Shamanic Revelation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Fate Reforged (FRF) Rare
Promo Set (000) Rare

Combos Browse all

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

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Shamanic Revelation Discussion

chadsansing on Generous God

21 hours ago

I like your creature list a lot!

Maybe also an Aegis of the Gods to buy some time with a Mark of Asylum in the deck, as well? An Asceticism and/or a Steely Resolve might also help protect your creatures.

Some other value creatures to test might include Caustic Caterpillar and Terastodon.

Cards like Craterhoof Behemoth, Overrun and Triumph of the Hordes can help you close games more quickly. You also have access to a lot of wipes including Day of Judgment and Wrath of God (and several more in W). It would be a fine strategy to use something like Worldly Tutor to grab Avacyn, Angel of Hope and the board wipe a ton.

Genesis Wave and Green Sun's Zenith might be good mana sinks, and Shamanic Revelation might complement the card draw of Harmonize.

Happy brewing!

Starsky2814 on Omnath, Locus of Armageddon v2.0

1 week ago

Captain_Shakespeare, thank you for all of your suggestions! Currently at this time I am not looking to make any changes to the build. I'll be sure to keep your recommendations in mind for future updates. As for Shamanic Revelation, it is in this build. I also have 11 cards that are used for draw in the deck. I don't feel it's too necessary to include more. I do run a side board that supports as a removal package. I'll include it in the list at some point in time. It includes the following: Acidic Slime, Beast Within, Chaos Warp, Decimate, Hull Breach, Krosan Grip, Pyroblast, Reclamation Sage, Red Elemental Blast and Song of the Dryads. Nonetheless, thank you for checking out my ARMAGEDDON build. I hope it didn't disappoint. It has been devastating within my playgroup.

feyn_do_alduin, your suggestions have always been much appreciated! You have been very resourceful when I first constructed A Michael Bay Film, Omnath: Age of Explosions! v3. With that being said, I removed such cards as Tireless Tracker, Genesis Wave, Boundless Realms, and Green Sun's Zenith to include my land destruction package. Those are great cards, no doubt! They just didn't fit the flavor of what I was trying to achieve this go around. Thank you again, for all of your help!

feyn_do_alduin on Omnath, Locus of Armageddon v2.0

1 week ago

agreed. Shamanic Revelation (trust me, you need the lifegain as much as the draw) and Tireless Tracker are AWESOME for omnath.

I've experimented with Cream of the Crop, you may find that it helps filter out the junk to help your draw quality on it's own, but when it's coupled with cards like Elemental Bond or Garruk's Packleader it turns CotC into a pseudo tutor engine with all the tokens you're pumping out allowing you to grab what ever you want out your deck (essentially). I've never lost with this combo in play. ever.

ALSO; no Genesis Wave? no Boundless Realms? or even a Green Sun's Zenith? these three are staples in EVERY omnath deck out there. I'm curious to know why you don't run them.

Captain_Shakespeare on Omnath, Locus of Armageddon v2.0

2 weeks ago

Nice deck! I play tested it against my own Mina & Denn deck. I had no idea Manabond was a card. Also didn't realize how crazy sack outlets for you elementals are. I noticed a few things though:

Maybe include a Nykthos, Shrine to Nyx? Although your creature count isn't that high, you'd be surprised how nice the few extra mana can be (also more food for you wave of vitriol).

Also, it seems like you have almost no draw outlets. Adding any of Harmonize, Life's Legacy, Shamanic Revelation, Collective Unconscious, Garruk's Packleader, Regal Force, Soul of the Harvest and Tireless Tracker will help you get all the cards you need to win really fast.

You have a ton of really terrifying 'destroy everything' cards, but most of them cost 5+ mana and if you have multiple of them in your hand you I noticed the return on the extras was not the most exciting. Maybe try switching out one or two for cheaper cards like Song of the Dryads or Beast Within? Then you can also cast them for free with Rishkar's Expertise too.

Finally, if you want an extra copy of any elemental in your deck, Flamekin Harbinger is a lot of fun.

Love this deck though. You got some great combos. :D

Pal00ka on Increasing Strength

2 weeks ago

I had a hate bears +1/+1 counter deck headed by Daghatar the Adamant for a bit so here are my thoughts:

Green's competitive edge is ramping yet you are not playing a single ramp spell. Why? While your curve is nice not using this advantage only makes this weaker.

Is Deadbridge Goliath a pet card? Otherwise he is pretty bad. A vanilla creature w an obscene scavenge cost is win less and more simultaneously. I would re-examine your creature choices and prune the less optimal ones. Instead focus on giving more +1/+1 counters like Durable Handicraft, Citadel Siege, and Retreat to Kazandu.

Surprised to not see more outlast guys like Abzan Falconer, etc.

In general I think you are too focused on creatures. As suggested prune and add more ramp, interaction and card advantage for better balance. For CA Shamanic Revelation, Elemental Bond, Phyrexian Arena, Armorcraft Judge, Inspiring Call, etc. are options.

Hope something helps!

Boo_Kira on Rolling Burn

3 weeks ago

Yeah while I play sometimes draw is a issue. I like Shamanic Revelation and Collective Unconscious. As for creatures I always seem to get plenty. I will have to try them out though and see how it will fair with Mycoloth in the deck. Thanks for the feedback!

Firebones675 on Rolling Burn

3 weeks ago

Looks pretty good! The only suggestion I have is that you seem to be light on card draw. Since EDH games tend to go on a lot longer than other formats card draw's pretty important. I'd throw in a few more like Shamanic Revelation, Collective Unconscious, or Soul of the Harvest. Also Mycoloth seems like a good way for you to spit out creatures for wort to use.

Gattison on Beast Tribal (Only $5 !)

3 weeks ago

Hello tmoore17. Got a couple suggestions for you here.

First, you might want to consider swapping your Kalonian Tuskers for some Garruk's Companions instead. The Companion has 1 less toughness, yes, but it comes with built-in trample. With all that buffing your doing, trample might help a lot.

Another good removal spell in that I like is Rabid Bite, because your creature does not take damage from it, unlike with "fighting."

You also might want to consider something like Ranger's Guile, Vines of Vastwood or Blossoming Defense to protect your guys from removal--if that comes up in your games enough. You could do -2 Rampaging Baloths, -1 Shamanic Revelation and -1 Might of Oaks to make room for a playset. (I suggested the above cards to remove because they are all high mana, so you don't want to risk getting too many of them in your opening hand. plus you have plenty of draw, it looks like, to ensure you draw one or more as a finisher anyway.)

Beyond that, nice mana curve. It looks fun! =)

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