Ulvenwald Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Ulvenwald Hydra

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Ulvenwald Hydra Discussion

greyninja on Animar

6 days ago

Looks fun +1 from me!

The cards I would maybe take out are Ulvenwald Hydra and Void Winnower. Maybe Thassa, God of the Sea, and if you drop a few high cmc cards a land too (put yourself at 36)

I feel like Cloud of Faeries and Eternal Witness should absolutely be in here

Just my $0.02! Have fun!

Rzepkanut on Vannifar Hulk

1 week ago

With Retreat to Coralhelm in play you could use mana tutoring dorks and make a chain like like Veteran Explorer > Viridian Emissary / Primal Druid > Farhaven Elf / Wood Elves > Wild Wanderer / Solemn Simulacrum > Gobbling Ooze > Ulvenwald Hydra > Protean Hulk. You should have mana left over and a sac outlet to use on the hulk at the end of it. Even if you get fizzled somehow you ramp out a bunch of mana in the process. Imagine it happening with Amulet of Vigor or Lotus Cobra in play too...mmmmm yummy over kill.

Could be an interesting angle to explore for the deck. However it since it requires the enchantment to be in play to function, we need ways to find it. I think the best tutor for it might be Drift of Phantasms... which also conveniently finds Intruder Alarm and Faces of the Past (which probably enables some decent elf/wizard/ooze chains too). Getting the Drift of Phantasms in hand should be easy enough with all the creature tutors available in green. Could be cool, maybe even good ;)

Oksnor on Lordy lord windgrace

2 weeks ago

KayneMarco

Mhh that’s actualy a pretty good idea. Although tutoring a land with Ulvenwald Hydra AND having a big butt + reach is what I’m mostly after. I’ll definitely check it out and play test it for a bit.

Thanks for your input!

KayneMarco on Lordy lord windgrace

2 weeks ago

If it were me, I would take out the Ulvenwald Hydra. If it had trample then it might’ve deserved a spot but all it takes is a chump blocker to stop him. If you’re wanting a way to take out flyers then check out this card: Spitting Spider. This will take out most flyers by sacking 5-6 lands, which you can get back from the yard anyways.

patrickd117 on Omnath, Locus of Salt

3 weeks ago

Agreed with the first three. Khalni Gem could be alright, but it's also kind of a karoo.

I don't like: Undergrowth Champion, Tunneling Geopede, Tornado Elemental, Phytotitan, and especially Geyser Glider, Grove Rumbler, Sylvan Awakening, Embodiment of Fury and Embodiment of Insight. That's most of your elemental and landfall synergy. I don't think those are worth building around at all, since nearly your only payoff is your commander and the cards are pretty awful without him (and even with him they're not great.)

I'd suggest: Ramunap Excavator, Mina and Denn, Wildborn, Perilous Forays (this especially combos really well with Omnath), Harrow, Ulvenwald Hydra, Terramorphic Expanse and Evolving Wilds, Goreclaw, Terror of Qal Sisma, Ranger's Path, Thaumatic Compass  Flip, Goblin Bombardment, Blighted Woodland, Temple of the False God

+GhostDragon+ on Karametra

4 weeks ago

Hey there HydraDragon123,

Thanks for the comments, especially regarding Sylvan Primordial as I had no idea it was illegal. I will swap it out as I would like this to be a legal deck.

I do hear you about the lands, the idea was to increase utility options through land tutors such as Knight of the Reliquary, Ulvenwald Hydra and Realm Seekers, to account for the lack of sorcery's or instants that might do the same job. I agree about Gateway Plaza as last game I played it was in my hand and felt like a dead draw so will swap it out for Command Tower. Survivors' Encampment is meant for the remote chance of someone dropping Contamination or something similar, so I can at least have one mana of my choice to try and do something. Even still, I will look at what other non Plains, Forests I could drop to increase the basic land count as I have found them a bit short in a couple of games.

High Market coupled with Emeria, The Sky Ruin is part of my turtoring engine. Example is I drop Fierce Empath, Ranger of Eos or Woodland Bellower, get the tutor off then sacrifice it using High Market, and have it re-enter at my next upkeep through Emeria, The Sky Ruin to tutor again, then rinse and repeat. High Market is also a good way to save a key creature from exile, as I can sacrifice it as a response to keep it in my graveyard for recursion rather than have it go by by completely.

I have considered Wildwood Rebirth but am trying to keep the high creature count as I like that idea. I do have a few more cards on the way to swap out so will update soon with changes. Thanks again HydraDragon123 :)

RxPhantom on Her Royal Fluffness

1 month ago

My Goreclaw deck has become one of my favorites. Swinging with fatties is such a simple, yet fulfilling joy. I have a few questions and suggestions.

    Questions
  1. I also want to know if Caller of the Pack works out. Seems pretty killer!
  2. I've been on the fence about Bow of Nylea. Any thoughts on that one?
  3. Same with Shamanic Revelation. How often does it draw you a ton?
    Suggestions
  1. Ramp via land tutors. Nissa's Pilgrimage is great for mono-green, is strictly better than Cultivate, but I'd still run both with Kodama's Reach and Nature's Lore.
  2. Reliquary Tower. My deck has a whole plan for getting this out so I can draw cards with impunity and keep deploying threats.
  3. Flying hate/Reach. Whiptongue Hydra, Arbor Colossus, and Ulvenwald Hydra have proven to be very valuable for me, and the last one helps with #2.
  4. Someone else suggested Woodland Bellower, which has been great for me too. I run a package of Eternal Witness, Reclamation Sage, and Mwonvuli Beast Tracker.

That's all for now; I think I've thrown enough at you. I could probably discuss Goreclaw shenanigans all day.

BahGringo on People Lands Plus Board Wipes

1 month ago

Sad to see Tempt with Discovery wiff because a bug. might want to switch it out for Scapeshift.

Another game ending combo is Dark Depths + Thespian's Stage.

Other any land card Searches you might consider are Expedition Map (also combos with academy ruins), Ulvenwald Hydra, Pir's Whim, Sylvan Scrying.

You might want to consider replacing waves of aggression with Aggravated Assault. it might be easier to remove but it would've gone infinite in your last game.

please tell me Blinkmoth Nexus is a typo and you meant to put Inkmoth Nexus in your deck.

Consider dropping Blue Sun zenith for Damnable Pact, Sphinx's Revelation or Skeletal Scrying the triple blue is too clunky in a five color deck.

It was great seeing a win from this deck.

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