Fell the Mighty


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare

Combos Browse all

Fell the Mighty


Destroy all creatures with power greater than target creature's power.

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Recent Decks

Fell the Mighty Discussion

casperdazizzle on Voltron Doran - Treefolk EDH

3 weeks ago

hello, fellow doran user.

may i sugest a bit more buff enchantments. like Behind the Scenes, Builder's Blessing, Castle, Parapet, Primal Rage, Spidersilk Armor and Brave the Sands. I would also like to sugest a bit of mass removal, that will not remave Doran, the Siege Tower like Fell the Mighty, Wave of Reckoning and Slaughter the Strong. I have 2 creature sugestions as well. if you could add Oathsworn Giant and Unstoppable Ash. they are great.

I hope these sugestions will help you.

Rawries on Shields up! Forward!

1 month ago

Already have Marble Titan and Dusk // Dawn in the deck, but I'll try to get my hands on a Fell the Mighty. Retribution of the Meek might be a little out of my price range for what it is. Meekstone I'll definately add.

n0bunga on Shields up! Forward!

1 month ago

Shield Sphere should definitely get in here.

Also, you should definitely consider staxier pieces like Meekstone and Marble Titan. You could also do with more wrath effects like Fell the Mighty, Retribution of the Meek and Dusk // Dawn.

Also, Tree of Redemption?

clees95 on clees95

1 month ago

@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.

Vlasiax on Arcades - I just defend myself...!

1 month ago

I'd lower the curve a little bit and cut some 6 CMC cards for more counterspells if you are afraid of boardwipes as for boardwipes I'd recommend more one-sided ones like Slaughter the Strong, Dusk and Fell the Mighty (choose 0/x wall and see what I mean :D ). Also if Arcades is in danger I'd add one more pair of boots. For upgrades you can swap Elfhame Sanctuary for Sylvan Library if budget is not a problem.
If you are interested, here's my take on Arcades build: Impenetrable Shield

SynergyBuild on [[Primer]] Arcades, the Strategist

2 months ago

Well, it is hard to find, being on the reserved list and all, however I'd say drop a Fell the Mighty since they do similar things and someone can sacrifice or destroy the targeted creature in response to fizzle the spell. Also Retribution is cheaper in mana and stops regeneration.

Regoober on We Don't Need No Education

2 months ago

I think you can cut some of the more meh walls like Fortified Rampart and Dazzling Rampart For interaction cards like Swords to Plowshares, Cyclonic Rift, Beast Within, Return to Dust etc. (Flying is great, extra card draw and ramp are nice, but vanilla walls are literally just another brick.)

I was very surprised to not see Overgrown Battlement... It's the Priest of Titania to your deck!

Meekstone seems like an Auto-include here Only Azor and Shalai are negatively effected by it (and It shuts down lots of tall aggro decks).

Reconnaissance is Pseudo-vigilance for {W} that might add to your pillowy goodness (and general vorthos vibe).

The boardwipes Slaughter the Strong and Fell the Mighty would give you HUGE advantage over opponents creatures just as Dusk does.

All-in-all, you're on your way. I don't think it's terribly competitive, but the point of commander is to have fun. So when you're turn 5 dealing 20 damage over the top with flying walls that give you card advantage, I think you'll be having a blast!

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