Tatyova, Benthic Druid


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

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Recent Decks

Tatyova, Benthic Druid Discussion

stensiagamekeeper on The Thundering Herd

9 hours ago

I quite like this one. Nice mix of fun, competitiveness and synergy.

I kinda agree with Legendary_penguin_of_death. 10 4 drops is slightly too many and it would be nice if you could replace some of those with 3s. Banewhip Punisher over Ravenous Chupacabra would be my first suggestion. It's worse from a value perspective however can still kill X/1s and lets you pay for something in a lot of 3 for manna efficiency. Other possible options could be Weaponcraft Enthusiast (for with Path of Discovery), Steel Leaf Champion or Isareth the Awakener (great with explore but almost impossible to cast on turn 2).

Also Nissa, Vital Force could be insane as a Tatyova, Benthic Druid in mono-green and Animation Module is a sweet combo with Path of Discovery not to mention all the explore creatures.

Scytec on Breed Lethality 2018

1 day ago

So, I think you may have a problem. It seems as though you prefer a more controlling archetype of play. Atraxa is a phenomenal commander, however, when you build her around +1/+1 counters, you are tending to play quite aggressively. You have a few options. You can continue dumping money into Atraxa and you'll have one fairly powerful deck you can play. Not a terrible thing, probably your best avenue power wise. However, it sounds like you're holding onto this single deck because it was a nice gift, and it was, so keep it intact to play, but I recommend stepping a little aside and constructing a new deck. There is nothing wrong with having multiple decks to play, and you could build something a little more in your wheel house. If your group doesn't have a problem with it, I recommend proxying cards before purchasing them. Especially your more expensive cards. Try the cards out in a few games and see how they play before investing in them. Another issue is that it seems like you are in a moderately competitive meta. That's tough as a budget player. While not impossible to build a competitive deck on a budget, it is quite difficult. I recommend looking up cEDH deck lists on YouTube through channels such as LabManiacs. They have a few budget options if memory serves. There are numerous other channel that do the same thing. One of the best semi-competitive decks is Edric, Spymaster of Trest, but it is super aggressive as well. Tatyova, Benthic Druid is another option that could be a little more controlling...

If you're dead set on Atraxa, which I wouldn't blame you for, she's dead sexy, :p I recommend shifting into a more infect, or superfriends archetype. Superfriends referring to Planeswalkers. I personally am building Atraxa Infect as I acquire the cards as that's my playstyle, but you may enjoy the more controlly aspect of superfriends. If you go that route look at cards that increase your protection. Ghostly Prison, Sphere of Safety, Propaganda, Meekstone, Crawlspace, and Ensnaring Bridge are some good ones of the top of my head. Look at additional ramp like Mana Vault, Basalt Monolith, or even Hedron Archive. There is an excellent podcast for EDH called The Command Zone. Highly recommend them for suggestions as well. They've done an episode on Atraxa. Anyway, they recommend as a rule 10 cards that provide ramp, 10 cards that provide card draw, 5 board wipes, and 5 spot removal. With variance depending on who your commander is and the deck you're trying to play, these are just things to look for. If you're consistently top decking, add some draw. More than anything you have to find something you enjoy playing. You'll get to the point you have a $700 deck or even more that you just really don't enjoy playing...and that sucks. So that's my recommendation, either shift archetypes with Atraxa, or Build a new deck that fits your playstyle more. If I'm wrong and you really enjoy the aggressive route, then ya, picking up some cards that provide you and your board with hexproof is a great idea. Also, perhaps get some enchantment removal such as Naturalize in addition to the Krosan Grip you already run. Redundancy is good. If one iteration of a card is good enough for your deck...why not another? My personal favorites are Anguished Unmaking and Utter End as they allow you to deal with practically anything.

Sorry about the novella...good luck! Let me know if you have any more questions.

Phaetion on Lets speculate on the confirmed ...

2 days ago

I'll break these down one-by-one:

: I was hyped for Jhoira, Weatherlight Captain when she was "leaked" but lost that hype when it became Mox Tribal. Worse, the playstyle isn't chaotic enough for me to warrant trying this out. If there's an legendary creature that's Indomitable Creativity on a stick, I sure as hell will run it. Otherwise, I can only hope there's an option that will break the linearity of the archetype.

