Seer's Lantern

Seer's Lantern


: Gain . ( represents colourless mana.)

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Battlebond (BBD) Common
Oath of the Gatewatch (OGW) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Seer's Lantern occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Seer's Lantern Discussion

Deadpoo111 on HMB (Hold my baby)

3 weeks ago

Loving the deck! I don't get to see enough Marwyn decks with pump effects, they're so good with her! There's a lot more untap sources you should try. My favorite is Emerald Charm because it works in so many situations! Malachite Talisman is also really interesting with Marwyn. If you have the money for it, Nyxbloom Ancient and Seedborn Muse would kick this deck into overdrive.

As for cuts, you could take out Greenwood Sentinel, Seer's Lantern, Voice of Many, and Wings of Hubris.

Awesome job! +1

RobsJourney on Wheely copy

1 month ago

xaarvaxus on Kess Control/Storm...Needs Work...

2 months ago

There are so many mana rocks that are better than Manalith that not one single copy should ever get used regardless of budget. The most obvious replacement is Sol Ring which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie: Charcoal Diamond , Fellwar Stone , Mind Stone , Thought Vessel , even Star Compass and Sphere of the Suns are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .

Profet93 on Kozilek Great Distortion

3 months ago

YOOOO!!!!! It's your local Azusa player possibly recommending a card I don't play myself despite the severe irony, High Market - It helps prevent your commander from getting stolen, life gain is nice amoung the other benefits that a sac outlet provides that my highasss can't remember.

Cut Darksteel Citadel for Deserted Temple - Untap opponents lands for politics, your urza lands, seagate, blastzone (you need removal) and arch. Yes, all very expensive, but sadly your deck needs it. At least any other land than citadel. Stop having Azusa Strip Mine Flash Backs

Cut God-Pharaoh's Statue for Sisay's Ring - By the time you get 6 mana, even with all the rocks, its not worth it. Life loss neglible and tax is as well. If you really wanted to tax the greedy green fucking azusa bitch, you should run winter orb. I know you don't wanna make it a stax deck, but unless you get a crazy start, you need something that can help you later down the line.

Cut titan's presence for Seer's Lantern - Uneeded, hard to use redundancy. Ramp and virtual card advantage is better.

Hagdorm on Woolly Thoctar Pauper Fun!

4 months ago

Wow LurkerInTheBush, I hadn't realized you asked this question so long ago. I meant to reply sooner, but life got in the way. First, I'm glad you like the deck! Aside from the obvious change of the Cluestones to the Signets, I think card draw is the deck's weakest point by far. I prefer reusable effects, so cards like Darksteel Pendant and Seer's Lantern are good choices here for filtering away bad draws.

Ramping for mana other than green is a good choice too. Avacyn's Pilgrim will most likely replace Llanowar Elves for another way to get Woolly Thoctar out on turn 2. Tinder Wall and Orcish Lumberjack are also up for consideration here.

king-saproling on Ghoulcaller Gisa

4 months ago

Some more mana rocks can help get your general out a turn earlier. Commander's Sphere , Worn Powerstone , Fellwar Stone , Myriad Landscape , Darksteel Ingot , Bontu's Monument , Sol Ring , Mana Geode , Seer's Lantern , Orazca Relic , Magnifying Glass , and Skull of Ramos are decent options. Also you might like Wall of Blood . My friend plays it in his Gisa and it is explosive. Pay 20 life into it, sac it for zombies, and watch heads roll! Coat of Arms is great too if your budget allows.

Hoobynobber7395 on Ulamog Colorless EDH

4 months ago

also some of you're mana rocks have negative effects or have a cost every upkeep and that can possibly slow your deck down, edh is a lot about politics and late game, but also about getting ahead early game Grim Monolith , Mana Crypt , and Mana Vault are both giving a negative effect and cost a good bit of money, cards like Thought Vessel , Seer's Lantern , and Ur-Golem's Eye benefit you with mana and some even give an extra abiliy for less money

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