Ulvenwald Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Ulvenwald Hydra

Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Ulvenwald Hydra Discussion

m_to_the_three on Lord Windgrace - lands - tips welcome

6 hours ago

As another person that has his own land commander deck, I recommend going up to 50% lands. Having one storage land is pretty useful. It starts off slow but at the end when you tap it for mana you get a lot and cast any of your big spells.

You should try to run a Lotus Cobra it gives ya mana when playing a land and if you run cards that gives you multiple land drops then you will be golden.

Explore and Summer Bloom are solid sorcery cards that will help ya get more land drops.

Exploration and Burgeoning are great enchantments for a land deck because you will be getting more land drops.

For creatures, I personally think Ulvenwald Hydra and Wayward Swordtooth are a must. Wayward gets ya additionally land drops and its very easy to get city blessing in a land deck, so you get a 5/5 to help ya out. Then the ulvenwald hydra is a beast, for 6 mana you get a giant monster and get any land of your choice to enter the battlefield. Such high power for a land deck.

For lands, consider Valakut, the Molten Pinnacle if you decide to run a Prismatic Omen . Vesuva is really amazing because this can be another bounce land, strip mine, Maze of Ith , or any utility land. Glacial Chasm is nice if people are focusing on you (trust me the "why you targeting me, half my deck is lands" excuse stops being viable after a couple wins in a row) or if you need certain lands in the graveyard(this can come up quite frequently surprisingly).

Super awesome secret combo. Recycle seems like a bad card however if you play that + have something on the field that gives you multiple land drops, pretty much you are going to be playing lands nonstop and going to be drawing a lot.

Overall, you got a solid deck. Dont be afraid to play more lands and you should consider cards that help ya get more land drops. I recommend checking out my Naya Land deck to maybe give you some ideas.
https://tappedout.net/mtg-decks/legend-legends-wise-king-hazezon-tamar/

Naksu on Oink goes the Bacon

1 month ago

Primeval Titan + Ulvenwald Hydra is always fun together. Sakura-Tribe Elder and Xenagos, the Reveler are great rampers to consider. As finishers and effective usage of gruuls million mana in endgame could be Savageborn Hydra and/or Apocalypse Hydra , with the latter doing crazy pings over defense.

Ryanh12 on Livin' Life on the Dredge

1 month ago

This is a difficult question, as most of the cards in your deck circle around your theme of land recursion and sacrifice. When you come across a problem like this, it usually all depends on the value that you're getting out of your cards during matches. Obviously I've never played with your deck specifically, but i have tried out a few of your cards at some point in my M&D deck.

First of all, I'm very strongly biased against Rain of Filth . It is a very circumstantial card, as I only find it useful in a mono-black storm combo deck or when you have Splendid Reclamation in your hand.

Second, I don't see Seedborn Muse getting a whole lot of value. Yes, you get to untap your stuff each turn, but not a lot of your stuff takes advantage of this ability. For example, the only nonland card in your deck that has a tap ability to take advantage of is Perpetual Timepiece . While I love Seedborn Muse , it doesn't have much of an opportunity to shine in this deck specifically.

Strands of Night is a fairly expensive reanimator spell. Remember, you have 40 life in commander, making a spell like Reanimate much more versatile and less risky.

Be very careful with cards like Rites of Spring because depending on your circumstances they can screw you over in the longrun. Yes, you have a fair amount of recursion in the deck, but what happens when you don't get it as soon as you'd like?

There are also simply better discard outlets than Wild Mongrel and Noose Constrictor . A perfect example is Key to the City , which gets you additional cards each turn and is pretty nice with those 5/3 tokens being produced.

Just something I've noticed too, your deck could use some tutors. I know these can get very pricey, but they will take your deck a long way.

Also, one of my favorite combos with any land-based deck is the Dark Depths and Thespian's Stage combo. However, in order for you to effectively implement it into the deck, you should add more land tutors. ( Sylvan Scrying , Ulvenwald Hydra , and Pir's Whim are my top suggestions!)

Hopefully this helps!

lagotripha on HYDRAGEDDON

1 month ago

In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.

Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.

U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.

This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.

If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.

Ryanh12 on Livin' Life on the Dredge

1 month ago

I like this deck. Gitrog has a lot of potential and I personally would love to make a deck of my own.

I'm not sure of what decks are played in your meta or your budget, but here are some suggestions!

  1. Crucible of Worlds : Self-explanatory... a very consistent recursion outlet.
  2. Courser of Kruphix / Oracle of Mul Daya : This helps to cheat in lands from our library so we can draw the cards that we actually want each turn.
  3. Blighted Woodland : A budget fetch land (personally I'd run at least 5 fetches in this deck, but I know they can become quite expensive...).
  4. Bayou : Dual Land
  5. Dryad Arbor : This is such a versatile card because it serves as ramp, board presence, and is a sacrifice target (double triggers; creature + land) all while being a land. I like to search it out turn 1 with Green Sun's Zenith to get early acceleration in the game (plus, if it dies, you can just recur it!).
  6. Ulvenwald Hydra : This serves as a land tutor plus a big beater later in the game.
  7. Sylvan Safekeeper : Protection!
  8. Sylvan Library : Literally the best card advantage you can get in green.

Hope this helps! Let me know what you think.

channelfireball12345 on Meren of Marit Lage

3 months ago

In the meantime, I’d add Ulvenwald Hydra and Reap and Sow as more means of tutoring out the stage/dark depths combo. If you can afford it, I’d also make all of your basics snow-covered so Into the North is not a completely dead draw if you draw it with dark depths already out.

MESS1802 on Multani, Yavimay's Avatar - The Land is Angry

3 months ago

One of my favorite cards to use in a land deck is Liege of the Tangle . If you want more fetch, Ulvenwald Hydra seems like a good fit for this deck. Also, since the goal is to get a big commander, Selvala, Heart of the Wilds can provide huge ramp. And Titania, Protector of Argoth can help get more benefit from graveyard interaction with your lands. As for defending yourself, Constant Mists works really well with graveyard land decks. Groundskeeper and Overlaid Terrain are also really good, but the latter can be risky if you’re not prepared when casting it.

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Ulvenwald Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.26%