Ulvenwald Hydra

Ulvenwald Hydra

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Trade

Have (2) DStroy252000 , metalmagic
Want (3) brownwaterboys , Mussahumano , makarzorklin

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ulvenwald Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.26%

Ulvenwald Hydra Discussion

munky702 on Ghired’s Ferocious Population

1 week ago

Here's a fun idea. Seance . You can populate the spirit token and have some graveyard shenanigans happening when trying to get those creatures back. God-Pharaoh's Gift may also be another interesting include. Ulvenwald Hydra for some land ramping and Blade of Selves , just because.

Not what to take out is a difference story. But a delightful set of ideas for you if you wanted to do a graveyard type shenanigans. Playing creatures that have no right to be tokens as tokens. Nothing like blowing a few items of interest with a terastodon twice in single combat step.

king-saproling on Omnath, who Mana Breaks for us all.

2 weeks ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

thewrush on Meren’s Thousand-Eyed Army [Primer]

3 weeks ago

Meren Multiplayer

Here is my version, I am two or so cards off and will need to update when I go through it again. I used to run Ulvenwald Hydra to tutor for lands such as Urborg, Cabal, Bojuka, Phyrexian Tower, High Market or mana fix and help defend against flyers. I've found Golgari has has isues with evasion. I don't know if running World Shaper is worth it though since I don't have many sacrifice land cards. Although, the mill 3 every attack is quite nice which is what I liked. I also am not sure if Cradle is worth due to low creature on board count except for when Izoni comes out. I'd hate to be blown out when I sac some lands with Bontu without World Shaper around. He may not get much use for me at certain times. My curve is high so I like to run a few more lands as well. It has played out very nicely however and sometimes I win games without even casting Meren once. I've been playing her wrong the whole time trying to cast her asap and build up experience only to get set back and disrupted. I wait to play her and only when I can get a great engine going or when I need something back in hand.

Massacre girl and Primal growth are out but I don't currently know what I'm using instead. I play Demon of Dark Schemes because both share the same role albeit girl wipes the board quite effectively at times. I also play a very small creature steal package with Primordial and Demon.

Tata on *budget* High cost high reward

3 weeks ago

A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.

I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .

I'd play enchantments that make the most of your mana too, like Mirrari's Wake and Zendikar Resurgent .

I'd also play ramp spells like Nature's Lore , Farseek , Rampant Growth , and Sylvan Scrying .

Your land package would become super strong if you included Urborg, Tomb of Yawgmoth and Cabal Coffers . Field of the Dead is also very powerful.

StevTheRenegade on I'm more triggered than I once was

4 months ago

I really like this deck start. I would add more Wood Elves type cards and have less instants/sorceries. Ex: Springbloom Druid , Farhaven Elf , Nissa, Vastwood Seer  Flip.

You're talismans are good ramp but are strictly worse than basic signets. I would replace them. In a deck with hefty lifegain they might be better - but i can forsee taking a ton of damage from then.

Terastodon and Venser, Shaper Savant should be mainboarded.

The The Immortal Sun , Guardian Project , Mystic Confluence , Ulvenwald Hydra , Seedborn Muse , Rune-Scarred Demon Muldrotha, the Gravetide , Hornet Queen , Courser of Kruphix , Oracle of Mul Daya ...and anything with Landfall are my least favorite cards for the deck. I think Landfall is an entirely different style this commander can be played with - as in I think it would need support from the entire deck and need to abuse Landfall with more cards. Right now I think the deck has a bigger Control theme. Cards like Roil Elemental or Sire of Stagnation need to be protected - and need an entire support system of counters and Explore and Harrow and Scapeshift and Splendid Reclamation and Crucible of Worlds etc etc.

I think you would benefit more from cards like Equilibrium Treachery Strionic Resonator Lightning Greaves Diluvian Primordial Duplicant Prime Speaker Zegana

Also you can probably go down to 32 lands.

Ehsteve on Lord Windgrace Sits Behind A Chasm

4 months ago

More points for discussion

I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.

I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:

This excludes utility creatures such as Eternal Witness or Acidic Slime which are supposed to be broad stroke ways of dealing with multple situations/threats.

I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.

Other thoughts

When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.

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