Monastery Mentor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Tokens

Monastery Mentor

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

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Monastery Mentor Discussion

berryjon on Pattern Recognition #45 - We ...

2 days ago

Part of my problem with Heroic comes from my problem with Theros in general. It's just a very meh block that might have done better if it wasn't caught between RtR and Tarkir.

As I wrote, I just couldn't shake off that feeling of ambivalence that came with going through the block again. And I'm feeling drained just trying to defend this position.

But building a Hero, as you point out, doesn't quite work as the Heroic only comes into play when the spell resolves. If it had been worded as being a passive boost if affected by an Aura and at the same time, an active trigger for being the target of an instant or sorcery, I would see that.

But it's not. It's a passive bump whose design space got taken over by Prowess, and Prowess-like effects.

Another commentator off-site replied thusly (crossposted for completeness sake):

  • Yes, strive was deliberately designed to combo with heroic. https://magic.wizards.com/en/articles/archive/making-magic/incredible-journey-part-2-2014-04-14-0 - See here.
  • Also heroic was designed to reward Auras and building up a hero over time, not to to enable hyper aggro deck. While aggressive, its nowhere near as fast as landfall.
  • What was other mechanic were you going to address besides Prowess?
  • Heroic is a four on the storm scale, the same as monstrous (which came back in Conspiracy 2) . And in a 1 block model where every large set is supposed to have a returning mechanic, I expect to see Heroic come back someday.Prowess gives blue a combat based keyword which opens up a ton of design space...
  • Prowess also gives a blue-red keyword overlap.
  • Prowess was play tested with variable numbers and anything higher than +1/+1 and was found to be too good.Prowess that gives the creature a +1/+1 counter was placed at rare in Ixalan, presumably for limited power level reasons.
  • Prowess gives less of a boost, but considering the sheer lack of deckbuilding restrictions you need to use it combined with the risk of being 2-1 with every trigger, this completely fair. Heroic has a bigger cost, and thus gets better boosts.
  • And in Dragon of Tarkir the Jeskai had a secondary non-named mechanic of effects that trigger off casting noncreature spells. So yes, Prowess effects that function like Heroic Exist... (White pumps your team, a blue enchantment that makes tokens, a Dragon that gives itself +2/+2 until end turn as double prowess.).
  • Contrast Akroan Crusader with Monastery Mentor and Young Pyromancer at why power creeping prowess triggers is a bad idea and why WoTC only made the +1/+1 until end of turn variant evergreen. Prowess having a fixed and limited output is good....
  • As was choosing to make Prowess evergreen.
  • "Outside of of the block it ran into larger problems where Creatures don't matter" is not going to stop it from being re-used for limited play and probably won't effect it in standard any worse than it already was in a format with heroes downfall and ultimate price/murderous cut.

And then another person replied:

  • Nitpicking the nitpick. The storm scale only refers to how likely a mechanic is to return in a standard legal set. Being printed in Conspiracy 2 doesn't really count.

Elijia on Naya Heroic

6 days ago

@zephyr_chang I like the idea of adding Monastery Mentor to the deck in place of the Fabled Hero as a progression of the go wide strategy. I really enjoy playing the Hero as a very heavy hitter, as if you hit him with 2 Gods Willing and another pump spell, or give him trample and other pumps, he can almost end the game on his own, but Mentor Doesn't have to do it alone, which I like in a list that intends to use Phalanx Leader and Young Pyromancer

I think I prefer Selesnya Charm over Pit Fight As it functions as a trample effect in lieu of removal for smaller creatures, provides a body, or simply is a removal for larger creatures, such as Death's Shadow or Primeval Titan. I might also give Valorous Stance a try.

If I can, I want to try to keep Mutagenic Growth in the list, as paying 2 life to respond to a Bolt, or dumping your stockpile of Growths before damage can be very, very powerful. The spells are what I feel need the most finalizing, and when I played, Martial Glory felt too slow.

As for lands, I'd probably just pull the fast lands, add in a couple more fetches, 10 does sound about right, and just add more fetchable sources. This deck likes to play fast-and-loose with it's life total, much like a Death's Shadow based list or a conventional burn list, in that it doesn't matter how low your life is, if his hits 0 first.

Thanks again for your feedback! I really appreciate it.

zephyr_chang on Naya Heroic

6 days ago

You're welcome. I really like Heroic as a mechanic back when it was in Standard. However, a deck based on Heroic does run into several problems, like drawing spells when there are no creatures on board, not drawing enough spells to complement the creatures, running out of gas beyond Turn 5, etc. That was why I thought spells that can be cast more than once (Rebound, Flashback), and creatures that generate creatures (Vanguard of Brimaz, Brimaz, King of Oreskos, Monastery Mentor, Young Pyromancer) are key to this type of deck. A go-wide strategy is good because we have ways to pump the whole board, with Phalanx Leader and Anax and Cymede.

Therefore, my own suggested list is this: 4 each of Monastery Swiftspear, Favored Hoplite, Young Pyromancer, Phalanx Leader, 2 Anax and Cymede and 3 split among Brimaz, King of Oreskos and Monastery Mentor (21 creatures); 4 each of Gods Willing, Emerge Unscathed, Blossoming Defense, Pit Fight (I think we do need some mainboard removal), and 3 Warriors' Lesson (19 spells); 10 fetchlands (4 Windswept Heath, 4 Arid Mesa, 2 Wooded Foothills), 4 basics (2 Plains, 1 Forest, 1 Mountain), 5 shocks (2 Temple Garden, 2 Sacred Foundry, 1 Stomping Ground) and a Horizon Canopy (20 lands). I upped the fetch count because I think the maximum number of lands we ever need is about 4 or thereabouts.

This is all theorycrafting though. I have not actually tested a deck like this in Modern before. Do let us know what your testing results are.

Oloro_Magic on Bant Miracles, let's develop a ...

1 week ago

Well I think the other piece to this puzzle we need to first address is the application of Monastery Mentor in modern, a card that has had an impact in every format accept modern to date really. With the lack of "good" counters in modern we need to look to other aspects, specifically cantrips, we have Opt, Sleight of Hand, and Serum Visions to start us off, but we also need some additional payoffs in addition to the miracles, maybe Thing in the Ice  Flip or even Delver of Secrets  Flip.

Winterblast on Which deck for FNM?

1 week ago

We have an EDH tournament before the Ixalan midnight pre-release (finally, after almost a whole year) and it has been announced that it will be 1 vs 1 and with the normal commander banlist and rules (40 life, 1 free mulligan,...). Winner gets a fatal push promo.

We have already been discussing the matter and the big question is which deck should we play. We agreed that it's best to play a deck that we know well, so my choice is between Augustin's $t4ks (Primer) and The Incredible, Undisruptable Hulk. I could play Kess Doomsday but I don't have much practice with my deck yet. I would exchange a few cards in the Stax for 1 vs 1 play, maybe add a Serra Ascendant and Monastery Mentor but the combo decks would be played as they are.

My known opponents will choose between arcum dagssson/5c hermit druid, chain veil teferi/atraxa infect and others might play selvala, prossh, venser, baral, narset and low tier stuff. We don't know how many people will come but unknown strangers will probably bring rather weak decks or top generals with suboptimal builds.

Should I play Stax or Hulk? What will be the better choice against both tuned decks and casuals? I'm really not sure if I can get enough practice with my Storm deck to avoid misplays in stressful situations.

Thanks for your help!

Pargphee on Sram, Voltron Card Engine

1 week ago

Thanks Asmodeus_82, I'm definitely adding Loxodon Punisher to the deck, as well as Monastery Mentor if I find some spare change to go grab one.

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