Traverse the Outlands

Traverse the Outlands

Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those lands onto the battlefield tapped, then shuffle your library.

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Have (1) metalmagic
Want (1) Muffin_Pants1

Printings View all

Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Leviathan Legal
Casual Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal

Traverse the Outlands occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.22%

Traverse the Outlands Discussion

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

Here are the changes I'm about to post, FYI:

Memorial will be missed, but this deck has been leaning heavy into the burn side of things for a while. Both cards close out games, but we slots for finishers are limited in any good deck list.

Traverse is another spicy card, but adding in more Surge to the deck is just nuts.

Reclaimer was just to slow. I'll keep my copy handy though, in case I add more utility lands.

Easiest upgrade in ever.

The times this deck would lose is because my hand was empty. This will help fix that, while al

I really like Tempt... but the deck needs for draw! Return is likely the weakest draw in the deck, but it helps that is can also be used to kill someone.

The main pull here is being able to tutor the effect. It also help that this deck runs several sack-outlets.

More fetch is always good.

I made this change a few months back, but now its official (Finally got my hands on an EXPO Tomb!)

Klapmeyer94 on Zacama, Primal Calamity

4 weeks ago

iNinjy

Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.

Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.

The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.

But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha

But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.

yourdreamingfriend on Otrimi, the mutating Headache

1 month ago

Hey, I love your deck! A few notes which might make this deck play a little smoother.

  • Blighted Agent - I'd recommend that you take this card out. This is a Human Rouge, which means that you can't mutate onto this like you probably want to.

  • Diabolic Tutor - I'd recommend that you take this card out. If you were trying to go for a budget tutor effect, Grim Tutor is being reprinted in M21, and is sure to be cheaper in this coming set. That being said, a better alternative might be Uncage the Menagerie which is more creature focused, or some of the Transmute effects like Dimir House Guard or Dimir Infiltrator which tutor for a specific CMC

  • Deadly Tempest - I'd recommend that you take this card out. It seems that as a creature focused deck, you are almost always going to be suffering the most from this board wipe. Other alternatives would be Black Sun's Zenith or just a good ol' fashioned Damnation

  • Migration Path - I'd recommend that you take this card out. 4 mana to put 2 basics onto the field just isn't that good unfortunately. I'd recommend changing this out for a 2 mana Rampant Growth or a 3 mana Cultivate which is being reprinted in M21. In addition to changing Migration Path to one of those options, I would add a Traverse the Outlands. Your commander guarantees that this is a 5 mana 6 land ramp. I'd probably take out Villainous Wealth to make room for this change.

I think that is a good start! I actually have a Volrath, the Shapestealer commander deck which seems to have a lot of similar themes which is where I am getting inspiration from. Hope you enjoy!

altec on What's the MANA with you?

1 month ago

Traverse the Outlands when Omnath is big is fun. Same with Return of the Wildspeaker.

altec on Radha Ramps Hard

1 month ago

Field effects to give your creatures trample like Ferocity of the Wilds or Elf-tribal effects like Elvish Champion would add some evasion for your commander.

Traverse the Outlands after you pump your commander would be spicy. Same with Return of the Wildspeaker.

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

1 month ago

XinZhao: I have honestly been underwhelmed by Traverse the Outlands in this deck. About 99% of the time it will be giving you 5 basic lands, which is not bad, but not something super unexciting at 5cmc. Also, with 20 basic lands in the deck it is not uncommon to to not have 5 lands to grab by the time we play Traverse. I think it is an alright card, I am just trying to lower the curve on my ramp spells overall. When it comes to Akroma's Memorial, I think the card is good as well, but I almost always won games without it. Everytime I could win with it I found that it was more of an option then necessary. Having more "burn" in the deck is much better then combat abilities if you ask me.

Zilkios: I think Allosaurus Shepherd is definitely going in many Om_rath decks! I (luckily) don't have many blue countering players in my meta. Everyone just finds it boring I guess. But, if you find the need and have the slot, go for it.

So, like I mentioned earlier, I am looking for one or two more draw spells to add to the deck. What do you guys think about Return of the Wildspeaker and Compost?

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