Sandwurm Convergence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

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Sandwurm Convergence Discussion

Shadowcapra on Mayael of the Wurms (EDH)

12 hours ago

raefgall: would Sandwurm Convergence be a good card to add to this?

Annexus on Big Red Booty Ramp

5 days ago

@stensiagamekeeper Hey there! To be honest, that Reckless Fireweaver actually seems really cool with all the other tech going around!Seems like a better payoff for making treasures in a void/stagnant boardstate :) Pinging can be so fun. I'll defenitely try to work it into the deck or sideboard as some sort of ping combo, I'm debating Fireweaver mainboard as of now. Seems quite lethal with the Brass's Bounty. As for Fight with Fire, that's a card I actually missed. Good call!

As for the deck in general: in my testing, I've been running into enchantments that kind of hate out the flying creatures of the deck, like Sandwurm Convergence. Red has no actual way of dealing with enchantments at all in the current standard format. Debating on adding Green to the deck for some additional enchantment hate in the form of Thrashing Brontodon, perhaps even a Carnage Tyrantfor additional beatings and a great creature to stomp through the enemy defences. Any thoughts on this? I think the better cards would be the ones that either hate on enchantments, provide some extra ramp or add payoff to collecting treasures.

Next on the list of testing: Reckless Fireweaver and Brass's Bounty, along with Fight with Fire.

cyclinggamer on Borborygmos Enraged EDH

6 days ago

Sandwurm Convergence might work as an alternative protection from fliers. Bonus, you get a warm every one of your endsteps, which itself becomes an issue to deal with. Not sure how strong Hornet Queen does for blocking fliers.

thappy on Mo Elves, Mo Mana

1 week ago

Some options to deal with flyers

Personally, I like Spidersilk armor

Jote on Ridin' Dirty.

1 week ago

Not sure if you're looking for this type of card, but Sandwurm Convergence can help with survival.

Stazeeee on Thats a Radha Ramp!

2 weeks ago

I like the creature list part of the deck a lot. I agree with multimedia about Rhonas being a good inclusion as a 1 or 2 of. Not a huge fan of Sweltering Suns in your list as it will hit your mana dorks and early drops. At least move it to the sideboard instead imo. I think Chandra, Torch of Defiance would be better than Jaya Ballard in your deck. Jaya will only interact well with 5 of your cards, while chandra comes out 1 turn earlier, ramps anything, and can also give you that final bit of damage if you get into a stalemate.

Other cards to consider include the following:

Karn, Scion of Urza - a good threat, gives card advantage, and very tough to deal with if you drop it early.

Vanquisher's Banner - bit expensive but can give you enough to finish on turn 5 sometimes, or gives the deck a bit more gas for the long game with card draw. You have 24 elves so you can proc the draw effect consistently.

Lifecrafter's Bestiary - think of it as a budget Karn. It can be helpful to fix your draws, and gives you card advantage so that you don't run out of gas against control or even match ups.

Walking Ballista - of my suggestions I really think this could help you the most. It can provide a mana sink later that you can use all that mana for and an alternate win condition to squeeze out that last bit of damage or clear the way of chump blockers. You could maybe try dropping Sweltering Suns for it and see how that goes. It works well with Chandra, Torch of Defiance too if you want to go that route instead of Jaya (really think you should imo for the reasons mentioned earlier).

Sandwurm Convergence - I know its hella expensive, but its a great alternate win condition that shuts down fliers. Not having to worry about all Lyra Dawnbringer, Glorybringer, most vehicles like Heart of Kiran, Rekindling Phoenix, Shalai, Voice of Plenty and loads of other popular threats right now is kind of a big deal. Which brings me to my final suggestion. Itlimoc, Cradle of the Sun, can help you ramp into it very early.

Growing Rites of Itlimoc  Flip - helps draw out another creature and gives you a massive mana ramp to power things like Walking Ballista or Sandwurm Convergence.

Now these are just some suggestions. I wouldn't recommend going overboard trying to include them all or anything. That would only dilute your deck's plan so to speak. Incoporating a few of them could go a long way, but it's something you'd have to test out. At the very least though I think Rhonas the Indomitable, Chandra, Torch of Defiance (instead of Jaya), and Walking Ballista are the cards that could help your deck the most. The rest are just food for thought.

forneyt on omnath and friends

2 weeks ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

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