Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
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Vicious Shadows Discussion
3 days ago
1 week ago
The reason I put Wake of Destruction in the deck is because in my play group thier is a really strong mono-green deck that plays a lot of basic forests and Wake will really slow him down.
The non-basic hate is for the players in my group and I can't wait to see their faces when I cast it.
The only reason I have not added Moggcatcher and Purphoros, God of the Forge to the desk is due to the price. I know they are not that expensive but I am trying to keep the initial build price a little low. Over time, I might add those cards. I put them in my maybeboard so I don't forget.
I do like Chaos Warp, but I just don't know what to remove.
Thanks again for your ideas. Let me know if you have anymore. See Ya!
1 week ago
Purphoros, God of the Forge has a lot of synergy with Krenko and would be one of the cards I'd include in the build. I would put him in, instead of Wake of Destruction which will do less than expected. Although I find using cards like Obliterate with no real reason (other than being mean) tasteless, another card that could replace Wake is Jokulhaups.
Vicious Shadows is another monster of an enchantment in red that would promote your game plan much further than MLD.
I do like the non-basic hate though! That's sweet and beautiful and will do lots of work, without it being a big red reset button!
A non-goblin suggestion for you would be: Moggcatcher
Some more suggestions for red in general:
2 weeks ago
djnewellmit, unless the tokens die (Which pops them in the graveyard then gets exiled) only combo would be if they die. They would just pop off the field at the end of turn. Honestly, 90% of the damage this deck does is out of combat. I get a bunch of big 5/5 then either cycle them with Perilous Forays or any of my other sac outlets. Especially, because when these things die \ When another enters (Perilous Forays + Mana Echoes) combo
Just feels like there is better options for a 6 drop than a few 3/1 that don't combo as well. Hand swap is nice but Scroll Rack does similar for much less cost.
1 month ago
Ajani, Caller of the Pride also gives double strike but yes it is probably a card that could be replaced. Love the suggestions of Vicious Shadows and Blasphemous Act. Warstorm Surge i still think is a keeper. Gives the option to target creatures as well. Subterranean Tremors I might playtest for a bit still. I like the potential of wiping the board, placing an 8/8 and leaving Rith untouched. Thank you this gives me a little bit to think about.
1 month ago
Ajani, Caller of the Pride isn't that great. His ult is really the only useful thing to him, everything else you could do without. The ult is good though, but unless you play him on a Doubling Season, don't expect it to happen often.
Deploy to the Front isn't really worth the cost. When you need creatures, it doesn't do that much for you. When you have enough creatures to make it worthwhile, it's just a winmore card.
Night Soil. Depends on your meta. If you routinely play against people that run graveyard tricks and you need some graveyard hate, it's not bad and it's in theme. If you're doing it for the tokens only, I'd say you could do without it.
Stalking Vengeance should go out for Vicious Shadows. I'd say the same about Warstorm Surge. Most of what you're creating is very weak, so you're only really dealing small amounts of damage here. But yea, Vicious Shadows instead of one of them, at least. 3-5 damage per token death instead of 1.
Sidar Kondo of Jamuraa isn't a bad card, but you have a lot of token buff. And when you swing for a win, it'll likely be with something like Overwhelming Stampede. I can't say, he might perform really well. I'd test a few times, if he's not pulling his weight, potential cut.
Not saying any of these are particularly bad cards, just some possible cuts.
1 month ago
I love the deck. Prossh has long been one of my favorite commanders. He's just primed and ready for so many things to go off.
With Prossh being a veritable death engine, cards like Dictate of Erebos, Butcher of Malakir, and Grave Pact essentially make him a one-sided board wipe, and then if you have any kobolds left, it practically locks opponents out of playing any creatures until it's answered.
Vicious Shadows is a, well, vicious card in this deck. Just the 6 kobolds from Prossh's first cast is enough to deal on average 18-30 damage to a player. Or to outright kill that one guy who's been playing too many draw spells. Don't want to sac them just to deal damage? It's Prossh, they'll die eventually either way. Just sit and wait, and punish whoever tried to boardwipe. Immensely.
Deathbringer Thoctar is often an over performer. One counter on him and all of your opponent's 1-toughness creatures die. Then, just let him accumulate counters naturally as your deck does it's thing, and he'll usually be able to handle any particularly annoying creature you may want dealt with. And if he can't? Just send him a couple more Kobolds to do the trick.
The last card I'll suggest isn't a game-changer, but rather just a personal favorite of mine. Mitotic Slime, (and I guess Sprouting Thrinax, for the same reasons), are great cards if you're going for the hard win. The Slime gives you 7 sacrifice triggers off of one 5cmc creature. (4 for 3 on the Thrinax) They are simply value. An extra boost when it might be needed. Idk if they have a place in your deck, but they at least earn a mention.
Anyhow, I'm sorry for the tome. It's apparently what I do on here now. XP Hopefully some of it is useful.
I like your deck building style. If you want, please feel free to check out some of my decks and leave any critiques you may have.