Exile target nonland permanent. You lose 3 life.
|Have (4)||gildan_bladeborn , CompleteWaste , , metalmagic|
|Want (5)||colind123 , TheMagicFanatic , grobi , Grasta5000 , Laereth|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Anguished Unmaking Discussion
6 days ago
Looking good! Although I'm not sure Souls is that great on this kind of deck. I would switch it with something like Emerge Unscathed to either protect your creatures or make them unblockable or Anguished Unmaking to target pesky permanents or Thoughtseize as mentioned above. Also I would drop Liliana, the Last Hope for Phyrexian Arena.
So idealy -3 Souls and -1 Liliana for +3 Thoughtseize +1 Phyrexian Arena or split it +2 +2 each or another combination of different cards
1 week ago
1 week ago
Ashaya, Soul of the Wild is better than you think. I promise you, it's better.
You think a 5 mana creature variant of mono-green Cryptolith Rite that is massive is all? Nope.
First off it's bigger than massive, like, a lot bigger. It is monstrous in many decks. Ever seen a lot of lands and creatures out? I see a 40/40 Ashaya. I wonder if Selvala, Heart of the Wilds, Soul's Majesty, Rishkar's Expertise, Traverse the Outlands, or Overwhelming Stampede would be good?
But even in a deck where it isn't that big, Ashaya is REAALLLLLLY good.
Not to mention... combos. Oh yeah, so... Quirion Ranger is an interesting card. It lets you bounce a forest to untap a creature.
Yep, just those two go infinite together, only infinite casts, as you net even, but a Glimpse of Nature, Beast Whisperer, Primordial Sage, or Soul of the Harvest and you'll be just fine. Remember, it's a land that keeps entering, landfall infinitely, with a Lotus Cobra, Tireless Tracker, or similar, and you'll be well on your way to an easy win.
Have a Priest of Titania? Now you have infinite mana.
(Scryb Ranger can do similarly, another super easy combo)
Also, remember you can run Oblivion Stone, and all the rest too.
That's a lot of damage. Not to mention:
This card can be both a powerful commander or mana ramp/combo engine in decks.
Titania, Steward of Argoth and other lands -> creatures style effects (think Rampaging Baloth) allow you to get a to get a ton of value from your creatures, reusing them for 4/4s and 5/3s.
Liege of the Tangle. Easy, clean reason why this card is hilariously fun!
You can Leyline of Abundance for more value too, didn't mention that. Was gonna click start a new thread and just thought of it. Gonna click it now before I think of ten more!
2 weeks ago
4 weeks ago
You might also look into some more advanced control options like Anguished Unmaking and/or Prison Term. I use Reverent Mantra to pretty decent effect in a couple of my Black/White builds where I've got important creatures to protect.
1 month ago
Here are my recs.
Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.
Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.
Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.
Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.
Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.
Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.
Luminous Broodmoth: The only creature you want to save is zur and he has flying.
Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.
Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.
1 month ago
Hello! Since you'll be draining people with this deck, I'm sure you'll be able to lose a few life for certain things, right? I think you should consider Phyrexian Arena for card draw. I know it's sometimes not the best in situations, but if you just want a quick boost, you could toss in Read the Bones or Ambition's Cost. In my opinion, I think you might want to playtest without Ayara, First of Locthwain. She's quite heavy on mana, costing to play, meaning you won't always be able to cast her on turn three.
Serra Ascendant is quite powerful in commander, and is useful late-game, too. In looking over your list, I notice that you don't seem to have the most targeted removal. A great removal spell in Orzhov is Vindicate, which is a good price to pay for destroying any permanent. You could also put in an Anguished Unmaking. I notice that you do have things to make your opponents sacrifice creatures, but you don't seem to have many wraths. You'll probably need this most against token decks, but having a wrath on hand while your opponents are jumping ahead is usually a good thing for you.
By looking at your curve, I'd say you could take out at least 3 lands and replace them with mana rocks. If you're planning to lower the 5-mana spells, add in cheaper spells, etc., you could easily lower the land count to 35 or such.
Otherwise, your deck looks really good! I'm personally a big fan of lifegain, and I'll admit, I do try to sneak it in to many decks that...let's just say...don't really need it. :b Take my opinions with a grain of salt if you feel you need to, but I do hope that at least one suggestion was useful to you! Farewell, and good luck with the deck!