Vicious Shadows


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Shards of Alara Rare

Combos Browse all

Vicious Shadows


Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

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0.01 TIX $0.03 Foil


Vicious Shadows Discussion

foxboy93 on Alesha's Hierarchy of Aristocrats

9 hours ago


I'm running Demonic Tutor and Vampiric Tutor since they do the same thing. Enlightened Tutor is a 1 drop that gets me any enchantment, including things like Purphoros, God of the Forge, Grave Pact, Vicious Shadows ect.

As for draw, since I'm already sacing things, I may as well use things like Dark Prophecy to get value from my things dying, and things like Smothering Abomination can be used pretty much any time. I prefer things that I can use more than once to generate card advantage :)

wereotter on Krenko is here and trying to play

2 weeks ago

Few cards for Krenko I've found to be pretty handy:

Goblin Assassin: sure he may kill half the tokens that Krenko creates every time you tap, but it also means you're likely to keep your opponent's board clear.

Goblin Chirurgeon: always good to be able to sac a goblin token in order to save carded goblins you have out.

I've had a lot of luck with effects that care about my goblins coming and going since they'll die so often. Rage Thrower, Flameblade Angel, and Vicious Shadows are all good for this.

Umbral Mantle and Aggravated Assault will both go infinite with the Skirk Prospector you already have in the deck, as well as combo off with the cards that care about your creatures dying.

You already have a cards that take advantage of your numbers advantage, but I would suggest Kyren Negotiations to really take advantage of that, especially with Throne of the God-Pharaoh set to come out later this month.

Rzepkanut on A Token of Your Annihilation

2 weeks ago

Hey, got a few quick ideas from my Prossh deck..

Thunderfoot Baloth, Vicious Shadows, Strionic Resonator, Kolaghan, the Storm's Fury, Blood Artist

I could see adding a bunch of mana dorks, I like it when Prossh comes down early in my build. I chose to use creatures for most of my ramp, elves specifically. You can check it out for yourself, maybe it has other ideas.. happy gathering!

Prossh's Elfballs: The Cure For The Common Kobold

Commander / EDH Rzepkanut


XsimonX16 on Devour Trample

2 weeks ago

Thank's for the suggestions, I love Soul's Fire, Fling, and Chandra's Ignition for their game ending abilities stacked with Thromok the Insatiable. I've never thought of turning my lands into creatures which would be phenomenal. Definitely going to implement Natural Affinity for that. Also going to put in Brawn, Haunted Cloak, Ulasht, the Hate Seed, and thinking about Vicious Shadows. Any feedback would be appreciated.

Thanks again!

telepaper on Wort, the raid mother - X gon' give it to ya

2 weeks ago

If you want to run a full spell deck with Wort (Wich I do and it's a lot of fun), you can add Stunted Growth, Rebuking Ceremony and Plow Under to really deconstruct a board. Also, Vicious Shadows can be pretty neat at making sure no one wipes a board ever. On the "destruction" side, Decimate can be disgusting with this commander, especially if you decide to run Reverberate and/or Mirrari.

On the "one-shot someone whenever because lol" front, Brightstone Ritual can give you the mana for insanely stupid fireballs, as well as Dictate of the Twin Gods (you can turn a 15 damage spell in 60 damage with it).

Finally, since this commander relies a LOT on instants and sorceries to do her dirty work, running Boseiju, Who Shelters All and/or Vexing Shusher is, in my opinion, a must.

For some other fancy spells, Bonfire of the Damned can be great at wiping down someone's board and life.

And in order to 100-0 someone again, you could use Past in Flames and have fun again

NewHorizons on Kaervek the Merciless, BITCH!

3 weeks ago

I made this a little while ago around the same principle. It's a little bit more aggressive about lifeloss than you might be comfortable with.

If I had to make a cutlist for your deck I'd say that these ones come to mind immediately.

There's a lot of disparate elements here that I don't think combine very well. So for instance there's a whole equipment suite/subtheme but a low creature count with mostly high cmcs. Also there are a token cards like Vicious Shadows that don't exactly go with the creature cards you have because they are again, mostly high costed beaters in their own right.

If I had to advise you on a direction for this deck. I'd go lighter in creatures, drop the equipment, and go heavier on instants/sorceries/enchantments.

with the aforementioned damage doublers it should be fairly easy to knock huge chunks off of your opponents.

Firebones675 on Proliferating Vampires

3 weeks ago

Deck seems pretty solid already!

The one card in your deck that seems out of place is Braid of Fire. Since that mana enters your pool on your upkeep, you can't use it in your main phase. Unless a card like Kruphix, God of Horizons says otherwise the mana would leave your pool and thus could only cast instants with it. I feel like that for your deck it's nice, but doest work with most of your other cards. With your current mainboard configuration i'm also not too in love with Whip of Erebos as most of your creatures are small until they can do damage which makes them not as great to bring back. I could see it being justified maybe but for right not it seems a bit low power.

Drana, Liberator of Malakir and Olivia Voldaren are two other vampires that interact with counters. So does Exava, Rakdos Blood Witch but she's not a vamp.

You also have 7 cards that have an ability trigger when you deal damage. Makes me wonder if Temur Battle Rage has a home here as it means that the creature will do damage twice in the same combat. Even with things like Vampire Outcasts it could do a decent amount of damage.

As for your sideboard, I think that needs a bit more work than the maindeck. Generally speaking, the sideboard is used to change your deck to give you matchups agaisnt other decks. For instance if you were against a graveyard based deck, you might be able to being in something like Leyline of the Void. As it is it appears to be more of a collection of cards that you couldnt find room for in the mainboard. Some of the cards in there also seem to be a tad out of place. Vicious Shadows for instance costs a lot of mana. Yes it's powerful when it hits play, but without any ramp i think it is pretty likely for it to be stranded in your hand for most of the game.

Hope this helps! again seems like a pretty solid deck already.

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