Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
|Want (2)||brownwaterboys , S3KShun8_Elite|
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|Commander / EDH||Legal|
Sandwurm Convergence occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Sandwurm Convergence Discussion
1 week ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 week ago
- Anointed Procession over the Doubling Season , mainly because it's two less mana, it doesn't give you the plus counters, but it does help you get those tokens faster.
- Prowling Serpopard - I just like it, un-counter-able creature that makes creatures un-counter-able. It's great, don't @ me.
Sandwurm Convergence - Late game Enchantment, blocks flyers and every turn gives you a 6/6 token? Seems to fit the theme I'd say.
- Divine Visitation - All tokens are 4/4/ angels that fly.
- Emmara, Soul of the Accord Cheap, whenever it's tapped gives you a cute token .
1 month ago
Some great token generators are;
1 month ago
I like it! If you're looking for suggestions I would possibly recommend:
Another option if you want recurring landfall would be comboing Ramunap Excavator and any land that requires you to sac the land like Warped Landscape , Myriad Landscape , Evolving Wilds , Terramorphic Expanse , etc.
Bonds of Mortality to bypass indestructible + hexproof.
Rampaging Baloths used in tandem with your ramp to abuse landfall triggers.
Sight of the Scalelords to make your big creatures bigger and scarier.
Multani, Yavimaya's Avatar to make use of all those forests you have lying around.
Prowling Serpopard adds some utility that prevents your creature spells from being countered.
Deck is looking real good though! +1 for Helix Pinnacle, that card looks W I L D.
2 months ago
I like it. I don't know the age of your son, but it seems rather user-friendly. That is one of the nice features of these colors. I would suggest more card advantage. Perhaps something like a Skullclamp , Shamanic Revelation of maybe even a Dawn of Hope .
For green, it seems to be lacking in ramp. There is no shortage of ramp in these colors, but consider Cryptolith Rite .
Beastmaster Ascension is pretty much a must for any token deck.
Oketra is nice and works here. The other Oketra would be nice too God-Eternal Oketra .
3 months ago
Timmy: Big, flashy spells. Huge boardstates. High CMC. Loves long games, loves interactions.
Johnny: Win or lose, the fun is in playing the game. If everyone is having fun, a Johnny is happy.
Spike: If you're not winning, you're losing.
Vorthos: Artwork and flavor over design. A deck that only wins 30% of the time but is 100% flavorful is the best way to play. Think "Chair Tribal", "Hat Tribal" and "Sexy Woman Tribal".
Mel: is better than . Sorcery spells are garbage. Creatures need ETB effects. There are only a few good Planeswalkers in the game.
Timmy (Myself) is a player who enjoys large plays, huge mana sinks, massive boardstates, fringe combos, odd synergy, tribal mechanics, etc. As I've stated time and time again, I absolutely LOVE making creature tokens. Cards like Sandwurm Convergence is like huge bang for your buck when you create endless Wurms for free after the initial investment. I also love Planeswalkers as it's effectively a free Sorcery each and every turn, and the better ones bring flexibility to the game. Yes, I do try to win. No, unlike a lot of Timmy players I do not get butthurt if I lose.
Johnny are players who don't really care if they win or lose. They just want to sit down, play some Magic with their friends, and have fun. If everyone is having a blast, they are happy. Johnny's win when others are having fun. These are the guys that will pitch in for pizza, offer to host at their place, give you tips and pointers on how to play, and generally are awesome people. I'm a Johnny on this site as I always try to offer and give advice, but nothing makes me quite as happy as a boardstate with 20+ creature tokens, 4x anthems, and some giant engine that nobody uses because it's garbage.
Spike players are those who want to win, they only want to win, they are there to win, and they use the best cards to win. They are the ones who research decks, keep on top of meta data, care about win:loss ratios, hone their sideboards, and (In my experience) cheat whenever possible. They are the first ones to call out a rules violation and bring the game to a halt when they see someone else do it, but are quiet as a mouse and refute it endlessly when they do it. These are the only players I get angry with, and I actively avoid them at all costs. ACCORDING TO MARK ROSEWATER, a "Spike" player was first noticed when he realized four of his friends played in this way, and three of them are female. Therefore, "Spike" is a gender-neutral name.
Vorthos is a player who puts flavor above mechanics. These are the ones who will buy a Ride Down over Ride Down for a Samurai tribal. These are the ones who will make a "Bearforce One" deck. These are the ones who will only use burn spells that actually contain FIRE on them and not ELECTRICITY. They can be a Timmy or a Johnny. You are typically not going to find a Spike player who is Vorthos, because you can't have the best cards if you nit-pick their artistic design. Vorthos comes from Mark's friend John who would play this way. Since Johnny was already a name, Mark went with John's D&D character's name - Vorthos; A 14th Level Elf.
Mel (Melvin, shortened to Mel to become gender-neutral) is a player who meticulously rips apart each and every aspect and design of a card to find the objectively best value for their money and deck. For example, to a Mel, a Lightning Bolt is strictly worse than a Path to Exile or a Fatal Push . Why? Because Path to Exile permanently removes the threat from the game and Fatal Push permanently kills the threat. Lightning Bolt may not actually be enough to deal lethal. A 4/4 creature is out of Lightning Bolt reach, but not out of Path to Exile 's reach. Yes, we may disagree because we recognise that burn is a legitimate strategy. Dealing 3 damage to a creature who sustained combat damage is completely viable. Dealing 3 damage to your opponent and swinging in with a now 2/2 Monastery Swiftspear for a total of 5 damage is insanely good on T2, or even T1 with Simian Spirit Guide . But a Mel is going to look at all aspects of a card, and a 1 CMC 100% removal is better than a 1 CMC "eh, it might be removal". Mels are strong Spike players, but they are also players who just want to maintain curve, stabilize their color requirements, and hone their deck. For example, Hero's Downfall is strictly better than Murder . But if you are in two or more colors, Dark Banishing is strictly better as the color cost is less strict. If you are up against black creatures, sideboard Hero's Downfall and never even consider Murder .
3 months ago
“I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.”
5 months ago
Ok I'm not gonna say what you should take out, because to me that's part of personalizing one's own deck. Some things I reccomend putting in Advent of the Wurm , Sandwurm Convergence , a few non-budget-friendly cards like Doubling Season , Parallel Lives , Anointed Procession . All would help make the deck hum making multiple tokens.