Fell the Mighty

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

Fell the Mighty Discussion

Hi_diddly_ho_neighbor on Fae Trickery

3 months ago

Very interesting running so few creatures. I like it though. +1 from me.

Have you considered any of the following:

Glen Elendra Archmage - A faerie and re-usable counter magic all in one

Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.

Skullclamp - The best card in any deck playing tokens.

Notorious Throng - Makes faeries and can give you an extra turn

Dire Undercurrents - This is pretty spectacular when paired with Bitterblossom and your commander.

Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.

Lastly, Meekstone - Your fairies are small, even after being pumped a bit. This could be fantastic for locking opponents down. The same could be said for a board wipe like Fell the Mighty .

Happy deck building!

SideBae on Edgar Markov and his Jacked Up Family

3 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

I-Rex on Big Bad Walls (Arcades)

3 months ago

Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.

Phule451 on Big Bad Walls (Arcades)

3 months ago

Well, I really don't see the purpose of Dive Down as since you don't seem to have ways to recur it. And Drift of Phantasms just seems too situational. I'd also replace Divination with Winged Words as it's a mana cheaper with any flyer out. As for the lands I'd say at least add a Command Tower for fixing.

Since you're focused on the card draw side of it i'm surprised not to see Jungle Barrier in there as well. Also Wall of Junk will allow you multip[le Arcades triggers. Another thing to think about is Marble Titan is just a beast in this kinda deck. Another non-wall friend of walls is Tetsuko Umezawa, Fugitive . Also think about Fell the Mighty as a great board wipe. you could use one or two more.

I don't really understand Enter the Infinite in this deck, just seems kinda outta what the decks doing. Arbor Elf is another great card in other decks, but don't really see the value here. Huatli, the Sun's Heart seems great in theory, but in practice falls flat. I'd keep Rolling Stones as it's always great to have redundancies. Arcanis the Omnipotent is kinda scary being three blue in a three color deck, I think you're gonna want that blue mana somewhere else.

Hope that is of any help to you, good luck with the deck and enjoy!

jakeelephant006 on Darien, Ultimate Equestrian

4 months ago

I would consider cutting one board wipe (probably either Mass Calcify since it might not kill all your opponents' threats or Fell the Mighty for the same reason) and maybe one or two targeted removal (enchantment) spells and Benalish Commander to add in some more card draw and ramp ( Hedron Archive , Dreamstone Hedron , or even Orazca Relic ) and a Ranger-Captain of Eos and Elesh Norn, Grand Cenobite .

Mj3913 on Tokens "R" Us

5 months ago

Boardwipe such as Austere Command , Citywide Bust , Fell the Mighty , Hour of Reckoning , Retribution of the Meek , and Solar Tide work well in token decks usually allowing you to stay on top if you haven't got a plethora of anthems out.

ZorrosRage on Feather, Pride of Boros

6 months ago

i think Open the Armory , Steelshaper's Gift , Magnetic Theft could help. being able to abuse sunforger and helps. could also add a Darksteel Mutation so open the armory could get you some removal for problematic commanders.

Both Chandra's Ignition and Fell the Mighty are on theme board wipes to consider also.

Fall of the Hammer and Reckless Rage could be an awesome removal spell if you need it.

If you do add some equips Strength of Arms would be good to give you some more tokens. Kind of slow but Loyal Apprentice gives you one every turn. Not much but might be useful

I was not a fan of Balduvian Rage since you have to attack.

K1ngMars on Need help picking my next ...

6 months ago

One of my friends runs a 70% Doran, the Siege Tower with the good treefolks and some big butt guys. It's always an interesting match with our decks, as generally you need to answer Doran, but sometimes it's good to leave it there. Has fun interactions overall and can turn into a Voltron out of nowhere if you use wraths like Fell the Mighty + Slagwurm Armor on Doran. At last, my friend doesn't run it, but there's still the option to throw a Meekstone in there, just saying.

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Fell the Mighty occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%