Steely Resolve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Steely Resolve Discussion

McToters on Krosan Overgrowth

10 hours ago

This is a sweet deck with a solid explanation behind it! +1

I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.

I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?

I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc  Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.

I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.

The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...

Beast Whisperer is great draw.

Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.

Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!

Frank_Glascock on Meren of Clan Nel Toth: Dig up her Bones

1 week ago

I checked to see if you were running Steely Resolve in your Omnath deck. I saw it and your inspiration for the deck, VexenX. I was the one who recommended that card to him. Do you think Steely Resolve would work in this deck? Dark Confidant , Grim Haruspex , Liliana, Heretical Healer  Flip, Plaguecrafter and Sylvan Safekeeper are the other humans.

Naming Shaman protects Eternal Witness , Grim Haruspex , Izoni, Thousand-Eyed , Plaguecrafter , Reclamation Sage , Sakura-Tribe Elder , Savra, Queen of the Golgari , Underrealm Lich , and World Shaper .

HobbyGamer007 on Nobody has the intention of building a Wall

2 weeks ago

Cavern of Souls is great, Steely Resolve not so much. First off, steely resolve doesn't prevent stuff like Innocent Blood , Supreme Verdict , Settle the Wreckage etc., etc..

Wouldn't ever run the latter. It's a 2 mana do nothing. I also always advise against auto-including Lightning Greaves and Swiftfoot Boots in decks that don't profit off of Protection AND Haste. They're just too expensive for just protection and they don't take cards out of your opponents hands, while counters and cards like Heroic Intervention do.

Vlasiax on Nobody has the intention of building a Wall

2 weeks ago

For more expensive tricks it would be beneficial to run Cavern of Souls naming Dragon and Steely Resolve granting uncounterability and shroud respectively.

Joe_Ken_ on Najeela and the war bound

1 month ago

Patryn Thanks for all the suggestions, I know I have a few of my battlebond lands around, or at least that I have another Sea of Clouds I could swap into the deck and I can probably move a few shock lands into the deck from some of my other decks that I don’t play as much.

I liked the idea for Fire Covenant to clear the way for creatures and Steely Resolve for protection.

I probably won’t get Mana Confluence or Reflecting Pool since they are a little a little pricy. Do you think the Dominaria checklands like Hinterland Harbor would work better in the deck if I used some of them? I also have an Unclaimed Territory which could go in just for casting my creatures.

I can see going down that counterspell route a little since I really don’t need that many warriors on the field for Najeela to do her work. Hope to get Dovin's Veto once that comes out.

I guess the main thing to ask is what cards do you think I should remove if I were to make those changes.

Patryn on Najeela and the war bound

1 month ago

Your mana base is rough, I'd aim to get all ten shocks and fetches if you can to better be able to play all your cards and activate Najeela.

If you're considering Asceticism I'd recommend Steely Resolve instead. Much lower cmc and pretty much does the same thing.

I highly recommend adding Reconnaissance . Gives your team super vigilance (untap them in the end of combat step) and prevents you from losing any attackers. I also run Dolmen Gate to get a similar effect and Eldrazi Monument to give the team indestructible and evasion.

You might like Tainted Pact to dig for a combo piece and you should also consider Mystic Remora to draw a ton of cards (depending on your meta). If everyone is just dropping creatures and beating face you should avoid it but usually you can get 2-3 cards or more per round.

One other consideration but it would be a major deck building change would be to add as many counterspells as you can. In my experience if you can land a turn 2 or 3 Najeela and then counter any removal you will run people over with your army. I see you have some in your sideboard so you might want to try it out and see how you like it. It's also nice to protect your combo pieces when you play them.

triproberts12 on Wolfen Horde

4 months ago

I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.

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Steely Resolve occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%