Fell the Mighty

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

Price & Acquistion Set Price Alerts

C17

C14

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Fell the Mighty Discussion

PookandPie on Ghave, guru of fungus sacombo

3 weeks ago

Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:


Ghave: Baby Makin' and Alimony

Commander / EDH* PookandPie

SCORE: 45 | 37 COMMENTS | 6561 VIEWS | IN 14 FOLDERS


Just to give you a perspective of where my advice comes from.

Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).

Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.

To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).

Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.

Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.

MartialArt on Generic Vampire Army

1 month ago

Ok.

First thing I looked up were your lands.
You have too many that enter the battlefield tapped and you definetely DON'T want that in a aggro deck. You need the mana now and not a turn later. I would cut them all except Path of Ancestry. Better add some like Battlefield Forge. They might seem bad but later on you won't need to pay life since your other lands will get you the colored mana you need. But they do come into play untapped and give you a choice depending on your situation. Edgar games can become Arch Enemy games pretty fast so you need all the speed you can get. Checklands like Clifftop Retreat help too and are not that expensive. Finally you really should add a Bojuka Bog against nasty graves. Just for the chance of hitting right with a land spot in your deck its worth it.

So now the sorceries:
Blood Tribute sounds like fun but for 6 mana it does not help you actually killing someone. On another note it only hurts 1 player but gives me the opposition of more then 1 in some playgroups. I would rather play a vampire to add to my main strategy. This things seems to be too much on the sideline. And later on in the game you would spend 6 mana AND tap a vampire for only 5 life loss and 5 life gain for example. So it decreases in efficiency. Vampires you play don't.
Bubbling Muck seems like fun but you are using 3 colors so its efficiency is limited. Especially with no duals in the deck. And the efficiency decreases as the game progresses since you will get your mana and will reach a point where you don't need more pretty fast.
Fell the Mighty sound cool but sometimes you really need to kill tokens or small creatures. Better use a Wrath of God and a Day of Judgment.
Tragic Arrogance is not that good either since you will loose most of your board. The voltron player will thank you and win. Use it in a voltron deck.

JDSherrick on Doran Butt Stuff

2 months ago

NV_1980 Thanks, I checked out your deck and added Fell the Mighty . Awesome boardwipe! The 34 Forests are just a placeholder while I figure out the meat of my deck haha. Ill be throwing in many more non-basics soon.

SynergyBuild on Competitive 5C Constellation

2 months ago

AlphaAuthority

Yeah, I mean iamthemanateeofdestruction just didn't understand, I don't think he wanted to be rude or anything.

On the otherhand, you are correct, to start the enchantress engine, you need one or more enchantresses on the field, and only one enchantress isn't a creature being Enchantress's Presence, except for that, a board wipe would hurt him.

I guess you could use Fell the Mighty, Retribution of the Meek, or Dusk / Dawn

Maliande on Double double( Naya tokens)|| partner Commanders

2 months ago

I'm running a similar deck and have a few suggestions of cards that work really well in that deck:

Combo with Sidar Kondo - Avenging Druid - Centaur Rootcaster - Grenzo, Havoc Raiser - Spawnwrithe - Bower Passage - Chaosphere - Dense Canopy

Benefit from having many creatures - Ashnod's Altar - Nullmage Shepherd - Odric, Master Tactician - Hour of Reckoning - Nissa's Expedition - Appeal / Authority - Glare of Subdual (very powerful) - Eldrazi Monument (I know, puts your creatures over 2 power. But if you're flying and indestructible, who cares about details like that) - Cathars' Crusade (same luxury problem as Eldrazi Monument, and same solution)

Punish your opponents for having high power creatures - Fell the Mighty - Solar Tide - Meekstone - Noetic Scales - Elspeth, Sun's Champion

Generic goodstuff - Path of Ancestry (how are you surviving with so little land in the first place?) - Krosan Verge (if you put in the big dollar land cards, might as well fetch them. plus, it ramps too!)

Holmhollow on Edgar EDH - Upgrade

3 months ago

I'd probably run Anguished Unmaking before Mortify, but I really like the low curve on this deck. Maybe also Rout instead of Fell the Mighty? Being able to instant speed a wrath has proven valuable for me a number of times. On that note, Vedalken Orrery does a lot to up the reactiveness of Mardu, which I usually find a bit lacking myself.

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