Shamanic Revelation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Fate Reforged (FRF) Rare
Promo Set (000) Rare

Combos Browse all

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation Discussion

Liscom on Red/Blue/Green (1.Entwurf)

1 week ago

Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist

Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)

Progenitor Mimic , Simic Sky Swallower sind sehr solide. Gerade Hexproof/Shroud finde ich unglaublich wichtig.

Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone

Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG

Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .

Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)

griffstick on Hydra Fight Club

2 weeks ago

Joe_Ken_ I really really like Rhonas's Monument I dont know how I missed that when building. Unfortunately Goreclaw, Terror of Qal Sisma doesn't reduce 80% of my creatures casting cost cause they are all 0/0 or x/x or / power and toughness. Shamanic Revelation doesn't seem that good or I should say isn't good enough. I dont think I'll have more than 4 creatures in play at one time before my opponents start removing them. So it would only draw like 4 cards on average. 5 mana 4 cards is good economy but I am looking for something like Soul's Majesty this triggers the Cmdr and draws at least 8 cards for 5 mana

Joe_Ken_ on Hydra Fight Club

3 weeks ago

I would include Force of Vigor and Krosan Grip for some instant speed artifact and enchantment removal.

Harmonize and Shamanic Revelation would be good for some more card draw.

Rhonas's Monument will make your creatures cost 1 less and if you put out a few in a turn it can really be a good trample and pump ability. Goreclaw, Terror of Qal Sisma would be good for attacking since all your hydras should come in with 4 power at least.

Revenge of the Hunted could be a good addition since then it should let you take out one player since they can’t block the rest of your creatures.

jordybear2002 on Marwyn, the Nuturer Elf Tribal

4 weeks ago

Good deck! There are a few things that I would recommend. 1. Benefactor's Draught , Mobilize , and Vitalize for untapping and casting more creatures. 2. More card draw and pump spells. Vanquisher's Banner . Coat of Arms , Herald's Horn , and Shamanic Revelation . I know some of these aren't in the $1 but if you optimized this list I would definitely add these. Great deck and a +1 from me!

bushido_man96 on Go Not Into Dark Woods

4 weeks ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

JuQ on Wurms in the Apples

4 weeks ago

Any vehicle would allow you to tap any number of creratures at will.
Maybe you could add a Seedborn Muse , Patron of the Orochi or similar effects to untap your creatures after your turn and be ready for enemy attacks.
How do you find the Throne? Maybe Shamanic Revelation , Skullclamp or Lifeblood Hydra would prove useful refilling your hand while digging in your library to find your wincons.

hullos on Elves

4 weeks ago

just a few recommendations from my elf deck experience, you could try Shamanic Revelation since you already have cards that do similar things another might not be bad. Triumph of the Hordes can end a game in seconds even with smaller board states. Chord of Calling end step before your turn drop a elf lord or a regal force or any other card from the deck seems good in any case. Coat of Arms is a massive buff to your creatures. Elvish Guidance seems like a slightly different marwyn the nurturer on a stick and is a great card.

Load more

Shamanic Revelation occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.54%

RG (Gruul): 1.28%

Golgari: 0.1%