Shared Animosity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Morningtide (MOR) Rare

Combos Browse all

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Price & Acquistion Set Price Alerts

EO2

MOR

Ebay

Recent Decks

Shared Animosity Discussion

Cloudius on edgar markov

4 days ago

Giving Vampires Bigger Muscles

Urge to Feed Use at end of turn to remove target opponent's creature and beef your army.

Shared Animosity so your 1/1 tokens become a force to reckon with.

Always Watching or Intangible Virtue depending on your strategy. If you plan to go the token strategy, then the latter is better.

Spear of Heliod Anthem and removal 2 in 1.

There're other creature anthems but I think these should suffice as you're already running a few vampire lords.

god_dammit_nappa on Looking for a Skeleton List ...

4 days ago

I mostly want to do ETB shenanigans. The tribal stuff will be nice as it will make casting the creatures easier and cards like Shared Animosity will give me a backup plan in case I can't find my combo fast enough.

In your experienced opinion, if you think I'm saturating the deck too much with reanimator pieces, then by all means do tell! I am open ears.

Goronagar on Vampire Life Siphon (Edgar Markov Budget)

4 days ago

Nice deck!

What do you think about Shared Animosity?

For more suggestions, watch out: The Markov Dynasty

god_dammit_nappa on Looking for a Skeleton List ...

4 days ago

TL;DR:

I need help building an efficient Reanimator package for a general who doesn't reanimate creatures. If I get that figured out, I can build the rest of the deck from there.

Introduction

Hey guys.

I'm trying to make my Inalla, Archmage Ritualist precon into a good/fun deck.

I want to abuse the ETB strategy for Inalla, so I'm putting in cards like:

Cards That I Own

I own cards for a Tribal deck, so I'd like to put in my cards like:

I also own just a few cards I've seen in common reanimator builds:

The Big Problem:

Considering that I plan to replace the majority of my Instants and Sorceries with ETB Wizards, I realized if I wanted to use them more than once, I'd have to build some kind of Reanimator package for the deck.

If there's any strategy in EDH that I suck at the most, it's definitely reanimator!

Do any of you have a simple decklist or skeleton of Reanimator staples that I need to put in the deck? I would greatly appreciate any help.

TheGeneralAdvisor on Gobo-Focused Krenko

6 days ago

Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.

Chaos Warp is already in the deck. I’m not that bad at mono-red!

Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.

I love Goblin Recruiter. I’m not sure why I haven’t picked one up but it should definitely be in here. I also like Shared Animosity so I’ll pick that up too.

Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.

Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.

Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.

I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.

Buried Ruin is just a random good utility land. It could probably be a mountain instead (buffing that scrying sheets!) but getting a Lightning Greaves back when I need it is pretty great.

Skullion123 on Gobo-Focused Krenko

6 days ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

Heliogabale on Edgar, Dead and Loving It

2 weeks ago

Thank you for inviting me to comment!

Is this deck to be played mostly in duels, or is your playgroup focused on fast decks? You have a lot of rocks, and many smaller vampires that don't really add much value to the deck, which lead me to think you are aiming for speed. If that is not the case, I would lose a few rocks to include more vampires.

Either way, there is no reason not to have Falkenrath Aristocrat in there, it is one of the best cards for the cost and the tokens make it really powerful.

I would lose the one-use draw cards (Ambition's Cost, Ancient Craving, Read the Bones), you should draw enough with the other engines you have. If not, I would throw Necropotence in there.

The number of times you had to tell people commenting here that you don't run a lot of red should be a clue that you indeed need more. Some cards that allow you to make a powerful tribal strike, like Shared Animosity, kindred charge and Stensia Masquerade could be cornerstones to this deck.

Hope some of that is helpful. Please do look up my deck The Partnership and let me know how you like my version!

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