Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
DemonDragonJ on Seeking advice for Zur the …
1 week ago
Would you consider either Rhystic Study or Smothering Tithe? Would you be willing to spend 2 more mana to replace Grand Abolisher with Myrel, Shield of Argive or 1 more mana to replace Despark with Anguished Unmaking, or is keeping a low mana curve a high priority for this deck?
Ersatz_Mageta on Modern 8 rack/ control
2 weeks ago
Love the idea of Flagstones of Trokair. That can certainly be an addition to the manabase, especially now that I've converted it to a creatureless deck with Smallpox.
I know Fatal Push is a great card, but I just don't know about it in this deck. Besides the fetchlands, I don't know what permanents I'll have leaving the field at instant speed. Honestly, I'd be more inclined for something like Cut Down, but I love the slower, more universal approach of Vindicate and Anguished Unmaking. Vindicate is never a dead draw because in the late game you can always just nuke a land and cut off more resources.
My big question once the cards come in will be how many "rack like effects" will be needed to truly achieve the sweet spot. Urza's Saga just feels like a tutor for a rack, which is nice, but also feels out of place for the lack of artifacts.
Fluggleshmuggits on Cube Eternal
1 month ago
IN
Anointed Procession
Adeline, Resplendent Cathar
Touch the Spirit Realm
Elesh Norn, Mother of Machines
Stonehewer Giant
Stalactite Stalker
Dauthi Voidwalker
Inti, Seneschal of the Sun
Firebrand Archer
Strangleroot Geist
Wrenn and Realmbreaker
Molten Collapse
Murderous Redcap
Bartolome del Presidio
Sorin, Vengeful Bloodlord
Radha, Heart of Keld
Boseiju, Who Endures
Otawara, Soaring City
Kaldra Compleat
OUT
Seeker of the Way
Archetype of Courage
Banishing Light
Shalai, Voice of Plenty
Reveillark
Changeling Outcast
Eliminate
Subira, Tulzidi Caravanner
Mizzium Tank
Vivien, Champion of the Wilds
Archetype of Endurance
Rakdos Charm
Angrath's Rampage
Sin Collector
Anguished Unmaking
Ancient Grudge
Pendelhaven
Teferi's Isle
Eater of Virtue
SufferFromEDHD on Zurtron
2 months ago
This is a brutal list. You are clearly going for competitive consistency but you might be able to cut some rocks. Your mana base is A+. Only thing I can think of is Hall of the Bandit Lord.
Dovin's Veto/No More Lies potential counters.
Vanishing Verse/Anguished Unmaking potential removal.
Spirit of the Labyrinth very unique "can't" tax
Crow_Umbra on Isshin in the Red Zone
2 months ago
That's totally understandable regarding the price tag on Reconnaissance. The Brave the Sands you have is a pretty solid alternative. Would you say your general budget per card is like $10 max?
I think Goblin Bombardment definitely could work for turning some of your token production into spot removal like you mentioned. From my experience, the group slug ETB really makes the aggro strategy a bit smoother, since you're softening up the entire table. Generally makes it a bit easier to deal that 120 damage needed to take out 3 other players lol. Group slug and combat damage compliment each other by taking some pressure off of each other.
If you're looking for cuts, a few I'd suggest:
-
I don't really run more than two cards that are 6cmc or more in my Isshin deck. Most of my curve is in the 2-4 cmc range. Keeping things in that range makes for smoother aggro deployment, or quicker board rebuilds after board wipes. I've found that by the time I can play 6-8+ mana, I generally want to be able to play multiple spells as opposed to 1 big bomb.
-
Etali can likely be a cut. I played it in an earlier iteration of my deck, & it felt very boom or bust. Plenty of fun the times it boomed, but it felt like it whiffed enough that it wasn't worth it. If I didn't have some kind of haste enabler on board, Etali often ate removal in the turn rotation after it hit the field.
-
Drakuseth can probably be a cut. Very heavy single color investment with 3 red pips in a tri color deck, & it lacks any built in Haste to help.
