|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Rare|
Combos Browse all
Varolz, the Scar-Striped
Legendary Creature — Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
Price & Acquistion Set Price Alerts
|Have (27)||bakunet , Pelli , sonnet666 , Xunfor6iv3nX , saj0219 , , jstn.mrrtt , rikertchu , mymanpotsandpans , Esquire_ , The_Munchkin , vashaclarens , MattN7498 , Va1mar , rockleemyhero , golgarigirl , redlegs_17 , ZombieFood , CoolBeansBrattah , KipIsKosher , Nemesis , Friedrice24 , MonoRedBomb.Com , MrCrazzyc , TheDuggernaught , machiavelli2081 , GoldGhost012|
|Want (11)||LotusPhi , SpottedGee , Syram , zachi , GS10 , cubandoc , eastly , CaptianClueless , Bouncytube , EnderA , seanfireball2|
Varolz, the Scar-Striped Discussion
1 month ago
PandAvs first of all thank you for your comment
I had Vastwood Hydra in a previous version of the deck, but removed it. But the deck has changed since, so I might try it again. Also I never thought of using Varolz, the Scar-Striped that way. I will play test it a bit more and see if I get enough creatures in my graveyard to use the scavenge ability
1 month ago
Maybe you would like to consider Vastwood Hydra, it works amazingly well with Reyhan, Last of the Abzan and/or Death's Presence -> two/three triggers, so you will move twice/thrice the amount of counters.
1 month ago
Slitherhead or Varolz, the Scar-Striped seem like good fits for this deck. I'd also suggest some additional ramp or a -1/-1 counter synergy to fully utilise Archfiend of Ifnir, possibly something with Wither, Necroskitter or Corrosive Mentor for example?
1 month ago
Hey! Thanks for the feedback on my deck. Glad you liked it! Yours looks like fun too. How do you like Elenda, the Dusk Rose? It seems sweet, but I worry that it is a 4 drop that cant protect itself and doesn't work too well without other pieces being on the board with it. And have you been enjoying Athreos, God of Passage? That is one I keep meaning to go back and look into again. Undying Evil also seems cheeky. Has that been working alright?
As for advice, I would lean away from Bloodthrone Vampire. You want aristocrats that will be able to protect themselves or will be able to have instant value if your opponent tries to kill it. With Bloodthrone, you have to sac 2 critters just to make it survive a Bolt. Luckily, since you are playing Abzan, you have access to Varolz, the Scar-Striped which is a fantastic card. It is a 3 drop and harder to cast than Bloodthrone, which is the downside. But it is powerful enough to be worth the extra mana. It is very hard to kill and it gives you a solid late game mana dump.
It is also hard to overstate how good Doomed Traveler is in these decks. It may be worth finding space for.
Finally, your sideboard looks sweet. You may want to look into Grave Pact or Dictate of Erebos as a sideboard card as well. In Aristocrat decks, those cards can shut down creature decks like none other. Especially when cards like Elesh Norn, Grand Cenobite can really give you a bad day.
1 month ago
I feel you can't have death's shadow in a deck without Varolz, the Scar-Striped
2 months ago
I've been trying to perfect my Varolz, the Scar-Striped for a number of years now, and these are the cards that I would recommend for the deck as they have been outstanding in mine. If you were interested in the completed list, this is it I'm Counting on the Dead
as many 1CC mana dorks, as they are ramp, sacrifice for regen, turn 2 varolz, and a creature to scavenge
if you go dredge route, any dredge cards
Force of Savagery: fat for cheap
Kalonian Hydra: hits hard, and fast after you scavenge onto it
Mwonvuli Beast Tracker: many big creatures have trample, or you can search up some hexproof creature to scavenge on
Sylvan Safekeeper: "free" protection
Hunted Horror: lots of counters for cheap
Skullclamp: cash in mana dorks for draw
Jarad's Orders: really broken in this deck and on curve after commander when you look for Elvish Spirit Guide & Phyrexian Dreadnought because you can swing right away using the mana the guide gives you.
Survival of the Fittest: broken, broken, and more broken in this deck
Death's Shadow: huge power burst for cheap
Phyrexian Dreadnought: huge power burst for cheap
Walking Ballista: a machine gun when you scavenge onto it
Entomb: search for fat thing to scavenge
Berserk: broken finisher, and you can regen the destroy part
3 months ago
first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.
now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.
i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.
Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.
Lorescale Coatl, since your carddraw is limited this card is too slow.
Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.
Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.
Zameck Guildmage: probably too slow.
lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.
this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.
3 months ago
Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.
First, those I have completely ruled out, and why:
The Gitrog Monster: Reasons as outlined in my second post in this thread
Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.
Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.
Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.
Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.
Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).
The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.
Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.
The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).
Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.
Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.
Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.
Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.
Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.
Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.
Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.