As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
|Want (3)||Talbain , Raedan , Dorkio|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Steely Resolve occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Steely Resolve Discussion
3 weeks ago
NeonEndymion Just getting around to look at your comments in more details now.. I remember looking at Magmaquake earlier and it would be great if it wasn't for that double red mana and Jegantha... lol
Considered your advice and made the following changes: Feels like it made an overall improvement to the deck, I will add Dragonlord Silumgar and Fire Covenant when/if I manage to get my hands on them. Thanks again for the help.
3 weeks ago
Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:
I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.
I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.
I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.
Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.
I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:
- 1x Herald's Horn
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Ally Encampment
- 1x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 1x Island
- 2x Misty Rainforest
- 2x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Breeding Pool
- 3x Hallowed Fountain
PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).
If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.
1 month ago
pyrak, I chose Ohran Frostfang because I liked both effects (plus being a snake has minor synergies with Steely Resolve and Shared Animosity), but I had forgotten about Bow of Nylea! I definitely approve of having a second mass Deathtouch effect, though it might be a while before I figure out what to remove.
As for Grand Warlord Radha, she was actually in the deck's first draft before being cut somewhere along the way. I did this with a few concerns in mind:
As a Creature, she's more susceptible to removal than Artifacts or Enchantments. Consequently, if I have an empty board, she feels more like an anchor in my hand than an asset - I could play her, but it's a risk without immediate benefit.
Those said benefits are conditional to Combat, making it a "one and done" sort of deal on any given turn (outside of creating additional Combat Phases). Compare that to Phyrexian Altar, for example, where I might produce snakes on several different occasions during one turn and sacrifice them to keep the momentum going (plus, this can be done at Instant speed, if needed).
Sort of tied to #2 is the political side of the game, where there are definitely times where you want to generate the mana without creating enemies along the way. Alternatively, the enemy field may be too well guarded to attack on a whim.
1 month ago
These are all the non-Sliver cards that I run in my Sliver Overlord deck.
1x Cryptolith Rite, 1x Descendants' Path, 1x Guardian Project, 1x Intruder Alarm, 1x Marchesa's Decree, 1x Mirari's Wake, 1x Pariah, 1x Phyrexian Reclamation, 1x Rest in Peace, 1x Shared Animosity, 1x Smothering Tithe, 1x Spirit of Resistance, 1x Steely Resolve, 1x Sylvan Library, 1x Training Grounds, 1x Wild Pair,
1 month ago
Thanks for the comment DarkHero, I play Unnatural Selection to steal creatures, im thinking on changing it for Steely Resolve for some protection or Dregscape Sliver or Patriarch's Bidding for some recursion.
1 month ago
So, nearly a week since I last updated. I feel like enough of the substitutions have aggregated to warrant a new commentary.
First up, more Haste providers. Ogre Battledriver and In the Web of War now join the ranks of the already present Temur Ascendancy and Cavalier of Flame. Upping the chances of Haste feels like the right call to help close out games. After playing even just one Windfall-like card, you'll suddenly have up to 21 new snake friends to play with and Haste makes them immediately viable beyond ETB and Sacrifice effects. Whether it be for the swing or making mad Mana with Cryptolith Rite, it'll be sure to make an impression (especially if you keep your Haste a secret until the turn of).
Next a few odds and ends. Following my own advice, I ended up dropping Expropriate and Tooth and Nail, alongside others whose names are already forgotten. In exchange, a couple of new faces: Ohran Frostfang, Teferi's Puzzle Box, Steely Resolve, and Riptide Shapeshifter. Plus Sylvan Library for funsies, since I remembered that I already own a copy!
You could say that the Riptide Shapeshifter is my budget option replacing Tooth and Nail. On the plus side, I like that you can activate its ability at any time, which can make for a neat Combat Trick if you choose "Beast". "God" is also a good choice, as Purphoros, God of the Forge and The Locust God both really hum in this deck.
Thanks for reading this far, by the way! There hasn't been much outside interaction to date (it feels like I'm talking to the wind). But maybe I'm wrong, since there's no way of knowing how many folks take the time to navigate my admittedly chonky stream of consciousness.
3 months ago
this is a new updated version of my deck dose any one know if theirs a conflict in my deck if i use Steely Resolve to protect my creates when i declares elf ability that don't target elf
3 months ago
Seems like quite the fun deck. Methinks it could use some hand refilling, though. To that end I'd go for actual draw with Distant Melody and Brass Herald, Icon of Ancestry, and Sylvan Messenger to get more elves in your hand. Also Etchings of the Chosen and Steely Resolve are great ways to keep your dudes around.