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Shamanic Revelation Discussion
3 days ago
@ARAMbo, p0megranates, deakmana: I think what I don't like about stuff like Orcish Lumberjack and Root Maze and Dryad Arbor is the inconsistency. Sure, they're ok sometimes, but sometimes when you draw them later they're actually terrible.
I actually had Dryad Arbor (of course, right?) but I got so mad at how it was basically a mulligan everytime it was in my opening hand I dropped it. I think it events out. If it is in your opening hand, you've mulliganed; if GSZ is in your opening hand (and dryad arbor is in the library), then you don't have to mulligan. I think on balance you can just cut it. Then I traded Green Sun's Zenith for Natural Order, since the only targets for either are Manglehorn, Ruric Thar, the Unbowed, and Kamahl, Fist of Krosa. So Natural Order is cheaper, generally.
Going to try Lodestone Golem as another hate bear / sphere effect. Dropped Knollspine Dragon since it has decreasing synergy with the stax plan and was becoming a win-more card. I feel like I need more stuff that can possibly interact with combos (such as The Gitrog Monster), so I'm swapping Shamanic Revelation for Lurking Predators in an effort to just flip Ruric Thar if someone starts to go off with Dramatic Scepter or something. Also should have strong value as a Green Mystic Remora. :)
6 days ago
I realize some of these mess with your budget but they may be worth negotiating in and I'm not sure if you might have copies of some of them.
- Ezuri, Claw of Progress
- Fathom Mage
- Master Biomancer
- Prime Speaker Zegana
- Thunderfoot Baloth
- Overwhelming Stampede
- Cultivator of Blades
- Realm Seekers
- Nissa, Voice of Zendikar
- Managorger Hydra
- Primeval Protector
- Darksteel Mutation
- Wrath of God
- Winds of Qal Sisma
- Shamanic Revelation
- Primeval Bounty
1 week ago
@Homelessguy forgot about Anointed Procession. I do own that too. When you first mentioned adding white, I thought of Bruse Tarl, Boorish Herder. Your style with Sidar Kondo of Jamuraa and going wide looks super fun. +1 for sure
@goblinguiderevealpls LOL also do you find other ppl taking advantage of the dubs?
@DrukenReaps Prossh wouldn't be easy. Either get attacks in early or expect to be controlled out
Marath looks like he/she gobbles up a lot of mana for sure. That's why I figured prossh was neat since the tokens happen even if he's Counterspelled. I have three other edh decks lead by elementals so it would be flavorful there too. I've seen your build before and it's rad. It won't let me upvote a second time ;)
Ghave, Guru of Spores is cool too. I have a friend where I used to live that ran it for a while. Some of these cards we're talking about weren't even printed then and it was still real good. I have a Doran, the Siege Tower deck for my fiancee and that's where most of my abzan resources lie
@MindAblaze right? Trostani takes out some of the mess with only two colors too. One of the guys in our lgs league ran it a couple games I think. It didn't "combo out" but you'd think it had with the amount of tokens produced
@Rzepkanut you're probably right. Prossh and Marath do paint a giant target on your back. What do you think about the temur idea? I've never seen that pair before, and using Thrasios as a mana dump is very useful in a standoff. He's also like tier 1.5 tho
I am trying to avoid combos for now I think. With multiple other decks that go infinite; this will add some variety. I'll literally disassemble a combo The Locust God deck if I go temur (then maybe build izzet artifacts later with the new commander decks coming). Prossh and Marath would have combos pending Food Chain
Mono green is a new idea. Shamanic Revelation, Regal Force and friends can really keep it rolling. Baru's anthem effect catches people off guard i bet when you dump excessive amounts of lands onto the 'field. Bramble Sovereign is a new addition to the token fleet. Might be worth considering. I'm running it in my Omnath, Locus of Mana deck
Thank you so much everyone for the comments!!! So many things to consider!
2 weeks ago
Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!
First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.
To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.
I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!
3 weeks ago
This looks good but I think I would add some more ramp to make this deck a bit faster and more scary. Cards that come to mind are Rampant Growth, Harvest Season, Cultivate and Kodama's Reach. For some more draw, I would definitely add Skullclamp and Shamanic Revelation.
Hope this helps! Have fun with the deck and if you could spare the time, I would appreciate your feedback on one of my decks. Thanks.
3 weeks ago
Well i have some nice suggestions or you. havent seen the deck in depth so forgive me if you have already got these cards in or i am off theme. 1) Masked Admirers 2) Yeva, Nature's Herald 3) Second Harvest 4) Elvish Promenade 5) Shamanic Revelation
4 weeks ago
You may be an aggro wall deck (That's a sentence I never thought I'd say) but sometimes you have to get rid of the Peacekeeper or Hushwing Gryff. Path to Exile, Swords to Plowshares and Beast Within are all generic good cards.
You could also afford to draw more cards. Your commander does draw you some and you have some cards to assist that but you wanna play your two and three drop walls before that. Abzan Beastmaster is wonderfully in flavor and a personal howling mine. Sultai Flayer is an option but IDK if it's worth it. But also just generic good card draw like Soul of the Harvest, Mind's Eye, (If you have one), Shamanic Revelation, even stuff like Concentrate and Harmonize. Your deck may be running on a funky axis but that doesn't mean you should forget the essentials. In fact, they can help tie your gameplay together.
Angelic Chorus Lol. Don't know if it's good but come on. Verdant Sun's Avatar, Proper Burial too. They probably aren't worth it but it sounds funny. Dragon Throne of Tarkir is also pretty funny and works well with Arcades. Marble Titan is a meekstone with legs. Tetsuko Umezawa, Fugitive makes your team unblockable. And Heroic Intervention is pretty good.
1 month ago
welcome to the format :)
as you're just getting started, I would suggest picking up some staples that could be put into later decks. They would all be great here:
Lightning Greaves Swiftfoot Boots Sakura-Tribe Elder Cultivate Kodama's Reach Beast Within Overrun Counterspell Tishana, Voice of Thunder Simic Signet Urban Evolution Shamanic Revelation AEtherize Evacuation
Hope these help! Also, you have multiple copies of some nonbasic lands. Only basic lands can have more than one copy :)