|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Choose two —
- Return target creature card from your graveyard to your hand.
- Target player discards a card.
- Destroy target artifact.
- Kolaghan's Command deals 2 damage to target creature or player.
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Kolaghan's Command Discussion
2 days ago
4 days ago
Now that I think of it, I have seen quite a few Skred lists that ran Batterskull in the mainboard. Don't know why it slipped my mind when I was making the deck. I think I'll throw it in in place of the third Eternal Scourge as I am not a huge fan of having 3 mainboard anyways. My personal reasoning for only running 3 Blood Moons mainboard is that, while having 4 does make drawing it more guaranteed, if you draw another while you already have one out, it's kind of a dead draw. However, I will probably try playtesting it with 4 to see how it feels. I'm currently running Kolaghan's Command in sideboard as per suggestion of a friend of mine. Originally I had it in place of the 2 mainboard Fatal Pushes but decided to switch to the Fatal Pushes as a good amount of the meta around where I am is super aggressive creature aggro (All-in Goblins, Affinity, Naya Zoo, Jund, etc.). I usually sideboard Kolaghan's Command in against Affinity, though. As for Terminate, I've considered putting it in the place of the Fatal Pushes as there is a guy around here that runs R/G Titanshift and those pesky Titans get annoying. At the same time, however, I've thought about using Dreadbore instead as it would provide an answer to Planeswalkers as well. I will probably go ahead and replace the Surgical Extractions in my sideboard with Slaughter Games as it is only now that I realize that Inquisition doesn't hit Ad Nauseam, and thus cannot be hit buy Surgical Extraction.
4 days ago
This seems like a very 'shutdown' type of Skred deck, so I would definitly suggest Batterskull as it provides a recurring un-removable way of winning, as well as increasing your survivability. I would also recommend a full playset of Blood Moon, as it quite literally is a free win. Possibly Kolaghan's Command? Just a thought. Also, Terminate could be good, for things like Tarmogoyf that can get very big, very quickly. Slaughter Games for the sideboard, against anything particularly annoying cough Storm cough.
Anyways, they're my suggestions, looks pretty good as is :)
1 week ago
This is a really neat idea and I love the innovation of using Bioshift as a game closer. However, in this environment, there are too many things working against your strategy for which you have not prepared.
Blossoming Defense is an absolute must-include, or else someone can respond to Bioshift with Fatal Push, Lightning Bolt, Path to Exile, Lightning Helix, Dismember, Vapor Snag, Kolaghan's Command... there's too much creature removal in the format to go unmitigated, and you can't just wait for your opponent to tap out every time. Other possibilities include Vines of Vastwood, Apostle's Blessing and Heroic Intervention. The latter is very nice against Wrath of God and similar effects since you need a bunch of creatures for this to work.
I think the hydras are a bit too big, slow, and awkward for this strategy. For more effective card draw, consider Dark Confidant. I think Simic Initiate is better than Scrounging Bandar. Either one also positions your deck to fairly effectively use Become Immense. Lastly, having another, possibly faster kill shot seems prudent. In your colors are the very effective Tainted Strike and Triumph of the Hordes. Either one should win on resolution, used properly.
Even if all you do is make a sideboard out of these suggestions I think you'll be better for it. Give them a try. This is a really cool idea and I'd like to see it work.
1 week ago
Not sure if you are going for a more aggro or control style, but there are several cards I think would help.
Burn- Max out your Lightning Bolt. Weird you don't have it as a four of, but make it that way. Other good burn includes Lava Spike, Rift Bolt, Bump in the Night and Kolaghan's Command(which doubles as discard).
I'd have more, but it's too damn late for me. Hope that helps!
1 week ago
TheAlexGnan I understand the reasoning behind your suggestions, but damn man, why are you trying to murder my wallet? I think a 1 of Blightning can often be very helpful actually. One of the most frequent choices for a turn 3 Kolaghan's Command is discard/2 damage and aside from being a sorcery, Blightning is better than both choices (it also saves me $10).
1 week ago
The mana base Needs some work ;) several Things: you are running Fatal Push which gets better with every fetchland you run. you currently run 7 fetches and 6 Shocks. you should Change that to 9 fetches and 4 shocks.
Since the deck is predominantly black-blue, i would suggest:
I also think Faerie Conclave addint to the faerie Count for sprite will almost never come up, Mistbind Clique championing it even less. and Creeping Tar Pit is almost always the better manland (also taps for black, which is important).
I am also not sold on Blightning because its a 3cmc sorcery that is most of the time just a lot worse than Kolaghan's Command. i would replace it with another kcommand without looking back ;). Blightning is a trap because it gives the Opponent choice and decks like burn or affinity could care less about their life total.
thats it for now, but i'll come back to this. it fascinates me :D
Final note: ub faerie lists run Mutavault, but its very probably too greedy in grixis. yea, it is .D
1 week ago
The more testing I do, the more I realize how insane Kira, Great Glass-Spinner is. Makes it VERY difficult to deal with the board and can allow you to Crew your vehicles in response to things like Kolaghan's Command or Ancient Grudge. I also took the plunge adding White as Oreskos Sun Guide is great at offsetting fetches and Pain Seer. White also means access to Path to Exile.