Tatyova, Benthic Druid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

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Tatyova, Benthic Druid Discussion

Nox.LD on Jund Lands

16 hours ago

Probably don't want Scapeshift, it doesn't do much in standard if you aren't playing Tatyova, Benthic Druid

vomitpile on Elf Scape

1 week ago

Are Scapeshift and Crucible of Worlds doing enough? Seems like ramp creatures would fit better in a stompy style deck, Wayward Swordtooth in particular. Since you aren't getting any specific lands and Multani, Yavimaya's Avatar is the only thing they help, seems like the deck might get terrible draws and sort of durdle for a while with a few elves in play. Or maybe splashing blue for Tatyova, Benthic Druid and counter magic? Then at least you have another payoff when you Scapeshift and can refill your hand/gain a bunch of life. Crucible of Worlds just seems like it's particularly weak with only basics to replay, if it works then it works though.

VarietyBlack on Sylvan Turbo

2 weeks ago

Silverdrake I appreciate the feedback. Today was my first day of play-testing, and you're right about the ramp package. It does ramp, but not in the way I need it to - I'm not amassing an army by tapping a single land for lots of mana! However, I will say this method seems to play Tatyova, Benthic Druid faster than a more land-based approach.

As such, I am curious about a more traditional approach using cards like Sakura-Tribe Elder, Sakura-Tribe Scout, and Cultivate to ramp up the land count. It produces a similar - albeit weaker - result to Hour of Promise, and there are some strong synergies with Tatyova, Benthic Druid.

Thoughts?

bem77 on Ramp, Ramp, Draw. Draw, Swing, Win.

2 weeks ago

How about adding Tatyova, Benthic Druid? She seems to fit right in line with the theme of your deck.

Majorparker on Maelstrom wanderer

3 weeks ago

Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]

Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly

This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.

I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.

Cloudius on Advertise your COMMANDER deck!

3 weeks ago

Made a casual Tatyova, Benthic Druid deck that is creature lite and attempts to win through combos. This deck does not rely on the usual "Landfall" mechanic, but instead focuses on chaining together spells after spells (aka "Spellslinger").


Life is like a Hurricane *PRIMER*

Commander / EDH Cloudius

SCORE: 1 | 20 VIEWS


Look forward to your feedback and suggestions.

babushkasara on Good Old Fashioned Jank

4 weeks ago

I have a similar deck (Ramos' Charming Maze to Nothingness) built around charms that hopes to use Door to Nothingness or Maze's End to win.

I think you should adjust your mana slightly. Since many of your ramp spells/creatures are green, you want a higher chance of drawing green early. I'd suggest replacing 1 Mountain and 1 Swamp with Forests.

Do you need 4 sources of 'no max hand size'? Having more than one on the field is redundant. I would ditch probably the Spellbook.

While you have many things that let you play extra lands from your hand, what if you don't have lands in your hand? I recommend Courser of Kruphix and Dryad Greenseeker or similar cards to help you play lands you haven't even drawn yet.

What is the goal of Strionic Resonator in the deck?

Ramos, Dragon Engine might be a good include. I use him as commander, but being a good flying body that can also generate enough mana to activate Door or cast Progenitus on his own is nice.

Other suggestions: Tatyova, Benthic Druid, Cyclonic Rift, Rhystic Study, Retreat to Coralhelm, Scapeshift, Blasphemous Act.

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