Ulvenwald Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Ulvenwald Hydra

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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0.59 TIX $3.13 Foil

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Ulvenwald Hydra Discussion

VexenX on [[Primer v3.1]] - OM_RATH!!! (HOU Update!!!)

12 hours ago

Frank_Glascock: Crop Rotation for Ulvenwald Hydra is something I will strongly consider. It is going to be hard to get a foil one though... I have been hoping for a foil reprint... I don't see myself cutting Rampant Growth, but adding Sylvan Scrying has been on my mind. Although it does not ramp, it gets you any utility land... Something to think about.

GeminiSpartanX: The shroud is kind of keeping me away from Steely Resolve... I often sack my creatures for damage. This just shuts my own strategy down. Asceticism on the other hand is more then double the cmc, but gives you a lot more. It has been a card I have been on the fence since the creation of this deck. I think I would be much more tempted when/if it get reprinted. I am not at the point that I want to get a foil one right now for this deck. (Still recovering from building The Scarab God and Grand Prix Las Vegas back to back, lol).

Kneyo: Think about Hour of Promise as a bad Tempt with Discovery (which is my favorite ramp spell every!) Hitting five mana is a normality on turn 3 for this deck, so this will make us cast Om_rath on turn 4 THEN drop a land for a token. I don't think I will ever be upset to draw this card, and that is a good test to judge the value of a card! But yes, if you are not playing a ton of utility lands like I am in my build, it is a lot less attractive.

Thank you all for the comments! The upvote have not move for a bit (all the hype is with the new God commanders I guess), however, I still get added to a ton of folders. Ironically, we are in more folders then we have upvotes... lol.

We are just 15 votes away from being #3 commander deck!!! We can do it!!!

Squirrel_of_War on Meren - Protean Stax

20 hours ago

WAIT! Instead of removing Cabal Coffers why don't you just add in Hour of Promise? While you're at it you may as well toss in Ulvenwald Hydra, Thief of Blood, Dark Depths, and Thespian's Stage to add in two more combos!

Enral on EDH: Freyalise and Friends!

4 days ago

Hey, very cool deck. Did you find All Is Dust sitting in your hand most games? I used to run it but most of the time I have such an impressive board state that I find it a wasted slot. Hall of gemstones can backfire too since there are times where players have ways to deal with a big threat but doesn't have the color fix for it. I would also replace Selvala with Karametra's Acolyte as Selvala is a dead card early to mid game and profits off having a big creature in play already.

Feel free to check out my primer for more ideas! +1

Frank_Glascock on [[Primer v3.1]] - OM_RATH!!! (HOU Update!!!)

4 days ago

VexenX, I am playing Crop Rotation in the place of Ulvenwald Hydra. What would you cut for Steely Resolve? My initial thought is one of the conditional draw cards. Cream of the Crop seems the weakest.

Would these be the two cards you would cut?

GeminiSpartanX on Swing for the fence

4 days ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

Frank_Glascock on [[Primer v3.1]] - OM_RATH!!! (HOU Update!!!)

5 days ago

The presence of Ulvenwald Hydra and Harrow makes me wonder why Crop Rotation was excluded from the list. You have four excellent targets (in order of preference): Gaea's Cradle, Cavern of Souls, Command Beacon and Yavimaya's Hollow.

Demon86RM on Death Pits of Nel Toth

2 weeks ago

Squirrel_of_War: you've joined the dark side of combo, that's good! :D

Let me make you another suggestion, as you've included Ulvenwald Hydra, find a space for Thief of Blood and for Dark Depths for a nice (maybe)combo:

Buried Alive to search for hydra+thief and put them directly into the graveyard. Having a Victimize to reanimate both, stack their ETB abilities so the one's from hydra resolves first, fetch depths, then Thief ETB resolves, wiping out all counters from DD and you'll have a 20/20 indestructible flying avatar, a 11/11 (at least, depending on how many counters are present on the boards) flying vampire and the hydra. If you manage to cast/reanimate Mogis's Marauder it's done. (I've noticed NOW that Mogis's Marauder IS the haste-giving black card that i'd always needed for my Meren deck, so thank you again for your list.)

AwesomeKyurem5 on Hold on, how many lands?!?!?!

2 weeks ago

Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.

And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.

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