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ZendikariWol: Yuuuuuup. I told my playgroup chat that I was gonna put in Forerunner of the Heralds just to tilt people when they realized there weren't any merfolk in the deck, before I realized that Jadelight Ranger and Merfolk Branchwalker are both scouts, and looking it up, there's like 5-6 more too.
June 18, 2019 12:55 p.m.
We've been waiting.
It's been a long time coming.
The time is here.
For EDH Scout Tribal.
June 18, 2019 12:16 p.m.
Might or might not be obvious, but running whatever board wipes you can is usually a good idea for superfriends too. Damnation , Toxic Deluge , and Cyclonic Rift are the main three in those colors. If the list finds itself ramping very effectively, I'm a huge fan of the underrated The Great Aurora , which lets you float mana, cast the spell, get a bunch of lands into play untapped to make MORE mana, and cast a bunch of spells before your opponents get a chance to rebuild.
As far as walkers themselves go, I'd say definitely remember to use Kasmina, Enigmatic Mentor , who protects your walkers on two fronts while filling your graveyard for Muldrotha. Especially good if you do end up running the proliferate package.
June 18, 2019 5:57 a.m.
Dread Presence seems sweet.
for a 3/3 Nightmare with:
"Whenever a swamp enters the battlefield under your control, choose one:
You draw a card and you lose 1 life.
Dread Presence deals 2 damage to any target and you gain 2 life."
June 17, 2019 11:04 a.m.
For the voltron strategy, perhaps Runechanter's Pike ? Should be fairly easy to get a good number of spells in grave, even with Toshiro exiling some of the instants.
June 16, 2019 2:55 a.m.
June 13, 2019 6:07 p.m.
Seems like a sweet deck! Have you considered Sangromancer as a way to stock back up on life points, both by killing creatures and by forcing opponents to discard via Mindslicer / Awaken the Erstwhile ? Three life per death really adds up quickly, and Sangromancer's saved my mono black control deck more than once.
June 11, 2019 2:06 p.m.
To cut down the wordiness, what if the first ability created a token with Champion, rather that soulbond, and was just a copy of the Champion'd creature?
"Create a 0/1 Avatar token with Champion a creature, and "This creature is a copy of the Championed creature."
June 7, 2019 8:01 p.m.
Defile is sweet, and will definitely be getting a slot in here. I'm still on the fence about Force of Despair - it seems strong, but it seems better in 1v1, where I'm not going down two cards to clear one player's creatures right before two more players get a chance to play. I'll test it, but not sure how good it will be.
Crawlspace is a fine card. I don't particularly like playing it because it's not my style (I prefer threats over restrictions), but it's certainly strong.
Ensnaring Bridge isn't as good. First, because it stops our opponents from attacking each other, and second because it relies on us not having cards in hand, which is not what we want. I'd rather have a grip of kill spells than a Bridge and an empty hand.
Umezawa's Charm , while flavorful, is still not powerful enough for the deck. Umezawa's Jitte is strong because of its reusability, and the way it can continue to stack counters when its modes aren't useful right away, allowing it to really build up a large effect. The charm is a one-off, that can't build up to get stronger, and doesn't do any of the things this deck wants very well. Even the Jitte isn't in the deck, because combat damage isn't reliable in the way I play, and the charm is just worse.
Hatred , on the other hand, is very strong. I don't run it because I prefer to pay a lot of life into card draw effects, so paying large chunkcs of life into hatred would be either dangerous or restrictive of the number of cards I can draw. That said, a different build that focused on being more aggressive could use it very well.
Mind Rake is underwhelming. I don't usually care about cards in my opponent's hands. Without a lot of other discard synergy, it's not worth running a one-off discard spell.
Crypt Rats kills itself, and kills our commander, faster than it can kill anything else. Unless I'm 1-shot killing someone, it's not worth it, and if I AM one-shot killing someone, my existing X-spells are better. If I wanted that effect, I'd play Pestilence or Pestilence Demon instead, since those can be more useful in short burst activations.
Forbidden Crypt is bad. I can already reuse most of the cards in my graveyard. Returning them to hand isn't actually gaining card advantage, especially since I have to exile them when I send them back to the yard (the same as if I had just cast them with Toshiro), and because I have to sacrifice the ability to draw cards to do it. If it were a "may" ability, it MIGHT be okay, but even then I'd probably not bother. Plus, Bojuka Bog and Nihil Spellbomb and other mass graveyard hate already targets my deck a lot - with that card in play, it makes me lose the game on the spot.
June 7, 2019 7:05 a.m.
Commander / EDH*
SCORE: 66 | 48 COMMENTS | 8160 VIEWS | IN 33 FOLDERS
Commander / EDH*
SCORE: 2 | 6 COMMENTS | 430 VIEWS | IN 1 FOLDER
|Playing since||Portal Second Age|
|Avg. deck rating||14.60|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||142|
|Last activity||1 day|