|Commander / EDH||Legal|
Printings View all
Combos Browse all
Song of Freyalise
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Until your next turn, creatures you control gain ": Add one mana of any color."
— Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Song of Freyalise Discussion
2 days ago
These are your best creatures: Evolution Sage, Hexdrinker, Huatli's Raptor, Managorger Hydra, Mistcutter Hydra, Tuskguard Captain. I suggest you increase most of those creatures to a full set (4x each) and cut the rest.
You currently have 69 cards included. That number should be reduced to 60. I suggest cutting all the Instants, Sorceries, and Enchantments except Pledge of Unity. If after all the cutting there is room left over, I've outlined a number of spells that will add dynamism and range both with the creatures above and with other spells below.
I believe good lands are more important than Planeswalkers. Llanowar Reborn and Oran-Rief, the Vastwood are perhaps valuable enough to consider. Sunpetal Grove , Canopy Vista , Temple of Plenty , Fortified Village , Temple Garden , Windswept Heath are all worth considering, depending on your budget. Swapping out your slow lands for those listed above will improve both speed and reliability.
My thoughts on +1/+1 counters decks: Hardened Scales is overkill, over-rated, and slow. It's a very powerful card that doesn't necessarily speed decks to a win. The best +1/+1 counter decks include only low CMC creatures that can repeatedly provide their own counters. Creatures, especially any that get really big, will get removed pretty consistently. So getting lots of creatures down and swinging quickly and consistently is essential. This is all, of course, just my 2 cents.
I'll point out that there are enough creatures and spells that it's very possible to build solid mono-white or mono-green +1/+1 creature decks. I actually think it's easier to build a solid deck staying mono-colored - it's possible to go mono-color tribal with Humans, Soldiers, Elves, Allies, Oozes etc. The advantage to going tribal is more than just synergy - it's also a handy framework to round out a deck with advantages while also keeping the deck focused. Going tribal also opens the door to Cavern of Souls and Unclaimed Territory . I'd go so far as to say there are so many really solid +1/+1 counter spells, one of the hardest things about building a deck is narrowing it down to a well-honed point. I'm not saying I think you need to go mono-colored and/or tribal here, just pointing out ways to help focus the deck.
1 week ago
ulmo Hey, thanks for looking at it! I've been agonizing over running Steward of Valeron or Knight of the White Orchid , and eventually decided to go with the Steward since the other one only fetches if I don't already have more lands, whereas the Steward will always tap for G. I might still swap those around a bit depending on how the deck flows, but I haven't had any trouble with the land count (especially with the London mulligan). I'm interested in the first strike part, though. Definitely going to try it out.
Conclave Tribunal and Song of Freyalise are mostly in there because they play super well with vigilance, and I need some form of evasion. The trample Song provides is a nice addition to the unblockable I get from Brave the Elements , and it has ramped me on second main a ton. Also a bit of a thematic include, as a sort of Lady of the Lake figure.
1 week ago
2 weeks ago
3 weeks ago
If you can get Nissa's ultimate effect, then play Sylvan Awakening having all your lands in the deck able to attack as 2/2 indestructible creatures could be a game winner. If you can do this behind Shalai, Voice of Plenty that should protect you from cards like Settle the Wreckage .
With this deck, I would tend to drop all the 'nice to have' high cmc cards like Nexus of Fate , Ignite the Beacon , Song of Freyalise , Wilderness Reclamation and Hydroid Krasis which can all be great from turn 10 onward, and try to focus on win-conditions that are possible from turn 4 or 5.
4 Dovin's Veto would probably be a good idea.
With the quality of green (and other) combinations available in RAW, you just can't afford to grind out a game that might win after a dozen turns. If you can really get these combo's running, Might of the Masses , Pelt Collector , Arboreal Grazer and a range of 1-drops are really strong.
You could always also focus on getting all your lands on the field, then pump 1 with something like Blanchwood Armor
3 weeks ago
It certainly seems that mono-green Elf tribal decks are becoming more competitive at the moment and I really like your suggestion for a mono-green deck. My only worry is that Vanquisher's Banner is not playable before turn 4 or 5, which might be a bit late against some aggro decks.
One option that I have looked at for a mono-green 'elf' deck is to play Nissa, Who Shakes the World , proliferate to get her ultimate effect and place all your forests on the field, then play Sylvan Awakening to get a swarm of creatures. Might of the Masses then turns any one of your lands into a monster.
Another possibility is to give your elves +1/+1 tokens and play Evolution Sage to keep ramping up their power with each landfall. The problem is that cards like Song of Freyalise that provide across-the-board counters are really too slow against aggro decks and you don't get off the ground. Strong cards with this approach are, strangely, Pelt Collector , Enter the Unknown and Stony Strength (see how we keep coming back to the 1-drops as key cards).
There certainly seems to be potential in mono-green elf decks and we should keepbrewing and testing the various options.
4 weeks ago
I'd suggest two things:
in your decklist. This will highlight her as the commander in the deck's page.
Najeela, the Blade Blossom *CMDR*
Secondly, I'd suggest another card that let's you generate mana from the warriors created by Najeela, thus creating infinite combat steps: Song of Freyalise . Plus, if you haven't won already, you get a big buff on the third turn (even if not needed, I hope).
4 weeks ago
You asked me for suggested cuts, here are some that you probably don't need-
Artifacts- Bident of Thassa
Song of Freyalise occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.02%