Growth Spasm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Tokens

Growth Spasm

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."

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Growth Spasm Discussion

Vaan on Naya Elvish Piper

3 months ago

If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.

I would also cut 1 Plains and 1 Mountain, since most of the cards we want to cast are green and we have A LOT of ramp, 20 lands is just fine.

You only have 3 big creatures and 4 fetchable cards for your 4 Time of Need, so i would either cut Time of Need for +4 big creatures or for +4 Fierce Empath.

Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.

Protean Hulk and Craterhoof Behemoth are good additions, if you can find space on the deck and the budget allows it.

For the sideboard you can add Summoning Trap, Obstinate Baloth and Nature's Claim.

Frico90 on Trostani and Tokens and their adventures 100 years

3 months ago

Hi there, i run a commander deck very simular to yours. For your ramping problems try out Safewright Quest , Growth Spasm and a Selvala, Explorer Returned would be great in your deck too.

Mrf1shie on Snug as a Bug in a Rug <$35

4 months ago

There are obviously a lot of cards which would be good here. I'll try and keep them budget.

Palace Siege, Victimize For recursion

Sakura-Tribe Elder, Growth Spasm, Fertilid For Ramp

Jarad, Golgari Lich Lord Sacrifice, a big dude in his own right and a legit win condition

Forgotten Ancient, Corpsejack Menace More counter shenanigans

Zulaport Cutthroat, Butcher of Malakir Things that like stuff dying

Grasslands, Terramorphic Expanse Budget fetch lands

bpalermo on Hyper Budget Eldrazi Ramp Deck

5 months ago

That is true. I will definitely give that a test. My only concern is Blisterpod is my only one mana card, but the benefits of Growth Spasm and Spawning Breath probably outweigh that fact.

gMontanher on Hyper Budget Eldrazi Ramp Deck

5 months ago

What about Blisterpod? His token does not contribute to the summon of Hand of Emrakul and Growth Spasm does more ramping.

gMontanher on Hyper Budget Eldrazi Ramp Deck

5 months ago

What about Growth Spasm and/or Spawning Breath? They both help you get out Hand of Emrakul.

Charles_Grimlie on Tomb of the Lifegain v2

6 months ago

Have you considered Growth Spasm? Although it isn't a consistent Eldrazi Spawn producer, Growth Spasm may help ensure you have all four mana for casting your main stuff. Also, I feel From Beyond could use a target to fetch possibly Hand of Emrakul or Broodwarden?

Otherwise, I love the idea of the deck. The Eldrazi monument is a nice touch!

hoardofnotions on Radha, Butcher of Keld

6 months ago

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

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