Apocalypse

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Related Questions

Apocalypse

Sorcery

Remove all permanents from the game. You discard your hand.

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Apocalypse Discussion

Ziembski on Jhoira, Mage of Mages

5 days ago

This, well, quite uncommon way to play Jhoira. Have you thought about putting in fatties and massive wipes? Like:

Apocalypse or Decree of Annihilation as wipes to go right before those: Ulamog, the Ceaseless Hunger or Emrakul, the Promised End, or simply Blightsteel Colossus.

Mawakka on Tuned Jhoira EDH

2 weeks ago

Yeah, you suspend an Eldrazi or Omniscience and hopefully a wheel and you wait 1 turn before it comes off suspend and cast Apocalypse with Counterspell backup.

Wurmlover on Tuned Jhoira EDH

2 weeks ago

how do you win after casting something like Apocalypse? do you just suspend something else before apocalypse resolves??

dlamars on A is for Angel Tribal

1 month ago

Fair enough, the people I play with feel the opposite. At least a Armageddon at the right time can win you the game, Apocalypse is just a durdle card here making games last twice as long.

dlamars on A is for Angel Tribal

1 month ago

Pretty sweet deck, I'm impressed. Apocalypse has me scratching my head though, why not just go with Armageddon?

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Thanks for your suggestions, AlmightyTentacle!

You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)

When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.

  • Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!

  • Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!

  • Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.

  • As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.

  • Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.

  • I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!

  • Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.

The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.

As for your recommended cuts, I agree with some of them.

Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)

Teemursu on Grixis Wizards or: How We Became Liches

1 month ago

Bhaal666, the Apocalypse is pretty great actually, wonder if there'd be a more flavor-hitting replacement for it. Unless it's the undead Wizards coming back/causing an Apocalypse, mmm...

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

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