Pyromancer's Goggles


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Pyromancer's Goggles

Legendary Artifact

: Add to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

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Pyromancer's Goggles Discussion

chadsansing on My Izzpossible Luck

1 week ago

As Foretold, Plea for Power, and Pyromancer's Goggles might be fun to test here.

Happy brewing!

chadsansing on Keranos, God of Instants and Sorceries

1 week ago

Cool build. Have you tested with Plea for Power?

It might be fun to include something like Nivix Cyclops + Teleportal, as well. As Foretold, Pyromancer's Goggles, and Sunbird's Invocation might also be helpful.

Have fun!

Skinken on The Titans of Theros

2 weeks ago

Oh and by the way, my favorite mtg card ever Pyromancer's Goggles. I dont know how I forgot about those. Your deck doesnt really have enough spells for Primal Amulet but the goggles are awesome. Double value from your spells, double triggers from Anax and Cymede

LongswordSamurai on The Archmage's Gambit

3 weeks ago

No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.

I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...

clayperce on Looks like Jaya's coming back ...

3 weeks ago

Wizards showed some Dominaria preview artwork in a panel at PAX Unplugged (e.g., the last five images in this album).

By far the most interesting one to me though was the last one:

Check out those goggles. IMO that's definitely Jaya Ballard, Task Mage! Couple it with the flavor text from Pyromancer's Goggles and it looks like Chandra and Granny Ballard are going to ba a major part of the storyline on Dominaria.

The Hype Train for DOM is now boarding!!!

TheVectornaut on 4 copies using Riku + ...

1 month ago

There isn't a limit to copying spells, provided you have enough ways to do so. Here, if you cast a red instant or sorcery spell using mana generated from Pyromancer's Goggles and Primal Wellspring  Flip, then cast Twincast and activate the copy abilities on Riku of Two Reflections and the creature enchanted with Dual Casting, the result will be 5 copies of the spell plus the original.

Part the Waterveil could be copied only 4 times using the cards in this example (because Pyromancer's Goggles cares that the spell is red), but that does mean 5 extra turns in total. You take those turns one after another until none remain:

"500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time. [...] The most recently created turn will be taken first."

DRACULA150704 on 4 copies using Riku + ...

1 month ago

In future to link a card use my example below

[[pyromancer's goggles]]

Razulghul on Dare it tea, vodka and fireball infused bitter tea

1 month ago

Gosse hey thanks for the suggestion! I'm really hoping Blood Moon and Ensnaring Bridge boost the deck against local decks.

I totally love Stranglehold and bought it months ago thinking it'd be a staple but in certain metas it doesn't always feel impactful. The deck basically has a side board consisting of Defense Grid, Price of Glory, Stranglehold and War's Toll. All of them are fantastic against certain playgroups and I keep them around just in case. That said, thanks again and I'm still finding room for Karn and the archive you suggested previously, pretty much narrowed it down to Pyromancer's Goggles out for the archive and Coalition Relic out for Karen but I'm still testing it. I also need to find room for Karen and ugin planeswalkers :/ cuts are tough!

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