|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
|Promo Set (000)||Rare|
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Exile target nonland permanent. You lose 3 life.
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Anguished Unmaking Discussion
22 hours ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
22 hours ago
So, I think you may have a problem. It seems as though you prefer a more controlling archetype of play. Atraxa is a phenomenal commander, however, when you build her around +1/+1 counters, you are tending to play quite aggressively. You have a few options. You can continue dumping money into Atraxa and you'll have one fairly powerful deck you can play. Not a terrible thing, probably your best avenue power wise. However, it sounds like you're holding onto this single deck because it was a nice gift, and it was, so keep it intact to play, but I recommend stepping a little aside and constructing a new deck. There is nothing wrong with having multiple decks to play, and you could build something a little more in your wheel house. If your group doesn't have a problem with it, I recommend proxying cards before purchasing them. Especially your more expensive cards. Try the cards out in a few games and see how they play before investing in them. Another issue is that it seems like you are in a moderately competitive meta. That's tough as a budget player. While not impossible to build a competitive deck on a budget, it is quite difficult. I recommend looking up cEDH deck lists on YouTube through channels such as LabManiacs. They have a few budget options if memory serves. There are numerous other channel that do the same thing. One of the best semi-competitive decks is Edric, Spymaster of Trest, but it is super aggressive as well. Tatyova, Benthic Druid is another option that could be a little more controlling...
If you're dead set on Atraxa, which I wouldn't blame you for, she's dead sexy, :p I recommend shifting into a more infect, or superfriends archetype. Superfriends referring to Planeswalkers. I personally am building Atraxa Infect as I acquire the cards as that's my playstyle, but you may enjoy the more controlly aspect of superfriends. If you go that route look at cards that increase your protection. Ghostly Prison, Sphere of Safety, Propaganda, Meekstone, Crawlspace, and Ensnaring Bridge are some good ones of the top of my head. Look at additional ramp like Mana Vault, Basalt Monolith, or even Hedron Archive. There is an excellent podcast for EDH called The Command Zone. Highly recommend them for suggestions as well. They've done an episode on Atraxa. Anyway, they recommend as a rule 10 cards that provide ramp, 10 cards that provide card draw, 5 board wipes, and 5 spot removal. With variance depending on who your commander is and the deck you're trying to play, these are just things to look for. If you're consistently top decking, add some draw. More than anything you have to find something you enjoy playing. You'll get to the point you have a $700 deck or even more that you just really don't enjoy playing...and that sucks. So that's my recommendation, either shift archetypes with Atraxa, or Build a new deck that fits your playstyle more. If I'm wrong and you really enjoy the aggressive route, then ya, picking up some cards that provide you and your board with hexproof is a great idea. Also, perhaps get some enchantment removal such as Naturalize in addition to the Krosan Grip you already run. Redundancy is good. If one iteration of a card is good enough for your deck...why not another? My personal favorites are Anguished Unmaking and Utter End as they allow you to deal with practically anything.
Sorry about the novella...good luck! Let me know if you have any more questions.
3 days ago
Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.
5 days ago
Starsky2814 one thing I noticed is that you're going to have an issue with Toxic Deluge and non-targetting removals due to lack of counters. I see some in your sideboard but they're a bit out of the way, unless you run a wish like Mastermind's Acquisition to grab from sideboard. Might be worth using just in case you need to grab it, use it, then snapcaster it back from the grave at some point. Though honestly it'd just be easier to run a few counters mainboard because it allows you to actually interact with your opponents' spells and to make the main strategy more consistent/harder to shut down.
The variety of equips and auras is cool, but it might be worth cutting down a tad bit and throwing in some of those countless great white/black removal spells just in case an opponent is attempting to assemble a combo. Swords to Plowshares, Path to Exile, Vindicate, Utter End, Merciless Eviction, Anguished Unmaking Namely mentioning this because I saw you've got a few higher tier matchups in your primer there and that love assembling combos. Though I have no idea how spikey your playgroup gets so idk what you may end up needing for sure.
And yeah the artifact combos go with the artifact heavy commander, I already knew that SynergyBuild. Vandalblast has never really threatened the combo for me seeing as how I actually run counters when I play Esper or combo heavy decks though. But either way it was just a suggestion for the fun of the combo.
1 week ago
Taking a quick look I can already tell some options to make the deck more efficient-
Cut lands. I would run about 37 lands. Replace 3 or so of those cuts with more mana ramp so you can get your game plan going faster. Wayfarer's Bauble, Chromatic Lantern, Coalition Relic, things like that. Colorless cards that make colors are great in 5 color decks and can get you moving faster.
Run at least a few ways to better interact with your opponents' boards. Boardwipes and spot removal are key to ensuring your strategy goes unhindered. Merciless Eviction, Anguished Unmaking, etc. Versatile cards that can deal with multiple types of threats.
1 week ago
As far as stopping The Immortal Sun, I prefer to run a handful of versatile removal options in my superfriends deck. Depends on what colors you go with, but I strongly recommend having some slots for about 5 boardwipes and 3-5 spot removal effects, preferably wide-ranged effects like Merciless Eviction, Grasp of Fate, Anguished Unmaking, Utter End, Nevinyrral's Disk, etc.
Here is a link to my superfriends deck if you want some ideas. It's had some changes since I made this list but its a good starting point-
1 week ago
Bedlam Reveler and Anguished Unmaking for Torrential Gearhulk, you're about a dollar short on TCGplayer. Add a little something I guess, if it's on my want list, great. If not, I don't really care, surprise me.
I don't have upgrade either, so how are we gonna do this?
1 week ago
Firstly, assuming you’re gonna stick with Edgar Markov as the commander (he really is the best vampire tribal commander) I would drop both Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both fine cards but they don’t really fit in the types of decks Edgar excels at, and there are much better options.
Assuming you bought the precon (if not this card is way out of your budget) I’d put Teferi's Protection back in here. It’s an absolutely amazing card; protects from boardwipes, keeps you alive, ensures victory, any number of things. It truly is an amazing card. Similarly, Boros Charm is great as more boardwipe protection that can do more if you need it to.
You mention wanting more instant speed responses, and assuming you mean removal you’re in the perfect colors for it. You’ve got all kinds of options: Anguished Unmaking, Utter End, Terminate, Swords to Plowshares, Path to Exile, Hero's Downfall, Chaos Warp, and much much more.
This deck won’t want too many boardwipes, but one you may be a fan of is Austere Command. It is very versatile and can hit whatever you need it to.
You may also like Olivia Voldaren. Until Edgar existed she was the best Vampire tribal commander, and she’s still pretty good in here. She can steal stuff or just ping stuff to death if you’ve got the mana open, and overall is a pretty strong card.
There are tons and tons of amazing cards that can fit in this deck. Honestly I’m not sure if what I recommended really fits your budget constraints, but ultimately that’s up to you. I hope this helped in some way. I have an Edgar deck of my own you can check out if you’re interested; you may find more cards you’re interested in putting in here: Edgar Markov tokens