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Sacrifice Welding Jar: Regenerate target artifact.
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Welding Jar Discussion
2 weeks ago
2 weeks ago
werasus: that's a good looking deck; if you're using the budget version, it's already pretty cheap, especially since Bomat Courier went down after rotation. You could try swapping Herbal Poultice for Welding Jar, Snapsail Glider for Etched Champion, and something like Foundry of the Consuls for Blinkmoth Nexus. Looks like the only other thing over a dollar at TCGplayer is Inventors' Fair; I can't think of a good replacement for that, but you might be able to just leave it out.
1 month ago
Traverse the Ulvenwald seems waay too hard to get off reliably without Thirst for Knowledge help. Personally i’d drop the Traverse entirely - stirrings and evolution should get the job done on their own.
Also Welding Jar feels like a bad card in this deck, as the only artifact you actually care about protecting is the pili-pala. It feels like a never-used sideboard option at best. I’d sooner replace the jars with 2 more lands (20 feels light)
1 month ago
That seems like a really good compromise, my friend! Janky combos ususally don't hurt people's feelings, and the combo pieces synergize just fine with the rest of your deck even if the engine isn't assembled.
Now that you've narrowed in on tokens/aristocrats with potential combo, it's easy to select haymakers for that deck. For starters, Chief Engineer is one of my favorite cards of all time. Blinkmoth Urn, too. Welding Jar to save your best piece in the event of a Shatterstorm. Go Brittle Effigy instead of Oblivion Stone, and then use Nevinyrral's Disk as a mass removal.
And then I think you need more token production -- Pia and Kiran Nalaar, Whirler Rogue, Thopter Spy Network, Hangarback Walker, Thopter Foundry, Thopter Assembly, stuff with Improvise and Affinity abilities, the new Saheeli Rai (and the old one I guess!). Hope this helps(: I'd cut down on the flicker synergies since artifact sacrifice + recursion + cost reduction lets you use similar effects, but all your pieces get to be artifacts. But that's just my advice to save some room in this list.
Raff is SO GOOD in this deck, like a 50 cent Vedalken Orrery. Play him. Always (:
2 months ago
Hey there. I like this. +1
You could also probably get away with squeezing a Darksteel Citadel or two in there, if you need any more free artifacts.
And I wanna suggest Welding Jar, but I don't think you actually need it.
2 months ago
also i like having 1xCrucible of Worlds and 1-2xGhost Quarter in the main, also handy if they GQ your Academy Ruins so you can get it back or you can use it to get rid of evey land in their entire deck, Inventors' Fair is always avalible, you can also do snazzy stuff like Academy Ruins->GQ->replay->activae again. also slighlty meta dependant but most of the time you are safe to run only 3 Ensnaring Bridge as there are a decent ammount of decks that dont use creatures to win and alog with Whir of Invention, acient sturrings, Lantern of Insight and self mill, you are still gonna find it.
for the SB id reccommend Torpor Orb as its a strong hate card that goes well in this deck and some ammount of Welding Jar or Spellskite, or Padeem, Consul of Innovation you need someway to protect your stuff and there is a pretty high chance that your opponent will run some form of artifact hate. i dont know if its fine tuned and thrashes everyone in your meta but your SB seems kind of weak to me.
also generalrenard you never deck yourself if they have no interaction with using Academy Ruins and an artifact that can kill iteself like Pyrite Spellbomb, Lantern of Insight, Mox Opal (legend rule) or discard to hand size, Academy Ruins it ontop of your deck and draw it next turn, repat for infinity. eventually you can, mill it with Pyxis of Pandemonium or ult Jace, the Mind Sculptor. if neither of thoes are an option then its a tie.