Varolz, the Scar-Striped

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Varolz, the Scar-Striped

Legendary Creature — Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

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Varolz, the Scar-Striped Discussion

hangingshoe on $30 B/G Aristocrats

10 hours ago

What are your thoughts replacing Varolz, the Scar-Striped?

I had two ideas:

Disciple of Griselbrand is one fewer mana, not that this deck is hurting in the low end of the mana curve, but it also serves as a sac outlet with a different effect than Varolz.

Pawn of Ulamog is the same CMC but 1BB instead of 1GB, and it spits out more tokens.

Both cards are cheaper (even though you are under the $30 already), and fit thematically. You are a better deckbuilder than I, so I am actually just curious as to what your thoughts are on these creatures. I like both of them in this deck, and I think Varolz is the most replaceable creature in the deck.

foyle99 on Skullbriar Counters EDH

1 week ago

I think Varolz, the Scar-Striped would be an invaluable addition here, from Dragon's Maze.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Changes to placements (discussed below):

Decklists added:

I don't think anyone else was gonna make this, and hes managed to utilize Horde's abilities a little bit, so I guess it gets the spot. Bravo

We had discussions way back when about how Numot wasnt good enough in multiplayer to be competitive, but theres no reason not to add a deck for him now that were filling out the decklists in T3.

Not much to say here. It's a compact infinite combo build that showcases colorless combo without getting bogged down with high cost cards.

This is one of my favorites I found in my trip though the archives. Really awesome combo deck. Taking Edgar to fast combo was direction I was not at all expecting based on his abilities and colors. (I was thinking stax.) Some of the cards used seem like there could be better options, and I have some ideas on how to streamline the combo that I'm going to contact the deckbuilder directly about, but as a proof of concept this is perfect to put up as a decklist. Im even thinking about moving Edgar up to T2.5 or higher based on this list's performance. (Reanimating Raz is essentially a 1 card combo. It doesnt make sense to keep this in T3.)

Another mono black storm deck. After playtesting this a few times Im thinking about moving Kokusko up. This plays almost as well as Sidisi, and the inclusions of Lich and Nefarious Lich are particularly effective (and amusing).

  • mmelton09's Hapatra List https://tappedout.net/mtg-decks/17-10-17-snakes-on-a-plane/

This is the best Hapatra list Ive seen so far. Does a good job of incorporating Hapatras relevant combos while not overlooking the utility the 1/1s can provide. There are a couple card choices Id disagree with, but theyre few enough and playable enough that I dont see a reason not to put this up.

I was going to make this our Hapatra list, but apparently the deck creator has deleted their account...

I originally made this to be featured here anyway. I'm going to do a few updates and add a bit of a description.

For the record, I think this is likely what a lot of T3 decks are going to look like once we iron out what T3 commanders were suddenly made semi-competitive (T2.5) by Aetherflux/Ballista/Paradox. Fast, potentially lethal strategies that are strong enough to take out players or generate lots of CA, but are disrupted easily due to relying on things like creature presence or combat.

Decklists Updated:

On my last trip through the archives I noticed kyuuri117 had mentioned that our Jarad list needed an update, so I whipped this together. Its not that much different, I just added lines of play for Hulk and streamlined the Mike/Trike combo using Walking Ballista. Altogether it has 3 main combos, Nooze into Ballista/Devourer, HD into Quillspike Nooze (Sac to Jarad), and Hulk into Mike/Ballista. Its not 100%, so if anyone has thoughts on how to streamline and refine the deck, Im happy to hear them.

(For comparason, the old deck is here: Jarad's Graveyard Midrange)

I also borrowed heavily from sickrobots Vraolz deck when incorporating the Hulk lines, and after comparing how much faster that deck is than this one, Im pretty convinced that we have Jarad and Vraolz backward in their tier placements. If no one objects, Im going to move Vraolz up to T2 and Jarad down to T2.5.

Decklist not added (but worth talking about):

I feel like this is one of those cases of a decks color identity outstripping the potential of commander its based around. Like, I can see that youve built a solid Doomsday list here, Im just having a hard time seeing what connects it to Taigam. Does Taigams filter effect even factor into any DD piles here? It seems like youre much more likely to cast DD before working up the mana to cast Taigam. What about him here makes this deck any better than another U/B legend running the same 99? It's sort of ironic that Winterblast just brought up commanders that don't play into their commander's abilities, as that's how I've been feeling about this for the past couple of weeks or so.

(Regardless of how you want to answer those questions, do you mind if we take this conversation off this comment stream for now? There's a lot of other stuff going on right now, and I want to try to limit discussions of particular decklists on this page. I subscribed to your deck, so if you want to respond in the comments there, I'll see it. Also, this isn't a hard "no" on your list, I just want to address these questions a bit before putting it up.)

I offered some comments on this version of Feldon, as the double reanimation combos seemed like the best gameplan anyones come up with for competitive Feldon so far, but Ohthenoises claims to not be interested in pursuing the build any longer. Anyone else want to take up this project?


In other news Ive also come to the conclusion that Razaketh should probably be in T2. I was really excited about my Razaketh deck for a while back when I made it (probably a good example of rule 1), but now that hes been out for a while I think its fair to say that his version of Ad Naus Storm requires more moving parts than Sidisis, which means Sidisi has more space open to run counter-control. Razaketh is a little more resistant to control naturally, due to his ability to tutor up responses, but Razaketh himself is mainly going to be the biggest counterspell target, so it seems silly to have them share T1.5 when Sidisi has much more room to run answers.

chadsansing on Meren token / sac fest

2 weeks ago

I run a similar list at Mazirek Counters. Please feel free to stop by any time if it's ever helpful to compare notes.

Cauldron of Souls, Mycoloth, and something like Hardened Scales, Doubling Season, Parallel Lives, Corpsejack Menace, Winding Constrictor, or Varolz, the Scar-Striped might be fun to test here.

Happy brewing!

xyr0s on Mold Aggro

3 weeks ago

Varolz, the Scar-Striped seems to miss any really juicy targets, since most of the power in the deck comes from synergies, not from the cards themselves. The only kinda good one is Exemplar of Strength. Other than that, nice deck.

Great_White_Drake on Skullbriar is Swole as a Bowl

1 month ago

I love this idea. There's just something about finding the most obscure yet powerful commanders to me that really clicks. Was actually thinking on making Varolz, the Scar-Striped into an EDH deck, but this guy seems way more fun.

There's a couple cards that I might recommend, Sword of the Animist being one, Fireshrieker being another. Ways of renewable ramp and twice the damage and counters on the big guy.

I can understand the lack of Bane of Progress, but I would still recommend it if your playgroup uses artifact decks.

Death's Presence I imagine would be wonderful here, pretty much saving your counters that you put on creatures onto others.

All in all, really cool decklist! Will most likely try to build this myself, I truly feel this fits Green/Black flavour-wise than most other commanders.

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