Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|Want (5)||kompy12 , laswear131 , Denikke , gdonner6 , kluca553|
Printings View all
|Double Masters (2XM)||Rare|
|Mystery Booster (MYS1)||Rare|
|Commander 2019 (C19)||Rare|
|Commander 2016 (C16)||Rare|
|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shamanic Revelation occurrence in decks from the last year
Latest Decks as Commander
Shamanic Revelation Discussion
1 week ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
1 week ago
Everything looks really quite good except you have really low ramp. You have a few cost-reducers and two mana rocks, one of which doesn't necessarily come out early. Personally, I aim for at least eight pieces in all my decks. For an expensive deck like this I might go for ten. Land is queen with Zacama so I'd recommend the classics like Rampant Growth, Cultivate, Kodama's Reach, Thunderherd Migration, Explosive Vegetation, Migration Path, Nissa's Pilgrimage, Sakura-Tribe Elder, and Vastwood Surge are all good choices that aren't too expensive. Ranger's Path is good too since you have lands with multiple types. Nissa's Renewal might be good in this deck, since it's budget and getting to nine mana is indeed a goal. Frontier Siege is good on a budget too.
You don't have much in the way of card-draw or card-advantage either. Look into Harmonize, Return of the Wildspeaker, Soul's Majesty, Elemental Bond, Colossal Majesty, Lifecrafter's Bestiary, Shamanic Revelation, Bonders' Enclave, and Garruk's Uprising in particular. Adding a few of these will smooth out your games for sure. Draw also helps with land drops.
Keep up the good work and happy planeswalking!
1 month ago
Regarding card draw, I seek Kozilek Distortion and Runic Armasaur in your maybeboard, what's the story behind them? Runic seems like a meta call, Kozilek is one of my favorite cards in my build as it refuels my hand and allows me to interact similar to blue. The question is, how often can you reliably get to 10 mana, I think easily in this deck.
More on card draw, have you considered Garruk, Primal Hunter or even Shamanic Revelation? Not sure which, going wide or tall is best in your deck. Garruk is nice because he creates a blocker which then draws 3 cards at least next turn. Shamanic is nice with scute, baloths, avenger, etc...
1 month ago
rkjunior, I agree with the add of Carpet of Flowers, I too want to make room at some point for it. I don’t know how often you find yourself in need of tutoring for a specific land, but I’d say the cut for you should be Sylvan Scrying. I’d also like to add that Bloom Tender has been a phenomenal add for me. Was well worth the cut of Smokebraider.
As for Consecrated Sphinx, I’m going to juggle between that and Shamanic Revelation for now and see which appears to be the better add. Rhystic Study hasn’t been very reliable draw and I feel it needs replaced with something more reliable. Could also be the time to add Scroll Rack in its stead.
1 month ago
Muscle Sliver is worthy of consideration.
Ward Sliver is evil but a useful option.
Quilled Sliver is an option.
Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.
Harmonize is that green card draw I mentioned.
Glimpse of Naturewould work well in this deck.
Hunter's Insight can let you draw a lot.
The Immortal Sun could be useful.
Bring to Light is a way to tutor a sliver like hive lord.
Harmonic Sliveris helpful removal.
Sliver Hive could be a useful land.
1 month ago
Jensu08, yeah, that also works for infinite landfalls and wouldn’t require a bounce land. I just prefer the early game advantage I can get with Sakura-Tribe Scout by cheating in a land. Ruin Ghost is helpful if you have the space for it.
Arzais, honestly I don’t care much for Escape to the Wilds or Urban Evolution. Sure, they bring on the synergy. But, there are still much better draw out there and thanks to fetch lands, I don’t feel like the additional land play they provide is worth it either. I’m considering to add either Consecrated Sphinx or Shamanic Revelation at this point for a replacement draw.
unwucht, it didn’t dawn on me that you didn’t have Retreat to Coralhelm in your build. If I don’t have Sakura-Tribe Scout with it, I usually use the landfall triggers to tap my opponents creatures down or scry if I need some fixing. I’ve had too many good times with that card in my old Omnath, Locus of the Roil deck that it was a no brainer for me to also include here.
1 month ago
You could cut down on the basic lands. if you have enough land ramp, you only really need like 36 lands, which can include your Kazandu Mammoth Flip since it's a land on the other side. I'd suggest something like 2 mountains, 2 islands, 1 plains, something like that. You can also swap Harmonize and Shamanic Revelation with other draw options, since harmonize is like, base level, cheap draw for green, and there's lots of other options for it, and shamanic revelation kinda relies on you getting a token generator, or spending several turns bringing out a bunch of creatures, to get a good number of cards.
If you really want a "draw some cards now" Return of the Wildspeaker costs 1 more then harmonize, but will put in a little more work if you get bigger creatures out, and has the option of pumping your army late game for a potential win.
You can also go without Jungle Shrine, since it's not very searchable, comes in tapped, and doesnt tap for blue. If you need the colors, Exotic Orchard and Path of Ancestry are cheap options that (can) tap for all four colors.
1 month ago
On another topic, I am still not pleased with the draw situation. I’m a fan of Ghostly Flicker in the deck, but without Dualcaster Mage as a combo piece with it, it just seems like it is replaceable. It’s not like we don’t have other flicker effects in here or creature tutors to grab Deadeye Navigator or Emiel the Blessed if needed. So I’m think either bringing back Wheel of Fortune, Pull from Tomorrow or Shamanic Revelation. Thoughts?