Steely Resolve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Set Price Alerts

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Steely Resolve Discussion

triproberts12 on Wolfen Horde

1 month ago

I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.

Saljen on Just a Few Slivers

1 month ago

You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.

Training Grounds makes your commander's ability immensely more usable. Helps with a few of the activation costs from Slivers as well, like Necrotic Sliver.

I also play 5c Slivers with Overlord as the Commander.

Here are some cards I'd suggest with that experience in mind:

Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.

This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:

The Vivid land cycle: Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow. 5 lands that can tap for any color twice.

The Triple Taplands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac.

The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.

Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

babushkasara on Kittens into Lions

2 months ago

Mirari's Wake and Settle the Wreckage are both good cards though Settle does not count as a board wipe since it only hits the attacking creatures of a single player. I'd still look into some wraths and some targeted enchantment/artifact removal.

Regarding some of your changes, I don't know if Ajani's Aid is spectacular. It's mainly designed for use in the planeswalker deck but only prevents damage from a single creature and EDH often has multiple problem creatures at a time. Also, I would ABSOLUTELY remove Steely Resolve. It would give all of your cats shroud and render them untargetable by YOU with things like "Put a +1/+1 counter of each of up to 2 target creatures". While that's a really cool card that I've not seen before, you definitely don't want that in this particular deck. The comparable hexproof card is Privileged Position I believe.

Rhonas' Monument only has 8 targets so it's not as good currently as Oketra's. If you add a few more green cats like Mirri, Cat Warrior, Qasali Slingers (also can be removal), or Generous Stray (meh stats but card draw and look at that flavor text :3) then it would be more worth it. Additionally, take a look at the CMCs of your creatures. Urza's Incubator doesn't help as much as you'd think because very few of the cats actually have 2+ generic mana symbols that could be reduced. I'd remove it for that reason (though normally you'd think it'd be awesome).

Regarding Trostani and populate. I personally don't love populate. And this is coming from someone with a Trostani deck (Trostani, Sisay's Legacy). Populate just lets you copy a single token. The goal of this deck seems to be to make lots of small tokens rather than a few big tokens making populate less attractive.

Oh, I just noticed you have Raksha Golden Cub but only two equipments. I think that makes him one of the weaker cats in the deck since you're not going to cat-equipment route, you're going the cat-token route. Because of that, he's just a 7 mana 3/4 and that's not really great.

Homelessguy on [PRIMER]Don't Touch China!!!

2 months ago

I just never really needed them. I've always thrown the cards in the graveyard whatever I didn't need to keep.

I've never had a problem with my land base to need a lantern.

As for the artifacts that make the walls Cost Less, I figured they already were cheap enough.

And the enchantment you bring up a really great for the deck. I just rather make sure I have vigilance.

Steely Resolve on the other hand. I didn't know about, I'll be putting that in here.

And I didn't put any banding in here cuz I'm just not a fan of the mechanic.

Zack_of_Steel on [PRIMER]Don't Touch China!!!

2 months ago

I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!

Can I ask why no Reliquary Tower, Thought Vessel, et cetera?

Do you find having only a few counters is worth it?

Have you thought about Banding at all? Even if just throwing in Fortified Area. Helm of Chatzuk, Baton of Morale, Cooperation are other considerations.

Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.

Diplomatic Immunity over Glint?

You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?

FancyLadies on Ur Not Gonna Like This Beat Down

2 months ago

Goreclaw, Terror of Qal Sisma looks like a great coupon for my guys! Thanks for the suggestion. Steely Resolve also seems good. I’ll consider both and make room. Thank you Vlasiax

Vlasiax on Ur Not Gonna Like This Beat Down

2 months ago

In my Ur-Dragon deck I use Steely Resolve and it helps a lot but I also have more token oriented deck with Lathliss, Dragon Queen and Nesting Dragon which just spam tokens. You might also consider Goreclaw, Terror of Qal Sisma as she lowers cost of dragons by and gives trample to every other creature.

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Steely Resolve occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Gruul: 0.05%

Rainbow/All: 0.03%