: I never expected for Bant to finally get an enchantress legend, let alone three. Win-cons are my concern, and I hope there's more valid ones that will be released (not voltron please).

: Unleashes a rage with salty tears as to why they chose Jund when they should've went with Temur. Ok, that's better. I'm cautiously optimistic about this one. If Wotc gives us a much better reason to run over (akin to Tatyova, Benthic Druid), then I'll take it up.

: This one is most curious, and I'd love to see what they had in mind here. I just hope it doesn't come off as too strong or too weak. Perhaps they could pull off something very creative in that the deck never plays/wins the same way twice, and I would snatch that up in a heartbeat.

rj_pico on Muldrotha the Unyielding Graveyard

6 days ago

For some reason, it says that Muldrotha, the Gravetide, Tatyova, Benthic Druid, and the 2 Sagas are illegal. According to the banlist, after the "No changes" on July 9, 2018, these 4 cards are not on this list.

multimedia on BRAWL-Breaking Down Muldrotha into Multiple ...

1 week ago

Hey, Muldrotha is the only Sultai legendary creature choice for current post rotation Brawl. Not a lot of choices in the two colored guilds either. There's only two Golgari legendary Slimefoot, the Stowaway and Vraska, Relic Seeker, three Simic: Kumena, Tyrant of Orazca, Tatyova, Benthic Druid, Tishana, Voice of Thunder and one Dimir Rona, Disciple of Gix.

If you're bored with Muldrotha then you'll most likely also be bored with tribal (Slimefoot and Kumena) since it forces you to play even more narrow cards. In my opinion the only choice who's worth building around is Tatyova, although Slimefoot does seem fun.

Tatyova is getting a lot of support in M19 with Crucible of Worlds, Scapeshift and Reliquary Tower as the standouts, but also Nexus of Fate, Dryad Greenseeker, Elvish Rejuvenator, Exclusion Mage, Root Snare, etc.

My advice is to wait until Guild of Ravnica. Golgari and Dimir are guilds in the set, they will have a lot of support most likely at least one new legendary creature for each guild. Other guilds in the set are Izzet, Selesnya and Boros.

marisaraer on Muldrotha

1 week ago

You definitely need to add some boardwipes, I only see the disk.

Maybe add these cards:

Panharmonicon if you go with an etb theme

Manglehorn make mana rocks come in tapped

Reclamation Sage etb removal

Merciless Executioner another Fleshbag Marauder

Eternal Witness expensive but on theme

Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect

Satyr Wayfinder self mill

Sylvan Safekeeper SUPER good for protecting your big bois

Tatyova, Benthic Druid great if you're going for a landfall subtheme

Yavimaya Elder good for mana fixing

Coiling Oracle once you start playing from graveyard, essentially a draw spell

Hostage Taker

Meren of Clan Nel Toth with a sac theme, could be a good secret commander

Jarad, Golgari Lich Lord

Yahenni, Undying Partisan sac outlet

Wood Elves good ramp outlet once you start recurring

Archaeomancer good way to get back your non-permanents if you run self mill/wheels

Disciple of Bolas

Jace's Archivist

Hermit Druid self mill

Maybe take out these cards:

Baleful Strix not a lot of utility unless you just need flying blockers

Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off

Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this

Shriekmaw a little too specific about removal

Rite of Belzenlok

Abrupt Decay cmc might be too low to use in some cases

liljramos88 on UG ValueBlade

2 weeks ago

Why not play Tatyova, Benthic Druid?

TheTrueSchmamook on Stump Stomp (w/ a twist) - M19 Standard

2 weeks ago

maxmichell It's a great option, but I was going to try and keep it from having anything in Aether Revolt, Kaledesh, Amonkhet, and Hour of Devastation.

World Shaper is here for increased rate of dumping into the graveyard.

I was hoping that Siren Stormtamer would help me with countering creature removal while having that poke. I then have Golden Guardian + World Shaper for a controlled proc of Tatyova, Benthic Druid + World Shaper

As for Reliquary Tower, I think I was just so happy to see it that I put it in the deck lol. I was also hoping that I would need it if I was able to hit the Tatyova, Benthic Druids ability and draw a bunch of cards, but I see now that having them go to the graveyard is probably better lol.

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