Vicious Shadows

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Shards of Alara Rare

Combos Browse all

Vicious Shadows

Enchantment

Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

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Vicious Shadows Discussion

MistaFizz on Brothers Till the End.. and After

1 day ago

This may seem like a stupid question but how does this deck win? Obviously u have a few big creatures that can do some beating and you can reanimate other players creatures but in my experience that usually doesn't cut it. I'm just curious because a friend of mine has a very similar shattergang deck that does nothing but lockdown the board and stall until he can either stick a Vicious Shadows or set up one of his combos like Nim Deathmantle + Ashnod's Altar + Murderous Redcap. I noticed you have all these pieces in your maybe list but nothing seemingly game ending like this in the main board.

Descole on Michael Bay presents... Omnath: Age of Explosions

3 days ago

First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.

If you are trying to win in one go I recommend Vicious Shadows, Craterhoof Behemoth, Ogre Battledriver, Natural Order, Tooth and Nail, Worldly Tutor, Crop Rotation, Defense of the Heart

For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge

For specific opponents Scavenging Ooze, Stranglehold

Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.

Thornspire on Neheb Minotaurs

3 days ago

I don't think you wanna make yourself discard your own hand just for the fun of it. Cards like Grafted Skullcap and Nahiri's Wrath can be punished easily with counterspells and removal. I'd rather add cards that, while on the battlefield, protect your board state against removal like Possibility Storm and Vicious Shadows. Nice list though and definitely not finished considering Hour of Devastation will bring a bunch more (hopefully good) minotaurs to the table.

Qumps on Solemon Jundy

1 week ago

Vicious Shadows is an auto include for this guy. Looking good so far though!

dbdrummer7 on Tana and Reyhan are Fun-Gals

2 weeks ago

The deck looks awesome! I put one together myself because although Tana is overcosted, I really liked the idea of trying to play her. A fair Prossh and fair Ghave coupled in the command zone leads to fun interactions that don't crush my more casual budget table (and with a few swapped cards, can turn into a fairly powerful Prossh list).

I'd remove Eliminate the Competition, it hasn't done much for me in testing. Phyrexian Area would be a nice replacement instead, or maybe something like Vicious Shadows to punish players later in the game. Purphoros, God of the Forge sits well within your game plan, so I recommend him as well.

Honestly, because you are focusing on Tana and have Jund colors, I would take a look at the Prossh primer on mtgsalvation: Prossh Primer. It helped me quite a bit while building.

Don't know if that helps at all coming from a budget player who doesn't have a playgroup at the moment, but at least I can say you have a good taste in commanders and a sweet deck list!

foxboy93 on Alesha's Hierarchy of Aristocrats

1 month ago

hienisms

I'm running Demonic Tutor and Vampiric Tutor since they do the same thing. Enlightened Tutor is a 1 drop that gets me any enchantment, including things like Purphoros, God of the Forge, Grave Pact, Vicious Shadows ect.

As for draw, since I'm already sacing things, I may as well use things like Dark Prophecy to get value from my things dying, and things like Smothering Abomination can be used pretty much any time. I prefer things that I can use more than once to generate card advantage :)

wereotter on Krenko is here and trying to play

1 month ago

Few cards for Krenko I've found to be pretty handy:

Goblin Assassin: sure he may kill half the tokens that Krenko creates every time you tap, but it also means you're likely to keep your opponent's board clear.

Goblin Chirurgeon: always good to be able to sac a goblin token in order to save carded goblins you have out.

I've had a lot of luck with effects that care about my goblins coming and going since they'll die so often. Rage Thrower, Flameblade Angel, and Vicious Shadows are all good for this.

Umbral Mantle and Aggravated Assault will both go infinite with the Skirk Prospector you already have in the deck, as well as combo off with the cards that care about your creatures dying.

You already have a cards that take advantage of your numbers advantage, but I would suggest Kyren Negotiations to really take advantage of that, especially with Throne of the God-Pharaoh set to come out later this month.

Rzepkanut on A Token of Your Annihilation

1 month ago

Hey, got a few quick ideas from my Prossh deck..

Thunderfoot Baloth, Vicious Shadows, Strionic Resonator, Kolaghan, the Storm's Fury, Blood Artist

I could see adding a bunch of mana dorks, I like it when Prossh comes down early in my build. I chose to use creatures for most of my ramp, elves specifically. You can check it out for yourself, maybe it has other ideas.. happy gathering!


Prossh's Elfballs: The Cure For The Common Kobold

Commander / EDH Rzepkanut

SCORE: 2 | 2 COMMENTS | 1051 VIEWS


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