Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Vicious Shadows occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Vicious Shadows Discussion
1 week ago
Vicious Shadows Seems like a very, very good card in this deck. VERY good.
1 week ago
Akroma's Memorial will do some work.
1 month ago
I love commanders that give you free range to build a deck to however you decide to create it. A good example of this is Queen Marchesa. I built a Queen Marchesa deck with a bunch of deathtouch creatures other dangerous creatures like Michiko Konda, Truth Seeker Ophiomancer and High Priest of Penance. To create a unique pillowfort. Why this kind of pillowfort you ask? Because it's also a planswalker deck with 12 walkers. But that's not all. I also have a plethora of card combos like Protector of the Crown and Shielded by Faith and all the above board wipe combos. And the board wipe combos act like win conditions too.
This is why Queen Marchesa is good. But she gives the monarch. Thats what makes her great. And she has deathtouch and when you dont have the monarch you get deathtouch Assassins that die to Skullclamp or act as good blockers for planswalkers. Creatures with deathtouch work great with Thornbite Staff, Viridian Longbow and Chandra's Ignition. Giving you simple control.
With all that being said. Are their other commanders that you have built around? That has a deck design that seems to be unique? An example of this would be rashmi, eternitites crafter. Rashmi creates no direction to build a deck. A bad example would be Lathliss, Dragon Queen. Clearly you need a dragon tribal. So Lathliss, Dragon Queen gives you a direction to build.
So everyone please share your thoughts and explain what commanders you believe are good for this and share what you did to make it unique.
1 month ago
griffstick thanks for the suggestions, I appreciate it :). I think the glasses and mischief are more competitive aimed cards, and this deck still tries to be casual, so I'm not sure if they are the best fit. Vicious Shadows is a nice addition, I've seen that card in action and have been very impressed with it's power level, so I'm seriously considering it!
1 month ago
2 months ago
Yeah, thanks for the upvote :)
I've had a lot of fun with the deck so far. I haven't managed to get much out of the Wild Pair package. Since there are no actual tutors in the deck for getting out enchantments that's been a bit difficult.
I'm actually considering Gamble and Long-Term Plans as 'soft' tutors purely for the Wild Pair and once I've got that for cards such as Vicious Shadows and Warstorm Surge .
The deck is still pretty new, and I'm still fine-tuning it. I've now only played it four times since I've been busy with other stuff lately:
- Game 1: Won through getting value out of an early Momir Vig, Simic Visionary , keeping it safe with the counter creatures and smashing face with Forgotten Ancient and Master Biomancer making my team bigger.
- Game 2: It was a five-player game where the first one to knock the two opponents directly to the left and right of you wins: Kept board-control and ramp up with Yasova Dragonclaw and Perilous Forays . Almost died to a ridiculous Arixmethes-huge-stompy-creatures deck, but turned it around with the Reins of Power I was sitting on (such an over-performer). And later shared my victory as our shared opponent got knocked out by the other player.
- Game 3: regrettably had to spend most of my time and resources on an Orzhov player that kept recurring the Elesh Norn, Grand Cenobite that rendered the rest of my cards mostly useless. Later everyone got kicked out by a combo player going off
- Game 4: Didn't win, didn't get quite the engines going that I wanted to. But the game (5-player FFA) was crazy enough as it is.
I would say that for now the deck is good enough at battlefield control (particularly creatures), but as I mentioned I want to look into options that make the Wild Pair actually work (in none of the games I drew it so far).
I've since added Warstorm Surge , because that card can do stupid things once you get something like Glen Elendra Pranksters or other bounce and some ramp or control creatures. I've added Ambush Viper to go along with that. Swapped those for Llanowar Elves (in our meta often not dependable ramp since it's too fragile) and Briarhorn , since it having flash mattered less for the creatures it could look up and Yasova can usually steal enough interesting creatures with just 4 power.
Apart from the tutors I'm considering adding Purphoros, God of the Forge , since the incremental damage can quickly add up and the +1/+0 is actually really nice for Yasova, but I only have one copy of Purph and it's a key part of my Wort, the Raidmother deck.