Fell the Mighty

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

Fell the Mighty Discussion

Ahdor on Edgar Markov - Blood on the Table [EDH]

1 day ago

Update Notes:

Out: Blind Obedience
In: Cover of Darkness
Blind Obedience is a great card. It's use is to slow opponents down. But the most important part is, that their creatures enters the battlefield tapped, so we can get better attacks wirh our creatures. That beeing sad, Cover of Darkness fullfills the role of enable better attacks way better, especially, since I'm the only player in our meta which is playing black decks at a regular bases.

Out: Phyrexian Reclamation
In: Oversold Cemetery
The Phyrexian Reclamation doens't need a specific condition in order to work. Oversold Cemetery on the other hand has a huge advantage, that we neither have to pay life nor mana in order to return a creature card to your hand. We just will get one for free each round. Since we will attack with many of your creatures, there also should be at least four in the graveyard, most of the time, too. We won't be able to play tons of creatures each turn anyway, so the advantage of multiple uses of Phyrexian Reclamation per round won't come into play that much.

Out: Outpost Siege
In: Greed
Even though Outpost Siege has two great modes for this deck, since we are playing Mardu as colour combination, we will use it's first mod to net ourselfs some cards in 9 out of 10 situations. Just to get that little more Card Draw or better Card Advantage. But if we looking for just raw Card Advantage, we should use black instead of red cards. Greed can get us way more cards then Outpost Siege , it's even kind of a weak Necropotence , which is one of the strongest cards in the deck I think.

Out: Fell the Mighty
In: Austere Command
Although, Austere Command cost one wanky mana more then Fell the Mighty , it's way better. While Fell the Mighty might be really helpful with clearing the field from creatures and letting us decide, which one will survive, Austere Command gives us way mire flexibility. Destroying all enchantments and artifacts is huge in Mardu colours. Combining it on a general Boardwipe card is also a big deal, because we want to run as less cards as possible for those slots in order to be able to have as many Vampires in our deck as possible.

Out: Disrupt Decorum
In: Reconnaissance
I love Disrupt Decorum , I really do. It's such a cool card. But it's like a Sudo-Boardwipe, which won't solve all problems for sure and has a one-time-only usage in this deck. It's main purpose always was to create some chaos arround the deck. Reconnaissance can do the same trick, but with incredible more power. It makes blocking for our enemys really awkward, since we can remove any creatures we want after blockers are declared. We can attack all out and then remove the Vampires which would die from blocking. And after damage is dealed, we can remove all the other vampires aswell, giving our whole board Sudo-Vigilance. No worrys about keeping blockers up ever again, if Reconnaissance manages to hit the field.

Out: Throne of the God-Pharaoh
In: Sorin, Solemn Visitor
Until now, Throne of the God-Pharaoh never was able to shine or deal even any true amount of damage at all. The biggest problem is, that opponents usually block as many Vampires as possible anyway and trying to kill them during that process. Therefore, at the end of our turn, there are usually less Vampires then at the beginnig. That's why I feel like Edgar isn't the right deck for Throne of the God-Pharaoh yet. Maybe I have to re-test it in the futrue, but I will swap it out for now. Sorin, Solemn Visitor can give us plenty of life to pay those (new) card draw engine spells. It also buffs our creatures. And puts more Vampires on the battlefield. And keeps decimating our opponents boards. Yeah. Just play him!

Out: Legion's Landing  Flip
In: Exquisite Blood
The use of Legion's Landing  Flip is really little to none. Most of the time, it's just a utility land and I barely get to use it's effect at all. Creating just one or two more little small tokens isn't that impactfull either. It was kind of interesting because of the lifelink, since it's one of the only ways, to stay healthy during a long drawn out battle between three or four players around the table. For this exact reason, Exquisite Blood will make a return. Since the Vampires really looking forward to keep punching our enemys, we will get some life back, for sure.

ChRyKy on Arcades

6 days ago

Thanks for your suggestions carpecanum, Fell the Mighty looks like a great late game changer amongst my local playing group, and Crackdown will work well as I rarely encounter another white player in my area. Another two to my list...

carpecanum on Arcades

1 week ago

Wave of Reckoning , Fell the Mighty , Crackdown and Meekstone

I've had a lot of luck with Mirrorweave . I let Arcades die then turn all my walls into something horrible while their stuff is tapped. Also good to turn all their stuff into walls that cause no damage while mine kill everything they block

smack80 on Birds Of A Feather

1 week ago

Fell the Mighty youre welcome

ZendikariWol on Feather, The Combat Trick

2 weeks ago

Hey! Just built a similar brew, but kinda different? My spells are all lower to the ground, but unless you draw a creature in the opener you're screwed. Luckily my group is pretty chill w/ mulligans. Anyhow, I'd like to give back the ideas I got, take some inspiration from my deck. I'll point out some fun all-stars and weird synergies.

Intimidation Bolt can target your creature on an opponent's turn. Bye-bye, Timmy.

Glimpse the Sun God can target one of your creatures and three opponents'.

Soul's Fire Fell the Mighty , Reckless Rage , and Impact Resonance are all sweet repeatable removal.

Double Cleave is some spicy double strike.

Anyhow other than those, if you wanna yoink any other cards feel free to look at the list!


Feather's No Lightweight

Commander / EDH* ZendikariWol

29 VIEWS | IN 2 FOLDERS


NecrosisofLlanowar on Feather's Mail-In Rebate

2 weeks ago

This Legend has so much good value!!!! Ugh B E A utiful!!!

Crimson Wisps cantrip

Defiant Strike cantrip

Expedite cantrip

Psychotic Fury cantrip

Brute Strength big hits

Rally the Righteous help an alpha strike

Eerie Interlude budget Teferi's Protection for Feather

Brightflame for the boardwipe

Soul's Fire for the punches

Impact Resonance Boardwipe value

Chandra's Ignition Boardwipe that doesn’t damage feather

Fell the Mighty no one bigger than 3/X

Young Pyromancer + Path to Exile = 1 mana go get a basic with the token it makes

VarietyBlack on Feather, the Spellslinger

2 weeks ago

Seems like a pretty reasonable budget Feather list! +1 from me.

If you're open to suggestions, Electrostatic Field seems good here. It's got a slightly less powerful Guttersnipe effect for only 2cmc, but it's always going to survive Fell the Mighty and/or Solar Blaze effects.

I also like Monastery Swiftspear and Ghitu Lavarunner for the list. Swiftspear seems like she could go wild with early game prowess, and Lavarunner just fits red spellslinger to a tee.

Sillynx on Feather Redeems Boros in EDH

2 weeks ago

Pretty cool list. Building a Feather deck myself rn. Fell the Mighty is a pretty good, repeatable boardwipe for this deck!

Load more

Fell the Mighty occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%