|Commander / EDH||Legal|
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|Explorers of Ixalan (EO2)||None|
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Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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|Have (7)||Clawsun73 , angesoir , Forkbeard , Nemesis , Vergil_Redgrail , silvereh , Kamotz|
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Shared Animosity Discussion
2 days ago
Cool commander and theme!
You might enjoy testing Shared Animosity and Mana Echoes for value off of your tribal theme. Keep Watch and Distant Melody are good tribal draw cards. Dogpile and Roar of the Crowd might also be fun late game.
Hall of the Bandit Lord might be a cool way to pull off Brass's damage trigger with Haste.
4 days ago
Jimmy_Chinchila: Thanks Jimmy!
I will go through the suggestions one by one, but most of the answers are because of CMC.
Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.
Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.
Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.
Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.
Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.
Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.
Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.
Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.
Thanks a lot for your suggestions!
4 days ago
In my Edgar I followed a different path, but if you want to rush the enemy with tokens I'd suggest the following:
An Hasty enablerPurphoros, God of the Forge. Cast a 1 drop, deal 4 to all the table.
True Conviction so you can stay safe with your little vamps
Shared Animosity, so even an attack of only 5 tokens become a real problem.
Lots of little 1-3 drops, to lower your curve.
That's only a quick suggestion
5 days ago
I ran sage in early versions of the deck this was based on. I haven't run the mimic yet though. Interesting idea. Thanks. I'm always looking to add different ways to win with this deck. Straight out damage isn't one. I'm toying with adding Shared Animosity and Overwhelming Stampede to add this dynamic.
6 days ago
You should look into Shared Animosity. It can lead to pretty explosive turns. I have done a lot of work on my Edgar Deck, and I love it. It's very aggro, and a pretty linear playstyle, but it might give you some ideas.
1 week ago
Shared Animosity is a pretty amazing enchantment for gobs! Looks like a great 8 whack.