Fell the Mighty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Fell the Mighty


Destroy all creatures with power greater than target creature's power.

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Fell the Mighty Discussion

ShinakoX2 on Edgar Markov's Vampire Horde [Primer]

3 weeks ago

Your deck looks great, mine is pretty similar but I'm still fine tuning it. Here's a few recommendations from my experiences:

Kindred Dominance can be game ending, but getting to 7 mana can be difficult, and most of the time I find that the board is already clear because all the other players are casting board wipes in order to stop my army. I find Fell the Mighty to be easier to use, and has nearly the same effect most of the time when it matters.

While Sorin, Lord of Innistrad give a permanent +1/+0, and may stick around long enough to do more, I find that he never survives to be able to do so. The new Radiant Destiny might be a good replacement. Sure, it can removed, but the vigilance can be a life saver.

Midwest on A Well-Regulated Meletis - Daxos EDH

3 weeks ago

Your artifacts and equipment seem to be an important part of your deck's strategy. I would recommend Open the Armory and/or Fabricate.

Bident of Thassa is a straight upgrade over Coastal Piracy and is an artifact to go alongside cards like Fabricate and Dispatch.

Memory Lapse, Hinder, Unexpectedly Absent, and Azorius Charm all put things back on top of an opposing library so that you may steal them.

The deck doesn't seem to have much in the way of ramp or acceleration. I only count 3 mana rocks and Sword of Feast and Famine. Having enough mana to steal expensive opposing spells seems critical. I'd recommend adding Solemn Simulacrum, Burnished Hart, Worn Powerstone, Sword of the Animist and Azorius Signet.

Fell the Mighty is a way to deal with the larger creatures in your play group that you mentioned while not disrupting Daxos or your other smaller creatures.

Swords to Plowshares is premium removal that isn't terribly expensive to purchase.

Medomai the Ageless, Drogskol Reaver, and Thada Adel, Acquisitor all fit your theme of "creatures that have triggered abilities when they deal combat damage."

Cathedral of War is a land that makes sure Daxos is a 3/3 as long as he attacks alone so that he can't be walled by opposing 2/2 creatures.

Buried Ruin helps recur destroyed equipment.

Padeem, Consul of Innovation protects your equipment and potentially offers card draw.

Your deck doesn't seem to have many expensive cards in it so I tried to keep all of my suggestions budget friendly. Most of them cost $2 or less and none of them should be more than $5.

MoNizz on Gahiji- Giant Tokens

1 month ago

Keel11 what do you think about adding Fell the Mighty instead of Day of Judgment? Also Brave the Sands may not be a bad idea for this deck either. May also want to take Phyrexian Rebirth over Wrath of God a little more expensive however you are getting to keep most creatures or create new ones. Growing Rites of Itlimoc  Flip would be awesome if you need more mana. just my thoughts +1 for a cool deck idea.

ClockworkSwordfish on Big Butt so what!?

1 month ago

You might also like Dusk / Dawn, Fell the Mighty and that new Slaughter the Strong as pseudo one-sided boardwipes. They're definitely less mana-intensive than In Garruk's Wake!

SufferFromEDHD on Wait, Those Can't Attack! (UNDER RENOVATION)

2 months ago

Fell the Mighty and Wave of Reckoning are really good with walls. Total War is old and random but really good too.

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