Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|Have (2)||NineNotesKnives ,|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
Combos Browse all
- Oboro, Palace in the Clouds + Patron of the Moon + Tatyova, Benthic Druid
- Tatyova, Benthic Druid + World Shaper
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Tatyova, Benthic Druid Discussion
6 days ago
Also I dont know if Radha, Heart of Keld and Courser of Kruphix are worth the slots in this deck. I think I would possibly add a haste enabler like Fires of Yavimaya or Hammer of Purphoros or possibly protection like Asceticism or Constant Mists I haven't taken the time to post my actual decks on here, but I have all three other Omnath decks. I've had the Omnath, Locus of Rage deck for about 5 years, and ran courser for a long time, and was just never thrilled with the performance. It gives too much information away for the amount of value it provides.
But as courser does add some level of card advantage, maybe some pure draw might be a good addition in its place as I could see this deck playing out its hand pretty often without Omnath, Locus of the Roil or Tatyova, Benthic Druid on the field.
1 week ago
This is such a different style then I went with, but I’d assume it’s mostly to do with playgroups. How well does your build do with keeping a full hand, since it doesn’t look like there’s many card draw sources? Do you just, tutor out stuff to win?
2 weeks ago
shardstar- I think I can answer that question for Crash. I have a version of Tatyova as well but with more of a control focus rather than pure combo. But both decks win in the same way. Pretty much the goal is to creat infinite mana in one of two ways. The infamous drake combo which you surly know and then the lesser know Tidal Bore combo. The Tidal Bore combo needs the following: Tatyova, Benthic Druid, Mystic Sanctuary, Walking Atlas(or any creature with the same effect) and ofc Tidal Bore. Once infinite mana has been generated you want to draw your deck. There are many different options to do this but the end goal is the same. Draw into another Archaeomancer like creature or Mystic Sanctuary assuming you don't already have two. Next up is Ghostly Flicker if you don't already have it. Compulsive Research is the actually win-con here. With Ghostly Flicker and 2x Archaeomancer and infinite mana you are able to make everyone draw their decks and win!
I am not crash and therefor can not tell you exactly why they took out Displace but I assume it was to make space for something else. And taking it out was possible due to there being a second combo with Tidal Bore.
Adventuring Gear, while a valid and more of a fair way of winning it would only kill one opponent per turn, giving the other 2 at the table plenty of time to find a way to deal with your combo or just kill you instead.
Sorry Crash if I stole your thunder :)
3 weeks ago
3 weeks ago
Tatyova can be annoying, but really lands decks in general are annoying to play against, and there isn't any particular lands commander that I dislike the most. Tatyova, Benthic Druid, Lord Windgrace, and Omnath, Locus of Rage are all about the same to me
4 weeks ago
I'll give you Bojuka Bog. Graveyard synergies have become more prominent in our meta. Good call.
I actually used to run Tatyova, Benthic Druid in this deck, but I don't really need her if I'm just fishing for creatures with pod effects. This deck actually had a problem with drawing too many cards sometimes, and I don't want to lean into LabMan wincons.
As for Sol Ring I'm not a big fan of the "auto include" thing. I have too many colored pips for 2 colorless mana to matter to me.
Thassa, Deep-Dwelling is just not my vibe. Would rather keep the deck focused on what it's built for, ya know?
Thanks Crow-Umbra you a real one ;D