Anguished Unmaking


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare
Promo Set Rare

Combos Browse all

Anguished Unmaking


Exile target nonland permanent. You lose 3 life.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -49%

0.53 TIX $1.43 Foil


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Anguished Unmaking Discussion

entheogeneral on Atraxa Superfriends

8 hours ago

My immediate advice is to replace Utter End with Anguished Unmaking.

StopShot on Alesha Multi

2 days ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 days ago

LOL yeah, I actually picked up a foil one from my LGS earlier, I didn't quite get what you guys meant about Purphoros, God of the Forge making Vela the Night-Clad unnecessary until I really thought about the fact that he's probably clearing the field to eliminate any need for intimidate so with that I just dropped Vela for Reckless Fireweaver.

One more thing I'm wondering, I'm missing a few very core combo components still and I was wondering if anyone had any suggestions on similar replacements to fill their spots until I could pick up the more expensive pieces. Things I'm missing still are:

Disciple of the Vault - Blood Artist LGS didn't have it

Rings of Brighthearth - No idea on a possible replacement / Dat price tag

Krark-Clan Ironworks - No idea on a possible replacement / LGS didn't have it

Nim Deathmantle - No idea on a possible replacement / LGS didn't have it

Mana Echoes - No idea on a possible replacement / LGS didn't have it

Anguished Unmaking - Return to Dust LGS didn't have it

Diabolic Revelation - Increasing Ambition LGS didn't have it

Vampiric Tutor - Fabricate Dat Price Tag

DanteBeleren on Kaalia's air sovereignty

1 week ago

Not sure if you've looked at other Kaalia decks or not, but I try to give good reasonings on each of the cards I run in my build if you'd like to take a peek: Kaalia's Revenge.

Otherwise it seems like a good base. What I've found with Kaalia is despite most versions being played similarly, how you pilot the deck will determine the build.

Although... Anguished Unmaking is better than Mortify and Crackling Doom is amazing.

corythackston on Black Moon

1 week ago

TW877 Well I'm planning on playtesting or have already playtested everything in the maybeboard in that slot, but the thing is Stormbreath dodges a lot of removal that Glorybringer doesn't, like Path to Exile, Cast Out, Anguished Unmaking, and Detention Sphere, all of which see play in Modern. It also can attack into or block with no risk all relevant the fliers in the format except Delver of Secrets. Lingering Souls, Restoration Angel, and Mantis Rider. I mean I'm gonna try it out but I feel like I already have enough ways to kill something, I just need a surefire way to kill my opponent and Stormbreath is damn near hexproof in the modern format.

Ihazadeck on Spaghetti from Outside Space

1 week ago

I thought of the Celestial Purge for an early Blood Moon but i feel i am asking for a lot. to blow up the moon i have my only basic plains in play, i think cutting a Mutavault for waste is....well, a waste. i had to face Blood Moon in charlotte last week, i beat it every time, i am not going to sit here and say my discard spells is all i needed, because luck was a factor. i would hit timely discard spells and rip or i got lucky with basics in my hand or what ever the situation was i got out it. i have no fetch and no way of fixing mana, i should get hosed by moon. since i dont have much for it outside of discard i figured those are usually matches i cant win or have a lower chance to win if it resolves so i am not going to bother trying to water down my deck. at the open i did run a Anguished Unmaking but it didnt do much, i figured it i would add more cards against matches i could win if i just had a little bit of help. i dont know if that makes sense to you but it worked out for me, maybe not in main event but side events it did.

Rhyno52 on Life in Death

1 week ago

OK the first thing i have noticed is you are running a deck of 65 cards. Cut those down to 60, thats the minimum size of a deck but also the beste because you want to draw your cards as often or likely as possible.

The second is, you are playing not enough lands to play 5 drops consistant. normally decks with spells that have cards costs of 5 or even 4 are playing 24-25 lands.

The third thing to notice is, you dont have any real synergies or such the only one i notice is the amount of lifegain and your Chalice of Life  Flip.

Maybe you want to run Sanguine Bond and Exquisite Blood for an actual infinite loop or something. But how its looking now its just putting out creatures in hope they dont get destroyed to beat him down.

maybe put in some more control elements like Mortify but cheaper: Anguished Unmaking.

You could play some cool reanimate stuff like playing Gravecrawler and Bloodghast along with your Blood Artist or Zulaport Cutthroat and an sec engine Viscera Seer, Nantuko Husk to deal damage and get them out of the graveyard again.

But for now i dont know what strategy you want to go for. Those are just a few hints to fuel ideas. I could help you more if you know what you want to do in particular in advance of playing creatures with lifelink. :D

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