Shatter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Tempest Remastered (TPR) Common
Khans of Tarkir (KTK) Common
Scars of Mirrodin (SOM) Common
2010 Core Set (M10) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Mirrodin (MRD) Common
Eighth Edition (8ED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Tempest (TMP) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Unlimited Foreign Black Border (2EDFBB) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Revised Foreign Black Border (3EDFBB) Common

Combos Browse all

Shatter

Instant

Destroy target artifact.

Price & Acquistion Set Price Alerts

RIX

KTK

SOM

Ebay

Recent Decks

Shatter Discussion

Argy on Pirates of Quick Death

1 month ago

I would lose the 3x Lathnu Hellion, which are really only good in Limited decks, for 3x Hazoret the Fervent.

Hazoret really puts the pressure on your Opponent to finish things off, in this kind of deck.

2x Evolving Wilds could be replaced with 2x Canyon Slough.

I know you are probably using them to trigger Revolt on Fatal Push, but it's nicer to be able to tap a land for either colour you need, especially with Scrapheap Scrounger in the mix, and to have the option of Draw in the late game.

You always have Bomat Courier or Fanatical Firebrand you can sac to trigger Revolt.

I've played with Kitesail Freebooter, and Duress is so much better. Since you already have Duress in your Sideboard I would replace Kitesail Freebooter with 2x Lost Legacy, which will be the only way you can deal with Enchantments.

You are probably aware that Abrade is a strictly better version of Shatter.

I'm not a huge fan of Blood Sun. Did you realise that it makes all your Opponent's Cycle lands enter untapped?

I think you might be better using Field of Ruin to deal with things like Azcanta, the Sunken Ruin.

Finally, I would swap 2x Swamp for 2x Ifnir Deadlands. Maybe even 3.

Agusdakilla on U/R Drake Control

2 months ago

Right now, what I want to do is up my threat count. Although I'll miss it, Dynavolt Tower has been a bad draw way too many times, and a few creatures could really make a difference. I'm thinking something along the lines of removing all the Towers and 1 Essence Scatter, and putting in another Cryptic Serpent and 3 Bloodwater Entitys. Shatter is going in my sideboard as a 2-of for now against GPG and Vehicles decks, and I'm trying to get 2 Supreme Wills to replace my mainboard Negates.

Thebiggalactus on U/R Drake Control

2 months ago

Ya they just reprinted Shatter, and I hadn't thought about how Silent Gravestone affected your strategy. Your best bet is pretty much Negate against GPG then

Agusdakilla on U/R Drake Control

2 months ago

Thebiggalactus I hadnt realized Shatter was Standard legal; it might be an excellent option against GPG decks. I actually have some lying around, if Im not mistaken (Scars of Mirrodin, I think). I dont know if youve noticed, but Silent Gravestone completely destroys my own strategy. In fact, it has been used against me very effectively, leaving my Enigma Drake at 0 power. Thanks for the comment!

Thebiggalactus on U/R Drake Control

2 months ago

If you want cheap artifact hate, and cheap graveyard hate, you could use Shatter and Silent Gravestone both of which should be pretty cheap.

cdkime on Viable finisher in control?

2 months ago

Pieguy396 posted what I was in the process of typing. The one thing I was going to add--being an artifact and a creature makes it a tad more susceptible to removal, as cards like Disenchant and Shatter are also running about. As such, it's fairly likely your opponent has an answer in their hand, and you have to be extremely cautious when you see open mana.

Creeping Tar Pit is similar, and I think a tad better, option. While it also is susceptible to removal while in creature form, and while it costs a bit more each turn, you can drop it a tad earlier and start putting unblockable pressure on your opponent swiftly. Many removal spells or pseudo-removal spells (like Thoughtseize do not target lands, so most of the time it remains safe from harm. When you do not need to attack, it serves its function as a land. While it cannot block, I do not think that is much of an issue. Ideally your blocking will be at a minimum--you want to control the board, and remove threats before they actualize.

Do you have a decklist posted? I can try to provide more useful advice based on what you are already running.

Guyvas on Zacama EDH deck

2 months ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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