Welding Jar


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Welding Jar


Sacrifice Welding Jar: Regenerate target artifact.

Welding Jar Discussion

sonnet666 on philktoken8998

1 week ago

My Ensnaring Bridge is Stronghold. And is pretty close o NM as far as I can tell. Here's a picture: link

However, I'm not going to trade it down, so if you want to make a trade, I would only trade for your Doubling Season as a 1 to 1.

Either way, I'm still interested in the cards you listed, and I have some other wants from your binder:

Total Price: $40.82

I'd be interested in trading those for these cards out of what you listed:

Spellseeker , Gamble , Talisman of Hierarchy , Neheb, Dreadhorde Champion , Cruel Celebrant , Ugin, the Ineffable , Emmara, Soul of the Accord , Immolation Shaman , Bolas's Citadel , Flux Channeler , Evolution Sage , Finale of Revelation , Karn's Bastion , Inspiring Vantage , and Rugged Prairie . (Total: $39.79)

Also, I just like to say that I'm sorry for falling though on that trade we'd worked out like 6 months ago. I believe it was for my Leyline of the Void . I wasn't on this site for a while, and it kinda slipped my mind. Neither of us had sent anything at that point, so it's not a big deal, but I remembered it when I saw your username and thought I should mention it.

Let me know if this sounds good, and if you want to include Ensnaring Bridge for Doubling Season as well.

Dragaan on Modern Green Stompy (100% competitive under $100)

1 week ago

Scooze can be taken out when not up vs a 'graveyard matters' type of deck or a deck where the incidental lifegain is relevant (ie. burn). Tusker is usually the other creature I'd trim before the others unless for some reason I am confident they want to land an early Chalice of the Void for 1 (in which I'd trim on 1 drops). You can also trim a Rancor and a Vines or 2 a lot of the time. Champion can be trimmed/cut down on if you are facing a deck that's killing you or locking you out of attacking super early, but honestly in a case like that you're probably not winning anyway since this deck goldfishes (solitaire kills) on turn 4 in about 9/10 games and very rarely will pull off a turn 3 kill.

As for what comes in...

+Back to Nature for decks like Bogles and some Enchantment/Prison decks.

+Choke for decks with lots of islands (U/W Control, Merfolk, etc.).

+Collector Ouphe for Tron, Affinity, and other decks that rely heavily on artifacts (many times even if it's just one or two KEY cards that you want to shut off).

+Damping Sphere for decks like Tron or Storm.

+Dismember for decks with a lot of decent-sized creatures (maybe big zoo or even elves) and for decks with creatures that MUST be answered (ie. Thing in the Ice  Flip from Storm/Phoenix).

+Gut Shot is a versatile card, similar to Dismember but for smaller threats like mana dorks or other scary elves and utility creatures, and it's nice that it can always give you that (tiny) bit of extra reach in certain situations as well (but you don't bring it in just for that reason, lol).

+Kitchen Finks is good creature to bring in against decks with sweepers (U/W Control) and even decks like B/G Midrange and Jund who try to use non-exiling one-for-one removal spells vs all your creatures, but its best use is probably vs Burn or other decks that race and may be quicker than you (even if it's only when you're on the draw).

+Natural State is just a great, cheap removal spell for any must-answer, sub-4cmc enchantments or artifacts your opponent may be playing (ie. Ensnaring Bridge vs Prison or Lantern Control), but it also works fine as a more broad answer vs decks like Affinity (although Oxidize is a much better "kill spell" for affinity's threats due to their use of Welding Jar , I like Natural State for its flexibility vs other decks. Some people may like Return to Nature even more, but I highly value 1cmc answers in this deck).

+Wheel of Sun and Moon is for graveyard decks - primarily Dredge and Storm but it is also more versatile than other graveyard killers (like Rest in Peace in that it can also be used on YOU to protect yourself from the rare mill decks.

This is just my current sideboard and can change at any moment. I am not good at making "sideboard guides", so this is about as in-depth as I can go. Sideboaring is an art and, in my opinion, especially in the modern format, one of the hardest if not THE hardest thing to learn to do correctly in mtg. Use your own intuition when it comes to exactly what comes out and how many of each sideboard card to bring in for specific matchups and individual matches. It will get much easier over time. Overall, I think this is a fairly simple deck to play and sideboard with and is a great start for modern players and/or players who may be new to the game altogether.

BroadScholar on Liquidbeaver's Liquimetal Landscaping Service

2 weeks ago

I feels ya. Gambit seems better as a sideboard card to deal with tron. And I agree, Landshaper is weak. Dies to Noble Hierarch haha

I'm exited for Shenanigans . Automatic sideboard card in my 8-whack deck. And it seems like this deck can utilize it even better. It'd be a cool one-of in place of an Abrade .

I should mention Into the Core is a personal favorite sideboard card against Welding Jar . I guess you're already running Splinter which is probably better, but it's something to consider.

Good luck with this deck. Make people tilt!

Shadowfang on *Primer* Silas Renn Artifact Recursion

2 weeks ago

Hello, you should consider Welding Jar for added cheap combat protection, Helm of the Host for additional combat triggers, and Tezzeret, Master of the Bridge for the insane synergy potential.

wallisface on Karn's Pillowfortress

1 month ago

Saljen from playing my own variants of prison decks for some time now, I can say the two most important factors are being able to assemble your pieces, and being able to ensure your opponent has as many dead-draws as possible.

To help you with both of these, i’d personally suggest replacing those 7 creatures with a playset of Mishra's Bauble , a single Welding Jar , and 2 Relic of Progenitus .

Bauble effectively means you’re running a 56 card deck, which gives you much better odds of drawing what you need. It also gives you valuable information. Jar is useful in matchups where you’re opponent is looking to break Bridge, and you want to protect it. Relic is amazing in a meta dominated by graveyard shenanigans, while giving Karn fuel if needed, as well as card draw.

TristanTaylorsVoice on Big Green Daddies

1 month ago

Natural State is good. Recently I've moved away from 1 for 1s in my sideboards in favor of hosers like Manglehorn . This card gives Tron a surprisingly hard time, they lose the velocity of their eggs to cantrip into threats, Oblivion Stone can't wrath immediately, Wurmcoil Engine is laughable (either it comes in tapped and you untap to kill them, or you blow it up, the tokens come in tapped and you swing to kill it).

It's also great in combination with Dismember against Hardened Scales . But comparing the utility of a 3 Mana sorcery to a 1 Mana instant is a loose comparison at best. I think Unravel the Aether also gets points for tucking an Ensnaring Bridge while the opponent has Welding Jar in play.

Lokimir on Saheeli, Tokens, Tokens & Tokens !

2 months ago

Firstly, thanks you for your feedback.

I believe you are right about the Welding Jar and removing the 3 or 4 CMC cards. I will probably put 3x Welding Jar replacing 2 Thopter Spy Network , Chief of the Foundry , and 4x Galvanic Blast replacing 3x Chief of the Foundry , 1x Thought Scour .

I'm not sure about Pia and Kiran Nalaar . On one side, it feels great for the 2 damages activated ability. On the other side, I believe this 3 mana cost is way too expensive and small red removal are indeed better. What do you guys think ?

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Welding Jar occurrence in decks from the last year


All decks: 0.14%

Commander / EDH:

All decks: 0.01%