Kolaghan's Command

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare

Combos Browse all

Kolaghan's Command

Instant

Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • Kolaghan's Command deals 2 damage to target creature or player.
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Kolaghan's Command Discussion

TheAnnihilator on What's the time in round? [Esper Control Primer]

2 days ago

@AtomicEmpire Yo, welcome to Esper! I can certainly talk about those points:

Playing 3 Verdict is totally fine, but I prefer 4 because it hedges way better against Lingering Souls decks (like Abzan midrange/Death's Shadow, Esper Shadow/mirror), Eldrazi, Merfolk, and GW Creature decks. Against all of the creature/synergy decks, you need some kind of boardwipe to stabilize (and oftentimes multiple, hence why I'm playing the set), and against Edlrazi you can typically afford to tap out for Verdict since they're likely on a one-threat-at-a-time type of gameplan (or they're on Bant and commit multiple Heirarchs, Skyspawners, Reshapers, Drowner+tokens etc.). It's also worth noting that Verdict is the only uncounterable removal spell in the decks against the opponents with blue, and thus dodges Negate and more fringy-but-relevant options like Unified Will/Stubborn Denial.

Again, playing 2x Secure the Wastes over Zenith is also totally servicable (it's actually still being debated over on the MTGS forum literally right now), but Zenith has a few advantages over Secure that break the argument for me:

  • Zenith isn't at all graveyard reliant. Part of the utility of Secure is playing it early and Snapping it back later, but it's a much weaker wincon if your opponent plays Rest in Peace or Grafdigger's Cage -- cards which Esper with Zenith can literally just ignore. I've won so many games without my graveyard I can't keep count.
  • Zenith takes up 1 less mainboard slot than playing 2x Secure would, and Esper doesn't actually have a lot of free slots. By the way, if you play Secure I highly recommend you play 2.
  • Zenith shuffles back in, meaning you literally have infinite shots at winning with it, within reasonable time. (For the same reason, you also can't deck, by the way. I've won multiple games against Abzan CoCo opponents at infinite life by simply casting Zenith every turn to make a physical roadblock while decking them.)
  • Zenith is more resilient to hate such as Night of Souls' Betrayal and Jace, Architect of Thought, cards that do crop up from time to time.
  • Zenith produces more power in the late game than Secure does, so a topdecked Zenith is usually far better.

The first 3 are my main reasons for playing Zenith, mainly the recasting part and dodging grave-hate part.

As for Path-v-Push split, I am solidly in favor of 4x Path/2x Push because Push can't effectively answer Kitchen Finks, Wurmcoil Engine, Ulamog, the Ceaseless Hunger, World Breaker, Voice of Resurgence, Tasigur, the Golden Fang, Gurmag Angler, Bloodghast, Prized Amalgam, Reality Smasher, Matter Reshaper etc. These types of cards pop up so often that there's no doubt in my mind that 4x Path is correct. Also, Kolaghan's Command is much less of a problem when you're exiling their creatures.

As for why I play Blessed Alliance instead of the 3rd Push, it's mainly for diversity -- BA can answer a few of the above-listed cards that Push can't (mainly the Eldrazi and delve threats), but it also serves as lifegain/creature removal against Burn to mitigate drawing the "wrong side" of the deck. If I could make room for a 2nd, I would. (In fact, I actually usually play 2x Snapcasters and 2x Blessed Alliance.)

Chasmolinker on Anti-Eldrazi Grixis

5 days ago

Terminate?? Maybe in place of Kolaghan's Command or CountersquallAlso Lost Legacy instead or in addition to Infinite Obliteration

zingzang on Minotaur Swing!

