Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ulvenwald Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Ulvenwald Hydra Discussion
8 hours ago
So this came up in a recent commander game and I couldn’t find any rulings for this situation. So I have Ilharg, the Raze-Boar on the battlefield and I attack with it, putting out Ulvenwald Hydra. Does the hydras “enter the battlefield” ability trigger?
3 weeks ago
Crop Rotation gives you some instant speed search to find that crucial land you need to complete one of your combos.
I'd think about adding a couple of cheap fetch-style lands, ie: Evolving Wilds or any of the Panorama cycle instead of lands like Tresserhorn Sinks. They are probably a little better for fixing purposes plus have synergy with Titania and the Excavator. If you're going to stick with tap lands, I'd go with the triple symbol ones that focus on green, ie: Savage Lands [which I'd put in for Sinks], etc.
1 month ago
1 month ago
It makes me happy that my ideas for cuts are echoed in your suggestions.
- I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
- I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.
- If I make the following cuts . . .
- Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
- Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
- Nissa, Vastwood Seer Flip comes out, Prismatic Omen goes in.
- Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.
. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.
I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!
- (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)
2 months ago
If you play Uro, I suggest adding in Rampaging Baloths, Tatyova, Benthic Druid, Temur Sabertooth, Zendikar's Roil, Multani, Yavimaya's Avatar, Ulvenwald Hydra, Splendid Reclamation, Hurricane, Horn of Greed, Helm of the Host, and Abundance
2 months ago
Here's a fun idea. Seance . You can populate the spirit token and have some graveyard shenanigans happening when trying to get those creatures back. God-Pharaoh's Gift may also be another interesting include. Ulvenwald Hydra for some land ramping and Blade of Selves , just because.
Not what to take out is a difference story. But a delightful set of ideas for you if you wanted to do a graveyard type shenanigans. Playing creatures that have no right to be tokens as tokens. Nothing like blowing a few items of interest with a terastodon twice in single combat step.
3 months ago
Kamahl, Fist of Krosa might be to your liking. These too: Somberwald Sage , Faeburrow Elder , Elvish Rejuvenator , Ulvenwald Hydra , Emeria, The Sky Ruin , Cauldron of Souls , Wall of Omens , Fierce Empath , Woodland Bellower , Amulet of Vigor , Lotus Cobra , Stone-Seeder Hierophant , Aviary Mechanic , Oketra's Monument , Pearl Medallion
3 months ago
Hey Kain. There's a lot to unpack here haha.
Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).
Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.
Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.
Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.
Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.
It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).
Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.
Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.
Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.
Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.
Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.
Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .
Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.
Bow of Nylea isn't bad, but there are plenty more impactful cards out there.
Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!
Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.