Steely Resolve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

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Steely Resolve Discussion

RingoDingo92 on Talking Politics with Gishath

2 weeks ago

Good looking first deck! I'll offer some suggestions to help out :)

You may want more cheap ramping with Dinos being so expensive, in order to lower your average CMC. Rampant Growth, Farseek, the applicable signets: Gruul Signet, Boros Signet, and Selesnya Signet, Darksteel Ingot, and even the higher-cost Explosive Vegetation and Skyshroud Claim make a lot of sense here. Birds of Paradise might be worthy of honorary Dino status here too.

As far as enchantments go, Elemental Bond can easily provide draw, while both Fervor and Fires of Yavimaya are worth considering for haste, the latter being the better of the two if you only add one. Steely Resolve offers some really nice, cheap protection for tribal decks. Beyond any of these, you shouldn't really be running a lot of enchantments in this deck, so don't worry too much.

Speaking of protection and haste at cheap costs, you can't go wrong with Lightning Greaves and Swiftfoot Boots.

To make room for any changes you might want to make, I suggest mostly, if not totally, dropping the Enrage-trigger strategy. I played a Gishath deck for a little while on Cockatrice and discovered quickly it's not really viable. Enrage already makes your opponents apprehensive to attack by virtue of it existing on your creatures. So, when they do choose to attack or block your dudes, you'll still be able to reap the benefits without any effort. Instead, my advice is focus on ramping, getting your dudes out there (especially Gishath), and using good removal spells and world effects to reset the board when needed.

aliceous2 on 5 Color Fast Boiis (Najeela Warrior Tribal EDH)

3 weeks ago

i saw the deck, it looked spicy, so i tried a few playtests to see how it played. there were a few times when i was at zero lands open hand until a mull to 4. also, could use some more card draw. 5 sources, and two are slightly higher price those being Raiders' Spoils and Kindred Discovery . A bit more ramp. In five colors, you need a decent amount of ramp to get your 5 colors. i also think Steely Resolve doesnt work well, because then your Najeela, the Blade-Blossom cant interact with them well, as well as with things like Metallic Mimic. Shroud just is not awesome. Maybe something like Phyrexian Arena and Vanquisher's Banner could help, and things like Rampant Growth and Sakura-Tribe Elder would work great. overall pretty good list. i would love to bring a list like this to my group game night, with some improvements. nice build.

Derpsofdoom on The Ur-Dragon Initiative

1 month ago

So for the first thing on the agenda, I would like to formally apologize for my absence from this deck (and magic in general for that matter). Life has been keeping me busy with school ending a couple of months ago (I know, summer is almost over), but with the end of school, work then began to arise and it just became very hard to stay active on tapped out and find time to actually build any decks (especially this one in particular). With that being said, I am back once again to build, formulate, test, and build again.

Second lets begin with a thank you to TailoredBacon for trying to answer Vlasiax's question in my absence, I really do appreciate it and love having input being discussed here to help improve everyone's The Ur-Dragon Deck. So now it is my turn to actually provide some input on the question as well :D and this will bring us to the 3rd topic.

Vlasiax: I have been using Kolaghan, the Storm's Fury, Ojutai, Soul of Winter, and Wasitora, Nekoru Queen mostly because they either fill a couple of rolls, or they are just strictly better than other dragons. Kolaghan will help provide extra damage when needed and if you have an army, the power will quickly grow out of control, but you are right, alone she does slightly under preform and it is very possible that you might not ever get to that army of dragons and might end up on the cutting block due to her cost and what she does, as she has no board impact right away. As for Ojutai, Soul of Winter, I have found that he will help lock down or slow down opponents that could very well grow out of control. Gilded Lotus is playing in almost every deck in my playgroup and tapping it down could help (but most of my group have ways of untapping it multiple times in a turn or other ways around it), so Ojutai is not bad, but for 7 mana, there might be something better. He lacks impact on the board upon entering and must attack to get his trigger, which if you have multiple dragons attacking, can be amazing, but if you don't, then he is more of a nuisance than anything. Wasitora, Nekoru Queen is probably out of all of the dragons you have mentioned, would be the one I keep, solely because of the Sac creature affect and strength it has on deck like Atraxa, Praetors' Voice, Captain Sissay, or other commander decks that rely so heavily on the commander. Though once again, I have found that she does get removed rather quickly as people don't want to lose their commander. She also shares the common problem with the other two and it is that she doesn't impact the board when she is played and is just a creature that people are like "okay, got to get rid of it by next turn so we don't sac anything". Turns out, dragons are threatening, but when dolled out one by one, people tend to just remove them before they become a problem. Which this brings us to your second question about hate.

