Kolaghan's Command

Kolaghan's Command

Instant

Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • Kolaghan's Command deals 2 damage to target creature or player.
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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Pioneer Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Kolaghan's Command occurrence in decks from the last year

Latest Decks as Commander

Kolaghan's Command Discussion

GeminiSpartanX on Eternal Sunshine of the Spotless Mind(SB HELP PlZ)

1 month ago

Vinman- Granted, my experience with the newer build of the deck is still limited thanks to COVID, but Eliminate can be better in certain situations. Instant speed means it can handle manlands and haste creatures better than Thirst, but for me against a deck like the new RB Scourge/Shadow, I like the mana efficiency more. The important spells in mill often cost 2 mana, so having more plays for a single mana makes your turn 3 better in comparison. Your main interaction in Drown in the Loch is already 2 mana, and it can handle most things later in the game. It's those crucial early turns where the aggro decks can get under you, so I feel that the 1 mana answer is worth it over the instant speed. The flexibility of thirst is good since if you draw it later in the game it will still be able to handle a large creature or PW in case you need it to. Eliminate is still a fine card, but it will depend on the meta you play in. I know that's the cop-out answer regarding SB choices, but it's honestly true.

Also Ensnaring Bridge is straight gas in the deck. If jund (read: Kolaghan's Command and Abrupt Decay) continues to go on the decline, it might even be worth adding to the main deck again. If your opponent can't answer it, it will buy you near infinite time to draw into the mill spells you need to win. It's not good against T3feri decks or Cryptic Command either, but against decks like humans it can single-handedly win. The rise of Skyclave Apparition in multiple decks makes it risky to run now as well, so once again it will depend on what you think you'll come across as far as if you want to run it in your SB. Historically it has won me many games, but the current meta may be hostile towards it so I'm not running many copies. Bontu's Last Reckoning might be what you want in its place if you decide to really hate on creature decks.

Stern Dismissal isn't worth a slot imo. It's worse against the heavy aggro decks at killing creatures, and many of those creatures have good ETB abilities or haste anyway. It actually is better against leylines than Feed the Swarm, but Maddening Cacophony, Mesmeric Orb, and Ruin Crab get around leyline naturally, so leyline isn't as much of a death knell as it used to be against us. Feed only loses life equal to the cmc of the creature, so it's worth killing a large goyf, Scourge of the Skyclaves, or even Uro, Titan of Nature's Wrath for a little life. This is the slot you might prefer Eliminate in if you don't forsee the need to remove enchantments. I like the unconditional flexibility it offers just in case I come across the random enchantment deck, so that's why I use it in my SB.

As an aside, I agree with all of the land changes SentinelElf2711 suggested. I'd even consider swapping the mikokoro and another card for another 2 blue fetches or Prismatic Vistas for extra landfall triggers.

zAzen7977 on SCOURGE BOLT (Mardu Suicide Burn)

1 month ago

Thanks for the suggestion and +1 cyeRunner! I’ll consider Lightning Skelemental, but I think the focus should remain on burn and self life-loss to build up the Scourges and Shadows. I feel like Skelemental is better for Rakdos 8-Rack decks which focus on hand discard. I can imagine that deck running Scourges, 8-Rack, Bolts, and cards like Thoughtseize, Bitterblossom, Kolaghan's Command, Kroxa, Titan of Death's Hunger, etc.

Carmelita on The Terminator (Revised Edition)

1 month ago

Snap157 I'm aware that these cards are banned, which is why I included my suggestions for their replacements in the last part of my deck description. Claim / Fame is a decent suggestion, though I don't think its necessary since Unearth and Kolaghan's Command are already in the deck. Thanks for the suggestions though!

DeltaMoth on 『Grixis Prowess』Suicide Salesman

2 months ago

Gracco

Interesting thoughts, I've found early Lava Darts to facilitate easy kills when gold-fishing but I assume in a game scenario they'd be far less useful. I mainly use Lightning Bolt / Monastery Swiftspear to push their life down and squeeze out a Scourge of the Skyclaves to put on the pressure.

