Sandwurm Convergence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

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Sandwurm Convergence Discussion

K4m4r0 on Tokens Galore

2 weeks ago

Nice Deck, I also love my Trostania as a commander. Some suggestions:

You should use Llanowar Elves instead of Leaf Gilder.

Also instead of some expensive Sorcerys you can go for more consistent token generators like Crested Sunmare , Darien, King of Kjeldor (Darien is insane when Trostani is out, add a token doubler and gg), Master of the Wild Hunt, Sandwurm Convergence, Legion's Landing or Tendershoot Dryad. Kjeldoran Outpost could also work well.

BMHKain on

2 weeks ago

I have something to apologize about as well; Gatherer showed nothing of such a sort for Planeswalker Protection. This is going to REALLY sound damn sketchy, but maybe I should be using Pillowfort after All? I can think of a stupid 3 Point combo w/ some kind of use: Eldrazi Monument + Sandwurm Convergence + Moat/Magus of the Moat = Only you can Attack.

I know you objected to this before DrkNinja, but I believe I might be on to something...

amicdeep on Budget tatyova edh

3 weeks ago

i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where

Terastodon, Artisan of Kozilek, Sandwurm Convergence, Scourge of Fleets, Roil Elemental, Psychosis Crawler, Colossus of Akros

i would also recommend some more board wipes like Engulf the Shore, Whelming Wave ect

lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.

some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle

Funkydiscogod on

1 month ago

Green also lets you run Sandwurm Convergence as another protection/win condition.

Since you have blue, you can slow the opponent down with a Lunar Force and Mistveil Plains.

I once tried using Wound Reflection and Havoc Festival to kill opponents, instead of the traditional Form of the Dragon. It is better if the opponent has a Leyline of Sanctity.

That's what's awesome about this style of deck: there's no wrong way to do it.

seshiro_of_the_orochi on Stalwart Unity

1 month ago

So you wanted me to have a look. My K'n'T is a hatebears-pillowfort-sweepers-enchantments-beast of a deck, so the cards I'll suggest go into this direction:

Abundance is ridiculous for the kings. Also, to increase the power of sphere of safety, Sandwurm Convergence, Assemble the Legion and more global enchantments are great. I also really like Stormtide Leviathan, thus most of my attackers have flying. My other current finisher is Approach of the Second Sun. And I also jammed like seven sweepers into the deck. Oh, and you should really try Fall of the Thran as it is totally insane with K'n'T. I'll try put up my list in the coming week, so maybe take a look then.

Aiding on Sheoldred vs Mazirek - who's the Boss?

1 month ago

My opinion would be to pick what you want your commander to do and run with it. At the moment, you have a fair amount of "splashy' big things that are cool, but don't help the sacrifice theme, some zombie theme things, and expensive things to have sacrifice effects.

My recommendations would be to cut anything that is above 6 mana that isn't helping the sacrifice plan like Sandwurm Convergence and such.

After that, your commander says ANY PLAYER and ANY PERMANANT. Because of that, things like Carrion Feeder, Ashnod's Altar, even things like Evolving Wilds puts counters on your little dudes. So you could Ghost Quarter for a combat trick, sac one token to build an army, etc.

You should run all the 1 mana dorks so you can power out your commander/bigger threats faster without having to run slow ramp like Gift of Paradise and Worn Powerstone. Also, Sol Ring, Skullclamp, and at least Golgari Signet should be in the deck. Examples of dorks would be Elvish Mystic, Llanowar Elves, Boreal Druid, Arbor Elf, Elves of Deep Shadow.

In terms of "Payoff" cards, you could run Mycoloth and Tendershoot Dryad for token making, The Gitrog Monster makes card draw into creature power, Grim Haruspex draws lots of cards, Killing Wave is a kinda board wipe (or good life loss spell) that sacrifices instead of killing, Death Cloud or Smallpox can change a board state massively.

The_Cardinal on 4-Color Sifter Wurm

1 month ago

So ! First, congratz the deck is pretty original. Glad to see decks like this are played in Standard. Then : I don't think you need to side the Carnage Tyrant. They're always a really good 6-drop. I'd side the Star of Extinction instead. (Even more if your store has a control meta.) And, are you sure 26 lands are necessary ?? It seems like a lot if the deck is based on a creature that gives hp depending on the Converted Mana Cost of cards. Also, what do you think of Sandwurm Convergence ? It'd be a good 8-drop, creating a whole board by itself.

TheSoundOfWhiteNoise on Shalai, Voice of Many

2 months ago

SynergyBuild Using Sandwurm Convergence is indeed more for the tokens than the protection, although that is a nice plus. As this deck also has Anointed Procession, Doubling Season and Parallel Lives, Sandwurm Convergence can potentially give me 4 5/5 Wurm tokens per turn. That is what this deck is really after. But the protection is a nice thing to have. Ghostly Prison does not offer me the potential of having 20 power per turn, or more, depending on other effects.

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