YES!!!!! It does bring hate as people are going to remove your dragons before they can do anything. This is short and simple, if you play a 6 mana dragon, that will be removed to the infamous one mana Path of Exile, then yes, they are going to do it. I have found that counterspells aren't as big of a problem as one might imagine, but they are there and having Cavern of Souls does help, but I have considered alternate means. I just saw Conqueror's Flail tonight, and holy crap. A card that will more than likely give +5/+5 (because we are 5 color) and it has a Grand Abolisher like affect, I will take 10 please. Steely Resolve is another that I will probably try to find room for. I do not know if I want Taigam, Ojutai Master, or Surrak Dragonclaw, just because of their mana costs. Surrak is more tempting because it gives all your creatures trample, and makes everything uncounterable. So he is tempting, but really unsure right now. Requires play testing!!! So we should always look for ways to protect our dragons, but we must keep it cheap in cost if at all possible. If we can ramp out cheap spells that protect our dragons, while being able to dull out dragons, that would be ideal.

Last point, the planeswalkers. Oh boy, the planeswalkers. What can I saw, flavor wise, I love both Ugin, the Spirit Dragon and Nicol Bolas, God-Pharaoh and they are both very powerful, but they are very expensive and if I had the choice, I would probably only keep Ugin, and that itself is a maybe right now. The Sarkhans are another thing. Sarkhan Unbroken on paper looks like he should be in this deck 100% of the time, but in reality, I don't think so. He is 5 mana for a very kill able mana rock that draws you one card, maybe two is a full turn rotation happens. Plus the ult, strikes fear into the hearts of your enemies and paints a very large target straight on his forehead. He will be killed, it is not a matter of if, it is a matter of when, and it will be very soon after he is played. Now if you play Doubling Season with him, then by all means, ult him right away and live the dream, then tell me how it was because it sounds glorious. Sarkhan the Mad is one that I have thought about, but ultimately, have left out because he will be a 5 mana draw a card once or twice, or make a 5/5 dragon that could have just been played for the 5 mana from the start. His ult seems really cool, but requires a lot of dragons to do this. If I had to have a planeswalker, and really, I want to use this guy, it would have to be the new Sarkhan, Fireblood. He is a 3 mana ramp spell for dragons that can either ramp or loot a card, which he will more than likely loot on his first turn he is out. Second, because his abilities are just helping with ramp or looting and his ult only makes four 5/5 dragon tokens, which isn't as scary as pull every dragon out of the deck onto the field, so he does not receive as much hate as Sarkhan Unbroken. I think this also might be the only planeswalker I run just because he is cheap and is exactly what I want. Though Dack Fayden is very tempting as he can also ramp with artifact stealing.

Okay, now for my final set of words for the night. This was a lot to think about and type, but it is what we are here for to help discuss and further advance ones ideas. This being said, for the months that I have been playing magic, I have been playing a Storm Grixis deck, a competitive Sidisi, Brood Tyrant deck, and even a Marwyn, the Nurturer commander deck. All of the experience and ideas from these decks will help build and form a new and improved The Ur-Dragon deck. One that will help push the deck to its very limits. Also the M19 and Commander 2018 has some awesome stuff for this deck and I look forward to improving the deck with all the fun things found in these sets. A 3 mana Nicol Bolas, the Ravager  Flip that does impact the board straight away by discarding a card from all of our opponents and is a 4/4 flyer that can become a planeswalker in the later end of the game. Sold and I already have my Foil Prerelease Nicol Bolas for the deck. So with all of this, you guys can expect to see a new form of The Ur-Dragon Initiative in the coming month or two. Hopefully it is sooner, rather than later, but time must allow for research. I thank you all for listening, reading, and just enjoying the deck overall. Glad to see that it has remained high up on the ranks of the other The Ur-Dragon decks even with my absence and I hope everybody will continue to support The Ur-Dragon Initiative. Have a great night and may your sealed pulls and your commander games be great. Bye Bye!!!!!!

