kinda in tow with the above;

Gargantuan:

Goes on big creatures with Naya's signature power 5+ template.

Mechanic works:

Whenever a creature with power less than 5 enters the battlefield,

Effect could be fight (the Gargantuan fights), gain keywords like Trample, Lifelink, bonus P/T, First Strike, +1/+1 counters.

You could link the mechanics directly to each other to lower the power level but it would also lose all out-of-block relevance by replacing the "creature with power less..." with "creature with Caretaker".

The Caretaker cost to bounce back to utilize would also fuel the Gargantuan effect by effectively giving you a small creature to cast again.

Flavor: When you first summon the gargantuan, you would likely want to use a Caretaker to ease the cost or grant the gargantuan some additional benefit. That symbolizes that the Caretaker is no longer accessible for you until you conjure it again. However the Gargantuan has been summoned and bringing the Caretaker afterwards makes sure the Gargantuan is tended to.

I may not be able to describe it properly here but I think you get what I'm trying to say.


Idea #2

Let a specific mechanic take a back seat and let Beast tribal be the Naya theme.

Naya is already made up of big powerful beasts. A tribal theme would allow more varied creatures and not just the gargantuans. Reprint Contested Cliffs and make a non-keyword mechanic that interacts with creatures that matches to a majority of the beasts.

Possibly make an enchantment version of Herald's Horn something like

Enchantment

When ___ enters the battlefield, choose a creature type.

Creature spells of the chosen type costs less to cast.

Whenever you cast a creature spell of the chosen type, you may look at the top 3 cards of your library. You may reveal a creature card of the chosen type and ...

either the effect is to put it into your hand or to put it on top of your library and the rest on the bottom. Either let it filter into gas or grant conditional card advantage.

Possibly it could be a modal version with exaggerated effects and maybe cost .

Something like

When ___ enters the battlefield choose a creature type and choose Lush or Hunt.

  • Lush - Creature spells of the chosen type costs 2 less mana of any combination of , and/or .

  • Hunt - Whenever you cast a creature spell of the chosen type, you may look at the top 7 cards of your library. You may reveal a creature of the chosen type and put it into your hand. Put the rest on the bottom of your library.

While it's more tempting to straight up make Beast synergistic cards, I think it would be better if you try to set it up with a choice where possible. It puts a strain on the flexibility of the mana costs of these cards, as low mana intense cards will likely bleed over into other color shards. That's not inherently a problem but it does make Naya as a stand alone shard weaker, because it may function better as a support for something else. In the lore Naya was said to be rich in mana, food and life. That would actually make a lot of sense if it was something the other shards wanted to get in on and exploit.

There absolutely should be Beast synergistic cards also but again when possible open up the possibilities.

If there are a few Naya centric cards that specifically says Beasts as the synergy, it leads newer players to perceive that as the best way to utilize the Naya mechanics. It may also teach them through more skilled players, that even though there is a pretty obvious choice, that choice may not be the best option. Going with the aforementioned enchantment, it may be way better to use that enchantment with a completely different tribe, like Elf.

We do need a something like

Sorcery

Look at the top 5 cards of your library. You may reveal a land card from among them and put it into your hand. If you control a Beast you may put it onto the battlefield instead. Put the rest on the bottom of your library in any order.

'

PS I really hate the text formatting of TappedOut. It is so limiting and doesn't allow to make proper format that eases the reading, separation of texts.

McToters on Mayael Budget(?) (UPDATED)

4 months ago

Gruul War Chant and Warstorm Surge are great choices! Same goes for the Charms!

A few suggestions (if accessible)...

Decimator of the Provinces , Ulamog's Crusher , Breaker of Armies , Hamletback Goliath , Ruric Thar, the Unbowed I think are all good budget suggestions. If you have a few dollars you could work up to Siege Behemoth , Elderscale Wurm , and Vigor would be some solid uogrades.

Drumhunter and Lifecrafter's Bestiary are budget draw engines for decks like this (even if Bestiary doesn’t work off of Mayael’s ability). Also, Congregation at Dawn is a super hawt budget tutor for any Mayael deck!

I ran a Zhur-Taa Ancient and Disaster Radius as some other janky options as well.

Sweet deck! +1

bushido_man96 on Wurm Tribal-Mono Green

6 months ago

I recommend Zendikar Resurgent and Drumhunter for card draw and mana ramp. Other good card-drawing options are Elemental Bond , Soul of the Harvest , Kavu Lair , Shamanic Revelation , and Rishkar's Expertise . I think Dual Nature could be a better card than Minion Reflector , but it does affect other players, too. Goreclaw, Terror of Qal Sisma in a deck like this is a poor man's Urza's Incubator .

Tribal Wurm looks like fun!

bushido_man96 on Atarka, World Render

6 months ago

More card draw, for sure. Beast Whisperer should go in, Elemental Bond , Zendikar Resurgent , Drumhunter , Soul of the Harvest are all good choices. Rishkar's Expertise basically says "draw at least 5 cards and play a dragon for free."

Coyotl on Rewilding

6 months ago

That's a very interesting perspective, but again not thematic. I don't see little mushroom critters running around with skull clamps.

Cryptolith Rite is really neat, I did just get a Muraganda Petroglyphs though, and that art is amazing, so I'm working on removing enchantments that give abilities to creatures.

Drumhunter is my featured card, I love the artwork, flavor text, type and it's ability.

ZendikariWol on For the Vicious Swarm - Ezuri Counter EDH

8 months ago

You're missing a few big heckin cards.

Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb  Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.

WhichKing on Karametra- Ramping Up copy

8 months ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

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Drumhunter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%