Kolaghan's Command

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Kolaghan's Command

Instant

Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • Kolaghan's Command deals 2 damage to target creature or player.

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Kolaghan's Command Discussion

Kogarashi on Questions about the stack

6 days ago
  1. Bloodbraid Elf remains on the stack until the card you cascade into is resolved (at the very least), so you can still counter it once you know what card is being cascaded into.

  2. If Scavenging Ooze's ability is being activated in response to Kolaghan's Command, then it will resolve first and exile Snapcaster Mage before the Command is able to return it to your hand. However, a spell only "fizzles" when all of its targets become invalid. The other mode you chose for Kolaghan's Command still has a valid target, so that part still resolves. The part returning Snapcaster to your hand is simply ignored.

  3. The cost of Bedlam Reveler is paid when it's put on the stack, before priority is passed, including all cost-adjusting effects. Using Nihil Spellbomb to exile the Reveler's controller's graveyard won't change its cost after the fact, so Bedlam Reveler still resolves and enters the battlefield.

ParadoxicalSlacker on Questions about the stack

6 days ago

I have a few questions regarding the stack, I have these instances come up in my games.

Example 1: I have Logic Knot in my hand and my opponent casts Bloodbraid Elf and the card they cascade is Tarmogoyf. Can I counter Bloodbraid Elf after they announce what card they cascaded to or is it too late?

Example 2: My opponent plays Scavenging Ooze, I have Snapcaster Mage in my graveyard and I cast Kolaghan's Command to return Snapcaster Mage to my hand and deal 2 damage to Scavenging Ooze, they respond with the creature's exile ability. Is the creature exiled or put into my hand? And if it's exiled is Kolaghan's Command countered or will it still deal 2 damage and resolve?

Example 3: I have Nihil Spellbomb on the battlefield, my opponent has 6 instants/soceries in their graveyard and casts Bedlam Reveler, I respond by using Nihil Spellbomb ability, now Bedlam Reveler costs 6RR and he doesn't have enough mana. Does Bedlam Reveler still resolve and enter the battlefield? If not, is it countered?

Thank you for your help!

Spazik008 on Assassin’s Jund

1 week ago

I just figured that since Assassin's Trophy can hit Karn Liberated, Valakut, the Molten Pinnacle, Ensnaring Bridge, Krark-Clan Ironworks, Gurmag Angler, and many other key permanents it was worth a slot in Jund because of all the problem archetypes it shores up. For example, I was able to completely cut my Fulminator Mage from the sideboard because Urza's Tower is less of a problem now, and Karn Liberated himself can just be hit with an Assassin's Trophy anyways, which also frees up space from Dreadbore. I was able to cut Maelstrom Pulse as well because I need less heavy firepower and already have other sweepers on the sideboard.

Giving your opponent a land obviously helps them, but unless you're playing against Scapeshift, Amulet of Vigor, or another land race deck it's not critical after the first few turns. Ideally I would save the Assassin's Trophy for last, using Lightning Bolt and Kolaghan's Command to take care of the easy stuff and keeping my heavy firepower for when the big guns are needed, like if they were to suddenly somehow slam a Primeval Titan onto the table.

DragonKing90 on removal sweet spot?

1 week ago

cut Maelstrom Pulse and Kolaghan's Command for 4 Assassin's Trophy, sideboard the Abrupt Decay and put 2 more Terminate mainboard.

ToolmasterOfBrainerd on H: Updated Binder W: Modern ...

2 weeks ago

My highest priorities right now are 2x True-Name Nemesis and 3x Cryptic Command, but other stuff I'm actively seeking include Creeping Tar Pit, Kolaghan's Command, and Nahiri, the Lithomancer (among some commons and uncommons too!).

Link to binder

TallinIsADog on [Modern] Jund

2 weeks ago

I still think Fulminator Mage is a great card since it has a body. You can always bring him back thanks to cards like Kolaghan's Command or Liliana, the Last Hope. Not saying Damping Sphere is bad or anything either. The sideboard needs more tweaking that's for sure.

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