-
Argentum Armor can definitely be a cut. It's 12 total mana to cast and equip it to something. If you're looking for more removal, I'd recommend stuff like Generous Gift, Stroke of Midnight, Swords to Plowshares, Grasp of Fate, & Anguished Unmaking (if it's in your budget).
-
Your other more expensive equipment like Nazgul Battle-Mace & Hexplate Wallbreaker could potentially be cuts at 8 & 9 total mana respectively to cast & equip.
I'd also recommend getting in some cheap board protection to help maintain aggro momentum. Scapegoat, Unbreakable Formation, & Fanatical Devotion are all fairly budget options. The more you can keep your board intact & attacking, the tougher you become for the table to deal with.
Doombeard1984 on Sliver swarm - cEDH
3 months ago
Hi there,
Saw your deck on the front page and thought I would have a peek. Lot of nice cards in the deck. I do have a couple questions/suggestions however:
Muscle Sliver and Sinew Sliver - How exactly are these treating you? I kind of feel that with your deck, you are operating on the game plan of reaching an infinite combo for your win, and not really a go wide strategy. In that case, Sedge Sliver and Sliver Legion are probably doing enough to give you a bump in creature size that Muscle Sliver and Sinew Sliver just don't seem to off much value to the deck.
As a Sliver player myself, I also question the need for colourless mana, or mana rocks that tap for only . I appreciate they help cast your non sliver creatures, but you have such a prevalence of Slivers in your deck, along with a strong mana base and rocks and dorks that tap for your colours, I question the neccessity to have such an amount of colourless mana generators. Personal choice on that one lol.
I also would question the lack of single target removal in the deck. Yes you have Necrotic Sliver and Harmonic Sliver, but Harmonic can be double edged sword as its a "Have to target something" trigger, so if you run out of opponents stuff, you are going for your own. And Necrotic is good yes, but if you need and you dont have it, you need to tutor it for between 1-3 mana, potentially then have to pay for it and then pay to activate it. Things like Utter End, Anguished Unmaking, or simple Swords to Plowshares, Assassin's Trophy or Path to Exile could prove very useful.
Anyway, just my take lol. Hope you are good, and feel free to pop over to my hive and have a look - Sliver Overlord - Predatory Super-Organisms
Crow_Umbra on Ave, True to Caesar (Primer Prototype)
5 months ago
Generally speaking, I think Caesar and token Isshin lists will end up having a lot of similarities. In looking at your list, I have a few suggestions:
-
I think it would be worth it to add some more board protection like Reconnaissance, Dolmen Gate, and Iroas, God of Victory. Having an instant speed protection option or two like Unbreakable Formation, Clever Concealment, Scapegoat, or Teferi's Protection are all helpful for dodging board wipes. These type of go-wide aggro strats thrive on maintaining as much of their board presence in tact for momentum.
-
Mentor of the Meek could potentially be swapped with Chivalric Alliance as another draw option. Similarly, you could swap a land for Minas Tirith as another draw option.
-
Speaking of lands, Vault of the Archangel could be helpful to have for its keyword anthems. It can be used on those big aggro swings, or to threaten against crack back, if you left blockers up. Similarly, Ankle Shanker can spice up those swings.
-
Breath of Fury could open up some combo potential, especially with how many different effects you have that produce tokens on attack.
-
I'd recommend giving Flowering of the White Tree a look as an anthem and protection piece.
-
It could be worth swapping out Bedevil for either Stroke of Midnight or Anguished Unmaking as more versatile options at the same cmc, and aren't as color cost intensive.
I hope these suggestions are helpful. Caesar is likely going to find a home in my Isshin deck, come next March. I'm hoping we get a decent NCR Ranger in the precon.
Have (6) | gildan_bladeborn , Azdranax , Va1mar , orzhov_is_relatively_okay819 , metalmagic , JordanSanFran |
Want (8) | btmalon , midget_overlord , OrcishMetal , devtor360 , theyounghansolo , Jerv , AjaxSlumbering , jw560211_magic |