|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Choose two —
- Return target creature card from your graveyard to your hand.
- Target player discards a card.
- Destroy target artifact.
- Kolaghan's Command deals 2 damage to target creature or player.
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Kolaghan's Command Discussion
17 hours ago
My list is intended to be more of a midrange list that grinds rather than tries to out-tempo the opponent. I use the virtual card advantage of Bloodghast plus a pile of card advantage and removal to out-grind the opponent rather than out-tempo them. I find Delver to be sub-optimal because it's the only creature in the deck that dies to bolt. Yes, Ghast and Snap die to bolt too, but Ghast comes back and Snap has already served its purpose at that point. Delver certainly has its matchups (tron, eldrizzers, junk, valakut), but it's a huge dead draw against aggro decks (where bloodghast is already a dead draw) and is also a dead draw vs midrange decks.
Bant eldrazi is beaten usually with Kalitas. I haven't played the matchup a ton to be honest, but it's difficult.
Rise/Fall is amazing against burn and midrange decks primarily, but is honestly a pretty good card in all matchups. Vs affinity they play their 1-drops then it discards their Etched Champions and Arcbound Ravagers. The mode I use 90% of the time is Fall. Rise is what makes the card a fine topdeck. Kolaghan's Command serves the purpose of building card advantage later in the game, while Rise/Fall is really intended to be additional discard with alternative options for when their hand is empty. At 2 mana it comes down a turn earlier and is purely to stop the opponent, rather than help me as kolaghan's command tends to do.
1 day ago
ToolmasterOfBrainerd, Why have you taken Delver out of your list? I want to build your or TheAlexGnan's deck and want to find out what their strengths and weaknesses are. Against Bant Eldrazi, I think delver would be better because it has flying. Or, do you just have so much removal that whatever they play dies and Bloodghast is still useful. Rise/Fall seems good, but very situational and worse than Kolaghan's Command, why is that included in your list?
2 days ago
2 days ago
when it comes to removal there is Path to Exile so make sure you have basic lands. Abrupt Decay will get read of basically anything but your walkers.Collective Brutality will do work on any of your tokens.Murderous Cut a one of in a lot decks that'll remove something of yours for 1 mana.Lightning Bolt will be the bane of your existence along with Kolaghan's Command. but you will just try and win those exchanges through mana efficiency. Terminate is around, and will likely win out in some mana trades. Engineered Explosives will wreck your broad state. Tarfire will do some work against you. Anger of the Gods will probably wipe you most of the time. Burn will be one you worst match ups in my opinion.
3 days ago
So when it comes to hand disruption there is Liliana of the Veil,Inquisition of Kozilek, Thoughtseize, Collective Brutality,Kolaghan's Command,Reality Smasher that are all played in a lot of the more popular decks. So Wilt-Leaf Liege or Loxodon Smiter might be good main or sideboard tech.
3 days ago
I'm just going to have to build a deck and play it. I would have 1-2 Terminate and a Slaughter Pact usually but I need some sort of advantage engine other than cantrips. I may as well run Faithless Looting/Izzet Charm to at least have the option to filter with upside.
It's going to be hard to 1:1 the whole time, I'll need Kolaghan's Command to be a difference maker.
3 days ago
MindAblaze more likely Kolaghan's Command I have yet to see a Blightning in modern play, at least outside of testing. There are just better things to be doing for 3 mana, one of those being Kolaghan's Command, getting back a Snapcaster Mage after flashing in for a block and having them discard a card. Or against Affinity, deal 2 damage to a Vault Skirge and blow up a Cranial Plating.
3 days ago
What do people think of Yahenni's Expertise for modern?