Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
Price & Acquistion Set Price Alerts
Growth Spasm Discussion
6 days ago
Mj3913 Thanks for the suggestions!
I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.
The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.
bushido_man96 I like your ideas!
Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.
Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.
Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.
Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!
Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.
Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!
6 days ago
My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.
3 weeks ago
Hi there. Very interesting deck concept. Sacrificing,huh. Hmm... if I may offer some advice.
I'm surprised I don't see Grave Pact or Dictate of Erebos or both here. If your creatures die, they would lose one too. Commander's ability would go off twice. Maybe more sacrifice outlets like Ashnod's Altar or Phyrexian Altar to help you out. Hmm... Lastly, maybe things that make eldrazi creature tokens? Sacrificing them will also set off your commander's ability. Possibly Awakening Zone or Growth Spasm. Sorry, I don't normally ramble, but this is a pretty interesting deck idea.
2 months ago
A nice take on a Jund token deck, Prossh is one of my favorite commanders simply for the fact of his ability and the craziness that can ensue with using it.
Some ideas for the deck that I found fun and useful in my days of running Prossh:
Doubling Season(not a good idea if you're trying to stay budget)
Food Chain (nasty infinite combo with your commander that can easily swing for lethal)
Awakening Zone(great for early game ramp and devour and good sac fodder)
Beastmaster Ascension (if you are generating a lot lil dudes, this will activate quickly and be absolutely devastating)
Garruk, Primal Hunter (spits out 3/3 beasts, gives you card advantage, and his ultimate is crushing)
Growth Spasm (I notice a lack of ramp spells, this gives you a land AND a 0/1 eldrazi spawn for ramp)
Xenagos, the Reveler (This guy and your commander is ballistic when it comes to ramp, plus he spits out 2/2s)
Skullclamp (excellent card draw equipment)
Chromatic Lantern (IMO a must have in any deck three or more colors)
Eldrazi Monument (+1/+1 and indestructible as long as you can sac a creature)
Grave Titan (Big body and spits out 2 2/2 zombies whenever he enters or attacks)
Avenger of Zendikar (the ultimate token generator and pumper)
Hydra Broodmaster (Great to dump extra mana into and very derpy with any doubling effect)
Creeperhulk (personal favorite, turns any puny 1/1 into a formidable 5/5)
Pharika, God of Affliction (a decent indestructible body that gives you 1/1 deathtouch snakes)
Eternal Witness (When things don't go as plan or you just want to something again)
Praetor's Counsel (When things go really awry, another personal favorite)
Reliquary Tower (No max hand size is always a plus in EDH, ALWAYS)
Bojuka Bog (For those decks who have too much fun with their graveyards)
Genesis Wave (The ability to put have your deck on your battlefield is a experience second to none)
Hornet Queen (Flying and deathtouch are the most intimidating combos in EDH)
Including some enchantment and artifact destruction helps as well.
The list was a wee bit longer than I anticipated but I hope it was helpful! You're off to great start and tokens/+1 counters is one of my favorite archetypes in EDH, I hope you enjoy it as much!
2 months ago
I recommend considering Soulblast as a possible replacement for Drown in Sorrow or Black Sun Zenith. Against a control deck, they could counter your Soulblast, but all your things would die anyway and still trigger the life drain. Drown in Sorrow could be countered, and stop you from killing your dudes. The mana cost of Soulblast is much higher, so you might have to make more changes.
I might say to dip into running green, Nest Invader, Growth Spasm and Spawning Breath are options for making more creatures/ramping to 6 mana for Soulblast. You'd also need to get lands that tap for multiple colors if you do this, but I think it's easily doable since everything costs 2 you won't suffer too much for running tapped Savage Lands.
Green also gives you access to another Drown in Sorrow-like effect, with Rolling Spoil. Since all your stuff has 1 toughness, this would wipe your field, and slow an opponent down. But, this might be better as a sideboard card against tron.
Whether or not you go into green, I think Khalni Garden is a possibility for a land that will give you extra critters to life drain when you combo off.
Random thoughts: Since everything costs 2, Immortal Servitude can reload your entire combo. And, there are some 2-CMC new critters from Aether Revolt that make artifact critter 1/1's when they attack (Aether Poisoner and Aether Chaser and an irrelevant blue one), but I am not sure how good they'd be for your deck, but they could feed the Disciple of the Vault plan.
Anyway, all these random thoughts are worth considering and rejecting if it doesn't work.
2 months ago
Take out Dimensional Infiltrator it just doesn't fit in with the other cards. Add some mana ramp! Cards like Growth Spasm, Harrow, Khalni Heart Expedition or Nissa, Worldwaker for her second +1. That should help you cast huge eldrazi faster. Prey Upon can serve as your removal,
2 months ago
Thanks for visiting my deck and giving it a +1! =)
Here are some suggestions for mana/token/destroy, should you ever need some ideas:
Destroy which supports the token theme: Phyrexian Rebirth
Command Tower is a good land to run too.
3 months ago
Many of the instants you have will not pack enough punch to make them worth the slot. You want to focus on things you can re-use. For example, Vault Skyward looks like a good combat trick, but most of the time, people will be prepared for flyers. Better is Cobbled Wings or Fleetfeather Sandals, which last more than one turn, can be re-used if the creature dies, and can be reassigned to a blocking creature after the attack. Better still is Archetype of Imagination, that makes all your creatures fly and prevents your opponents' fliers from blocking. Or you can use something like Shadow Rift or something stratight up unblockable (Whispersilk Cloak) that will be more likely to get the damage through. If you are concerned about blocking fliers, Spidersilk Armor is a good bet, and affects your whole team on a permanent basis. For Commander, you're playing 4 other people. Each card needs to pack a big punch, so cards like Blustersquall & Cyclonic Rift are better because you can also cast them for their Overload effect.
Drop: Peema Outrider, Jolt, Cerulean Wisps, Noxious Revival, Vault Skyward, Triton Tactics, Reclaim, Ornamental Courage, Aerial Formation, Aquastrand Spider, Growth Spasm, Kozilek's Predator, Nest Invader, Keeper of Progenitus, Blisterpod, Parallel Lives, Gilder Bairn (You need to have ways to tap it, and I think it's too much work for the effect), Sasaya, Orochi Ascendant, Gnarlid Pack, Coiling Oracle, Transguild Promenade, 1x Forest, Scourge of Skola Vale
It's not a final cut, but I think you'll be within 5 or so of 100. At that point, you'll really need to look at your creatures and decide which ones you really want, and which ones are maybe second string players. Once you have a list and play a little, you'll know what you're weak to (do you see a lot of mill? Do you need more graveyard recursion? More flying?), and you can adjust from there. Good luck!