Bandage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bandage

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

saber4734 on Feather, the Cruel Striker

1 year ago

So I haven't looked over your deck yet but there are a few I stant spells that give +1/+1 or +2/+2 and indestructible. So it helps do both of what you want to do. Also consider cards like Niveous Wisps, Guided Strike, Bandage and Defiant Strike to draw cards.

Reznor31 on EDH-Help With Last Cuts to …

2 years ago

2 that i can see dropping is Bandage and Heal. Its mostly there to cycle through your deck and i think that these two can go compared to all of the other cantrip cycles you have in your deck already. The effect itself is situational as most spells dealing damage is from creatures blocking or direct damage spells but they usually do 2-3 or over kill in which these two wont matter much. Especially if you have protection or indestructible on feather. Dont get me wrong, cycle is important but i think you got plenty of cards that can cycle.

multimedia on Feather, sling and bash

2 years ago

Hey, good version and nice deck description with some interesting card choices.

I think if you want to play both Zada and Mirrorwing that you also want a more robust token theme because that's how you get tons of value from these creatures. The only reason Precursor works here is because it creates tokens and it's a weak card. You only have 13 creatures including Feather; without tokens you don't have enough creatures for Zada and Mirrorwing to make enough value for their mana costs. For example without tokens Bandage for one mana on each player's turn could repeatedly draw more cards quicker than Zada.

Strixhaven and Modern Horizons 2 have at least two cards that have been upgrades in Feather. Blacksmith's Skill is an upgrade of a protection spell, giving both indestructibility and hexproof for one mana. When you target a permanent if it's a creature you control then it will trigger Feather. The spell doesn't have to say target creature, target permanent works if the permanent is a creature.

Mavinda, Students' Advocate ability seems that it was designed for Feather since playing so many low CMC instants that target a creature you control. Once on each player's turn you can cast an instant (on your turn you could cast a sorcery instead) from your graveyard that targets a creature. If you control Feather she triggers to put that spell into exile before it goes to the graveyard. Then at the next end step that spell is returned to your hand to be cast at next player's turn.

Mavinda is similar to Dreadhorde Arcanist , but is actually an upgrade since can use his ability on each player's turn rather than once when you attack with Arcanist. There's so many one and two drop instants that having to pay mana to cast the spell with Mavinda is a tiny drawback. Mavinda and Arcanist are backup ways to cast instants or sorceries from your graveyard with or without Feather and with Feather it's busted repeatable recursion.

Good luck with your deck.

Spell_Slam on Weenie Envy

3 years ago

Heal could be Bandage, which in almost every scenario will be better for you.

Healer's Hawk has been out for a while now. Have you made the switch? It should definitely be there over Suntail Hawk.

Icatian Javelineers can ping a Delver or something annoying for free.

Sunlance is great removal for mono-White. I would play it over Pressure Point. You could also just play Journey to Nowhere for the same cost.

Kor Skyfisher is one of the best common White creautres, period. It can pick up some of your utility lands in the mid game for extra value, or draw you an extra card with the Inspector, or if you play the Javelineers you can reset the counter for more ping, or you can reset a Journey to Nowhere onto a better target. I would definitely play that over Tundra Wolves.

I think you could cut to 17 lands with this deck. You won't need more than 2-3 lands and can easily keep 1-land hands in most cases. If you end up playing Battle Screech you might consider going up to 18-19 lands, though.

Icbrgr on Mono White Aura Heroic

4 years ago

I dig it. something to consider is Brave the Elements because it can save/provide evasion to multiple creatures... otherwise i think the biggest issue in mono-white is access to draw/cantrips.... perhaps Pentarch Ward can fit the them of auras as well as replace itself....maybe Bandage could help win some races by cantripping and triggering heroic?

Murphy77 on Feather - Instant Redemption

4 years ago

If Feather, the Redeemed is really working, you tend to accumulate cheap pump spells in your hand that you can re-play each turn. I would really like to see a few more cards like Thought Vessel or Reliquary Tower that allow you to keep a bigger hand, but can't think of any or spells that fit the bill.

Cheap red pump instants should probably include Run Amok and Sure Strike , which I would use in place of Bandage and Wayfarer's Bauble , which don't seem very strong in this deck.

Tiana, Ship's Caretaker seems to fit right into this deck, and I would not rule out cads like Spellgorger Weird .

The protection provided by Shalai, Voice of Plenty and Tajic, Legion's Edge (or Teyo, the Shieldmage ) might add value to the deck.

I really love Zada, Hedron Grinder in this deck.

LordCyrodil on Feather Redeems Boros in EDH [Primer]

4 years ago

First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:

  • Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.

  • Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.

  • Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.

  • Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.

Cards I would replace:

  • Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.

  • Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.

  • Akroan Conscriptor is a bit slow and can provide no value depending on the board state.

  • I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.

  • Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.

There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!

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