|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
: Gain . ( represents colourless mana.)
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Seer's Lantern Discussion
2 days ago
Not sure I understand the inclusion of Worn Powerstone over Sol Ring unless its just a placeholder until you get another copy. For scrying power Crystal Ball is strictly superior to Seer's Lantern , [though I would add the Crystal Ball to replace the Manalith as pretty much any mana rock is better here]. My understanding is that despite the low CMC of the deck, Feather is actually fairly mana hungry so perhaps more artifact ramp may be in order to get the engines going sooner.
While I haven't played with or against Feather yet, I watched a few videos and Feather dies a lot even with the instant speed protections so my feeling is you'll really miss not having Swiftfoot Boots , Darksteel Plate , etc. to free up your mana to just buff and draw cards.
3 weeks ago
Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.
Other cards I genereally recommend to take out other than the lands:
So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)
1 month ago
2 ways I would build SG on a budget:
Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.
Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.
2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).
You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.
I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.
The inclusion of Paradox Haze is a great idea!
1 month ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Petrified Field to protect valuable lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Pillar of Origins for tribal decks
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Carnival of Souls is fun with some creature-based combos
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
2 months ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .
5 months ago
Grim Monolith / Mana Crypt - Leaving these out will hurt the tempo a little as they're key pieces for me to power out Yennett very early (Turns 1 - 3). Feel free to throw in any mana rocks in their place. Dark Ritual does provide the 1 time mana boost as well.
Scroll Rack - Scroll Rack has 2 functions in this deck.
B) Help filter and rearrange the top of my library - Any cards with Scry effect would work here, e.g. Seer's Lantern .
Which card you select as replacement is up to you and your preferred play style.
Hope this helps. Cheers!
5 months ago
I eventually decided that I could do without artifact recursion, given that none of them are crucial to the game plan and counterspells could possibly stop them from being removed. It's losing the enchantments that would hurt more, I reckon.
Armillary Sphere might be a good include, I'm not wholly sure what to cut though. 4 mana fixing feels less important to me than 2-mana ramping, and Seer's Lantern and Commander's Sphere provide other benefits. I'll see if I can juggle them around a bit, see what I prefer.
I recently switched commanders from Sivitri Scarzam , who I only used for colour identity (occasionally cast her to slap on Phyresis and Whispersilk Cloak if entirely out of options). Nebuchadnezzar felt more on-theme as the old man from the story, so I put him in and never actually cast him. But I suppose you could get to infinite mana and infinite untaps to bin everyone's hand forever, so I'll edit that in :)
6 months ago
Rather than using Deep Freeze , Darksteel Mutation is better for taking out someone's commander as it survives through a lot of boardwipes that would help free that trapped commander. For everything else, there's Reality Acid which gets around indestructible.
Seer's Lantern occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%