|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Mirran (MBM)||Common|
Combos Browse all
Destroy target noncreature artifact.
4 months ago
Hey so I am somewhat of a Boros expert myself with Aurelia being my main. Ive played your decklist 3 or 4 times and i have some questions. First one is, why run cataclysm and jokulhaups over something like Armageddon , Ravages of War , and Boom/bust? These help lockout the game when you're ahead, Cat and Jok only help when you're behind and are unplayable when you're ahead. I guess i just don't see the situation where you would want them. Next I really think you need to be running Smothering Tithe I was staring at Wheel and Idyllic tutor in my hand and I knew that would have been lethal on someone if it were in there. I also feel like without smothering tithe there weren't really good targets for idyllic tutor (outpost siege was already in play at that moment in time). Fiery confluence really has done much for me either, I replaced with Chaos warp. There were some other removal card choices that seemed odd as well, like Orim's chant. I am personally a wear/tear crush contraband, and return to dust fan if you're going to be spending that much mana. However certain metas do require things like Crush and Smelt . Also the land count seems light for the hedge mage. Ive had some inconsistent starts because of that. So yeah for me personally, I've noticed some issue in actually closing the game out and being able to stop opponents. Have you run into similar issues? What type of decks do you run against typically, since I know that can make a big different. I would guess at least some blue combo stuff with the REB and PBlast and the matrix. Rule of Law seems like it could be a strong addition especially if you are facing combo. I feel like some evasion equipments could also be really good something like a Tenza, Godo's Maul , Trailblazer's Boots or even Cobbled Wings . Anyway I wanted to get some insight on some of these thing. I am slowly working on my own list as my old one is quite outdated. But the idea is to lock up the game with land destruction, winter orb, or possibility storm.
7 months ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Burn from Within - Deals with pesky indestructible
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Firemind's Foresight - Search spell for instants or sorcery spells
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
8 months ago
i dont really have any idea on what the competitive/pro tour scene would look like as far as what people would play with no modern ban... the current meta would drastically change rapidly initially at least... and rogue decklist like Skred-Red have their days winning GPs when it come to hating the meta.... kinda like the phrase "there is always a bigger fish".... my theory is there is always a better deck and no one deck will be perpetually unbeatable and at the worst end up like rock-paper scissors.... deck "A" beats deck "B" but loses to deck "C" or similar.
8 months ago
looks like I was mistaken about Simian Spirit Guide PlatinumOne... i did a google search and came up empty at least as far as this ban list timeline is concerned. Nevertheless its still a good tool to be used both in and against decks out there.
8 months ago
- Shattering Spree is the best way to get rid of stax such as Trinisphere or Damping Sphere because it can be Replicated twice to meet the 3cmc requirement of Trinisphere (allowing for the destrucxtion of 3 Artifacts) or Replicated to avoid additional spells cast in the turn thus sidestepping the effects of Damping Sphere
- Replicate gets around counter magic unless the person with the counter chooses to counter each of the Replicated copies as well.
- Shattering Spree can be tutored with Personal Tutor thereby increasing the number of useful targets for Personal Tutor .
- Shattering Spree can destroy ANY Artifact unlike Crush which, is limited to non-creature Artifacts.
- Shattering Spree is more useful than Mogg Salvage (specifically in pods without a player in blue).
10 months ago
Why is Goblin Electromancer in here, with the deck the way it is? All your instants and sorceries either cost 1 mana, or have double colored mana (Izzet Charm). Either way, the cost can’t get reduced, so Electromancer is effectively a vanilla 2/2 for 2, which isn’t very good. I would try 2 more Crackling Drake and 2 of whatever spells you want in place of them. Also, Smelt is better than Crush in the Sideboard, since it can heat any artifacts. Hope that helps!
1 year ago
judegiordano it was just your wording in the description "The deck has plenty of 5 cost, 4 cost, 3 cost, 2, and 1s to get him there" that made it seem like you were looking at the CMC instead of the numerals. It was also odd to see cards like Crush that provides no numerals for the Baron when there are many alternatives that may cost a little more, but give numerals and most give additional options like Vandalblast (though it's not an instant, but gives a 4), Kolaghan's Command (cost 3, but gives a 1 and a 3), Abrade (cost 2, but gives a 1 and a 2), Rakdos Charm (cost 2, but gives a 1), Shatter (cost 2, but gives a 1), Shattering Pulse (cost 2, but gives a 1 and a 3 and is reusable), Smash to Smithereens (cost 2, but gives a 1 and a 3)
1 year ago
With you're description I'm not sure you fully understand how Baron Von Count works. He doesn't care what their converted mana cost is. All he cares about are the numerals printed on the card. For example Nirkana Cutthroat has 1,2,3,4,5 printed somewhere on the card. So no matter where the counter is on the Baron it would go down one. Shriekmaw only has 1,2,3,4 printed on it. Also be careful as the Planeswalker starting count does NOT count as it is not within what Baron looks at. For example Sorin Markov only has 1,2,3 printed on it, and the 4 does not count (yes the numeral 1 counts from the printed "life total becomes 10").
You have a lot of Un-cards that don't really help Baron. If you're just looking to play the cards then they are fine to keep in. You also have a few ok cards in the deck that also only provide a few numbers for the Baron.
Not really useful Un-cards (only provide up to 2 numbers): Show
Not really useful cards (only provide up to 2 numbers): Show
I've tried building my own deck Count from 5. I've also compiled a spreadsheet to help me add cards to my deck counting the numbers 1,2,3,4,5 on different cards: https://docs.google.com/spreadsheets/d/1i77tFtrQXR7FkVuaYcrp-ICaJS_BUzCfbnI6TfwYXTo/edit?usp=sharing
No data for this card yet.