5 days ago

I am a big fan of Minotaurs, even if it's an underdog tribal, but this one is lacking some important stuff. The curve (just the creatures) looks too slow for a modern aggro-deck. You need 4x Gnarled Scarhide as a one drop and pelase cut the Felhide Brawler for some Metallic Mimics. The Fanatic of Mogis is not good at all. It deals about 3dmg for devotion and dies to every kind of Removal. Even Pyroclasm. And for four mana you can get waaaay better things or should I rather say: For four mana, this dude has literally no impact and an aggro deck should play real finishers with cmc 4. I guess you want it to still be a budget deck, so Thoughtseize or Kolaghan's Command doesn't make sense here. Try out some Despise to get an early look at your opponents hand and disrupt his/her early-game. Use Bile Blight instead of Lightning Strike to deal with tokens or get an easy 2 for 1. You could go for 22 or 23 lands, especially with one or two Sulfurous Springs. A good aggro-curve (with all spells included) should look about: ~8 one-drops, ~10 two-drops and ~15 three-drops.

Guftders on Faerie dust is a hard drug

6 days ago

Soo the Professor at Tolarian Community College has made a video on U/B faeries, and I wanted your take on it, with you being the resident expert : ) the deck he features is much like your current build, with the exception of the playset of Smuggler's Copter that he runs.

The video is here. What do you think of it?

Also, is it possible to splash colours in the deck. So for example, splashing white for Intangible Virtue, or splashing red for Kolaghan's Command

gregularg on Mad Cow Disease (Neheb, The Worthy EDH)

1 week ago

Mightyhulk1, Hey man! Thanks for the upvote and im happy to give some suggestions to make it a bit cheaper. If you stick to the discard hellbent ability and tribal theme then you can easily cut some of the pricier splashier cards.

First off the more expensive lands can be swapped out, Bloodstained Mire for any colour relevant panorama, Blood Crypt and Sulfurous Springs for some tap lands, strip mine for Ghost Quarter and finally Urborg, Tomb of Yawgmoth could just come out for a basic swamp or another tap land.

Arifacts can change by ditching the swords and greaves for cheaper alternatives. Change greaves to Swiftfoot Boots and then the swords can be replaced with any budget equipment you think fits with the rest of the deck or that you simply enjoy playing!

Enchantments can be cut down by replacing Aggravated Assault with Berserkers' Onslaught as it is still giving you that extra push but doesnt allow you to pull off any combos or trickery with multiple combat phases.

Creatures can be cut really simply to just focus more on the tribal aspect so replacing pricey creatures with other minotaurs is the easy/quick way to go about it. Its hard to say what kind of price tag we are going to see on Hazoret the Fervent but to replace her simply look at what she's doing for the deck and find a suitable replacement. The card is giving us a great late game discard outlet which ties nicely with our commander, so replacing her with a self discard enchantment or spell is a good choice. Same goes for Sheoldred, the Whispering One, she is really great recursion so again, replace her with a recursion enchantment, artifact, spell or otherwise!

Finally the more expensive spells are Kolaghan's Command and Insurrection. Replace command with a card that gives you one of its four abilities depending on your play style, e.g more burn, recursion, hand hate or artifact hate. Then replace Insurrection with something like Besmirch that does the same effect just on one creature. I prefer besmirch over Act of Treason in this situation purely because EDH is the 'fun' format and its a bit more interesting to play with and for your fellow players to play against!

I hope some of this has helped, if needs be I can still throw together a cheaper alternative when I have the time. Going from what ive suggested here you should be able to shave off around $100.

LT2483 on R/B Devoid Aggro

1 week ago

If you wanted to make this a truly colourless deck (and a better agrro one as well), try switching your 4 Rakdos's Return for 4 Touch of the Void. Also try switching your 4 Kolaghan's Command for 4 Consuming Sinkhole. While Consuming Sinkhole is a bit less versatile, it does more damage per mana, which is what you want in a burn deck. Also, try and find space for Vile Aggregate, as it is a cheap, over powered Eldrazi card that works great in colourless agrro decks.

Hope this helps!

rothgar13 on A is for Artifact

1 week ago

I think this deck has to evaluate what it's going for. From the looks of it, this is a value midrange deck, which is a bad choice for an artifact deck because most of the midrange decks you'll be wanting to go toe-to-toe with have Abrupt Decay and/or Kolaghan's Command, both of which hurt you pretty badly. I would refurbish it to be more aggressive with cards like Memnite and Ornithopter, or try to go for something more combo/control-ish with Madcap Experiment.

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