Steely Resolve


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Steely Resolve


As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Price & Acquistion Set Price Alerts



Have (1) Boza
Want (2) Fergernuggets , Jelatinator

Recent Decks

Load more

Steely Resolve Discussion

ScrOuch on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

2 weeks ago

feyn_do_alduin, of course, the more powerful a commander the more aware are the others. When that happens you shouldn't give up on your deck but rather try to adapt to their playstyle. When they always remove your commander try to protect him even more. Add cards like Steely Resolve, Eldrazi Monument, Asceticism, Archetype of Endurance, Swiftfoot Boots, Lightning Greaves or Darksteel Plate. If they use artifacts that prevent you from casting him, add more artifact or enchantment removal. And don't cast Omnath as soon as possible but try to wait until you have the cards to protect him.

If you really want to play an elemental tribal, omnath most likely isn't the perfect choice. Animar, Soul of Elements or Horde of Notions are far better for that kind of deck.

Isaiah13 on Proto sliver

3 weeks ago

Steely Resolve is always a favorite for me in my sliver deck

MaelstromMaxima on Proto sliver

3 weeks ago

First of all, I am happy that there are some players out there willingly making a Sliver EDH deck. This warms my heart!

I'm seeing a few cards in here that I question, and want either a good explanation for, or a replacement. THese are:

Basal Sliver this card seems good. But I would argue against that. Since is not any mana that you can reliably spend on spells. Other than activating your commander's abilities. HOWEVER, it could combo off if you added a card such as Parallel Lives, Anointed Procession, Doubling Season or Primal Vigor. With which you can get an infinite amount of 1/1 slivers using Sliver Queen's spawning ability. Megantic Sliver could be a replacement.

The land base is quite a mess. But I guess it is what takes the hard on when it comes to budgeting decks. A 5 coloured edh deck is not easily or cheapily fixed. But I would suggest adding more of the tri-lands or some other random cheap duos.

All Is Dust is quite an odd addition. I would probably run an additional creature rather than this, since this is quite the explosive decktype. Coat of Arms, Door of Destinies or Obelisk of Urd fits better with the theme.

Nature's Lore and Skyshroud Claim does not really fit in with your budget manabase, since they can't grab any multicoloured lands other than stomping grounds. Search for Tomorrow or Sakura-Tribe Elder would be strictly better.

Negate if you are going to have counterspells, then I would argue adding better ones than this. Arcane Denial, Disallow, Mental Misstep or others.

Mana Echoes is pretty neat. Please update me with how well it works out.

other cards I would consider adding:Sliver Legion a bit pricy, but SO good.
Harsh Mercy pretty nice piece of board wipe.
Patriarch's Bidding It's just too good not to.
Descendants' Path a free bonus sliver per turn? Sign me in.
Steely Resolve another Crystalline Sliver. Less mana intensive than Asceticism

Good luck with the deck!

Jamminmagician on Who needs a Scion, when Ur-the Dragon?!

3 weeks ago

Agree with Zeros294 that dream halls is a pretty insane card for being able to drop your commander very cheap; but often quite risky in EDH and more of a "I'm going to win now" card than a high value face-beating card.Would definitely swap Elemental Bond for Temur Ascendancy if your mana base can afford it, will draw you an equivalent number of cards but gives hasty dragons which is KEY for attack strategy.Dragon Tyrant and Shaman of Forgotten Ways seem like strange additions to the deck for me, more so the former than the latter since now instead of tutoring for it as a scion clone to swing for damage, you're forced to pay that upkeep cost to keep what is effectively only a beater in play. Doesn't synergize with most of your cards. Tyrant's Familiar is also really sub-par considering we will almost never have our commander in play, especially not for a long period of time.
Since your ramp package is really good and hexproof is more versatile than shroud, maybe Asceticism is superior to Steely Resolve especially in that it grants you some bonus protection from wipes. You don't know when you might want to be able to target in an EDH game, and you always want the option to regenerate your ur-dragon.I really liked the look of Fist of Suns in the pre-con but honestly, it is SO niche in goldfishing and basically only serves to reduce your commander's tax, which isn't to say it's bad but considering how few dragons you are running at 7+ cmc, it doesn't really cheapen that many spells if you have it early. If it let you cast with instant speed It'd be an auto-include like Horde of notions' ability but I cut it from my version of the deck. I think of all the cards in the "ramp" package it's the worst.Replace Ancient Ziggurat with Mana Confluence and swap Homeward Path in for Cascading Cataracts from your sideboard, your curve will thank you and your fixing is fine without it; plus utility.I would also agree that you should throw in multi-combat synergies A la Aggravated Assault or Waves of Aggression, with possibility to go infinite via land untap abilities like Sword of Feast and Famine, Bear Umbra, Nature's Will or Savage Ventmaw who all help you to beat face even if you don't combo out. I think every EDH deck needs a combo-out strategy as a backup if the table stacks against them.

