|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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: Add to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Pyromancer's Goggles Discussion
15 hours ago
For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.
1 week ago
xander11 well you don't have to go crazy with artifacts but I think some really help. Mind's Eye, Memory Jar, Ruby Medallion, Unstable Obelisk, Meekstone and even Pyromancer's Goggles can be great in the right deck. Goblin Welder is occasionally good for removal too. Hope that helps!
1 week ago
I'm going to make my comment for the sake of fairness, as KeroroLulu doesn't have the experience.
Sunbird's Invocation - Expensive, but can be very profitable
Makeshift Munitions - Another Goblin Bombardment
Rummaging Goblin - Pitch what you don't need, and draw
Pyromancer's Goggles - Copying stuff for lots of damage
2 weeks ago
2 weeks ago
...Copy Enchantment entering as a second Mana Reflection? This isn't exactly a common effect for the reasons I outlined. Copying the ability isn't something Wizards has given us the ability to do yet and replacing that sort of action is a rather unique thing that only Mana Reflection does as of yet. You could also tap the Pyromancer's Goggles then playing another one, losing the first to the Legend Rule, and tap the second so as to get more copying mana. Primal Amulet also offers a similar effect once if transforms, and could be copied with Vesuva without worrying about the Legend Rule.
3 weeks ago
3 weeks ago
If I choose to use Rings of Brighthearth to copy the tap ability of Pyromancer's Goggles, would also having a Mana Reflection result in a total of 4 mana? If so, would all 4 mana count as being produced from the goggles, allowing 4 copies of a spell to be produced?
4 weeks ago
So, a note about Pyromancer's Goggles. True, it doesn't work with spells that we want to be copied by Zada. HOWEVER, it does work with Battle Hymn, Goblin Rally, or any of the other spells that give us mana or tokens. So, yes, it doesn't work with our card draw or pump spells, but I'd say doubling tokens and mana is also very vital to the deck.