|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Exile target nonland permanent. You lose 3 life.
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Anguished Unmaking Discussion
6 hours ago
16 hours ago
Anguished Unmaking yes so forgot about it. I added two vehicles as Mimic kept getting ripped too easily.
16 hours ago
Spatial Contortion seems like a must here.
Anguished Unmaking also seems very good, if only in the sideboard. Disrupts combos.
I really like the concept here, +1.
16 hours ago
Nissa, Voice of Zendikar all we need and fits better than Elspeth, Sun's Champion; Wall of Omens for more draw and good defender ; u should play with 23 lands (maybe 24) because 22 fills bad man! and 2 lands should be basic lands instead of gates (Ghost Quarter, Path of excil,...); Anguished Unmaking or Beast Within (also works against lands) instead of Oblivion Ring (1-2 each card).
18 hours ago
That being said, there are some staples missing that I question. Spot removal like Swords to Plowshares, Path to Exile, Vindicate, and Anguished Unmaking should at the very least be considered. In addition, board wipes like Wrath of God and Austere Command deserve a look. I personally run 9 board wipes in my own Kambal build, and I've never been sad to see one.
Finally, tutors. White and Black have some of the best tutors in the game - use them to your advantage to speed up your deck and get answers faster. Enlightened Tutor, Diabolic Tutor, Idyllic Tutor, and Demonic Tutor are all fantastic choices.
Thanks for reading, and best of luck!
1 day ago
You should play a couple of Cryptolith Rites. It makes Duskwatch Recruiter
Flip and Westvale Abbey
Flip so much more powerful.
Evolving Wilds is a solid tool for enabling revolt at instant speed. Might be a good idea to run a few.
Your current configuration doesn't relly have answers to artifacts and enchantments that cost more than 4 (except for some discard). If Metallurgic Summonings, Skysovereign, Consul Flagship or Metalwork Colossus become important players in the metagame, Anguished Unmaking could help.
1 day ago
drock1000 - Thanks! Heart of Kiran is definitely one card that stood out to me in playtesting that was actually problematic, but fortunately I can often go wide enough so it doesn't matter. All of my removal in my current sideboard - aside from the bad sweeper - actually hits it, too, which is partially why I chose the ones I did. After playing FNM tonight, it became evident that opposing creature-heavy decks are essentially not a threat, but I only managed a meager 2-2 finish due to bad mana, which at the moment is my biggest weakness. I found I was almost always short on white mana, so I'm definitely going to have to make a couple changes to the lands. I think Anguished Unmaking is a bit taxing on the curve, but Immolating Glare isn't a bad thought. I never sided or remotely wanted to side in Hazardous Conditions, and I think swapping those for a couple Glares would help the board out tremendously. I am still debating on cutting black from the deck as well, but I'm not sold on the idea after just one FNM. Thanks for the input!
1 day ago
That's an interesting idea. Honestly Orzhov and Rakdos don't offer much for a zombie theme. It can still be awesome though, here's my suggestion:
Start with wheels, you want to run a lot of them including some like Shattered Perception as this will greatly speed the deck up. I'd say around 10 to 12 is a good number and don't forget Waste Not/Liliana's Caress to capitalize on the wheels like 9 Wheel of Fortune, Memory Jar, etc. Don't forget Past in Flames also, you will need to reuse those wheels!
Next I'd focus on recursion, Patriarch's Bidding, Living Death and the like are golden. I'd only use one single target, Reanimate, because Lord of the Undead and Unholy Grotto fill this role pretty well.
Lastly I'd focus on a few removal like Anguished Unmaking and wraths. Lots of wraths, probably 6 to 8.
All in all, the deck should run fine though it will probably win less than a Dimir list since a lot of zombie combos include blue. You'll still win through a long grindy games of Attrition though if you disrupt combo decks. Things like Torpor Orb and Damping Matrix may help. Anyways good luck!