Kolaghan's Command


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Kolaghan's Command


Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • Kolaghan's Command deals 2 damage to target creature or player.

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Kolaghan's Command Discussion

PayOneLife on Lord of Illusion

11 hours ago


I've been looking at all the mono-blue modern decks trying to find cool sideboard cards and bits of tech. This deck plays a fair bit like modern Merfolk and I reckon you could steal a few tricks from them.

For one, Metallic Mimic seems like it would be great here. It's 2 cmc so it works well with Aether Vial, it's another lord (Merfolk runs 12 lords usually!) and it's an illusion. It's a bit pricey but a solid addition without a doubt.

Also because you close out games fast you should use your life as a resource (your opponent shouldn't be putting much life pressure on you because you kill them so fast). I reckon a copy of Dismember wouldn't go astray. getting a problem blocker like Gurmag Angler out of the way can be the difference between victory and loss for aggro decks like yours. Being able to pay one colourless makes it versatile in your deck, which has quite a few colourless lands.

Being on the aggro plan means that you want to hit fast. Sometimes that means removing defenders. However if you can do direct damage to the face that is sweet too, especially in blue where no one sees it coming. Psionic Blast is an all-star in this deck by Saffron Olive. Being an aggro deck you don't care about doing damage to yourself so this card should be in strong contention as it gives you serious reach and surprise factor.

Another lord you can use is Grand Architect. It not only gives your creatures +1/+1 but it also allows you to tap a creature to play an artifact. That's pretty cool with Metallic Mimic (which you can cast just by tapping a creature - especially one with summoning sickness), Damping Sphere or Relic of Progenitus. You could even do what Saffron Olive did and throw in some Smuggler's Copter just because it gives evasion and looting which is pretty solid. As a more budget option Illusionary Servant is pretty good. Anything they use to target it would probably kill it anyway so the sacrifice trigger isn't much of an issue. If you cast this on turn 3 after casting a lord on turn two you just got a 4/5 flier on turn 3 for 3 mana. That's good enough for modern. I'd choose Grand Architect as the three drop first but if budget is an issue Illusionary Servant is pretty good.

As for cards I'd drop - Search For Azcanta is first. You hardly have anything it can actually draw you once it flips and only one card that cares about the graveyard. You're trying to kill your opponent ASAP and Search doesn't do anything toward making that happen.

Another card I'd drop for similar reasons is Opt. Card selection is not as important for you as it is in the control shells that love this card. You want threats thick and fast so Phantasmal Bear or Jace's Phantasm are your turn 1 plays.

Halimar Depths has the same problem of offering card selection by slowing your deck down.

Muddle the Mixture is too narrow for a two mana counter and the transmute ability is too slow for your deck. It turns a 2 cmc lord into a 5 cmc lord.

Finally Phyrexian Metamorph is a worse verion of Metallic Mimic because you need to already have a lord for it to matter. Copying someone else's creature means that you just have what they have already. Also being an artifact it eats heaps more removal and is a total blowout against Kolaghan's Command.

So overall I'd add +4 Metallic Mimic, +4 Grand Architect, +2 Psionic Blast, +1 Dismember and + 3 Island (to get around Blood Moon) for -2 Search for Azcanta, -4 Opt, -2 Muddle the Mixture, -3 Phyrexian Metamorph and -3 Halimar Depths.

Anyway, mono-blue modern solidarity! Hope you get lots of wins out there :)

Backinthefrey on Rakdos Burn

5 days ago

i did a handful of test games with the deck, and in almost, if not all of them, having the higher damage stats from the guide would have closed out the game a turn or two faster than the bomat could, and by the time the card draw would be helpful, the game would already be over. ill apply the same argument to the Bump in the Night, its nice to have another lava spike, ill give you that much, but the flashback is all but pointless, as in a burn deck if you reach turn 6, you probably arent in any position to win that matchup at all. whereas Kolaghan's Command has the utility to clear the way to a win at any point in the game past turn 2. it is one of the best cards to be utlized in rakdos, if not the best. Dreadbore in the sideboard could also help, depending on your local meta

ill also note that you have 61 cards, and would recommend dropping a swamp, as it tends to interfere with the pure red mana required for 80 percent of the deck

Backinthefrey on Rakdos Burn

5 days ago

not sure if budget is an object here, but im gonna recommend switching the bomats fore a set of Goblin Guide, and switching the Bump in the Nights with a set of Kolaghan's Command

5hadao on GOD deck

1 week ago

Ok Ive done it, Ive managed to include all of the gods...

Out Bontu's Monument Hazoret's Monument Karmic Justice

In Bontu the Glorified Keranos, God of Storms Kolaghan's Command

Nathanaiel on Modern Emerge with primer

1 week ago

What are your thoughts on Lightning Axe? Seems like a solid removal spell with a relatively large upside for this deck. I understand it is less versatile than, say, Kolaghan's Command, but with the amount of 1- or 2-ofs in this deck, I feel that maybe a 4x Lightning Axe sort of deals with what a lot of these cards aim to be doing..

ParadoxicalSlacker on Thoughts on Damping Sphere?

2 weeks ago

The first ability is perfect against Tron decks, which is the worst matchup for my deck, that is mainly what I am concerned with. But Storm is annoying to deal with and so are burn decks. The only issue is my deck specifically starts to abuse Kolaghan's Command and Snapcaster Mage multiple times per turn late game, but since it can destroy an artifact, that shouldn't be too much of a problem if I do some proper timing. Thank you for your input.

ParadoxicalSlacker on Release All Your Fears to Me

2 weeks ago

Thank you for your feedback. I do agree that Death's Shadow seems very off in this deck, I think I will just put Kalitas, Traitor of Ghet back in, as it gives me generally good results. I have been thinking about mainboarding in Damnation for awhile now, but I have decent removal and usually being flooded by creatures isn't a problem except by Lingering Souls, which I either counter or use Electrolyze, or Pyroclasm. I am not splashing just for Lightning Bolt Kolaghan's Command is a vital part of my deck and is too invaluable to get rid of. But I highly appreciate the input.

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