chadsansing on Ramos Dragon Engine

3 months ago

Lurking Predators seems sweet.

There are a couple of cards I've seen recently that might be fun to play like Urza's Filter. I think you can shave off some spells like Bring to Light and Rain of Thorns and Prismatic Geoscope for better rocks - maybe some signets. Navigator's Compass is a new card I love. Maybe Mox Amber, too. I like Elemental Bond or Steely Resolve over Bower Passage. Often, you'll want opponents to block your dragons with worse creatures as a means to control their boards.

I also think you should spend some time on your land base - your color wheel is out of whack. It seems like you need a lot more red, a little more green, and fewer sources from other colors to draw the lands that are most likely to cast the spells you draw alongside them. I'd drop all but 1 Plains, all but 1 Swamp, 1 Island, and the Vivid Lands for R and G sources that come in untapped.

Have fun with the dragons!

DjMuffinTops on Ixalan Park (#1 Gishath Commander) V.2.1

3 months ago

Steely Resolve is a nice tribal protection enchantment that can protect your dinosaurs.

I'd say Heroic Intervention and Boros Charm are both very important to protecting your dinosaurs and the charm is even better for sudden double strike on Gishath. Both cards also enable a potential Forerunner of the Empire, Polyraptor / Raptor Hatchling infinite token enrage win con with the indestructibility.

I've also personally had success running a damage board wipe package alongside the indestructibility spells (and Temple Altisaur ) like Blasphemous Act, Star of Extinction, and Wave of Reckoning just to get that enrage value. Board wipes hurt in Gishath, but sometimes you just have to. You can at least get something out of it if you have enrage dinosaurs out using those spells. Getting the occasional one sided wipe with the package of cards alongside enrage has always felt good.

Hornet Nest is also hilarious with those wipes and is pretty nice for help against flying threats. Chaosphere is also a cool enchantment against flying heavy metas.

Vlasiax on The Ur-Dragon Initiative

3 months ago

Hi! I really like your take on Ur-Dragon deck so I have a few questions to ask:

If you are interested here's my version of the Ur-Dragon deck, mainly focused on land ramping and casting huge Dragons early Bow before Draconic King!!!

Beebles on WURMS

4 months ago

Wonderful! Would have expected to see Steely Resolve in here. Also, consider including the Endless Wurm + Rancor (and Aspect of Mongoose/Spirit Loop) classic at least one game ;).

WhichKing on Ur-Dragon - The Dragoning

4 months ago

How effective has the mana-doubling package been for you? Mirari's Wake is good but Zendikar Resurgent/Vorinclex seem really slow! Mana dorks like Somberwald Sage, Shaman of Forgotten Ways and Frontier Siege would be more helpful.

I think you may not need so many boardwipes as you are playing the Aggro role instead of the Control one. Earthquake doubles as a wincon, Cyclonic Rift/Crux of Fate is good, but I'd cut the rest. Living Death can be a wincon as well if you have Dragon Tempest or Scourge of Valkas in the GY with the rest of your dragons.

Instead of Lightning Greaves and Swiftfoot boots, you may want to consider using field wide haste enablers like Fervor and Fires of Yavimaya. You can protect your field with Steely Resolve and Asceticism.

Recursion like Phyrexian Reclamation and Palace Siege would probably be better than Gift (timing restriction on use) and Sheoldred (competes with your dragons on curve)

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