Seedtime

Seedtime

Instant

Cast Seedtime only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

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Set Rarity
Judgment (JUD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seedtime Discussion

kalfred16 on Ixalan Park [Pet]

1 month ago

CardTyrant - Do you ever find yourself getting hated out of games because of your commander? At my LGS there's one player in particular that tries to get the other players to gang up on me when I play my dinosaur deck. I'm testing out things like Veil of Summer and Seedtime to try and protect myself. Also thinking of running Carpet of Flowers as there seems to always be someone playing blue. Interested in hearing your thoughts!

BMHKain on Omnath, who Mana Breaks for us all.

2 months ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (WeiƟ)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

Sc1enc3 on Infinite Widow, road to cEDH

2 months ago

sickfreed thanks again! all suggestions are cool, only the spider spawning thing is left out, it's really really expensive for what it does!

I'm taking some time to think the mesmeric orb through, there are other delirium activated cards Traverse the Ulvenwald for instance, it could be very solid! I am ordering cards for my Kenrith deck now, but that Seedtime spice though.. such flavour, must try..

sickfreed on Infinite Widow, road to cEDH

2 months ago

Of course! Additionally I should point out that because the Mana Sink on Ishkanah is all you should really need, because once you've assembled the infinite mana combo unimpeded, Ishkanah should be the last thing you need to kill the table. Thus things like Exsanguinate and Walking Ballista are relatively unnecessary in comparison to the (repeatable!) mana dump ability on Ishkanah. That should be your priority, and having a Veil of Summer helps you resolve the Big Spider and so will Autumn's Veil if you feel like doubling down on that. Also, something hilarious I find a lot of fun playing around with (especially as a non-blue deck) is Seedtime . The look on my opponent's faces when the Golgari deck starts taking extra turns is absolutely priceless.

As a flavorful bit of extra spice, I'd also try to include Spider Spawning for more spiders and consequently more life loss from Ishkanah, as well as even perhaps Obelisk Spider for it's big butt to block Tymna and it seems to be pretty good considering Devoted Druid happens to be here too. I like Compost a lot, especially with the inclusion of Mesmeric Orb but I'd like to emphasize shuffling stuff back in with Gaea's Blessing here as a nonbo-prevention measure. Something like an Eldrazi Titan might also be beneficial here because of the shuffles-from-anywhere part, but Blessing works really well with Stuff like Entomb and Noxious Revival which are already here. Which is probably good enough.

If you feel inclined to do so, I'd like to remind you of Recycle as well as it's clone Null Profusion if you like playing Hot Jank, and your choice of commander seems to steer my belief in that direction. Seedtime is another one of those cards, which is why I mentioned it.

This is a really cool list! More unique legends need to see play and this is definitely one of them.

LastEdegy on Slimefoot, the Pun-gus

3 months ago

@flai53 - I forgot about Mycoloth and Primal Vigor ! Thanks, i'll consider those! I'm not sure about Vigor and Death's Presence . They are good when Mycoloth is in the battlefield, but aside from that, I'm not sure if it synergizes well with the other cards.. you could say Vigor can protect Slimefoot, the Stowaway , but it has a limited use imo.. Seedtime is a fun card.. might be able to shock some blue players out there.. lol. I might add it to this site when i get another copy, I currently have it in the blue hate edh deck Blue's Screws.. Thanks for the suggestions

BMHKain on 4 to Go: Yidris, Rona, ...

3 months ago

CAUTION: Just because something is long, doesn't mean it's bad. Some do have a lot more to say than you think; & that's fine with me. Hell for this one; I had no other choice. Sorry about all this... :(

Also, I'll be happy to simplify this if you have "TL:DR ideas" in your head, after all; it'll be a long one hereon...

(NOTES: After using a unique technique taught by someone, & improved by another, these Final 4 Decks are too complex for me to use aforementioned technique as well as the others.

I'll have to guide each one in my previous ways.)

Well, 4 decks left. Still. After this get's uploaded though, I'd rather see the rest regarding these decks of mine rended except this one. Let's just get to the decks.


Legacy of Gix's Historic Genesis Algorhythm.

Commander / EDH* BMHKain

SCORE: 1 | 192 VIEWS | IN 1 FOLDER


  1. Historic Matters means unless there is something that isn't in Instant, Sorcery, or a Land, Everything else is either Historic (Artifact, Saga Subtype, or Legendary Supertype.), or something that can help with any amount of the 3 types, it get's chopped; not even a question; but a mere reminder if it helps.

