Broken Bond

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Broken Bond

Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Broken Bond Discussion

TypicalTimmy on Pattern Recognition #106 - Zoo

5 days ago

You mention that the deck falls to combo decks. Would something such as Reclamation Sage / Broken Bond / Naturalize in sideboards?

There are clear benefits to all three of these, depending on what you need:

  • Sage is a 2/1, who under appropriate circumstances can be a decent creature. For example, if you are not up against a deck with burn aspects in it, you can always Giant Growth / Brute Force / Mutagenic Growth it for some serious power. Effectively, you are packing a combo-stopper inside of a creature that benefits from the Zoo archetype.

  • Bond allows you to hit your land drops. Perhaps you are slowed down for some reason. Perhaps you'd like to replace a land or two with more pump or more removal, and thus getting what lands you do have out earlier are all the more important. Perhaps you've gone a bit more budget and opted into lands such as Gruul Turf or are looking to optimize on your draw, so you choose scry lands such as Temple of Plenty . What Broken Bond will allow you to do is tap your land to gain the mana from it, drop your stronger land for the turn that enters tapped, then play Broken Bond to crack down on combo pieces and play the land you just returned to your hand. If you are wise, you returned a basic land so you can replay it untapped and gain an extra mana.

  • Lastly, Naturalize is just a powerful instant. Once your opponent declares their combo to start, slip in at the right moment and destroy it on the stack and watch their entire combo end.

stensiagamekeeper on Simba Ramp 18 Lands

2 weeks ago

If possible I'd consider swapping out the Crushing Canopy s plus the multani's or something for a couple copies of both Thrashing Brontodon and Kraul Harpooner . Just a way to cover the same bases while adding to your critical mass of chonkers. New Vivien, Champion of the Wilds might be a sweet include in this also when she becomes available.

That said I think the best avenue for improvement would be the sideboard. There aren't any popular decks that are gonna have consistent targets for Broken Bond or Plummet when it matters and I'm not sure what matchups Silhana Wayfinder and the twins are coming in against. Cards like Thrash / Threat , Sorcerous Spyglass , Shapers' Sanctuary and Find / Finality seem like decent sideboard options.

If wildcards are in short supply you might want to consider the following: - Atzocan Archer (decent against mono tempo+ weenie sometimes) - Colossal Majesty (winmoorish but fun) - Diamond Mare - Dryad Greenseeker (card advantage) - Kraul Foragers - Kraul Harpooner - Thrashing Brontodon

Kjartan on Hail Hydra!

2 weeks ago

I'm not a fan of Broken Bond .

I think it's going to be a blank way too often. Would much rather run a card like Qasali Pridemage , Oblivion Ring or Knight of Autumn /( Reclamation Sage if you're on a budget).

sub780lime on Is this any good?

3 weeks ago

You've got a lot of mana utility artifacts, but none of the true group hug artifacts. Ghirapur Orrery is a cheap group hug card. Horn of Greed is a better card, but Horn of Plenty is much cheaper. Otherworld Atlas is nice because you control how much value it adds and can look to use that in politicking. Temple Bell tops $1, but it also fits.

As for removals, I'd drop Price of Progress . I'd drop Sylvan Reclamation in favor of Broken Bond - cheaper and you need that removal to be quick. You are running every possible signet, but you don't need the reds and blues as much because your curve is half the size there. Some of those could go.

TypicalTimmy on Why Utter End, and cards ...

3 weeks ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

TypicalTimmy on Why Utter End, and cards ...

3 weeks ago

I'm just going to say it, and if it makes me a target or a bad person I'm fine with it.

SynergyBuild, do you like any cards? You are literally saying any card that costs more than 1 cmc is terrible, unless it's a 2 cmc spell that has a as part of it's casting cost.

It seems to me that you want to maximize value from your mana base, and as such look for cards with the fewest color restrictions possible.

What I am wondering is if you realize that the added colors or generic mana give the spells more power behind them? Sure, not all spells are designed as well. There are plenty out there that cost way too much for what they do, or they have colors that make it harder to cast and there are spells that do the same thing for less.

Yes, there are always other options. But I question your reasoning behind this all?

Just because you personally don't like these cards does not mean they are "bad" cards. As Boza said, they are insurance. Maybe you are playing a Golgari deck or something and your opponent brings out something like Panharmonicon and you don't want it to go off. Boom. Putrefy is suddenly looking quite good. Yes, there are obviously better cards in the same guild: Broken Bond , Crumble , Gleeful Sabotage , Naturalize , and Nature's Claim are all fine examples.

But some of those are Sorcery spells! They are so much worse! They are garbage! Ew!

Yeah, well, you want a list of cards or not? There you go.

But part of building a deck is also finding cards that can do multiple things. Putrefy can remove creatures as well.

Likewise, there are Go for the Throat , Doom Blade , Bone Splinters , Smother , Fatal Push , Walk the Plank , and Dismember all work wonderfully for creature spot removal.

But do you know what these don't do? Remove artifacts.

I'd rather have cards like Putrefy , Assassin's Trophy , and Abrupt Decay in a Golgari deck that can remove multiple types of threats, rather than hope I can top-deck in time to remove what is currently sitting on the field.

SynergyBuild on Why Rampant Growth is bad.

4 weeks ago

"Yes, price. Rampant Growth is ~20 cents right now. Sure Gruul Signet , Golgari Signet , Simic Signet , Prismatic Lens , Llanowar Elves , Fractured Powerstone , Moss Diamond , Growth Spiral , Explore , Coiling Oracle , Broken Bond and tons more examples are equal to it or cheaper, but I am aware someone will bring it up."

Dear pskinn0,

I am very sorry all of the local game stores have had buyouts of the above, quoted cards. It is a real shame to know that you also aren't within the world that tcgplayer, card kingdom, or cfg will ship to. I'd recommend running an additional land to the decks that run the growth. Thank you for your response.


But seriously. No possible replacements?

Load more

Broken Bond occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.12%