: Gain . ( represents colourless mana.)
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Printings View all
|Commander 2018 (C18)||Common|
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Seer's Lantern occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Seer's Lantern Discussion
2 months ago
Hiya! Long time Aurelia player here, hope I can help out!
The first thing I see- you have 15 pieces of hard ramp in your deck, but only 31 lands. Especially considering your mana-curve, 31 lands is not enough. I suggest upping your land count to 38 and cutting a handful of ramp cards as you have so many. In particular, I don't think you need Seer's Lantern, especially considering you already have a copy of Sensei's Divining Top. I also don't think you need Walking Atlas as you don't have enough lands to support it consistently. In addition, if you want to pump out big angels, you'll want to have ramp that really puts you ahead. In particular, Thran Dynamo is an excellent choice to get you from 4 mana to 8 (provided you hit you land drop, which you want to do every turn).
The next thing- your deck's ways of generating card advantage aren't very consistent, they generate it typically in ways like getting lands to your hand, tutoring, making tokens, etc. Only 3 of them actually increase the amount of cards in general you have access to. You do have some of the best ones though like Mask of Memory, Magus of the Wheel, and Tectonic Giant (I typically count impulsive draw, the exile and you can play for the next turn as card draw since it practically increases your hand size). Mask of Memory is one of the best ways to draw cards in any aggressive deck- the problem is, you need smaller creatures to stick it on early so you don't have to wait- and the cmc of your creatures is really high. If you want to go angel reanimator with your deck, wheel effects is the best card draw for your deck. You already have a copy of Magus of the Wheel, you might also want to include Reforge the Soul and Wheel of Fate. The caution with Wheel of Fate is that it's awful late game. And of course, when you can afford it, Wheel of Fortune is the best- it's the original after all.
I would also balance your mana-curve. It's high in some places and really low in others.
Last of all, some cards I recommend. Winds of Abandon is one of the best pieces of removal for EDH that has been printed in a while. I definitely recommend adding it in. Heliod's Intervention is also incredible. If you need more tutors for equipment, Steelshaper's Gift is the best you can get. Lyra Dawnbringer is a great angel for angel tribal. Blasphemous Act is one of the best boardwipes in Boros colors for EDH.
Let me know if you need any more help! I also recommend DespairFaction. He has a YouTube channel known as Commander Replay and also has plenty of great decks here on tappedout.
2 months ago
Hey man, your Friendly Neighbourhood Deckbuilder here. as you requested ill be helping you with your lifegain deck today. some cards i would remove and reasons as to why.
Accursed Witch Flip -for what she does (which is meh at best) she costs too much mana. too slow. Night Market Lookout bad card Opaline Unicorn way better mana rocks out there Xathrid Gorgon slow for what it wants to do. much better cards in these colours with the same cmc. Paradise Mantle dont really need it Final Reward way too expensive for what it does Pharika's Cure really weak for a hard 2B Tribute to Hunger giving your opponent a choice is most times bad. token decks exist. Unholy Hunger 5 cmc to kill one creature and a requirement to hit the incidental life gain? oof. Fate Forgotten my recommendations will render obsolete Fated Retribution better replacement recommended Visara the Dreadful Seer's Lantern meh Elbrus, the Binding Blade Flip Shimmering Grotto you can stand to cut a land of two Swamp see above Vampire Envoy can do better Desecration Demon its fine but not necessary Reya Dawnbringer lets face it, great ability, but with 9 mana i hope youre doing more than waiting until your next turn for a big play... with 9 mana you wanna try to win games.
