Pyromancer's Goggles

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Pyromancer's Goggles

Legendary Artifact

: Add to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

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Pyromancer's Goggles Discussion

thraximunder3 on Izzet Says No

1 month ago

Highland Lake also run more then 33 god damn lands, Pyromancer's Goggles can come out, Bident of Thassa can come out for a deck like this you want competetive cards thats not it, Hammer of Purphoros trade for Lightning Greaves i'll get you a pair, Overwhelming Denial is not a good counterspell, Quietus Spike trade for a Basilisk Collar.

Backinthefrey on Jori's school of ctrl+c and X

1 month ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    DrkNinja on The Izzet League

    2 months ago

    Alright so I'm going to list a bunch of cards to cut but before I do... Mizzix is a deck that you either want to combo out in, or burn people's faces into oblivion; you don't want to make a bunch of tokens and swing with them because if you get boardwiped you probably can't get those token producers back. Also 90% of this deck you should be able to reduce cost for, and if you can't that card better make one hell of an impact. That said here is my list of cuts for you.

    • Blustersquall: Turnabout is just a better card than this, it also can be your win con with Reiterate and is just more flexible
    • Commit//Memory: I tried running this but it just never seemed good. I don't want my hand anywhere but in my hand, and if I counter something I'd rather it be gone.
    • Counterflux: You can't reduce cost. More importantly you have to have both your colors and that can be a struggle sometimes.
    • Dragonshift: You should only have 2-3 creatures at most for the majority of the game.
    • Fall of the titans: I ran this for awhile but it ended up being a dead card in my hand 70% of the time.
    • Fateful Showdown: Again, in this deck you should want every card in your hand, because a good portion of this deck is holding up mana.
    • Izzet Charm: Not enough value.
    • Prophetic Bolt: I recently cut Prophetic Bolt and to be honest I haven't missed it at all, just doesn't have enough value.
    • Spellbook: Run Thought Vessel and/or Reliquary Tower in its place, its just not enough value to take a card slot. Pro tip, Reliquary Tower should be in EVERY EDH deck, same thing with Sol Ring
    • Ral Zarek: You can't reduce cost. I get wanting a walker in the deck because value every turn for free is great BUT in this deck it's not really value because cost reduction.
    • Pore Over The Pages: Ugin's Insight is just better, but I'd consider Mystic Speculation instead; still card advantage but you can play it over and over for more experience.
    • Mizzium Mortars: If you are going to play a card like this, Blasphemous Act is just better.
    • Devastation Tide: Cyclonic Rift is just worlds better.
    • Call the Skybreaker: #NotYourWinCon
    • Blatant Thievery: Great card honestly, but I think Bribery is just better and less expensive.
    • Blast of Genius: Not enough value.
    • Curious Homunculus: I tried running this card and honestly on turn two would you rather hold up man to counter a spell or play a guy who only produces colorless mana, not red, your other color?
    • Docent of Perfection: You don't care about tokens, and you don't have enough Wizards to make it worth your while.
    • Enigma Drake: I think this card slot is just better occupied elsewhere.
    • Goblin Electromancer: Baral, Chief of Compliance is a better card in everyway.
    • Guttersnipe: I get how useful it could be, but in my experience it's targeted right away.
    • Melek, Izzet Paragon: You can't reduce cost, and the value just isn't there.
    • Niv-Mizzet, the firemind: You can't reduce cost.
    • Talrand, sky summoner: You don't care about tokens.

    Now that I'm done with cuts, and hopefully not making an ass out of myself here are some suggestions of really good cards that have lots of value!