periclesac on Scion of the ur-dragon

4 weeks ago

Dragonlord Dromoka, fell free for use powerfull sorceries. Mirari's Wake is a great ramp. Another great protection for your dragons is Steely Resolve.

Think in combos =D

Sorry for may bad english

JuQ on Ezuri Turbo Tribal

1 month ago

Aggressive Ezuri deck with tribal mechanics. Who wants big expensive dudes when Ezuri can turn the smallest fry into a serious threat?

Get Ezuri out in the third turn with one of the eleven low-CMC mana dorks or the Skyshroud Ranger.

Pump Ezuri's experience fast with Shrieking Drake, the seven token creators or the many power 2 creatures.

Protect Ezuri at all cost, withouthim you have just a bunch of mana dorks and set Steely Resolve to Warrior, that way Ezuri will be safe and he'll be able to pump your elves, bounce him back to your hand when necessary.

Beat your opponents with buffed evasive creatures or run them over with Joraga Warcaller or Cultivator of Blades.

The deck don't run Sol Ring and has very few utility lands because the demmand of color is quite high. I also dont like to abuse on the taplands because they slow down the deck a lot.

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

Sorry I have been away guys! I have been reading the comments everyday, but my computer at work wont let me reply. I have to wait tell I get home to write back, and sometimes I get really busy with family stuff. I REALLY like reading all of the comments though!

DasTree: This deck is built for multiplayer, seeing how easy it deals with large amounts of players. In 1v1 this deck can be considered a bit slow because of the increased aggro these decks generally require. This deck destroys most deck in the mid to late game, and has an unbelievable ability to go from 0-100 mph in a single turn! That being said, every deck has a weakness, and this one can be flies sometimes. However, Om_rath will just blow them up when it really needs too.

Frank_Glascock: I have won MANY games from Akroma's Memorial, and the more I think about it the less I want to remove it. The fact that Eldrazi Monument is missing haste makes it HUGE step behind Memorial, so if I am cutting one, it would be it. I don't remember ever winning off of it like Memorial, and if you are playing it for the protection, the Steely Resolve is MUCH better for this deck. (Boardwipe me all day, you will just die because of it, lol).

Thank you ALL for commenting about Traverse the Outlands! I can see why it is such a controversy, the high cmc will make it hard to fit in, and it either gives you 0 lands or 5 (there really is no in between in this deck, lets be honest). Lets us take a step back and review these two situations:

1) We don't want to see it in MOST opening hands, but with a couple other ramps spells (or Mana Crypt) this just wins you the game! A dead card from turn 1-5 in most games is nothing to ignore, but remember that we are adding Sylvan Scrying and Crop Rotation, which dramatically improves our early game.

2) Casting this with Om_rath in play is just BONKERS!!! At the very base, it gives you five lands and five 5/5s. With anything else in play (like Warstorm Surge) you just swing the game over to you for 5 mana! Very few cards with this cmc have this great of an impact in this deck.

For this reason, I nominate Doubling Season to be cut. Although it is good, it is often slow, rarely ever profit of the counters it gives you, so Parallel Lives is just better. What are your thoughts Om_rath army! Have at it!!!

Frank_Glascock on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

GeminiSpartanX, I can see your point concerning Traverse the Outlands. It is going to be primarily a post Omnath spell. Do you think in that context it measures up to cards like Akroma's Memorial, Boundless Realms, Scapeshift, and Splendid Reclamation(maybe)?

I am actually following your advice (and mine on Steely Resolve) and putting Asceticism back into the deck.Akroma's Memorial gets the axe. Spot removal on Omnath is just the smart play from your opponents. You can't finish off a table with this deck if you are constantly recasting Omnath from the command zone.

Load more