Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

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Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (8) narpas , Kir_Kanos , DarkKnifer , UnitedWeStand , GreenDragon , tempDevelopper , Ninbi , io4nnis

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anguished Unmaking occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.13%

WB (Orzhov): 1.46%

WUB (Esper): 1.14%

BGW (Abzan, Junk): 3.28%

RBW (Mardu): 1.6%

Anguished Unmaking Discussion

Requillias on Alela, artful provocateur

3 days ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

Boza on Abzan Midrange in pioneer

6 days ago

Well, start with the obvious - 4 Thoughtseize and any number of Abrupt Decay, Anguished Unmaking and Assassin's Trophy; and the quintessential midrange creature 4 Siege Rhino. Everything else will depend on what you want to do with the deck.

timeforgulag on "Casual" Slivers: cEDH Edition.

1 week ago

Thank you xaarvaxus, I'll be adding the Krosan Grip and the Anguished Unmaking in place of the Scour from Existence and maybe the Utter End or somethine else...

I do have all the pain duals... do you think replacing all of the Scry Lands would be for the best?

As for the meta where I play, I haven't seen any utility lands that make or break the game used as of yet.

xaarvaxus on "Casual" Slivers: cEDH Edition.

1 week ago

I'm going to say that you may be running too many of the 'Temple' land cycle. I did some test draws with my own sliver deck, treating my shocks as the temples, and with what I drew for land [taking the typical free mulligan but not going to 6 cards or less] the temples punted my turn 2 play a full quarter of the time [5 out of 20, sorry not spending too much time on this] and once that play was Gemhide Sliver so that really hurt the ramping. Not sure if your experience has been similar. I think swapping half of the temples out for maybe the pain lands or something that at least has a chance to not come into play tapped should help.

In a cEDH environment, you may want to consider Krosan Grip as the split second could help stop some combos from going off.

Scour from Existence seems kind of expensive. Anguished Unmaking seems like a good alternative that is cheaper. Does your meta require exiling lands?

golgarigirl on Dragon Master

1 week ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

Geo67 on Esper Soulfire

3 weeks ago

Feels like a travesty not to haveHero of Precinct One in here. So much multi colored spells, seems like a huge benefit.

Anguished Unmaking seems like it would fit in here. Enter the God-Eternals could be LOLZ if you can get it out.

If you really want to capitalize on Soulfire Grand Master, you want cards that are damaging you, or your opponent, so you benefit from life gain.

ghostfire86 on Athreos, Demon Boss

4 weeks ago

Phyrexian Arena is better than Herald's Horn .

Anguished Unmaking is better than Utter End based on cmc reduction.

There is no excuse to not play Dark Ritual in this build.

Secret Salvage is worthless. I’ve attempted it in my own build many of times and it’s not as good as you’d think. Drop it off the Maybe board.

Carnival of Souls is a wonderful redundancy for Edgewalker .

Check out my Athreos build, Athreos, The Children of Shadows

ZendikariWol on Niv's 59 Dualcolored Hits

1 month ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

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