Seer's Lantern

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Battlebond (BBD) Common
Oath of the Gatewatch (OGW) Common

Combos Browse all

Seer's Lantern

Artifact

: Gain . ( represents colourless mana.)

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Seer's Lantern Discussion

xaarvaxus on Birds of a feather...

2 days ago

Not sure I understand the inclusion of Worn Powerstone over Sol Ring unless its just a placeholder until you get another copy. For scrying power Crystal Ball is strictly superior to Seer's Lantern , [though I would add the Crystal Ball to replace the Manalith as pretty much any mana rock is better here]. My understanding is that despite the low CMC of the deck, Feather is actually fairly mana hungry so perhaps more artifact ramp may be in order to get the engines going sooner.

While I haven't played with or against Feather yet, I watched a few videos and Feather dies a lot even with the instant speed protections so my feeling is you'll really miss not having Swiftfoot Boots , Darksteel Plate , etc. to free up your mana to just buff and draw cards.

TurtleLordMTG on Aminatou's Time Friends - Temporary

3 weeks ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

Pal00ka on T-Master of the Zombies

1 month ago

2 ways I would build SG on a budget:

Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.

Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.

2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).

You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.

I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.

A fun interaction to go with zombies, many of your 'each opponent loses a life', and free sacrifice outlets is Metallic Mimic + Putrid Goblin for infinite damage.

The inclusion of Paradox Haze is a great idea!

Vipy5 on Father of Infect

1 month ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

destindigi on Jalira's Tokens & Fatties

2 months ago

EDIT - added links

Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .

Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .

Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.

Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map  Flip, Zhalfirin Void .

Cloudius on We Love Freebies! *Primer*

5 months ago

Daarkest Here're some of my recommendations:

Vampiric Tutor - Replace with Insidious Dreams . Cost more to cast but still lines up the top of your library at Instant speed.

Expropriate - You can consider Savor the Moment . Skipping the untap step doesn't hurt Yennett, Cryptic Sovereign as she has Vigilance but it'll affect your lands and mana rocks.

Grim Monolith / Mana Crypt - Leaving these out will hurt the tempo a little as they're key pieces for me to power out Yennett very early (Turns 1 - 3). Feel free to throw in any mana rocks in their place. Dark Ritual does provide the 1 time mana boost as well.

Mana Drain - Feel free to replace with any other counterspell of your choice. I'd still try to keep the CMC to 2 or less so we can imprint it on Isochron Scepter when needed.

Scroll Rack - Scroll Rack has 2 functions in this deck.

A) Puts "Bombs" I drawn back on top of the library - Agonizing Memories or Hidden Retreat are possible replacements for this effect.

B) Help filter and rearrange the top of my library - Any cards with Scry effect would work here, e.g. Seer's Lantern .

Which card you select as replacement is up to you and your preferred play style.

Hope this helps. Cheers!

Holmhollow on WHISPER // Grandpa Heard The Sea Calling

5 months ago

Flooremoji Ooh, I really need to put Enlightened Maniac in there. There's room for some blinking shenanigans and it's very on-theme. Thanks!

I eventually decided that I could do without artifact recursion, given that none of them are crucial to the game plan and counterspells could possibly stop them from being removed. It's losing the enchantments that would hurt more, I reckon.

Armillary Sphere might be a good include, I'm not wholly sure what to cut though. 4 mana fixing feels less important to me than 2-mana ramping, and Seer's Lantern and Commander's Sphere provide other benefits. I'll see if I can juggle them around a bit, see what I prefer.

I recently switched commanders from Sivitri Scarzam , who I only used for colour identity (occasionally cast her to slap on Phyresis and Whispersilk Cloak if entirely out of options). Nebuchadnezzar felt more on-theme as the old man from the story, so I put him in and never actually cast him. But I suppose you could get to infinite mana and infinite untaps to bin everyone's hand forever, so I'll edit that in :)

xaarvaxus on Aminatou, Blinks

6 months ago

For stealing your opponents' stuff you should include Hostage Taker and/or Sower of Temptation

Crystal Ball is just better than Seer's Lantern , it does twice as much for half the activation and same casting cost.

Rather than using Deep Freeze , Darksteel Mutation is better for taking out someone's commander as it survives through a lot of boardwipes that would help free that trapped commander. For everything else, there's Reality Acid which gets around indestructible.

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Seer's Lantern occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%