here is what i have for you my friend
Heliod's Intervention one of the better cards in white recently, this deck loves the options here. Felidar Sovereign win con Merciless Eviction probably the best boardwipe these colours can ask for Fumigate amazing wrath Suture Priest great at any point in the game Utter End fantastic removal at a fair cost Talisman of Hierarchy decent rock Gray Merchant of Asphodel life gain synonymous Erebos, God of the Dead too good not to run Vona, Butcher of Magan so much better than visara K'rrik, Son of Yawgmoth best black card next to his dad Athreos, God of Passage incredibly good to keep wearing out your opponents. much better costed than reya Torment of Hailfire good game. Bolas's Citadel so beyond powerful when your life could be 300... Tainted Sigil very impressive when partnered with a big life drain spell (...if you havent already won) Bloodchief Ascension a game winner if not dealt with Test of Endurance win con Black Market gotta pump those x spells up!! Beacon of Immortality very cheeky with tainted remedy. dont use against me dawg.
3 months ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
5 months ago
Loving the deck! I don't get to see enough Marwyn decks with pump effects, they're so good with her! There's a lot more untap sources you should try. My favorite is Emerald Charm because it works in so many situations! Malachite Talisman is also really interesting with Marwyn. If you have the money for it, Nyxbloom Ancient and Seedborn Muse would kick this deck into overdrive.
Awesome job! +1
6 months ago
- Avarice Amulet > Folio of Fancies (Just a better card in this slot, cheaper cmc and will do more for you overall)
- Seer's Lantern > Mind Stone (Cheaper cmc mana rock)
- Rakdos Locket > Rakdos Signet
- Izzet Locket > Izzet Signet
- Dimir Locket > Dimir Signet (Signets are just much, much better)
- Cursed Rack > Mountain (Cursed Rack is just average and very narrow in your deck)
- Sulfur Falls > Swiftwater Cliffs (Slight downgrade but saves $3.00 USD)
- Canyon Slough > Rakdos Guildgate (Saves cash, Canyon Slough enters tapped just the same, the reason this costs more $$ is because it has Swamp and Mountain in its land type, rare for non-basic lands, it means it can be fetched by fetch-lands like Bloodstained Mire )
- Revolutionary Rebuff > Arcane Denial (Counters any spell and adds some draw for you and opponent, which likely means 2 more damage for them too, an added bonus)
- Manalith > Wayfarer's Bauble (Manalith is pretty average at 3cmc, land-ramp with the Bauble is better in this case)
- Rakdos Cluestone > Star Compass
7 months ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
7 months ago
Go ahead and add:
- Arcane Signet
- Darksteel Pendant
- Commander's Sphere
- Darksteel Ingot
- Fellwar Stone
- Fountain of Ichor
- Gold Myr
- Guardian Idol
- Mind Stone
- Pristine Talisman
- Seer's Lantern
- Sisay's Ring
- Ur-Golem's Eye
- Angelic Purge
- Forsake the Worldly
- Frantic Salvage
- Rusted Relic
- Oblivion Ring
- Journey to Nowhere
- Bladed Pinions
- Whispersilk Cloak
- Desert of the True
- Drifting Meadow
- Secluded Steppe
- Inspiring Roar
- Silverflame Ritual
To make room for this (and some bad picks that should come out) remove:
8 months ago
YOOOO!!!!! It's your local Azusa player possibly recommending a card I don't play myself despite the severe irony, High Market - It helps prevent your commander from getting stolen, life gain is nice amoung the other benefits that a sac outlet provides that my highasss can't remember.
Cut Darksteel Citadel for Deserted Temple - Untap opponents lands for politics, your urza lands, seagate, blastzone (you need removal) and arch. Yes, all very expensive, but sadly your deck needs it. At least any other land than citadel. Stop having Azusa Strip Mine Flash Backs
Cut God-Pharaoh's Statue for Sisay's Ring - By the time you get 6 mana, even with all the rocks, its not worth it. Life loss neglible and tax is as well. If you really wanted to tax the greedy green fucking azusa bitch, you should run winter orb. I know you don't wanna make it a stax deck, but unless you get a crazy start, you need something that can help you later down the line.
Cut titan's presence for Seer's Lantern - Uneeded, hard to use redundancy. Ramp and virtual card advantage is better.