|Commander / EDH||Legal|
Printings View all
Combos Browse all
Sacrifice Welding Jar: Regenerate target artifact.
Welding Jar Discussion
1 week ago
However, I'm not going to trade it down, so if you want to make a trade, I would only trade for your Doubling Season as a 1 to 1.
Either way, I'm still interested in the cards you listed, and I have some other wants from your binder:
- Elspeth, Sun's Champion (THS)
- Grafdigger's Cage
- Torpor Orb
- Welding Jar
- Etched Champion x2
- Wipe Away
- Sai, Master Thopterist
- Echoing Truth
- Groundswell x3
- Cranial Plating x2
- Galvanic Blast x2
- Hibernation x2
- Dragon's Claw x2
- Trinket Mage
- Patrician's Scorn
- Think Twice
Total Price: $40.82
I'd be interested in trading those for these cards out of what you listed:
Spellseeker , Gamble , Talisman of Hierarchy , Neheb, Dreadhorde Champion , Cruel Celebrant , Ugin, the Ineffable , Emmara, Soul of the Accord , Immolation Shaman , Bolas's Citadel , Flux Channeler , Evolution Sage , Finale of Revelation , Karn's Bastion , Inspiring Vantage , and Rugged Prairie . (Total: $39.79)
Also, I just like to say that I'm sorry for falling though on that trade we'd worked out like 6 months ago. I believe it was for my Leyline of the Void . I wasn't on this site for a while, and it kinda slipped my mind. Neither of us had sent anything at that point, so it's not a big deal, but I remembered it when I saw your username and thought I should mention it.
1 week ago
Scooze can be taken out when not up vs a 'graveyard matters' type of deck or a deck where the incidental lifegain is relevant (ie. burn). Tusker is usually the other creature I'd trim before the others unless for some reason I am confident they want to land an early Chalice of the Void for 1 (in which I'd trim on 1 drops). You can also trim a Rancor and a Vines or 2 a lot of the time. Champion can be trimmed/cut down on if you are facing a deck that's killing you or locking you out of attacking super early, but honestly in a case like that you're probably not winning anyway since this deck goldfishes (solitaire kills) on turn 4 in about 9/10 games and very rarely will pull off a turn 3 kill.
As for what comes in...
+Back to Nature for decks like Bogles and some Enchantment/Prison decks.
+Choke for decks with lots of islands (U/W Control, Merfolk, etc.).
+Collector Ouphe for Tron, Affinity, and other decks that rely heavily on artifacts (many times even if it's just one or two KEY cards that you want to shut off).
+Damping Sphere for decks like Tron or Storm.
+Gut Shot is a versatile card, similar to Dismember but for smaller threats like mana dorks or other scary elves and utility creatures, and it's nice that it can always give you that (tiny) bit of extra reach in certain situations as well (but you don't bring it in just for that reason, lol).
+Kitchen Finks is good creature to bring in against decks with sweepers (U/W Control) and even decks like B/G Midrange and Jund who try to use non-exiling one-for-one removal spells vs all your creatures, but its best use is probably vs Burn or other decks that race and may be quicker than you (even if it's only when you're on the draw).
+Natural State is just a great, cheap removal spell for any must-answer, sub-4cmc enchantments or artifacts your opponent may be playing (ie. Ensnaring Bridge vs Prison or Lantern Control), but it also works fine as a more broad answer vs decks like Affinity (although Oxidize is a much better "kill spell" for affinity's threats due to their use of Welding Jar , I like Natural State for its flexibility vs other decks. Some people may like Return to Nature even more, but I highly value 1cmc answers in this deck).
+Wheel of Sun and Moon is for graveyard decks - primarily Dredge and Storm but it is also more versatile than other graveyard killers (like Rest in Peace in that it can also be used on YOU to protect yourself from the rare mill decks.
This is just my current sideboard and can change at any moment. I am not good at making "sideboard guides", so this is about as in-depth as I can go. Sideboaring is an art and, in my opinion, especially in the modern format, one of the hardest if not THE hardest thing to learn to do correctly in mtg. Use your own intuition when it comes to exactly what comes out and how many of each sideboard card to bring in for specific matchups and individual matches. It will get much easier over time. Overall, I think this is a fairly simple deck to play and sideboard with and is a great start for modern players and/or players who may be new to the game altogether.
2 weeks ago
I feels ya. Gambit seems better as a sideboard card to deal with tron. And I agree, Landshaper is weak. Dies to Noble Hierarch haha
Good luck with this deck. Make people tilt!
2 weeks ago
3 weeks ago
Well, looking at it, almost every card has an enormously weaker budget option:
- 4x Walking Ballista / Triskelion
- 4x Arcbound Worker / Sparring Construct
- 4x Arcbound Ravager / Arcbound Slith
- 2x Dark Confidant / Pain Seer
- 4x Hangarback Walker / Hooded Hydra
- 4x Steel Overseer / Chronomaton
- 3x Welding Jar / Herbal Poultice
- 1x Animation Module
- 4x Darksteel Citadel
- 4x Forest
- 4x Inkmoth Nexus / Dread Statuary
- 2x Overgrown Tomb / Foul Orchard
- 1x Pendelhaven / Hashep Oasis
- 1x Phyrexia's Core / Claws of Gix
- 3x Wooded Foothills / Evolving Wilds
The deck would suck enormously, but it would be a deck. Are there any better budget options I missed?
1 month ago
Saljen from playing my own variants of prison decks for some time now, I can say the two most important factors are being able to assemble your pieces, and being able to ensure your opponent has as many dead-draws as possible.
Bauble effectively means you’re running a 56 card deck, which gives you much better odds of drawing what you need. It also gives you valuable information. Jar is useful in matchups where you’re opponent is looking to break Bridge, and you want to protect it. Relic is amazing in a meta dominated by graveyard shenanigans, while giving Karn fuel if needed, as well as card draw.
1 month ago
Natural State is good. Recently I've moved away from 1 for 1s in my sideboards in favor of hosers like Manglehorn . This card gives Tron a surprisingly hard time, they lose the velocity of their eggs to cantrip into threats, Oblivion Stone can't wrath immediately, Wurmcoil Engine is laughable (either it comes in tapped and you untap to kill them, or you blow it up, the tokens come in tapped and you swing to kill it).
It's also great in combination with Dismember against Hardened Scales . But comparing the utility of a 3 Mana sorcery to a 1 Mana instant is a loose comparison at best. I think Unravel the Aether also gets points for tucking an Ensnaring Bridge while the opponent has Welding Jar in play.
2 months ago
Firstly, thanks you for your feedback.
I believe you are right about the Welding Jar and removing the 3 or 4 CMC cards. I will probably put 3x Welding Jar replacing 2 Thopter Spy Network , Chief of the Foundry , and 4x Galvanic Blast replacing 3x Chief of the Foundry , 1x Thought Scour .
I'm not sure about Pia and Kiran Nalaar . On one side, it feels great for the 2 damages activated ability. On the other side, I believe this 3 mana cost is way too expensive and small red removal are indeed better. What do you guys think ?
Welding Jar occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.01%