Monastery Mentor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Tokens

Monastery Mentor

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Price & Acquistion Set Price Alerts

FRF

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Monastery Mentor Discussion

clentdc on RUde Young Pyromancer

6 days ago

Remand - Currently a staple in the deck, removed recently to playtest Mishra's Bauble as a means to flip Delver of Secrets  Flip and better leverage the top of my deck. Also a good way to trigger prowess later for Soul-Scar Mage, Bedlam Reveler, or Monastery Mentor if I ever play him. Would require a much more control-intensive build but would be rewarding in a certain meta.

Risk Factor - Probably a 2 of, will playtest soon

Izzet Charm - early foundation for the deck, great options and the cost is fine.

LArtistmtg on Temporal Control

1 week ago

Hey midget_overlord. There are actually a number of win conditions in the deck and the sheer amount of cantrips combined with Taigam's ability to give rebound is more than enough to find them consistently. You have already identified Monastery Mentor and Sentinel Tower, although you did miss Blind Obedience which fills the same space but a lot more discreetly, but that's only half of it; They are pay-offs to the dramatic-scepter combo ( Dramatic Reversal + Isochron Scepter ). The Deck also runs Call to Mind + Relearn + Time Warp and Isochron Scepter + Not Forgotten + Time Warp as other win conditions. I have tried playtesting with Fabricate but have found it too narrow of a tutor as compared to Muddle the Mixture which can not only find the deck's win conditions but also Cyclonic Rift, Reality Shift, Counterspell, Pull from Tomorrow, Blind Obedience, etc. Thank you for asking! I hope this had made things more clear.

Squirrelbacon on G/w tokens modern

1 week ago

I really do think that History of Benalia should see modern play. That card is quite silly and in theory I could see it replacing (or at least being split with) Bitterblossom.

Monastery Mentor is also one of my favorite cards ever, so of course I'll recommend my guy. The problem with both is those are that they are 3-drops. Playing 3 of each plus 3-4 Spectral Procession is a super dense 3 spot.

A lot of the other white token cards just aren't very good... Raise the Alarm feels terribad most of the time. Gather the Townsfolk is just a worse RtA. If in tokens you get full value off of Timely Reinforcements you're doing it wrong.

Lingering Souls really makes the entire token archetype. Without Lingering Souls, you lack on the value aspect and then the next best path to go is Young Pyromancer. I think it's doable to do , but splashing is I think necessary. Even if it's just for Lingering Souls.

Hoschie on As Fore-Tutelage

1 week ago

Hey TheMr42

I had allreay similer thoughts "here is something missing", another Win con, or something to tutor the Sphinx's Tutelage.

I could see Young Pyromancer Thing in the Ice  Flip or Monastery Mentor

Quicksilver on Pew! PewPewPewPewPewPewPewPew!

1 month ago

Red White burn was one of the first things that came up researching burn decks in general. I love cards like Lightning Helix, but splashing white usually paths the way for an overhaul, next thing I know everyone recommends Path to Exile and Monastery Mentor, solid cards, but their synergies are best suited for white focus and jeksai control respectively. Scalding Tarn is more for testing from a netdeck perspective, I admit paying an insane price for them will most likely be out of the question. Modern deck filtering is handy regardless of Blood Moons power. Gelectrode has made the cut, more than 1 type of 3 CMC card slows the deck down too much. I'll test the amendment out during the week and determine if it's worth cutting the land count down, I want to add some card draw to the deck.

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