|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||None|
|Tempest Remastered (TPR)||Common|
|Khans of Tarkir (KTK)||Common|
|Scars of Mirrodin (SOM)||Common|
|2010 Core Set (M10)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Destroy target artifact.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , Fiolek , MythicWinter111 , , richardmv , bakeraj4 , NorthernCrow , plof , frederiklw , Zelpoke , PTsmitty|
1 hour ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".
2 days ago
I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God
2 weeks ago
I'm happy to see Glorious End in the sideboard, I have 2 in mine...VERY underrated in the build. If you are going to lose, drop it and give yourself the extra turn you needed to win. If it doesn't pan out, you were going to lose anyways, right? Love it.
2 weeks ago
If Shatter's there more strictly as GPG hate than strict artifact removal, I'd suggest removing just one copy from the sideboard and putting in a Scavenger Grounds instead; this would also give you the option of increasing your manabase against slower match-ups.
Either way, this is a pretty solid deck.
1 month ago
judegiordano it was just your wording in the description "The deck has plenty of 5 cost, 4 cost, 3 cost, 2, and 1s to get him there" that made it seem like you were looking at the CMC instead of the numerals. It was also odd to see cards like Crush that provides no numerals for the Baron when there are many alternatives that may cost a little more, but give numerals and most give additional options like Vandalblast (though it's not an instant, but gives a 4), Kolaghan's Command (cost 3, but gives a 1 and a 3), Abrade (cost 2, but gives a 1 and a 2), Rakdos Charm (cost 2, but gives a 1), Shatter (cost 2, but gives a 1), Shattering Pulse (cost 2, but gives a 1 and a 3 and is reusable), Smash to Smithereens (cost 2, but gives a 1 and a 3)
2 months ago
Couple of questions:
- How has the one of Eldritch Evolution in the board been working for you? What is its role as part of your board?
- Your board seems light on affinity hate, and that is a match-up that I have not played enough of to have a strong grasp on. Do you feel that the match up is favorable enough to just need a few Shatter or Disenchant type of effects?
2 months ago
6 months ago
I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.
I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.
Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.