|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
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Vicious Shadows Discussion
1 week ago
Any love here for Vicious Shadows? I just always liked this card...
2 weeks ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work
1 month ago
No problem, Vicious Shadows is an awesome card: thanks for the suggestion.
Counterspells are fine, but it's better for me to have rattlesnake cards that accrue value over time, as opposed to spells that can only be used once.
1 month ago
ah, sorry for misunderstanding. One of my favorites is Vicious Shadows, I have it in my goblin deck and I win basically every game I can get it on the field
2 months ago
Good morning, nakaosensei. Thanks for the props. I do like Narset decks, especially the colors you get to access. Being mono-red really can limit you or make you shine. Thanks for the recommends, I already have Outpost Siege and it works great for me. Vicious Shadows is a bit more expensive, but it looks pretty fun too.
2 months ago
platemoney my earlier iteration of this deck did include Vicious Shadows. I love that card, but it's steep mana cost makes it hard to fit in the deck. At 7 mana, I want to use my mana for things like tutoring up a big threat. This deck really tops out at 6 mana with one (and half exceptions) and those are Tooth and Nail which you want to cast for 9 mana and Chord of Calling which has a max cost of 9 (to get a 6 drop creature) but that can be mitigated with the Convoke mechanic. So in essence it comes done what would you cut to make room for it and will it have as big of impact on the late game when it comes out.
All that being said, give it a try. Maybe it will work for you. My meta is a little too fast to make it stick and get value out of it.
2 months ago
Have you thought of adding Vicious Shadows
2 months ago
Thanks for the upvote and suggestions KeelHaul10!
Do you like any of your suggestions more than Tormod's Crypt? Because that's the swap I'll end up making, though i think the crypt might be better for now? I was thinking Primal Command or Struggle / Survive might be clever ways of hating graveyard nonsense. though the mana cost of the crypt is the best selling point it has.
Quick aside on Vicious Shadows, It's really good! It triggers on any creature dying not just my own. And if folks are casting all the cards in their hands my board wipes will be that much more effective. Also it can sometimes combo-kill the table when someones playing tokens and i have Blasphemous Act lol.
Shefet Monitor is fun with Radha, Heir to Keld because you attack with radha, get the trigger and cycle the monitor. than that same turn you have 3 untapped lands to hopefully cast another ramp spell. That's my thoughts behind it anyway, I am looking at is as my weakest ramp spell for sure.