Traverse the Outlands


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Traverse the Outlands


Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those lands onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts



Recent Decks

Traverse the Outlands Discussion

GMD_1090 on It's Not Easy Being Green

3 days ago

a few ideas to consider. take these, or leave them, just concepts to possibly make omnath more dangerous!

since green is weaker on the removal, you may want to include creatures that have nice ETB removal. terestadon and woodfall primus are nice additions to consider.

instead of your spiders i would consider Cloudthresher, since it has flash, reach deals damage to flyers, and it can be evoked. super versatile considering its 7/7 body.

already mentioned was Ghalta, Primal Hunger. the value cast you can get out of this creature is incredible. for a 12/12 trample. so good, especially since we want targets for opponent spells other than omnath.

another creature to consider would be Multani, Yavimaya's Avatar. this card scales well for mid and late game, and can even be cast turn 4 with proper acceleration. very good card all around, with some sticky protection. also, both ghalta and multani have trample. very important.

Additionally, you may wish to consider some stronger ramp spells, maybe Boundless Realms or Traverse the Outlands. both can get you rediculous amounts of land.

one final consideration: i would focus on ramp spells more than doubling effects. maybe 70% ramp spells, and 30% doubling (can be as different as you like) but for these reasons: (1) ramp spells help you early on more so, and doublers tend to be more expensive and mid/late game cards. as such, they tend to be "win more" cards rather than important cards. dont get me wrong, in omnath that can get you to a 40/40 omnath quickly, and (2) land destruction is an uncommon removal type in EDH, and if it is there it is usually a one off like strip mine. so adding more land to your pool instead of using mana-doublers to generate your green mana may have better sustainability from wrath effects.(screw you merciless eviction)

Spirits on Arahbo, Xenagos... for Cats EDH

5 days ago


Bloodforged Battle-Axe + Behemoth Sledge + Sigarda's Aid + Krosan Vorine would be a great replacement 4 cards. I've been playing Bloodforged Battle-Axe in my Mirri, Little Kid Aggro EDH and it can get out of hand sometimes!

Sterling Grove is great, I don't have many Enchantments which is why I ended up removing it, but the ability to tutor Sylvan Library is powerful. Sylvan Library is very important in winning with Arahbo, Roar of the World.

Cultivate + Kodama's Reach + Mirari's Wake + Raksha Golden Cub or Jazal Goldmane (And activate him 2x or 3x) could also be good.

You could try the Blackblade Reforged + Sword of the Animist + Sigarda's Aid + Stoneforge Mystic or Burnished Hart, and replace the fast mana fetches like Nature's Lore and Three Visits and Green Sun's Zenith with Cultivate + Kodama's Reach to get more lands, throw in a Traverse the Outlands to ensure you win. Tutor your Blackblade Reforged and with a Doublestrike or Trample would be an effective weapon. Throw a Taj-Nar Swordsmith in there too since the sword is only . Rhonas the Indomitable will be awesome in this build, with all that land he can trigger his ability to give Trample to the Blackblade Reforged Cat.

Spirits on Arahbo, Xenagos... for Cats EDH

5 days ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

Limo on Dino Tribal (please help)

1 month ago
  1. Traverse the Outlands and Rishkar's Expertise are goodTry and make room for both
  2. Definitely add Needletooth Raptor and Looming Altisaur
  3. You might want to consider Mayael the Anima
  4. If any of this was helpful could you please look at my Zur deck Zur Voltron, To win against five. +1 from me

BringerOfStorms on Ghalta 25$ budget

1 month ago

I like it! I would love to try and jam Traverse the Outlands in, but at $6.00 that is not easy. Genesis Wave is good in this deck, and not worth swapping.


BringerOfStorms on Slimefoot the Funguy

1 month ago

You might consider Traverse the Outlands as Yahenni, Undying Partisan and a couple other creatures might gain you quite a bit of ramp.

Good list!


Load more