Sacrifice Welding Jar: Regenerate target artifact.
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|Commander / EDH||Legal|
Welding Jar occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.01%
Welding Jar Discussion
1 month ago
As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.
As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:
Wurmcoil Engine (seeing as you already have one, and might help in grindy games)
Voltaic Key (useful if you have a Steel Overseer out that isn't being dealt with)
Lodestone Golem (slows down storm)
What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)
2 months ago
I would maybe up lands to 35, but that's just me since it is the lowest I'm normally comfortable with going for lands.
Using cards like Rebuild and Retract with a lot of mana artifacts like Welding Jar , Paradise Mantle , Zuran Orb , Ornithopter , etc. will make a pretty insane near storm levels of card draw combo to just go digging through your entire deck. Other low or cmc artifacts can be used as well like Alchemist's Vial and other 'egg' cards.
3 months ago
I used to play a decent budget affinity deck kinda like this. First off: I wouldn't play 4 copies of Welding Jar maybe one or two. second: take out the set of Paradise Mantle and put in four Springleaf Drum third: Steel Overseer is only $2 and it's really powerful. I would play it. Vault Skirgeis great with Cranial Plating and gains a ton of life. You should try it. With the banning of Mox Opal trying to play three drops with sixteen land looks difficult. I don't know though because my list is different. I would cut Taste for Mayhem. Nice deck and good luck!
5 months ago
Giorgiod: First of all, thanks for your interest, and please let me know how playing the deck works out for you. =D I'd love to get feedback on the deck in a different meta.
As for a sideboard. Tbh, eh not really, lol. I play mostly casual/kitchen table, plus I literally have over 50 pauper decks built so I don't get to play them all as much as they deserve.
That being said, were I to bring this deck to a LGS and play it, I would probably swap Stoic Rebuttal for straight-up Counterspell as suggested above, and leave maybe one or more Stoic Rebuttals in the sideboard for counter-wars with other blue decks.
I only have the one copy of Welding Jar or else I'd have more in the deck also, so put some of those in the sideboard too.
Apostle's Blessing is one of the best defense spells in pauper imho, so if you face a lot of removal, there's that.
Echoing Truth is versatile enough to hit any permanent, so kind of a board wipe, but can also get rid of Treasure, Food, etc. depending on what you face.
Beyond that, I usually go very general with my sideboards, so creature removal (Searing Light, Smite, Celestial Flare), artifact removal (Fragmentize, Dispeller's Capsule) and enchantment removal (Demystify). And sometimes you can double up the effects on one card to "save space" in your sideboard, as you can see. =)
Hopefully that jumble of ideas provides some help to you! =D Have fun, and let me know how you like the deck and if it needs any major adjustments or whatnot! Thanks!
5 months ago
If you can get your hands on some of the 0 mana artifacts some are quite expensive but they definitely beef up the raw power of the deck; I'd proxy before buying any, some have a hefty price tag
Additionally, stax pieces really help you stay in the game
Last but definitely not least some degenerate finishers
5 months ago
Wholesale Changes. CMC = 2.41 pre-changes
- Riddlesmith >> Emry, Lurker of the Loch
- Accorder's Shield >> Everflowing Chalice
- Spellbook >> Mishra's Bauble
- Welding Jar >> Altar of the Brood
- Pyrite Spellbomb >> Arcane Signet
- Grinding Station >> Golem's Heart
- Izzet Signet >> Talisman of Creativity
- Azorius Signet >> Talisman of Progress
- Boros Signet >> Talisman of Conviction
- Clock of Omens >> Mystic Forge
- Myriad Landscape >> Rogue's Passage
- Terramorphic Expanse >> Inventors' Fair
- Island >> Ancient Den
- Island >> Darksteel Citadel
- Island >> Seat of the Synod
- Mountain >> Great Furnace
- Ral Zarek >> Ugin, the Ineffable
- Dance of the Manse >> Saheeli, Sublime Artificer
- Gravitic Punch >> Tezzeret the Seeker
- Makeshift Munitions >> Brainstorm
- Sphinx's Revelation >> Swan Song
CMC = 2.46 post changes
7 months ago
May I suggest Welding Jar and Mishra's Bauble ... one counters kill spells and the other draws you a card for free, but might be out of budget. I also feel that you're gonna have a hard time casting those 2 mana spells with only 14 lands. If that's the case you might want to replace some of these with Street Wraith s.
Nonetheless +1 for the creative idea!
8 months ago
Trying to do the exact same thing as a deck with a busted card wihout the busted card rarely works well. That said, there are options out there.
If you aren't looking at mox opal, I reccomend becoming a Mystic Forge 'everything costs 0 and I can play my entire deck to sac to ravager' list, using tools from the old-school affinity lists- Frogmite s, Welding Jar s, Etherium Sculptor s and perhaps tools from lantern control to stabilize the combo.
It is nearly as explosive as the normal affinity lists, but it does it a different way (ramp to four and combo). Remember there are two schools of forge deck out there- primers for the 'pure combo' variants aren't what you are looking for, but lists treating it like experiment in mono-red legacy. Run tests & have fun playing. Also, hardened scales is a pretty different list- more sideways than upgrade, and the components are expensive because they see play in basically every format (ballista, walker, overseer).