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Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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Latest as Commander
Tatyova, Benthic Druid Discussion
3 days ago
The short answer is that you will lose Psychosis Crawler , and there's no way to save it without preemptive action.
The long answer:
When your discard phase comes up, you choose to use Manabond 's effect. You place all 18 lands on the table, triggering Tatyova, Benthic Druid 18 times, and discard the rest of your hand. However, before those triggers are even placed on the stack, state-based actions are checked. So state-based actions find that Psychosis Crawler is 0/0 due to your hand being empty, and it's put into your graveyard. Then the triggers go on the stack and can start resolving.
The only way to save Psychosis Crawler is to find a way to move it somewhere "safe" before you use Manabond 's effect. Bouncing it to your hand won't work, because you'll have to do it before the Manabond discard, and Psychosis Crawler will be discarded with the rest. You can't save it in the moment because you can't respond to state-based actions with spells or abilities, so you can't empty your hand with Manabond and then immediately use some kind of bounce ability to return Psychosis Crawler to your hand because state-based actions will be checked before you could do that.
3 days ago
This scenario popped up in a game the other day, and wanted to check to how it actually happens. All three of those cards were on the table. I had returned a bunch of lands to my hand with Storm Cauldron . I used Manabond to discard my hand and drop all my lands onto the battlefield, which was around 18. This gave me 18 triggers of Tatyova, Benthic Druid , so I drew 18 cards and gained 18 life. My question is, though, is there a point in all that where my hand size equals 0, and before I'm able to start triggering Tatyova, does Psychosis Crawler die as a state-based action? If so, can I use some kind of bounce trigger to return a card to my hand to keep the Crawler from dying?
Please let me know!
4 days ago
First Update: This will officially get the deck back up and running, definitely not done yet but I can say that it is atleast a working product. Let me know what you guy think.
- -1 Opal Palace -> Woodland Cemetery
- -1 Mosswort Bridge -> Memorial to Folly
- -3 Forests -> Ghost Quarter , Evolving Wilds , Botanical Sanctum
- -1 Swamp -> Choked Estuary
- +1 Ravenous Chupacabra
- +1 The Eldest Reborn
- +1 Archetype of Endurance
- +1 Caustic Caterpillar
- +1 Merciless Executioner
- +1 Nihil Spellbomb
- +1 Vessel of Nascency
- +1 Tatyova, Benthic Druid
- +1 Liliana, Death's Majesty
- +1 Emrakul, the Promised End
1 week ago
@Polupus I missed an important one.... Words of Wind is a card I’ve always found intriguing. I have seen it to incredible effect in a Simic Tatyova, Benthic Druid deck which functionally turns extra Exploration effect land drops into a free mass bounce spell. I’ve brainstormed ways to try to make it effective in Kami and have struggled with that simply because we don’t have easy fodder to make the effect asymmetrical.
If you find otherwise - let me know! I’m very curious!
2 weeks ago
Cool deck and great breakdown. I'm just trying to get my playgroup into CanLander and I think I'll try this out first. I'm curious as to why none of the lists I've seen play Tatyova, Benthic Druid. She seems busted in this type of strategy. I think I'll try her and Muldrotha, the Gravetide. Also, what are the pros and cons of this list vs your midrange list?
1 month ago
Neat Idea. The deck needs work, but it could be really fun. A couple ideas: run like 27 or 28 land. Otherwise, your Wayward Swordtooth isn't doing much. Second, you should include 1x Reliquary Tower for when you hit the combo of Tatyova, Benthic Druid + Scapeshift.
1 month ago
Here are some possible improvements to ponder:
1 month ago
That being said, the main strategy of the deck revolves around having Pir, Imaginative Rascal and more importantly Toothy, Imaginary Friend out. The deck revolves around +1/+1 counter synergy, but most wins will come from swinging for lethal Commander damage with Toothy. A lot of the cards are built to synergize around that. The clone effects are built to clone Toothy, the draw effects are built to grow Toothy, and Elixir of Immortality and Laboratory Maniac are in there in case I deck myself, which since the time of this, I have actually won with Lab Maniac. Elixir is in place in case I haven't drawn into an "unlimited hand size" card and have to discard down to hand size after drawing a ton of cards.
Darksteel Reactor wins games with all the proliferate and doubling effects, it's won me a non-zero amount of games within several playgroups (anecdotal evidence doesn't count for much, but it's all I've got.)
The Planeswalkers are in the deck for additional value. With Pir on the board, they enter with an additional loyalty counter and gain an additional counter when they uptick. Nissa, Vital Force can immediately ult after ETB which is more value for Toothy. Kiora, the Crashing Wave is a meta-call in my playgroup to stop Purphoros or other commanders that deal heavy amounts of damage. The rest are there for additional value, and again in personal experience have served well, for what it's worth.