Spawnwrithe

Spawnwrithe

Creature — Elemental

Trample

Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.

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Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Rare
MTG: Commander (CMD) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Spawnwrithe occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Spawnwrithe Discussion

Legendxp on Viability of Mutate in CMDR

2 months ago

There's also a cool interaction with Tenacious Dead, which allows all of your mutations to come back into play as creatures for a single payment of .

Also Spawnwrithe, which is really fun to clone when he's got a bunch of abilities tacked on. (Also, yes I checked; if you make a token that's a copy of a mutated creature, it gets all of the abilities)

simplebricks on Wait, what type of counter?! (IKORIA UPDATES)

3 months ago

Oi! Over here!

Volrath has been molding flesh to optimize its form. You appear to have an inferior copy of the allmighty shapeshifter.

Here you can find some inspiration: Volrath, Optimized Form (Optimized EDH) Mostly the fact that when Volrath copies something it has that creature's name. You can get many copies of creatures with volrath's ability. Especially johnny is getting Nacatl War-Pride to attack and with the trigger on the stack change it's form to something else such as a Spawnwrithe.

enpc on Defender of the Heart, revised

4 months ago

Tzefick: The problem is that Defense of the Heart is a mid-game card. So the idea of having a creature that without ramp can't do its thing until turn 8 seems very slow, as opposed to DotH which can potentially deploy some devistating creatures on turn 5.

While I can see your comparision to Spawnwrithe here, it's not in the same boat. the problem that Spawnwrithe suffers from is that it nees to keep turning sideways to do its thing. You might connect once with it being unblocked but that's all you'll get away with. This card however only needs to connect once to do its thing, which is a fundamental difference.

I think at the end of the day though, MindAblaze hits the nail on the head. Having a creature version of the card based around YOU attacking has already failed the design brief.

The suggested card they proposed feels much more along the lines of the current design. You could create something like:

Magus of the Heart -

Creature - Human Wizard

, , Sacrifice Magus of the Heart: Search your library for up to two creatures and put them into play, then shuffle your library. Activate this ability only if a player controls three or more creatures and only in your upkeep.

2/3

Something like that might be more the go.

Tzefick on Defender of the Heart, revised

4 months ago

enpc I understand that was your intention, but that seems to be from a standpoint that you want to lower the CMC. My point is that the creature itself would be more whole, if you kept it expensive but viable by itself without necessarily needing additional help, unlike a 2/2 trampler. It reminds me of a similar issue with Spawnwrithe. Spawnwrithe is often too small, even in Commander pre-cons to actually be able to function and do what it wants to do. Then it just ends up being irrelevant all together.

If you consider the Magus creatures, they are often costed and stat'ed to match what they intend to do and how their counterpart functions. Magus of the Bazaar is low stat'ed and cheap to cast because its main function is a creature-version of the Bazaar of Baghdad, so it doesn't need high stats as it needs to be used early and readily. It's not there for combat, it's there for the active ability. You want it early.

In difference to Magus of the Coffers who mirrors Cabal Coffers. Here the Magus is higher stat'ed and more costly, despite the counterpart is also a land. The Cabal Coffers is usually used as a late-game tool to explode some mana advantage, and the creature reflects that.

Magus of the Arena is also a very expensive creature, that is better stat'ed to better go with the fight-ability of it's counterpart Arena. If the Magus was weak, it would need help to function - on top of being a creature, whereas Arena is a land with no further inherent cost and is much better protected than a creature.

Magus of the Mind has the CMC of its counterpart Mind's Desire but also a more fair stat'ed body with a cheap activation to get the actual spell - in many ways it is better positioned to function than Mind's Desire itself, as it is very mana cheap the turn you break it, which opens up mana to cast spells to grant its active good value. The downside is that it is a creature and has summoning sickness, so opponents can deal with it or plan accordingly.

Magus of the Balance is the most different as it carries the CMC of its counterpart Balance, but with a heavier activation cost on the ability. And all the Maguses who mirrors a sorcery can still go off at instant speed, despite WotC's ability to limit it, and without adding to the cost of the active ability compared to the cost of the original counterpart. Granted Balance is also banned in all formats and restricted in Vintage, so it speaks more volume to the wrong costing and effect of Balance than the Magus itself being an outlier.

mmcgeach on The Great Radhaggro

9 months ago

@imSandstorm: I think those cards aren't good enough. There isn't enough room for random beaters or creature control; although these are good options (and, although there are plenty of other options). Compare Robber of the Rich to Grenzo, Havoc Raiser . Grenzo frequently doesn't do enough or what you need it to, and he's generally exiling 2-4 cards a turn! Irencrag pyromancer is too hard to trigger, and even if it was doing a lightning bolt a turn, I don't think that's enough. Although I do like Inferno Titan in my meta lately - it's been very strong against tymna and thrasios - but inferno titan is basically a guaranteed lightning bolt a turn + the turn it ETBs + 6 or more damage plus a mana. Questing Beast is basically just a beater; I'm not sure it's doing anything more than that. I think the best beater that doesn't do anything else is probably Spawnwrithe but I mostly think there isn't a place for a card like that anymore. Although if you ever get a turn-1 spawnwrithe, it's a pretty entertaining play!

munky702 on Look I'm You!

10 months ago

Maybe archfiend of despair? Or giant adephage? You can trade adephage for Spawnwrithe . It also does the same thing as adephage.

toxicliam on Ezuri League

10 months ago

Have you thought about Hardened Scales ? It seems like a better way to consistently add more counters to your creatures if that’s what you’re going for, and in the same vein Pir, Imaginative Rascal helps. Personally I’d put them in over one-shot effects like Hunting Triad . Also, Contagion Engine and Doubling Season are both very good value engines here, with the engine providing the added bonus of eventually removing opponent’s creatures. On top of that you can proliferate experience counters, so things like Karn's Bastion could be very potent. Personally, I think that Spawnwrithe , Whirler Rogue and Patagia Viper could easily be replaced by these effects. Also, have you considered running Chain of Vapor instead of or alongside Sidisi's Faithful ? It gives you the added benefit of permanent bounce and possibly putting your opponents a land behind if they choose to retaliate. Finally, Birds of Paradise could definitely replace Arbor Elf because you aren’t running things like Utopia Sprawl , so the color fixing and flying creature far outweigh the elf creature type for Priest of Titania . Sorry for the long message, just got a lot of ideas all at once. Good luck in the league, I’m playing Kami of the Crescent Moon as of now!

hotschmalz on Mister Cellophane [Volrath Counter-tron]

11 months ago

Don't forget about Cold-Eyed Selkie . Draw 7 is backbreaking and islandwalk is actually fairly relevant. Also my new finds have been anything that copies itself on attack or combat damage like Spawnwrithe or Nacatl War-Pride or myriad creatures.

I think Isareth the Awakener is also a cute way to get back a critical creature from the yard in the combat step.

Kruphix, God of Horizons also does work since this deck will be pretty mana hungry once volrath is on the field and it grants additional protection for volrath.

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