However, I can see how Death's Shadow would be a good draw in the later game, around T3 to T5, to clean things out.

I don't agree with dropping Dismembers mainboard, they prove to be very useful at both dropping my life total and killing threats like Gurmag Angler and Stormwing Entity. Also, more Thoughtseize in the side wouldn't help as I'm already running 4 mainboard. I could replace Inquisition of Kozilek and 1 Kolaghan's Command with Cling to Dust and Spikefield Hazard  Flip for Uro cucking.

sylvannos on Goato: Gifting Skulls all the way to Value Town

2 months ago

@Jackfrost23: Compared to U/R Storm with Gifts Ungiven, this is more of a "draw-go" hard control deck, rather than a combo deck. You're looking to grind your opponent down through raw card advantage and silver bullet answers over casting a big Grapeshot. Compared to Junk Gifts, the red over green means much stronger removal. Not only do you get Lightning Bolt, but also cards like Terminate and Kolaghan's Command. Sometimes, you can just burn people to death like U/W/R Control does by going Lightning Bolt -> Snapcaster Mage -> Lightning Bolt at your opponent's end step, then untap and swing with Snap and Celestial Colonnade.

What makes this specific build powerful is how difficult it is to remove its threats. Not only is Godo, Bandit Warlord strong on his lonesome by getting an equipment, Batterskull is hard to get rid of. But then along comes Trading Post and Academy Ruins to make Batterskull even more difficult to remove. This means you can safely trade your threats against other control decks. Your opponent is forced to counter your Batterskull after they bounce it back to your hand after it came out from Unburial Rites on Godo, only to have to still deal with it when you get it back via Crucible of Worlds -> Academy Ruins. Coupled with Lingering Souls and other threats, you have this massive value engine that means your opponent gets 29,301,246-for-1'd every time they want to deal with something.

Where this deck struggles that other Gifts may not is in the lack of countermagic and answers to aggro. Aggro can have problems dealing with the 12+ removal spells in the main deck and boardwipes out of the sideboard, but sometimes you just run out of removal faster than they run out of gas. No counterspells makes Tron and combo difficult matchups. This build is more about beating a control-heavy meta with red-based aggro, while CoCo variants, Humans, Fish, and so on are harder to deal with.

Daron6 on Grixis Cruel Control w/ Discard

2 months ago

Hi Gressil, I made and example deck for you, that fits the budget :) (mtggoldfish cause tappedout is a bit unstable those days): (https://www.mtggoldfish.com/deck/3375006#paper)

If you're playing control decks you need an stable mana base -23-24 lands. Speaking about finisher it doesnt really matters, your mission is dissable your opponent threats with counters, inquisitions, removals, etc... And then a big creature to finisih it.

Kess, Dissident Mage is perfect!!

Yeah maybe you're right about card draw, in the list I linked uses like 9-10. Thought Scour is super good cause you can put Tasigur in maybe t2-3, and feeds Kess.

The problem of Nicol Bolas is the mana cost, the only good one is Nicol Bolas, the Ravager  Flip but is out of your budget.

And I'm not sure if Kolaghan's Command is good without Snapcaster Mage, I'll run 1 (if you're in a trouble and your creatures are in the grave).

mtgplayer100 on RAKDOS CONTROL

3 months ago

It seems like you're not that all in on the prison plan, with only 4 spirit guides. So if you're more trade 1-for-1 control, then Pyromancer is a lot better. Mainly, I've found it to be a very effective way to get around spot removal; both with the tokens and the double loot. It can also serve as an extra way to get rid of bad cards other than just Lili. Would also make Kolaghan's Command a lot better.

bean_delphiki on R/B Dragons

3 months ago

I am considering replacing all 4 Dreadbore with 4 copies of Bedevil as it is instant speed and also artifact hate, which may allow me to open up more room in my sideboard by removing a few Rakdos Charm or Kolaghan's Command . I cant decide if the extra black in the mana cost is worth it though.

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