Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|Have (3)||Mortiferus_Rosa , pskinn01 , rockleemyhero|
|Want (6)||gedeonQC , Etinifni , MinerMan1747 , Shankmaster4k , Th3_Fl0r1st , Saharet|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander 2016 (C16)||Rare|
|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shamanic Revelation occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
RG (Gruul): 1.28%
Shamanic Revelation Discussion
2 days ago
Hey man cool deck. Definitely a +1 from me!
These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!
One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.
I hope this helps!
2 weeks ago
Secret Plans Rhystic Study The Great Henge Phyrexian Arena Skullclamp Beast Whisperer Guardian Project Vizier of the Menagerie Braingeyser Growing Rites of Itlimoc Flip Veil of Summer Sol Ring Shamanic Revelation Zendikar Resurgent
2 weeks ago
Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.
Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.
Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.
Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.
Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.
Specific to your deck, Vivien, Champion of the Wilds just seems lovely.
Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.
I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.
That shall be all from me!
Good luck and happy casting.
3 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
3 weeks ago
It looks like you're running Nath just to access black and incidentally make elf tokens? Just wanted to check before making too many suggestions! I am also going to keep it budget-friendly ($3 or less), but you can let me know if you want some less budget ideas!
Both of your colors are really good at card draw, so we can definitely find some options. Since you have a lot of creatures, Shamanic Revelation is a mass-draw favorite. If you want to sacrifice your creatures at all, Evolutionary Leap can turn your elf tokens into real creature cards. Pair it with Moldervine Reclamation for some real draw power! Since you have a lot of bodies in your deck, God-Eternal Bontu can help you draw a ton of cards too. As can Underworld Connections, espeically with your elves that untap lands!
If you're playing black, I feel I would be remiss not to encourage you to run more removal. It's the color's greatest strength, and something green is not great at. Putrefy, Golgari Charm (which can save you from a board clear too!), Casualties of War, Eat to Extinction, even just simple Murder can save you in a pinch.
One final thing to mention is overrun effects...this is green's trademark win condition, and usually how Elves does it's thing. You make more creatures than your opponent, and then make them huge and swing! Overrun, Return of the Wildspeaker, and Overwhelming Stampede can really get an opponent who thinks they're safe from your little creatures.
3 weeks ago
Ah okay, that makes sense now. Yeah Henge would work quite well in a Dino Deck. It can be nice when using Rotting Regisaur to reduce its cost by the max. Otherwise yeah it would certainly be draw power I’d be happy to have. Maybe in the future I’ll give it a go. For now I’m happy enough with the draws from Ripjaw and top deck searching from Commune.
Yeah, there is certainly cheaper options to start with up above. :) I think they’ll at least give a feel without breaking the bank.
1 month ago
Here are some more! I promise this is the last of them haha: Helm of the Host, Illusionist's Bracers, Skullclamp, Mentor of the Meek, Shamanic Revelation, Camaraderie, Keeper of Fables, Ohran Frostfang, Seance, Adorned Pouncer, Angel of Sanctions, Anointer Priest, Herald of the Host, Perilous Forays, Settle the Wreckage, Evolutionary Leap
1 month ago
For fixing and smoothing your curve, you can’t go wrong with good old fashion green ramp! I would cut the vivid and most of the tapped lands for basics, and run Rampant Growth , Kodama's Reach , Cultivate , and Pir's Whim .
A few sacrifice outlets will do you favors, maybe even an edict style effect as a payoff like Dictate of Erebos .
If you find your yard gets nice and full, Izoni is a great way to flood the board with tokens, and sacrificing and replaying with Meren feels great.