|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
Combos Browse all
Create four 1/1 white Bird creature tokens with flying.
basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Price & Acquistion Set Price Alerts
Migratory Route Discussion
1 week ago
I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:
Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.
Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!
I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.
Some land changes:
Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).
Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.
(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).
5 months ago
Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.
Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.
I agree with most of musicalsocks's suggestions, however:
DO NOT RUN Kindred Discovery, IT WILL KILL YOU!
- Beastmaster Ascension and True Conviction will give you a huge advantage over your opponents in Dove Vs. Dove combat, if not, they will provide more doves for the Dove God.
6 months ago
I once wanted to build something like this. Would Migratory Route work better than Lingering Souls for token generarion? Also, why not run Leyline of Sanctity? With Leyline it seems like this deck would be unstoppable, but I would wonder how well you can battle with Burn meta.
6 months ago
Hm, I was always on the fence about cards like Rise from the Tides, and especially Migratory Route. They give a bit of board presence, sure, but don't give me the swinging power that cards like Monastery Mentor and Docent of Perfection Flip do. But I might toy with the idea of those for sure. If I put those in, Anointed Procession would be damn good. Planeswalkers are hard to squeeze in, but Elspeth, Sun's Champion is good. As always, I appreciate the suggestions and will toy around with them and see what works best :)
6 months ago
I looked closer at your deck and I have some suggestions for ramping up your deck's token generating abilities, and a few other personal favorites.
Sram's Expertise, Migratory Route, Rootborn Defenses and Rise from the Tides jump out at me. Those are just four great cards for an azorius token deck. The fact that you can rebound them makes them very powerful.
Tier 1 cards to get would be Anointed Procession and Elspeth, Sun's Champion. The former can turn a lot of your token generators into broken, game wrecking things. Elspeth, Knight-Errant might be worth a look too.
Sheltering Light is a little one dimensional but can provide excellent synergy for both letting Taigam swing freely and wrathing the board asymmetricly. Shelter and Gods Willing work in that same fashion. If they're not needed on your turn, they can be surprising cards to play in response to an opponents wrath or spot removal, respectively. Even more so with As Foretold out.
I threw a lot of cards at you, here's some cut suggestions, in no particular order:
Snap- Too one dimensional, untapping two lands at your upkeep is small value, since you lose the mana you could create when you move to your main phase.
Mind's Desire- You can't control what you cast, and all the spells you cast aren't from your hand, therefore cannot gain rebound.
Declaration In Stone, Oblation- you have lots of spot removal, gotta draw a line somewhere.
Steel of the Godhead- did you know Taigam is your only UW creature?
Bastion Protector- useful but ultimately always temporary buff. This would work wonders on an enchantment/artifact, not on a 3/3 body.
Temporal Mastery- You have the good extra turn spells. If this one makes it to your hand, which can totally happen with all your card draw, it is really kinda terrible.
Phew I hope I gave you food for thought, let me know what you think.
7 months ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
9 months ago
1 year ago
Major overhaul to account for finalized archetypes.
- Dragonlord Ojutai
- Drogskol Reaver
- Goblin Electromancer
- Ishai, Ojutai Dragonspeaker (this makes me sad. If we ever lower the overall power level of the cube then I think this is a contender for a good stuff inclusion in Azorius, but I think its pretty weak right now. Im open to be convinced otherwise!)
- Jori En, Ruin Diver
- Melek, Izzet Paragon
- Murkfiend Liege
- Pride of the Clouds
- Silas Renn, Seeker Adept
- Sphinx of the Steel Wind
- Sphinx Summoner
- Stoic Angel (to be replaced with Roon I think?)
- Thunderclap Wyvern
- Tezzeret, Agent of Bolas
- Mask of Riddles
- Thopter Foundry
- Migratory Route
- Archangel of Tithes
- Aven Mindcensor
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Nyx-Fleece Ram (doesnt do enough)
- Precinct Captain (creates tokens on damage, not attack. Not good enough)
- Windborn Muse
- Wingmate Roc
- Call for Unity (there are better pump effects than this)
- Elesh Norn, Grand Cenobite (this might make Boros unplayable. It cant exist in the format, I dont think)
- Arcane Savant
- Baral, Chief of Compliance
- Docent of Perfection Flip
- Ethersworn Adjudicator
- Kefnet the Mindful
- Kira, Great Glass-Spinner
- Sower of Temptation
- Sphinx of Magosi
- Spirit Noble
- Stratus Dancer
- Talrand, Sky Summoner
- Thing in the Ice Flip
- Warden of Evos Isle
- Bident of Thassa
- Etherium Astrolabe
- Notorious Throng
- As Foretold
- Spellweaver Volute
- Baral, Chief of Compliance
- Herald of Anguish
- Liliana's Specter (not sure this does enough, but maybe Im wrong)
- Maddening Imp (this makes me sad, but the cube is too powerful for this card. Maybe in a powered-down version, which we could explore later)
- Morbid Curiosity (the sac deck has enough. This should probably be replaced by Greater Good in any case)
- Executioner's Capsule
- Lethal Vapors (slows the game too much)
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Lord of Shatterskull Pass
- Young Pyromancer
- Mizzix's Mastery
- Vizkopa Guildmage
- Grimgrin, Corpse-Born
- Ghoulcaller Gisa
- Havengul Lich
- Cemetery Puca (just found this. Thought it could be interesting)
- Vulturous Zombie
- Brago, King Eternal
- Venser, the Sojourner
- Mistmeadow Witch
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
- Cemetery Reaper
- Mikaeus, the Unhallowed
- Liliana, Death's Majesty
- Graveborn Muse (good as a phyrexian arena on a stick)
- Geth, Lord of the Vault
- Withered Wretch
- Wight of Precinct Six
- Custodi Lich
- Phyrexian Delver
- Corpse Augur
Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)
A few thoughts:
If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.
Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!
Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.