  2. 64 Cuts to 100, & I believe this has potential; Infinite Extra Turns, Controlling the entire Board via some infinite Mindslaver Combo, even using Counter Manipulation for full control over stuff like your Saga's Lore Counters, & even more. Ideas for what to cut by any chance In your Opinion?

  3. (FINAL) Even with 164 Cards in the Deck as of the current time, what exactly is worth keeping as H4X? Just think about King Macar, the Gold-Cursed ; & how he can make Token Decks into free mana? What Hidden Gems pop out to you as "Great even in the slightest."?


Sevinne's Codex of Physically Quaking Space-Time

Commander / EDH* BMHKain

SCORE: 2 | 214 VIEWS | IN 1 FOLDER


  1. This deck uses Flashback Spells/Support, Mass Burn Wraths, & Self Protection from harm (The last of which is a possibility, but not confirmed yet.). However, this is already at 100 cards, so, what to swap for another card in the already existing 100 cards?

  2. As this deck loves to manipulate Instants & Sorceries, so too should the effects other cards have in addition. Any ideas for what to swap for also?

  3. (FINAL) Sevinne, the Chronoclasm is already capable of self protection from harm. But you, your creatures, your Walkers, all are affected by such damage; & no Pariah will ever help. As I ponder about a way to protect what I have, any ideas for Protection in Team USA Colors?


Omnath, who Mana Breaks for us all.

Commander / EDH* BMHKain

SCORE: 1 | 118 VIEWS | IN 1 FOLDER


(A while back, somebody told me to give up on this project. That priveliege is both ABOLISHED & TERMINATED.)

1 (FINAL). Mono- is known to be incredibly prejudice; They oppose Artifacts, Enchantments, Anything that Flies, even Nonbasic Lands if need be. Despite the deck at slightly over 100 cards, I believe Mono- can do way better; Copper Myr , & Selvala, Heart of the Wilds are great in their own ways. But I'm NOT aiming for Elfball, I'm aiming for more effective ways to make just fine w/ the Impure. As a deck that wants to break the status quo, Which of the following would you suggest for Omnath before cutting? NOTE that I'm combining the Pure & the Impure all at once. So I made a list:

Extra Turns: Prototype Portal + Ugin's Nexus

Counterspells that behave close like : ???

Mass Card Draw: Numerous Examples.

Board Wipes: Wave of Vitriol (To name Some; basically something not color specific, & can destroy alot.)

Flying Things immune to Anti-Air Effects: ???

Artifact/Enchantment benefiting: ???

After all, Kara Vrist; potentially being forced to side with the Praetors is right about All Green Mana Life; I mean, even Elves, & Humans try & negate any opposing magic with their own (HYPOCRITE.), & they too, have Swords, Shields, etc. they too enchant for themselves & nobody else (YOU'RE AN IMBECILE!), & think Lifecrafting is right. (EVEN TEZZERET IS BETTER THAN BLOKES LIKE YOU!!!)

Apologies for a huge bunch of text regarding & their blatant Hypocrisies. :(

More to come: WIP


Yidris CHAOS Rends Our Cards, but only I Benefit.

Commander / EDH* BMHKain

5 COMMENTS | 314 VIEWS | IN 1 FOLDER


NOTE: The 62 Card amount is intentional; the other 38 are the deck's Landbase. In addition, This kind of CHAOS deck uses the Board's Libraries by having opponents get punished for Drawing, Discarding, Mill, being Wheel'd, etc. Same for you, except you benefit from this instead.

  1. (FINAL): This CHAOS deck focusses on Library Manipulation; Draw, Mill, Discard, Wheels, etc, & yes, I know they're casual. but this makes more sense. Unless you want me to swap out somethings for others? In fact, what would be good card(s) in your opinions in your case? I currently have some Adventure Creatures w/ a dose of Enter the Infinite + Possibility Storm . Are they good adds? Let me know.

Well, A Thousand Apologies everyone. I know this was just something I wanted help for, but just focusing on CMC isn't enough; unless there is a way to differentiate how cards work; this way, I would've been done by now...

...

I'll work on one of them; but I'm not revealing who. But I hope you're glad even though I didn't do a good job about what is needed for these four decks.

(I'll zip it from here; I've said a wall I can't even simplify well enough; unless somebody asks me nicely. :/)

Oh, & my Glint Eye Says "Hi there."

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