Shatter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Tempest Remastered (TPR) Common
Khans of Tarkir (KTK) Common
Scars of Mirrodin (SOM) Common
2010 Core Set (M10) Common
Ninth Edition (9ED) Common
Mirrodin (MRD) Common
Eighth Edition (8ED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Shatter

Instant

Destroy target artifact.

Browse Alters

Price & Acquistion Set Price Alerts

RIX

KTK

SOM

Ebay

Shatter Discussion

Guyvas on Zacama EDH deck

1 hour ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

Snivy__ on "Mono" Red "Control"

2 days ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

jaylawlerrr on 71-24-1 RDWinning - Rivals of Ixalan

2 weeks ago

I'm happy to see Glorious End in the sideboard, I have 2 in mine...VERY underrated in the build. If you are going to lose, drop it and give yourself the extra turn you needed to win. If it doesn't pan out, you were going to lose anyways, right? Love it.

Personally, if you are worried about artifacts, you are already main boarding 4 Abrade maybe cut the play set of Shatter, add a By Force or two, and free up some sideboard room?

TLH14 on 71-24-1 RDWinning - Rivals of Ixalan

2 weeks ago

If Shatter's there more strictly as GPG hate than strict artifact removal, I'd suggest removing just one copy from the sideboard and putting in a Scavenger Grounds instead; this would also give you the option of increasing your manabase against slower match-ups.

Either way, this is a pretty solid deck.

drohack on Doomsday

1 month ago

judegiordano it was just your wording in the description "The deck has plenty of 5 cost, 4 cost, 3 cost, 2, and 1s to get him there" that made it seem like you were looking at the CMC instead of the numerals. It was also odd to see cards like Crush that provides no numerals for the Baron when there are many alternatives that may cost a little more, but give numerals and most give additional options like Vandalblast (though it's not an instant, but gives a 4), Kolaghan's Command (cost 3, but gives a 1 and a 3), Abrade (cost 2, but gives a 1 and a 2), Rakdos Charm (cost 2, but gives a 1), Shatter (cost 2, but gives a 1), Shattering Pulse (cost 2, but gives a 1 and a 3 and is reusable), Smash to Smithereens (cost 2, but gives a 1 and a 3)

VinnietheFist on A Knight On The Falls

2 months ago

Couple of questions:

  • How has the one of Eldritch Evolution in the board been working for you? What is its role as part of your board?
  • Your board seems light on affinity hate, and that is a match-up that I have not played enough of to have a strong grasp on. Do you feel that the match up is favorable enough to just need a few Shatter or Disenchant type of effects?

legosare on 5 Color Slivers

2 months ago

I almost forgot, By Force is always better than Shatter and it's super cheap.

Tyrant-Thanatos on Pattern Recognition #40 - Removal

6 months ago

I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.

I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.

Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.

Load more