|Commander / EDH||Legal|
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As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
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Steely Resolve Discussion
6 days ago
Mirari's Wake and Settle the Wreckage are both good cards though Settle does not count as a board wipe since it only hits the attacking creatures of a single player. I'd still look into some wraths and some targeted enchantment/artifact removal.
Regarding some of your changes, I don't know if Ajani's Aid is spectacular. It's mainly designed for use in the planeswalker deck but only prevents damage from a single creature and EDH often has multiple problem creatures at a time. Also, I would ABSOLUTELY remove Steely Resolve. It would give all of your cats shroud and render them untargetable by YOU with things like "Put a +1/+1 counter of each of up to 2 target creatures". While that's a really cool card that I've not seen before, you definitely don't want that in this particular deck. The comparable hexproof card is Privileged Position I believe.
Rhonas' Monument only has 8 targets so it's not as good currently as Oketra's. If you add a few more green cats like Mirri, Cat Warrior, Qasali Slingers (also can be removal), or Generous Stray (meh stats but card draw and look at that flavor text :3) then it would be more worth it. Additionally, take a look at the CMCs of your creatures. Urza's Incubator doesn't help as much as you'd think because very few of the cats actually have 2+ generic mana symbols that could be reduced. I'd remove it for that reason (though normally you'd think it'd be awesome).
Regarding Trostani and populate. I personally don't love populate. And this is coming from someone with a Trostani deck (Trostani, Sisay's Legacy). Populate just lets you copy a single token. The goal of this deck seems to be to make lots of small tokens rather than a few big tokens making populate less attractive.
Oh, I just noticed you have Raksha Golden Cub but only two equipments. I think that makes him one of the weaker cats in the deck since you're not going to cat-equipment route, you're going the cat-token route. Because of that, he's just a 7 mana 3/4 and that's not really great.
2 weeks ago
I just never really needed them. I've always thrown the cards in the graveyard whatever I didn't need to keep.
I've never had a problem with my land base to need a lantern.
As for the artifacts that make the walls Cost Less, I figured they already were cheap enough.
And the enchantment you bring up a really great for the deck. I just rather make sure I have vigilance.
Steely Resolve on the other hand. I didn't know about, I'll be putting that in here.
And I didn't put any banding in here cuz I'm just not a fan of the mechanic.
2 weeks ago
I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!
Do you find having only a few counters is worth it?
Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.
You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?
3 weeks ago
3 weeks ago
In my Ur-Dragon deck I use Steely Resolve and it helps a lot but I also have more token oriented deck with Lathliss, Dragon Queen and Nesting Dragon which just spam tokens. You might also consider Goreclaw, Terror of Qal Sisma as she lowers cost of dragons by and gives trample to every other creature.
2 months ago
3 months ago
Good looking first deck! I'll offer some suggestions to help out :)
You may want more cheap ramping with Dinos being so expensive, in order to lower your average CMC. Rampant Growth, Farseek, the applicable signets: Gruul Signet, Boros Signet, and Selesnya Signet, Darksteel Ingot, and even the higher-cost Explosive Vegetation and Skyshroud Claim make a lot of sense here. Birds of Paradise might be worthy of honorary Dino status here too.
As far as enchantments go, Elemental Bond can easily provide draw, while both Fervor and Fires of Yavimaya are worth considering for haste, the latter being the better of the two if you only add one. Steely Resolve offers some really nice, cheap protection for tribal decks. Beyond any of these, you shouldn't really be running a lot of enchantments in this deck, so don't worry too much.
To make room for any changes you might want to make, I suggest mostly, if not totally, dropping the Enrage-trigger strategy. I played a Gishath deck for a little while on Cockatrice and discovered quickly it's not really viable. Enrage already makes your opponents apprehensive to attack by virtue of it existing on your creatures. So, when they do choose to attack or block your dudes, you'll still be able to reap the benefits without any effort. Instead, my advice is focus on ramping, getting your dudes out there (especially Gishath), and using good removal spells and world effects to reset the board when needed.
3 months ago
i saw the deck, it looked spicy, so i tried a few playtests to see how it played. there were a few times when i was at zero lands open hand until a mull to 4. also, could use some more card draw. 5 sources, and two are slightly higher price those being Raiders' Spoils and Kindred Discovery . A bit more ramp. In five colors, you need a decent amount of ramp to get your 5 colors. i also think Steely Resolve doesnt work well, because then your Najeela, the Blade-Blossom cant interact with them well, as well as with things like Metallic Mimic. Shroud just is not awesome. Maybe something like Phyrexian Arena and Vanquisher's Banner could help, and things like Rampant Growth and Sakura-Tribe Elder would work great. overall pretty good list. i would love to bring a list like this to my group game night, with some improvements. nice build.