Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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Shamanic Revelation Discussion
2 days ago
Hmm, here's my 2c, take what you will:
Your description lauds grabbing lands for days...yet you only have 19 that can be found. Due to her ability one is generally heavier on basics. Why such a focus on nonbasics?
You spoke of an ideal hand to cast Karametra T3-4, which means you need ideally 3 lands and 2 mana dorks (1-2 drops). You have 6. I'm no mathematician but those odds are bad. Even adding Crop Rotation to the mix it's still not ideal. Search for Tomorrow, Rampant Growth, Farseek, and even Dryad Arbor + GSZ will help you towards this goal. I'd still add Cultivate, co. to make sure you get her out before T5.
And where is your draw? I count 3 sources to which 2 I grudgingly call them that. You're casting medium sized creatures often so Elemental Bond and Kavu Lair; you should have a lot of creatures on the field so Shamanic Revelation and Collective Unconscious; and Harmonize and Rishkar's Expertise are solid.
I always like a good curve because my decks tend to run better when they have 1. At a glance you seem more focused on the end-game more than the previous 2 segments, which can work but how often? A better curve will force you to make hard decisions, for cuts like Deadeye Harpooner, who I cannot fathom why is in here. Beast Within?
2 days ago
Panharmonicon would be bonkers in here.
Soul of New Phyrexia plays well with most of your guys being big and combos nicely with Boompile for a one-sided board wipe.
Eldritch Evolution could pair well mid/late game on a mana-dork to snag Reclamation Sage, etc. for a nice toolbox effect.
3 days ago
The card advantage you want is board presence more than hand size, I think.
4 days ago
Karrthus and Dragon Tribal is such a fun deck, and I know from experience that swinging with a hoard of giant flyers feels awesome! That being said I know also from experience that this deck can easily lose momentum and go into topdeck mode. Having consistent or increased card draw can really push Karrthus and his brood through to victory. Effects like the Emblem from Sarkhan, the Dragonspeaker are very powerful, and the card Avaricious Dragon has it on a angry dragon body. Other cards to consider are Green card draw that looks at the power of your creatures such as Rishkar's Expertise or Shamanic Revelation. if you have the budget for it Sylvan Library is just gas. Black pain draw cards such as Phyrexian Arena or Painful Truths can help give you that extra advantage. I hope that you can have a lot of great games with this deck, and long live dragons!!!
5 days ago
I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.
5 days ago
I would run them all, and do in my Omnath build, but I think at least 4 or 5 total ramp spells are needed. Perilous Forays is great as it allows you to sac an elemental to get the bolt effect and then get a new elemental with the Omnath trigger; pure value.For card draw I have found Carnage Altar and Shamanic Revelation great. The efficiency of Skullclamp could e increased with a few sac outlets. Magmaw is an elemental and a useful sac outlet all in one.Last suggestion is Clan Defiance. I am never lacking targets and this is almost always a 3 for one.
6 days ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
1 week ago
Fair enough especially on angel of jubilation. My point with cathar's crusade and collective blessing is just that you could run an Overrun-like effect that's cheaper and more immediate in their place. I also think that 9/10 you'll wamt more mana instead of life. I'd play Shamanic Revelation over Mouth and Slate of Ancestry.
Also Ezuri, Renegade Leader doesn't need full elfball to work. His regeneration ability works for your commander amd you have enough elves to seriously play Priest of Titania and Elvish Archdruid which is more than enough to make ezuri worth it. I'd slot it in where the champion of lambholt is.