Seer's Lantern

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Frontier Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Seer's Lantern

Artifact

: Add to your mana pool. ( represents colourless mana.)

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Price & Acquistion Set Price Alerts

OGW

Ebay

Recent Decks

Seer's Lantern Discussion

Thing2 on Rashimi 2HG w/ Etali

1 week ago

Sweet! I think Rashmi and Etali will be great friends! Did they tell you this is a 2DH 2HG buld? You have a few cards over 2 bucks right now. The Crystal Ball, Darksteel Pendant, Seer's Lantern will fit perfectly here and also be amazing for picking Etali bombs. Also, maybe run a few extra bombs for the Etali, Primal Storm triggers. Check out my build Etali 2DH which is set to private right now (I gave you access) so the other teams can't see my super secret 2HG tech!

ticked-off-squirrel on Daretti's Dragons

1 month ago

ah. an artifact land destruction goblin deck. interesting. and with early game relying on discarding to get ahead. here are a few cards from another goblin artifact player.

Rummaging Goblin a good early card for draw and discarding.

Tamiyo's Journal doubles as both an artifact generator, a card ramper, and a tutor.

Goblin Kaboomist an artifact ramper which can also hinder ground attackers. just make sure to give him a shield or buff him so he don't blow himself to hell.

Krark-Clan Stoker an easy way to get more mana by sacking artifacts or artifact tokens.

Survey the Wreckage a land destruction with a free goblin token.

Seer's Lantern another mana rock with scrying. to get what you want easier.

Elaborate Firecannon a shooting artifact that encourages discarding.

Darksteel Ingot can't have an artifact deck without one of these.

Trading Post a multipurpose artifact with many uses.

Junk Diver kill/sack it to bring back an important artifact.

Ornithopter/Memnite cheap discard/sack fodder.

Xica on Bant Miracles, let's develop a ...

5 months ago

Well if no one else mentions it i will...
Scry effects tend to only reach the shallow top of the deck in modern, while cards that don't allow you to "put on the bottom of your library" di a lot deeper.
Cards like Index, Sage of Epityr are both pretty good cards.
They are as good as scrying, if you have a good number of fetch lands in the deck since you will get what you need from your stacked deck, then shuffle away the rest - the drawback is that too much fetch lands will make you trade between shuffling away wanted cards or playing lands on curve.

Is there a reason why no one mentions Counterbalance?
We have SOME pseudo Sensei's Divining Tops, like Crystal Ball, Hedron Alignment, Riddleform, Darksteel Pendant, Seer's Lantern, Descendant of Soramaro.Its worth it if we are able to float a 1 and a 2 cmc card on the top 3. that allows countering most removal and hate cards (not to mention dealing with stuff like affinity) - and wins counter wars by countering the cheap counters the opponent plays.


In my humble opinion Crystal Ball > Nissa, Steward of Elements, since it allows tinkering with the library at instant speed, thus facilitates Counterbalance.

And any and all instant speed scry AND DRAW effects are really potent with miracles - cards like Condescend are worth casting for X=0

NathanNati0n on Prehistoric Justice 2.0 (#2 Gishath EDH)

5 months ago

Thanks F3A5t! You're right, I also realized this a few days ago so I decided to take them out. I thinking about adding Sylvan Tutor, Congregation at Dawn, and a bunch of artifacts that enable scrying. Can you think of any? So far all I can think of are the scry dual lands, Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, and Seer's Lantern.

gravitydefyinghair on Surrak Dragonclaw EDH

6 months ago

Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.

I would replace Destructor Dragon with Trygon Predator.

I would take out Frost Walker, Cyclone Sire, Torrent Elemental, Gruul Turf, Gruul Charm, Lightning Strike. Seer's Lantern, Nissa's Renewal, Devour in Flames, and Izzet Boilerworks.

Here's why:

  • Frost walker and Cyclone sire are more 60-card format cards.

  • Torrent elemental is illegal.

  • Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.

  • Gruul charm is bad. Be greener and invest in trample.

  • Lifecrafter's Bestiary or Thassa, God of the Sea are upgrades from Seer's Lantern.

  • Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.

  • Burn is bad in EDH.

I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):

For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:

Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

7 months ago

Sorry all for the delayed responses. I have been on an island with no digital communication.

MegaMatt13, I have played with both Wild Ricochet and Reverberate. I found that game changing sorceries and instants were rarely of a type that I wanted to copy. The ones that were most likely for me to want to copy were counterspells, and my meta has been pretty short on them, until recently. I often found that the rest of the sorceries and instants were well taken care of with the rest of my cards, and they sat in my had without being played whenever I drew them. I cycled them out of the deck after looking at them sit in my had a bunch of times without targets.

As far as the suggestions, I may try out the other Threaten effects. I chose the ones I though would fit best, but will probably cycle through all to get an idea if others may work better.

I also go back and forth about Phyrexian Arena. Great card, just slow. I am thinking about revamping the card draw in the deck, see below.

sashaza, I will have to check out your deck. As for your questions:

Pillow fort cards are often powerful in duplicate, but there is a threshold over which any more of them would be less effective than it could be with another card. I often hold them, or ditch them to things like Solitary Confinement or Key to the City. It is surprising how often a card is useful in this deck as a generic card resource, and I can ditch less than useful cards to pay these resource costs. This is also true of things like Gift of Estates, Tithe, and Weathered Wayfarer. Cards in hand are useful, even if the specifics of the cards in hand are not.

That being said, I am considering adding more scry to the deck. I find that the Temples are often very useful, and they fly under the radar more than just drawing the card would. I am considering adding Crystal Ball, Seer's Lantern, and Hidden Stockpile, as well as the semi-loot cards Winds of Change and Molten Psyche. This would keep my profile low, while allowing me to dig for what I need. I find that scry is lower profile than draw or even looting, but I get what I need with it just the same. Combining scry with semi-loot, loot, subtle draw, and outright draw, including The Monarch, will likely put me good shape.

I keep resisting Gisela, the Broken Blade. She is a bomb, for sure, but she is expensive, and she is not at all subtle. I am sure that she would be a great inclusion, but I think she would cause some problems that would be counter to the best functioning of the deck. I am ever in search of Wincons that fit the theme.

Ayli, Eternal Pilgrim is a cheap Rattlesnake with an additional benefit, that is all. The play was for a sac outlet, even if it will be rare to have it all come together.

I will update the list and record my thought processes in updates as soon as I make them.

Wurmlover on Countermill

9 months ago

your mill package is not nearly strong enough to consistently win. you need Manic Scribe, Glimpse the Unthinkable, Archive Trap, Hedron Crab, and probably Ensnaring Bridge if you want to be able to win. cut Codex Shredder, Millstone, Coerced Confession, Destroy the Evidence, and basically every sorcery and artifact you have but Seer's Lantern and Tome Scour. replace your 3 creatures with Fog Bank

Shwang on Mono White Win Control

9 months ago

I'm not sure on Seer's Lantern or Hedron Archive. They're both just meh for card draw. I also wouldn't bother with Pacification Array because it slows down your deck too much. You already have Immolating Glare to slow them down.

If you're looking to mainboard some arti/enchant removal, I would add Forsake the Worldly... otherwise Fragmentize can be a wasted card against the wrong deck.

I would consider removing Fumigate, as that destroys all the servos that help you win the game quickly. Maybe replacing it with Make a Stand, which actually protects them from cards like Fumigate and can be a win-con. Good luck!

Load more