Anguished Unmaking

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Promo Set (000) Rare

Combos Browse all

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

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Anguished Unmaking Discussion

noshadowkick on Atraxa Superfriends

3 days ago

If you are looking for more non board wipe protection for your walkers you could try Crawlspace and Silent Arbiter. I've used them both in PW heavy decks to great success. I'd also suggest Anguished Unmaking over Mortify. It's the same cost, also an instant, and can take out anything that's not a land. Your deck seems fun!

Madhava on Esper Spirits - Modern

3 days ago

Looks good... but I'd say you're leaving yourself a little open to control-tactics. People are likely to side-in boardwipes on game 2. Countersquall & Collective Brutality are fantastic preventatives. I'd definitely consider running with more.

I'm also going to second all those recommending a full 4-of Lingering Souls. The card can win games on its own.

Some other ideas...If your wallet allows, definitely Cavern of Souls, 2 or 3, preferably.

Ditto for Creeping Tar Pit, 1 or 2.

Maybe a Kataki, War's Wage for your sideboard?

If you want more counters, Logic Knot is one of the best, seeing as you've not much else going on with your graveyard. Deprive also costs only CMC 2, & pairs nicely with Fatal Push. Careful running more than 1 or 2; drawing multiples of either in your opening hand is undesirable.

Spreading Seas can be devastating v. Tron, Valakut, or color-greedy decks in general... 2 to 4 recommended, main or sideboard.

Ceremonious Rejection is sideboard gold.

Disenchant on sideboard is okay, but as far as spot removal, Anguished Unmaking would cover far more ground.

SoakingDrop52 on Death by Obliterator

5 days ago

@APPLE01DOJ Agree about the land problem, I'm thinking to switch 2 of them in the sideboard. I put 4 because my meta is full of Eldrazi, I could put 2 Field of Ruin on side to sneak them in against tron.

@xyr0s Absolutely right, that is making me thinking and as previously said, i will drop 2 field of ruin in the sideboard.

At the end Field was useful to have a constant Revolt trigger activation, but actually through Fetch and Viscera + Bloodghast I'm covered.

What do you think about Anguished Unmaking on the side? It is really good against huge threats like Karn, Ugin or eldrazi stuff nonetheless other plainswalker of enchantments. 3 life seems huge but i have way to take it back

Thanks for your support guys

wakawakawaka on Shadows of Dust

1 week ago

Good start but:

you want 1-3 more lands.

Zealous Persecution is strong. Gift of Orzhova is slow. Anguished Unmaking is less situational than Disenchant and fulfills a similar role.

you have too many 3 drops.

multimedia on Suns_Champion

1 week ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Show

Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


colton815 on Liquimetal Destruction

1 week ago

the premise behind the deck is flawed. it is entirely dependent on drawing Liquimetal Coating and keeping it in play, which is made a lot harder by the fact that everyone already sideboards artifact removal against affinity anyway. instead of trying to turn an opponents permanents into artifacts and THEN blow them up, you could just be using cards that destroy the permanents the opponent is already using. Beast Within is a great option for that, that is already within this decks colors. it hits literally any permanent already. including planeswalkers and lands. if you go outside red and green, theres Disenchant, Anguished Unmaking, and Abrupt Decay as other examples. essentially, there is no valid reason to try to use Liquimetal Coating as a means to destroy your opponents permanents by using artifact removal. thats not what its meant for. its meant for use in your own artifact-based strategy. not a roundabout clunky way of interacting with your opponents permanents.

cdkime on First-strike + Deathtouch = Win

1 week ago

I might consider subbing Hero's Downfall for Vindicate or Anguished Unmaking. Given your land split, it's probably easier to get than it is for , meaning you can more reliably cast it. Further, both Vindicate and Anguished Unmaking target all permanents, allowing you to streamline your removal, cutting a few cards. Anguished Unmaking even exiles the target, preventing graveyard shenanigans (it also has one of my favourite MTG arts, but that's a bit beside the point). That said, there are some downsides--Vindicate is at sorcery speed, and Anguished Unmaking costs a decent chunk of life. Personally, I believe their versatility makes them better cards than Hero's Downfall, and more than makes up for their drawbacks.

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