Anguished Unmaking

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare
Promo Set Rare

Combos Browse all

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

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Anguished Unmaking Discussion

rizzenkampf on Little Teysa's Value Town

11 hours ago

Hey antismart, thanks. It's my favourite EDH deck and I've seen quite a bit of success with it.

Regarding the Requiem Angel, it's probably not a good idea IMO if your meta is super competitive. The effect is nothing short of amazing - it synergises with Teysa so well - but 6 mana hurts if games seldom go past turn 7-8. Otherwise it's good - and the fact that's it's a 5/5 flier helps close the game sometimes.

As for other cards, if you're looking for slots, maybe:

  • Gravecrawler (because it's hard to recur and you already have other 4 recurring creatures),

  • Haunted Dead (worse Zombie Infestation I think),

  • Mortify (you already have a lot of targeted permanent removal and Teysa herself acts as repeatable creature removal - the reason I only run Anguished Unmaking and Return to Dust),

  • Trading Post (I've run it myself for a long time and it very seldom worked for me - it just does very little not quite often compared to what, say, Recruiter or Stoneforge offer)

I am probably way out of line here though - your list is very sweet and I am sure there are very good reasons for the above inclusions. I haven't tested the Recruiter thoroughly enough yet but Flitter and Stoneforge are amazing and the Ophiomancer is Bitterblossom No.2 most of the time.

Aftertherevolution on What removal can take out ...

16 hours ago

So just cause I like summarized lists ...

1 CMC

2 CMC

3 CMC

Guftders on What removal can take out ...

17 hours ago

Tbf, if they try and kill your Mirrorwing with Unlicensed Disintegration (with artifact on board), or Anguished Unmaking, then they sure as hell are desperate, considering they'll probably take A LOT of damage.

Brainstrain2424 on Lets Start Winning Again - UW Flash *Updated*

18 hours ago

Yeah, this deck does need more removal. Since you're splashing in black maybe you want some Fatal Push's and an Anguished Unmaking? Or you could put in Declaration in Stone, but that's very slow at sorcery speed. At the very least, if you don't want more black dependent cards, you could put in more Stasis Snares for instant speed removal. I would personally drop 1 Thalia, Heretic Cathar and one Gideon, Ally of Zendikar for some sort of removal spell.

Thormonger on BW Tokens (Jyn Erso)

21 hours ago

Looks like a strong list to me. Have you thought of using a card like Anguished Unmaking as a catch-all, maybe somewhere in the sideboard?

landofMordor on What life?

1 day ago

Hey friend, cool deck! One of my first EDH decks was an Oloro gain'n'drain build a lot like this. I'd suggest checking out my deck @ Ageless Artifacts for the broad picture of it, but here's what I noticed about your build:

Some of your cards, like Filigree Angel, want to be in a deck with a TON more artifacts than you actually have. Those are the cards I'd cut first. Next, I'd take out cards that want you to attack, like Odric, Lunarch Marshal, It That Betrays, and Archetype of Imagination, since a gain'n'drain build doesn't really want that as much as it wants protection and deterrence. Then, I'd take out some of your removal encahntments like Banishing Light in favor of WB "unconditional" removal like Anguished Unmaking and Utter End or WB board wipes like Retaliate and Fell the Mighty.

As far as cards to put in, I'd shoot for some more of those explosive combos that this deck does so well. Ayli, Eternal Pilgrim is nuts with Serra Avatar and Vizkopa Guildmage, as is Cradle of Vitality. I'd put in more card draw like Underworld Connections and Greed (Oloro is an expensive and easily-killed commander, so don't always rely on his second ability).

In general, I'd say you need to take out cards that don't enable your primary win conditions or help you survive long enough to find those win cons. However, that's not to say that this isn't a well-thought-out and explosive deck, because it certainly is. Good luck! and mention me in the comments if I can do anything else for you.

vincilios on Angels and Demons

1 day ago

I will give you the tips I am always gave.

---First of all: correct your mana-curve! In the right of this page have a graphic that show you your mana-curve. Your mana-curve don't looks like a curve, yeah?

How do you make this? Simple. Put things you can get time and game advantage with low mana cost. I am a big fan of cheap deck, so i will try indicate cheap cards.

A good deck have at least 8 removal cards, this cards may be really versatil like Murder or more restricted like Smother, a great removal that support early creatureless game in single or multiplayer games is Innocent Blood (now is very cheap). From the white side, you have 2 excellent removals for everything Oblivion Ring and Banishing Light. If you what spend more money you can also use Anguished Unmaking.

Your deck don't have draw, which makes it slow. Draw engine are always necessary. Can be constant like Phyrexian Arena ($$$) or Staff of Nin, or can be recursive like Sign in Blood or Night's Whisper (ideal for this deck). One of the most important things about low mana cost draws is to always have a land to play in all of your turns.

---Secound: You need create a deck more consistant, 4x or 3x of each card, 2x only for utility cards like Ob Nixilis Reignited or great mana cost like Resolute Archangel. That way you will create a focus on your deck and more efficience too.

---Third: Make a more synergy deck, with one card contributing to another. You gain alot of life maybe you can make Angelic Accord or Well of Lost Dreams works. If you have token generator (Moonsilver Spear, Captain's Claws, Lingering Souls, etc) you can use morbid of Reaper from the Abyss better and also can use Tragic Slip who is a wonderful low mana cost removal.

With this tips you can make any deck with not much trouble.

Obs.: the ideas of mana ramping like Sol Ring is nice, but so unfair, because this card is banned for all formats (except vintage) for a reason. You can use this strategy easily, but you probably never will learn how make a solid deck without non-sense banned cards like Sol Ring.

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