Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Migratory Route occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Migratory Route Discussion
2 days ago
TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:
- Basic Landcycling: Jhessian Zombies, Ancient Excavation, Migratory Route, Treacherous Terrain, Grave Upheaval and Sylvan Reclamation
- Mana Rocks: Chrome Mox, Lotus Bloom and Mox Tantalite
- Land Fetch: Frenzied Tilling, Deathsprout, Grisly Salvage and Exploding Borders
- The Lone Mana Dork: Leyline Prowler
- Also: Primal Amulet Flip and Coiling Oracle
The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.
I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?
Sorry for the long response.
6 months ago
Yewnola, the Bird Tower
Legendary Creature - Treefolk
Whenever a bird creature enters the battlefield under your control, it gets hexproof until the end of the turn.
: Target creature you control with flying can't be blocked by creatures with reach until end of turn.
4 / 5
Meant to be played with cards like Migratory Route and other such band bird token generators. The card art would show a towering treefolk tree with its limbs laden with birds of all varieties, even peacocks and cockatrices...
Make a card with Splice that only allows you to splice it onto an opponent's spell!
11 months ago
Thanks for the advice!
1 year ago
Okay so the main problem here seems to be focus. Yeah your curve is bad, but usaDiabetic said enough about that. Imma talk about cards. Also I'm linking my deck at the bottom of this comment because it's very similar. Borrow what you will.
There are a lot of cards in this brew that I looked at and just thought 'what are you doing here'. Whether they didn't fit the theme or were just outright bad, these are some cuts I might suggest for taking USA's and my advice into account.
Crystalline Crawler. It feels kind of useless. Like, what is it there to do? It's either a subpar mana rock or a weak attacker/blocker.
Guardian of the Gateless doesn't interact with +1/+1 counters, is 5 mana, and really isn't great in general. Either you block a bunch of stuff and it dies or you just use it as 2 blockers, and there are much better things to do with 5 mana.
Majestic Myriarch, while powerful, is not a card for this deck. Once again there is the lack of interaction with counters and also it's just a big dumb creature with a lot of keywords. At 5 mana? Not worth it.
Noosegraf Mob will die far too quickly for any counters to be placed on him. In commander I'm casting 5 spells every turn by the time you're casting this guy.
Reflector Mage, while a good card in general, has no place in this deck. Once again, why is it here?
The same is true for Reveillark.
And for Vizier of the Menagerie.
And for Nissa, Steward of Elements.
And for Haunted Cloak, Inspiring Statuary, Panharmonicon, Paradox Engine, Approach of the Second Sun, Migratory Route, Nissa's Pilgrimage, Spitting Image, As Foretold, and Ancient Excavation. All of these are good cards, some really good, but their are other decks that could utilize them better. They're just goodstuff in this deck, where elsewhere they could really be something!
Incremental Growth nay not be worth it for 5 mana. There are much better plays for that cost.
And once again, after you put in some ramp, I have a ton of suggestions for replacing suboptimal cards here. If you'd like me to go into more detail on specific all-stars I will. If I came off as really harsh I'm sorry, this actually looks like one of the first commander decks I ever built myself so I felt like I had to comment, for nostalia's sake. Thanks for bearing with me through this behemoth of a comment, and happy brewing.
Commander / EDH
SCORE: 1 | 3 COMMENTS | 194 VIEWS | IN 1 FOLDER
1 year ago
1 year ago
I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:
Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.
Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!
I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.
Some land changes:
Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).
Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.
(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).
2 years ago
Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.
Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.
I agree with most of musicalsocks's suggestions, however:
DO NOT RUN Kindred Discovery, IT WILL KILL YOU!
- Beastmaster Ascension and True Conviction will give you a huge advantage over your opponents in Dove Vs. Dove combat, if not, they will provide more doves for the Dove God.
2 years ago
I once wanted to build something like this. Would Migratory Route work better than Lingering Souls for token generarion? Also, why not run Leyline of Sanctity? With Leyline it seems like this deck would be unstoppable, but I would wonder how well you can battle with Burn meta.