Impending Disaster

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Urza's Legacy Rare

Combos Browse all

Impending Disaster

Enchantment

At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands.

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Impending Disaster Discussion

JaceTheSwagSculptor on Uril's Revenge

1 month ago

Glad to hear the deck has turned out for you, even if it was slightly.

I'd choose Possibility Storm over Omen Machine. It's an enchantment, has a lower cmc, and the player casting the spell is probably not going to get something they want.

Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.

Out of the cards you suggested, only Smoke and Impending Disaster are worth testing in my opinion. The rest feel way too marginal.

There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.

Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).

I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.

I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?

theindigoeffect on Uril's Revenge

1 month ago

My deck performed pretty well tonight, but the combined power of enchantment-based destruction and counterspells was ultimately my undoing. Even with two effective card-draw engines, I really wish I had Wheel of Fortune at that point in the game, but maybe that's just desperation talking. Had I mulliganed more aggressively like you suggested, I probably would have won. I definitely avenged my loss from the previous game, just like this deck was designed to do.

I don't know that I encountered a point where Stony Silence or Null Rod would have been useful, and Torpor Orb would have been beneficial in one game and against one player in particular. Don't get me wrong: they're great cards: they just wouldn't have had much relevance.

Thalia, Heretic Cathar is great for its low cmc cost and its effect: any other creature-based prison effects you'd recommend off the top of your head?

Possibility Storm is kinda high in terms of its cmc cost, and Choke is somewhat narrow, but I'm running out of low-cost stax options that don't adversely affect my general, so I might have to risk including the latter, even if it ultimately ends up being a dead card. The rest are definitely viable options: I might have to re-think my cmc limit, but I do agree with your philosophy of being oppressive with prison cards, as opposed to just surviving with pillow fort cards.

What do you think of Mana Web, Mystic Barrier, Crackdown, Karmic Justice, Impending Disaster and Smoke? Not great cards, and I know Mystic Barrier isn't cheap, but it would probably keep me from losing. I don't know. lol Just saw 'em in my notebook, and they seemed somewhat functional.

Thinking of squeezing Contested Cliffs in there: it really would have been useful tonight.

So would you recommend the inclusion of roughly 7 removal cards and 7 stax cards? I typically consider wrath effects to be removal.

theindigoeffect on Do you Miz me? 2.0

1 month ago

Rhystic Study and Mystic Remora for cheap and efficient card-draw engines. They would draw less hate than Jace, Unraveler of Secrets, and since you only have two creatures in your deck, they would allow you to draw more cards than Skullclamp.

Mana Crypt and Ancient Tomb for mana acceleration.

Mizzix's Mastery for graveyard recursion.

Izzet Guildgate and Temple of Epiphany always come in tapped: I would try to find replacements for those, if possible.

Do you have enough land to justify Doubling Cube?

Do you have enough card-draw to justify Thought Vessel?

With a counterspell to back it up, you can play Impending Disaster.

Ruination is a good way of getting rid of those annoying lands, and if your opponents are running four colors or more, it could potentially take out everything. It blows up annoying stuff like Boseiju, Who Shelters All, which could also be a great inclusion in your deck.

Land Equilibrium would be great, since your opponents will probably be playing more lands than you.

Voltaic Key and Unwinding Clock untap artifacts like Sol Ring and Gilded Lotus so you can tap them again for even more mana.

Voracious Reader  Flip makes instant and sorcery spells cost 1 less colorless mana. Sapphire Medallion and Ruby Medallion functions similarly.

Darksteel Ingot, Khalni Gem and Manalith for color-fixing artifacts.

CChaos on The Hunt

2 months ago

Cybersix,

you are right about the lack of mana rocks, especially with land destruction in the deck. I'll consider switching out Impending Disaster for Cryptolith Rite, so if I ramp into Obliterate Cryptolith Rite will remain on the field.

n0bunga on Orcpocalypse

3 months ago

Decimate is sweet, but you need one target of each to resolve the spell.

Impending Disaster is a nifty timebomb, but expect everyone to try and deal with it.

Ruination is just fun.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Trtl: Thanks! This one is definitely trying to make him as competitive as possible. I have other tribal EDH decks that I play for fun, but I really wanted a meaner one that could hang with the favorite decks of my regular playgroup (Angels, Dragons, Slivers, etc..). Once I started building it I decided I really wanted to make it strong in general, not just in my playgroup. I will definitely check out your deck!

I've dropped some fun cards that were either really highly costed or too gimmicky to include, but I tried to run something strong that had a similar effect. The best example I have is instead of Goblin War Drums I am running Nemesis Mask. They both have similar effects, but the Nemesis Mask condenses it into it's most potent version. Running both wouldn't be bad either, as your chances of drawing that effect double.

I had Impending Disaster sideboarded for a long time, but ultimately decided not to run it because of the lack of control I had over when it goes off. Yes, the land destruction probably hurts you the least, but your opponents have some control over when it pops off. I much prefer a Ruination or Boom/Bust, especially with Crucible of Worlds and Blood Moon out.

Trtl on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Well this is pretty cool, glad to find a fellow Goblin Tactician! Though your deck is far more competitive and less gimmicky... If you're interested, here's my deck! Halfhearted Tactician

Also, why not add Impending Disaster?

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