|Commander / EDH||Legal|
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Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sandwurm Convergence Discussion
1 day ago
I mean...if you really wanted to improve it, I think Doubling Season is almost a must-add for these superfriend decks championed by Atraxa. She lets you have green and doubling season is...kind of great. It is also slightly cheaper than it has been for a while because of the reprint it just had.
(It would also greatly improve Sandwurm Convergence, and as you said the card has already been strong on its own. So this is just icing on the cake if you add it in your deck.
Another option in the planeswalker area is Ajani Steadfast. I think he is my favorite of the Ajani versions...mostly because of his ultimate trigger. Plus if you are playing aggressive dragons, than his ultimate emblem would be fairly useful.
3 days ago
toastySmorc: thanks for the comment. Your suggestions sound reasonable, I didn't exactly incorporate them though. I cut one druid of the cowl and both lightning greaves to add one wall of roots and two fertile ground. I left in soul of the harvest, bow of nylea and mouth. Soul is great to start establishing a board state with both goreclaw, garruk's horde and mouth. Bow of nylea is great to break crowded boards, and all of the choices of the activated ability are powerful in very different situations.
I just put in two Sandwurm Convergence. Though it isn't cheapened by goreclaw, the wurms get pumped, they trigger soul and the enchantment helps me against flyers.
4 days ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
6 days ago
Saskia should be 'Kevin bacon' and the wurms should all be 'graboids'.
As for an actual observation I am surprised not to see Sandwurm Convergence in this deck!
Also, with access to white (and I don't know your play style at all) but having spot removal at instant speed is sometimes a nice thing. Swords to Plowshares Path to Exile Settle the Wreckage Return to Dust etc. Also in green you would have access to Krosan Grip if you wanted more. Gotta protect your worms!
1 week ago
I still need some stuff cut for this deck:
But I will NOT sacrifice:
Cryptolith Rite (Tokens as Mana is BIG.)
Lightmine Field (Kills Attackers.)
Sandwurm Convergence (Locks Flyers from attacking.)
Eldrazi Monument (Remember, Sliver Queen can make her own Brood.)
Narset Transcendent (She locks down opponents.)
Captain Sisay (This combo explodes.)
I hope all understand... Good luck!
1 week ago
Hey, looks fun, but not sure if it's competitive. How does this deck beat red aggro? If you can't beat red aggro in Standard then it's pretty hard to be competitive.
Consider Gift of Paradise? It's been one of the best ramp spells in Standard for quite some time now. The 3 life gain is very much wanted to help in aggro matchups. Paradise into Hour is a play that has been done since the beginning of this year. Being able to play Hour turn four and get two Deserts thus creating two Zombies is a way to stabilize in aggro matchups.
Consider Druid of the Cowl? The 3 toughness is wanted with a mana dork right now it's good to block aggro turn two and ramp other turns. 3 toughness means it doesn't die to ETB Goblin Chainwhirler, Shock or Spray. More early game ramp lets you play Hour more consistently. Consider Pelakka Wurm. It's a stabilizer for ramp.
Consider Temur instead of Sultai? Red for Banefire. It's a great spell to use ramp with because it's a win condition that control has a lot of trouble stopping--Negate can't stop a six or more mana Banefire. Abrade gives you a nice removal spell to slow down aggro in the early game kills Chainwhirler or Heart of Kiran without any fuss. It also gives you a main deck answer to artifact graveyard hate or Scavenger. Sweltering Suns and Hour of Devastation are board wipes that can help you in aggro and midrange matchups. Devastation kills Gods and Planeswalkers.
Consider Chandra, Torch of Defiance? She's ramp, shes draw and she's removal. Everything you want for a Planeswalker here.
Consider this creature base:
- 4x Druid of the Cowl
- 3x Excavator
- 3x Wayward Swordtooth
- 2x Tatyova
- 1x Multani
- 1x Pelakka
Consider this other spells package:
- 4x Paradise
- 4x Hour
- 1x Scapeshift
- 4x Abrade
- 2x Sweltering
- 1x Devastation
- 1x Banefire
- 1x Mending
- 1x Karn
- 1x Chandra
For the sideboard I recommend Arborback Stomper, Glorybringer, Magma Spray for aggro matchups. Negate, Nissa, Vital Force, more Banefire for control matchups and Vivien for white control matchups. For midrange matchups more Devastation, more Tatyova, Glorybringer, Tyrant, Vivien and Sandwurm Convergence.
Good luck with your deck.
1 week ago
I only found two cards of note:
Leyline of the Void: Combine with Lightmine Field means even with Rowan Kenrith (IF APPROVED), they are forced into a death trap. & even with Eldrazi Monument, this means hell. Not sure if this is enough for Sandwurm Convergence though...
1 week ago
Bit busy, so you will have to pardon the abruptness of my answers:
Yes, Sandwurm Convergence would be worse. I do not recall how aggressive your ramp package was off the top of my head, which would be the largest factor in whether it is playable. It still might be worth it to help your tokens in defence - you should playtest the decision at the very least and think about the other decks in your metagame.
I would still be skeptical of Lightmine Field. Since you are going wide, you would really need the support of other cards to make it playable. Without those, it would be a problematic draw.
I do not know enough about this site's behind-the-scenes support. Based on some posts I have seen by administrators, I do not think the competitive metre is a high priority. If it is glitched, it might be a while before it is fixed. It's also possible the metre is not glitched at all and the current alignment Venus with the cards on Mark Rosewater's desk (I am 91% sure this is the method by which the metre calculates the rating) has determined your deck shall be 91% for the time being.