|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those lands onto the battlefield tapped, then shuffle your library.
Traverse the Outlands Discussion
6 days ago
It's not really organized, but you get the idea
Creatures: Peregrine Drake , Restoration Angel , Rishadan Footpad , Venser, Shaper Savant , Charming Prince , Mnemonic Wall , Nephalia Smuggler , Blizzard Strix , Mistmeadow Witch , Felidar Guardian , Bramble Sovereign , Glen Elendra Archmage
Enchantment: Oath of Teferi
Draw Spell: Deep Analysis
Protection: Sleep ,
Land: Endless Sands
1 week ago
This deck is making me want to put something together! Thank you for the inspiration.
2 weeks ago
Very cool! What do you think of these? Sporemound , Seed the Land , Lotus Cobra , Amulet of Vigor , Animist's Awakening , Genesis Wave , Collective Voyage , New Frontiers , Traverse the Outlands , Farhaven Elf , Wood Elves , Yavimaya Dryad , Helm of the Host , Fierce Empath , Woodland Bellower
3 weeks ago
Thanks for the upvote and the suggestions!
Yeah Zombie Infestation is definitely one of my favorites.
At first, I was skeptical about the Syr Konrad, the Grim idea, because it seemed to be doing exactly what our combo was doing, and I didn't want to use up another card slot for another Altar of Dementia , but after some thought, I'm starting to reconsider. Maybe Konrad doesn't need a combo to be deadly. I'm picturing a scenario with Konrad on the battlefield, and then resolving a Living Death . Or even just drawing a whole bunch of cards, then discarding a whole bunch of creatures. It'll be something interesting to try out.
I put Desecrated Tomb into my Marchesa, the Black Rose deck, and it did really well, but I don't think it'll do too well in Hogaak's case. In general, I try to stray away from exiling creatures from my graveyard, but even if I did start exiling them, I don't picture myself getting that many bats....
I've never been too much into the token build. I usually don't need a whole bunch of tokens to replay Hogaak, though there are a couple times when I'm short on creatures. I don't think I'll need the Plague of Vermin or the Spontaneous Generation if I'm being honest.
I feel like for each person who makes this deck, they have to make the decision between Hermit Druid and Traverse the Outlands . I personally think I'm fine without the Hermit, so that's why I don't include it and have the Traverse instead.
Now Cadaverous Bloom .... Wow. Just wow. I think this card is busted, and I'm surprised that this is the first time I've ever heard of it. I know it exiles, but that's a small enough price to pay when you're drawing 8 cards a turn. A definite include.
I think I've put in and taken out Skirge Familiar twice now. It's good, but sometimes I need to replace it with some better stuff. For example, that Cadaverous Bloom you just mentioned! If I have the space, I'll add it in.
I think Living Death is enough. I don't particularly need a whole bunch of mass recursion.
Again, thanks for the suggestions! I know I'm rejecting a whole lot of them, but I'd rather stay honest, than give people my false opinions. But that doesn't mean people shouldn't give me a whole bunch of suggestions; the more the merrier!
2 months ago
I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant
2 months ago
Changes made on 9/26/19:
Further refined the mana base by removing some basics. Removed Traverse the Outlands in favor of Gilded Lotus since the lotus makes mana the turn it is played, and we can play less basics this way.
Even though I would love to see it shine, Kavu Predator got the axe. I just don't see him having much of an impact.
2 months ago
I'm playing a Multani, Yavimaya's Avatar lands deck, and I'm running Traverse the Outlands . My question is if it's late game, Multani is already big when I target him, and I don't have enough Basics to meet the X on the spell, can i grab all the basics I have and fail to find the rest? Or am I forced to make the spell fizzle because I can't meet the requirement of X? This question also extends to Boundless Realms .
3 months ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
Traverse the Outlands occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%