Migratory Route

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon

Combos Browse all

Tokens

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying.

basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Price & Acquistion Set Price Alerts

CM2

C16

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Recent Decks

Migratory Route Discussion

ANemoAcids on Zur Cycler

2 months ago

I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:

Abandoned Sarcophagus for Archaeomancer Cycling deck. It's a free "cast all of these now that you need them" as opposed to just bringing one back.

Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.

Approach of the Second Sun for Wander in Death oh look, a win con for one card slot in a cycle deck, hard to say no to this.

Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!

I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.

Some land changes:

Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).

Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.

(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).

TehGrief on

7 months ago

Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.

Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.

Creatures

Tribal Buffs

I agree with most of musicalsocks's suggestions, however:

Additionally:

Token Support

Strict Replacement

You can afford to be running 36-38 lands, so cut back there.Swap Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone for Commander's Sphere, Pillar of Origins, and Sol Ring?

Additionally, run Path of Ancestry instead of Ancient Ziggurat.

Misc

antacidbrn on Watch the Skies

7 months ago

I once wanted to build something like this. Would Migratory Route work better than Lingering Souls for token generarion? Also, why not run Leyline of Sanctity? With Leyline it seems like this deck would be unstoppable, but I would wonder how well you can battle with Burn meta.

Temur_Frontier on Ojutai's Mystification

8 months ago

Hm, I was always on the fence about cards like Rise from the Tides, and especially Migratory Route. They give a bit of board presence, sure, but don't give me the swinging power that cards like Monastery Mentor and Docent of Perfection  Flip do. But I might toy with the idea of those for sure. If I put those in, Anointed Procession would be damn good. Planeswalkers are hard to squeeze in, but Elspeth, Sun's Champion is good. As always, I appreciate the suggestions and will toy around with them and see what works best :)

redace10 on Ojutai's Mystification

8 months ago

I looked closer at your deck and I have some suggestions for ramping up your deck's token generating abilities, and a few other personal favorites.

Sram's Expertise, Migratory Route, Rootborn Defenses and Rise from the Tides jump out at me. Those are just four great cards for an azorius token deck. The fact that you can rebound them makes them very powerful.

Tier 1 cards to get would be Anointed Procession and Elspeth, Sun's Champion. The former can turn a lot of your token generators into broken, game wrecking things. Elspeth, Knight-Errant might be worth a look too.

Sheltering Light is a little one dimensional but can provide excellent synergy for both letting Taigam swing freely and wrathing the board asymmetricly. Shelter and Gods Willing work in that same fashion. If they're not needed on your turn, they can be surprising cards to play in response to an opponents wrath or spot removal, respectively. Even more so with As Foretold out.

I threw a lot of cards at you, here's some cut suggestions, in no particular order:

Snap- Too one dimensional, untapping two lands at your upkeep is small value, since you lose the mana you could create when you move to your main phase.

Mind's Desire- You can't control what you cast, and all the spells you cast aren't from your hand, therefore cannot gain rebound.

Declaration In Stone, Oblation- you have lots of spot removal, gotta draw a line somewhere.

Steel of the Godhead- did you know Taigam is your only UW creature?

Bastion Protector- useful but ultimately always temporary buff. This would work wonders on an enchantment/artifact, not on a 3/3 body.

Temporal Mastery- You have the good extra turn spells. If this one makes it to your hand, which can totally happen with all your card draw, it is really kinda terrible.

Phew I hope I gave you food for thought, let me know what you think.

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