|Commander / EDH||Legal|
Printings View all
|Fate Reforged||Mythic Rare|
Combos Browse all
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (8)||the.beanpole , perrin515 , jparker-sartori21 , Spinalripper , Nemesis , DrLitebur , TheRealPeaches , AlertKnave8075|
|Want (8)||Dadaman11 , edster , Nemesis , golgarigirl , mentor6 , , fireborne1986 , TheRealPeaches|
Monastery Mentor Discussion
21 hours ago
I like the deck very much here's a few too many ideas..Monastery Mentor, Galepowder Mage, Identity Thief, Selfless Squire, Cathars' Crusade, Metallurgic Summonings, Torrential Gearhulk...Happy gathering.
2 days ago
my anticipated win conditions for this deck are...
1 week ago
Closest I could make work is the following:
Siege Rhino Assuming it's the duel deck one.
If that's close enough for you, let me know. (Or if you have other small wants you can find, that also works.)
1 week ago
If you wouldn't mind landstalker10, my number one problem as of this minute is finding Young Pyromancer like creatures to pump out tokens. I added Hanweir Garrison for repeated creature generation, but I'd like something closer to Young Pyromancer or Monastery Mentor though of course being within the budget. Do you know of any?
2 weeks ago
Hi there, would you do
2 weeks ago
Well what type of Mardu Midrange deck do you want? There a lots of different directions Mardu can go. It can go for a Young Pyromancer/Monastery Mentor build. It can go for a Jund-esque Good Stuff build. It can go Nahiri. It can go tokens, it can go burn. There are lots of options -- and the cards you have listed above do not do much to narrow down the style you are potentially looking to play. I get that you want to play burn stuff and control -- preferably in the same card. But you have some very curious inclusions and omissions if that is what you want to play.
That being said, I cannot guarantee that the cards I suggest you will use, as they all fit into various Mardu Midrange archetypes. But cards that are good in Mardu that you do not have listed above that I can think of off the top of my head are: Terminate, Crackling Doom, Dark Confidant, Lightning Helix, Monastery Mentor, soul fire grandmaster?, Sorin, Solemn Visitor, Chandra, Torch of Defiance, Abbot of Keral Keep, Pia and Kiran Nalaar, Grim Lavamancer, Painful Truths, Murderous Cut, Dreadbore, Ajani Vengeant, Nahiri, the Harbinger/Emrakul, the Aeons Torn, Batterskull, Brimaz, King of Oreskos, Goblin Dark-Dwellers, Kitchen Finks, Blood Baron of Vizkopa, Stormbreath Dragon, Thundermaw Hellkite, Night's Whisper, Fulminator Mage, Shambling Vent, Zealous Persecution, Elspeth, Knight-Errant, and Gideon, Ally of Zendikar.
Some of the cards you have listed above, inversely, should likely not go in any list. Dash Hopes, Mana Tithe, Ojutai Exemplars, Platinum Emperion (outside a deck dedicated to that combo you described), Avaricious Dragon, Dragonlord Kolaghan, Spark Trooper, Reforge the Soul, and Colfenor's Plans are all pretty meh, and I can almost guarantee that the cards I suggested could be slotted into a deck in their stead and make the deck better.
3 weeks ago
Another good adittion is Monastery Mentor, if you fear too many hits in the early/mid-game, a good adittion is Ghostly Prison, as most of the time, people wont choose to attack you, for they will want their resources to grow stronger.
You might like Armored Ascension