Varolz, the Scar-Striped

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Varolz, the Scar-Striped

Legendary Creature — Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

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Varolz, the Scar-Striped Discussion

Pample1 on B/G Deaths Shadow

1 day ago

I feel you can't have death's shadow in a deck without Varolz, the Scar-Striped

grimcase21 on Just For The Varolz

1 month ago

I've been trying to perfect my Varolz, the Scar-Striped for a number of years now, and these are the cards that I would recommend for the deck as they have been outstanding in mine. If you were interested in the completed list, this is it I'm Counting on the Dead

Budget

*Non-Budget

PrehistoricMan on Vorel of the Simic

1 month ago

first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.

untappers you can use multiple times in a turn if you have the mana: Filigree Sages, Thassa's Ire, Sword of the Paruns

counters that can be doubled and used as mana just so they can be doubled again: Gyre Sage, Everflowing Chalice, Crystalline Crawler, Astral Cornucopia

now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.

i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.

Clever Impersonator and Progenitor Mimic. copy effects dont copy counters on a card (as written in rule 706.2) so they have no real value in the current deck and should be replaced.

Trinket Mage: are Sol Ring / Sensei's Divining Top important enough to have this card in your deck? i think not. (remember, opinions)

Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.

Lorescale Coatl, since your carddraw is limited this card is too slow.

Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.

Sapphire Drake: an alternative would be the outlast creatures e.g. Tuskguard Captain its way cheaper and does the job. alternatively you could run them both.

Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.

Young Wolf: loses its undying ability if a counter is placed upon it before it dies. replace with Servant of the Scale

Zameck Guildmage: probably too slow.

add-in replacements could be: Champion of Lambholt, Fertilid, Forgotten Ancient, Phantom Nantuko

lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.

this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.

Atavistic on Looking for my next Commander

1 month ago

Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.

First, those I have completely ruled out, and why:

The Gitrog Monster: Reasons as outlined in my second post in this thread

Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.

Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.

Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.

Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.

Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).

The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.

Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.

The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).

Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.

Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.

Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.

Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.

Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.

Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.

Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.

x12721 on Looking for my next Commander

1 month ago

If you don't like the Partner commanders, try perhaps the 4-Color commanders from 2017. Atraxa, Praetors' Voice could be fun, as you can build several different decks around her. Another commander that provides an interesting mix of attacking and value from the grave is Varolz, the Scar-Striped, and it's in the same colors as Glissa. Hope these helped!

x60for30x on $30 B/G Aristocrats

2 months ago

So when I started building this deck, I think I had one Varolz, the Scar-Striped in there. But over time, I realized how valuable he is to the deck. Having a sac outlet that costs 0 mana is extremely important to making the deck tick, and his ability to regenerate makes him a surprisingly good beater/blocker. Once you scavenge a few things, he's this (almost) unkillable 4/4 or 5/5 creature that does a lot of work.

With that in mind, I think Disciple of Griselbrand is weaker because of the mana cost attached to his sac ability, and gaining small chunks of life (since our creatures are small) will just delay us losing a little bit.

Pawn of Ulamog is cool in that he better enables our Blood Artists and Zulaport Cutthroats, giving them extra triggers, but running him instead of Varolz costs us one of our valuable sac outlets.

So, in short, I prefer Varolz, but the Pawn of Ulamog would be an interesting replacement to test. Who knows; it might be better.

hangingshoe on $30 B/G Aristocrats

2 months ago

What are your thoughts replacing Varolz, the Scar-Striped?

I had two ideas:

Disciple of Griselbrand is one fewer mana, not that this deck is hurting in the low end of the mana curve, but it also serves as a sac outlet with a different effect than Varolz.

Pawn of Ulamog is the same CMC but 1BB instead of 1GB, and it spits out more tokens.

Both cards are cheaper (even though you are under the $30 already), and fit thematically. You are a better deckbuilder than I, so I am actually just curious as to what your thoughts are on these creatures. I like both of them in this deck, and I think Varolz is the most replaceable creature in the deck.

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