|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Mythic Rare|
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Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.
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|Have (27)||MagnaAura , Kamotz , VGJustice , ironax , Halphinian , Justinaut , Vasbear1 , cklise , TheRealPeaches , Hakira , saj0219 , jparker-sartori21 , jhunter , jstn.mrrtt , Azdranax , perrin515 , Roadhog , TheHelvault , prete182 , Ellyreia , Nemesis , mentor6 , TehDelta , TheDuggernaught , AlertKnave8075 , ChessRuler , Qolorful|
|Want (8)||PartyJ , Dadaman11 , ryuzaki32667 , edster , accioali , Nemesis , fireborne1986 , failurechild88|
Monastery Mentor Discussion
1 day ago
Hi this is Derek.
Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.
Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).
Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.
3 days ago
I renamed mine since I wanted a unique name and apparently I was sharing, now called The Fire Of Life.
Maybe this is just my need to play permanents screaming at me lol. Obviously Hostility can hurt a bit at times since it prevents life we could otherwise gain.
1 week ago
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
1 week ago
Hey Squirrelbacon! I do actually play them all, although it has been a while since I took out the Green Splash version. That one is really strong against Control, but a little bit gimmicky, and the more complex land requirements add a layer of complexity and and reduce the number of utility lands you can run.
It's kind of funny that my primary build and the Alternative Control Build have become more and more similar as time has passed. They are only a few cards away from each other now, but that build is still what I bring to metas that I know are going to be very heavy on Tron.
This build is the version that I almost always take to larger competitive events, however, and the one I would recommend focusing on. It has been (and continues to be) ceaselessly refined. I have spent an ungodly amount of time discussing matchup strategy, card choice, etc. among the small, but highly experienced group of people who play the strongest B/W Tokens builds with competitive intentions. Read through the whole deck page in the above link, and believe it or not, that is just the tip of the iceberg.
P.S. I know you like Monastery Mentor, but creatures are simply removal magnets in B/W tokens, and there are a variety of reasons why they make the deck weaker. Brimaz, King of Oreskos and Hero of Bladehold are both stronger than Mentor in B/W Tokens, but neither is actually good in practice. The only creature that is actually viable is Auriok Champion, and even then, only as a sideboard card for certain matchups.
1 week ago
Looking through your recent decks, it seems that you've been experimenting with a couple of token strategies which you know I love! The green splash one looks awesome and the control list looks sweet!!! Have you played them all at FNM/MTGO? I've thought about picking up Bitterblossom for a while now, I just wasn't sure when I should/what deck to build with them.
Which of the 3/4 different tokens list has worked out the best for you and which would you recommend? They all look insane and I do love me some tokens, however, I think I'd need to put Monastery Mentor somewhere in all of those lists... He's just a pet card of mine haha!
1 week ago
Squirrelbacon Thank you for the feedback! The deck is built as a generalist, with enough burn to remove threats or pressure opponents, and as you pointed out, just play a lot of straight up value. (It tends to eat a lot of creature-based decks alive. Green Tron is a huge pain right now. Probably the worst matchup I've encountered. Working on improving interaction to deal with Karns and Ugins...)
As a two-of, I really like Twilight Prophet. I know it may not be the best utility for those slots in Modern... But as a flier that can withstand a Lightning Bolt, swing for chips of damage, and has a nuts ability (when active), it's just so much value. The combination of lifegain, life loss for the opponent, and additional cards in hand are brutal. The biggest difficulty with Prophet is hitting that critical mass of 10 permanents. With Lingering Souls and Young Pyromancer, doing that consistently by turn 5 (if you draw Prophet) is not as hard as it may seem. I used to be able to hit turn 4 regularly, but I removed Legion's Landing Flip for more Bolts. I've toyed around with Monastery Mentor as well. I like it a lot, but I don't have a home for it presently in the deck. Pyromancer coming down a turn earlier can make a big difference.
Lastly, Prophet is especially phenomenal if you manage to flip a Bedlam Reveler with the ability. Eight to the dome. I straight ended a game off that once. Good times.
1 week ago
This deck, in a very positive way, super all over the place and I love it. There's just so much raw value and it's beautiful and definitely unique!
How is Twilight Prophet working for you? Seems attainable but also a little far fetched, I'd just like to hear some feedback. I use a Mardu Tokens deck with Young Pyromancer and Monastery Mentor so I'm curious, never thought about using twilight.
3 weeks ago
As I look at this list, I feel there are a couple things that aren't right about it, but nothing is wrong at the same time. I can definitely see a lot of individuality in the list, and Monastery Mentor is easily in my top 3 favorite magic cards so by default I love this list... So rather than 'fix' anything I'll just bring up some discussion points.
In general, decks do not want or need both Remand and Mana Leak as they generally work towards very different strategies. I do not know which is better for your deck, I'd assume Mana Leak since you are running Cryptic's but either can go with Cryptic. I will say from experience that once I committed to one of the two counters, the deck felt much more streamlined and a lot more reliable. Just something to think of.
Electrolyze looks perfect for this list, even as just a fun-of!! Should really be in here, to good to pass up in my eyes.
As above, 20 lands does seem a bit thin for Cryptic Command and Jace, the Mind Sculptor... especially with 8 fetches. I think I'd personally go to 22... +1 Island, +1 Sulfur Falls. I feel to make room, I'd take out the Secure the Wastes since you have so much token generation but that might be wrong and I think Secure is cute so I'd want it in!
My last point is to bring up Vendilion Clique. The clique feels super strong right now since it clears the way for Jace and can attack a Jace, but you have other things to do at three so I don't know how they would fit.
Best of luck!