    • Pact of Negation & Force of Will I know they are expensive but... then when your opponent thinks they are safe you can still break them.
    • Disallow You can reduce cost and it counters EVERYTHING!
    • Mindswipe Counter and burn in one fell swoop, use it late game with a bunch of EXP and that's a good chunk of damage.
    • Syncopate Permanently get rid of that dumb card you hate.
    • Blue Sun's Zenith The card that just keeps on giving right? Also this card says 'Target Player' so you can mill a player out with this.
    • Aetherflux Reservoir Jesus this card has saved my ass SOOOO many times, can't speak enough good about this card.
    • Meekstone This is great if there's a lot of creature aggro in your meta, it crushes my play group
    • Pyromancer's Goggles All aboard the value train...
    • Inexorable Tide All of the EXPs!
    • Leyline of Anticipation & Rhystic Study These are a MUST HAVE in ANY blue deck or deck playing blue. Your playgroup will hate you for it because 'Do you pay the one?' gets old but it's all value.
    • Torrential Gearhulk Shit who cares about Snapcaster when you got this winner!
    • Bonus Round & Spellseeker They just came out of battlebond but... I have high hopes for them in this deck.

    OakleafRanger on Hallar's Ferocious Frenzy

    3 months ago

    what about Zhur-Taa Druid? also, would Pyromancer's Goggles be too conditional?

    Loreshadow on Jaya's Magical Shotgun (Wizard Control)

    3 months ago

    I figured it out this time, I swear. :p

    Spellweaver Helix with a couple exiled Howl of the Horde from graveyard and one cast will equal a 25 damage Fight with Fire after attacking for 6 mana total.

    Two Desperate Ritual for 4 mana will create 6 mana which can be doubled by Reverberate or Twincast to make 12 mana, allowing you to cast Howl of the Horde, and a fully kicked Fight with Fire and two of its copies to deal 30 damage.

    Then there's Pyromancer's Goggles casting Howl of the Horde to turn Fight with Fire into 25 damage for just 5 mana land taps total.

    Good deals? Did I redeem myself? Lol.

    Loreshadow on Jaya's Magical Shotgun (Wizard Control)

    3 months ago

    Also Pyromancer's Goggles wouldn't work on its since it is not casting, but Kicking. So it would need to dupe a Howl of the Horde for the low cost version. So less cool, but still a good fallback. And a good way of dealing 6 damage divided any which way for 2 islands.

    Loreshadow on Jaya's Magical Shotgun (Wizard Control)

    3 months ago

    Yep. I can. Kicker is apparently an optional cost that can be done after a free cast.

    Rules Question Answer

    So, as a Living Lore fanatic, this is good news. :)

    Throw in a Renowned Weaponsmith, a Quicksilver Amulet + Living Lore + Twincast, or an Imprinted Artifact that cast be Imprinted for 3 on a previous turn, and then duped with Pyromancer's Goggles. Giving the spell Rebound would also work. I forget which card did that. Maybe a Chandra Planeswalker or something. She a Reverberate loyalty ability of some kind. I typically only mix red and blue when I want to mass replicate a single spell into a one-shot kill. Pinging with a bunch of small attacks seems like a lot of work and I'm way too lazy for that. :p

    Last time I did this was in Standard using Living Lore, Howl of the Horde, and Arrow Storm. But Imprinting and Copying with Artifacts should work here too. Though I guess Mono-Red could throw in Living Lore if they used a Quicksilver Amulet themselves. But then Generator Servant and Howl of the Horde did pretty well on their own for rushing a Living Lore. Of course, using Pyromancer's Goggles on a 2 copy spell like Howl of the Horde means there's 5 versions of the next spell cast. So if you cast just a 4 damage spell like Exquisite Firecraft, then it becomes a fatal strike. But, Fight with Fire when used at that point would most likely still kill because the opponent would most likely be wounded by their own lands or a previous creature or red spell. So the 9 mana wouldn't actually be required. Just 5 mana. Not a bad cost for a winning shot. While there are cheaper spells, they don't scale up to kill with a single copy. They don't let you finish an opponent who is at half health. They don't keep card draw/casting down. And take up more room in your deck. Especially if you want a low damage card and a high damage card. This card is a two for one. It also puts in place a system which can be abused by other spells, giving your deck more versatility. Throw in some Seismic Spike cards to shift the mana game around so you can follow up with a kicked Fight with Fire. Lots of choices here.

    So... a went a bit off the rails here I think. :p

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