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Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Broken Bond Discussion
2 weeks ago
Looked thru my maybebox again and found Summer Bloom , so made a couple swaps...
2 weeks ago
Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.
I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.
Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)
I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.
Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.
I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.
3 weeks ago
Like it so far. I think you could cut the land count down a bit. Even in my land-matters themed Tat build, I'm at 37, looking to go to 36. Lands on the battlefield is never a problem. I think you could cut Telling Time , Opt , and Brainstorm . They help you did a little, but I think you'd be better off with cards that will synergize more with what Taty wants to do. Broken Bond , Kodama's Reach , Cultivate , Summer Bloom , all work well with Taty, or with ramping into Taty.
I tend to run quite a few budget option cards that tend to be group-hug in my build, but bringing a bit of group-hug to the table doesn't bother me all that much. Some people don't like playing cards that benefit other players, though, so its up to you and your play style. Ghirapur Orrery , Rites of Flourishing , and Horn of Greed help my deck go. I can't afford the high-priced staples like Oracle of Mul Daya and Azuza, Lost but Seeking a reprint.
Since you are running Laboratory Maniac , you might consider running some win-cons for him. Stroke of Genius and Blue Sun's Zenith are great for this. The new Jace, Wielder of Mysteries is also good for another copy of the card.
I like the start you have here so far. Consider what you want the deck's goal to be. Landfall shenanigans? Hand-size matters? Bouncing for value? Consider which way you want to focus, and that will help you bring the deck together.
2 months ago
There are clear benefits to all three of these, depending on what you need:
Sage is a 2/1, who under appropriate circumstances can be a decent creature. For example, if you are not up against a deck with burn aspects in it, you can always Giant Growth / Brute Force / Mutagenic Growth it for some serious power. Effectively, you are packing a combo-stopper inside of a creature that benefits from the Zoo archetype.
Bond allows you to hit your land drops. Perhaps you are slowed down for some reason. Perhaps you'd like to replace a land or two with more pump or more removal, and thus getting what lands you do have out earlier are all the more important. Perhaps you've gone a bit more budget and opted into lands such as Gruul Turf or are looking to optimize on your draw, so you choose scry lands such as Temple of Plenty . What Broken Bond will allow you to do is tap your land to gain the mana from it, drop your stronger land for the turn that enters tapped, then play Broken Bond to crack down on combo pieces and play the land you just returned to your hand. If you are wise, you returned a basic land so you can replay it untapped and gain an extra mana.
Lastly, Naturalize is just a powerful instant. Once your opponent declares their combo to start, slip in at the right moment and destroy it on the stack and watch their entire combo end.
2 months ago
If possible I'd consider swapping out the Crushing Canopy s plus the multani's or something for a couple copies of both Thrashing Brontodon and Kraul Harpooner . Just a way to cover the same bases while adding to your critical mass of chonkers. New Vivien, Champion of the Wilds might be a sweet include in this also when she becomes available.
That said I think the best avenue for improvement would be the sideboard. There aren't any popular decks that are gonna have consistent targets for Broken Bond or Plummet when it matters and I'm not sure what matchups Silhana Wayfinder and the twins are coming in against. Cards like Thrash / Threat , Sorcerous Spyglass , Shapers' Sanctuary and Find / Finality seem like decent sideboard options.
If wildcards are in short supply you might want to consider the following: - Atzocan Archer (decent against mono tempo+ weenie sometimes) - Colossal Majesty (winmoorish but fun) - Diamond Mare - Dryad Greenseeker (card advantage) - Kraul Foragers - Kraul Harpooner - Thrashing Brontodon
2 months ago
I'm not a fan of Broken Bond .
2 months ago
You've got a lot of mana utility artifacts, but none of the true group hug artifacts. Ghirapur Orrery is a cheap group hug card. Horn of Greed is a better card, but Horn of Plenty is much cheaper. Otherworld Atlas is nice because you control how much value it adds and can look to use that in politicking. Temple Bell tops $1, but it also fits.
As for removals, I'd drop Price of Progress . I'd drop Sylvan Reclamation in favor of Broken Bond - cheaper and you need that removal to be quick. You are running every possible signet, but you don't need the reds and blues as much because your curve is half the size there. Some of those could go.
2 months ago
Abundance Primeval Bounty Retreat to Kazandu Seismic Assault Burgeoning Khalni Heart Expedition The Mending of Dominaria Rites of Flourishing Expedition Map Sword of the Animist Traverse the Ulvenwald Journey of Discovery Nature's Lore Farseek Ground Assault Nissa's Renewal Broken Bond The Great Aurora Hour of Promise Skyshroud Claim Nissa's Pilgrimage Verdant Confluence Rampant Growth Animist's Awakening Scapeshift Boundless Realms Sylvan Scrying Explosive Vegetation Struggle Realms Uncharted Crop Rotation
Broken Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%