|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
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Ulvenwald Hydra Discussion
2 weeks ago
Thanks elgosu1337 for the recommendations. Got a playtest session in with the playgroup and I did find some cards to pull and some things the deck was lacking. I was definitely vulnerable to token strategies that got past my big creatures so I added Massacre Wurm and Glacial Chasm to prevent that from getting out of hand. The next area was a lack of sacrifice outlets so I added Squandered Resources to get lands in the grave when needed and Greater Good to cash in on big creatures or tokens. The last area I wanted to improve was my tutor targets; in goes Regal Force for massive card draw and Ulvenwald Hydra get a key land and stop those flyers from getting in. Keep the suggestions rolling if you think I need to cut/add anything else
3 weeks ago
Spike Weaver has been great as a repeatable fog effect, especially with Genesis in the graveyard to return it to play. I definitely don't want to cut that one. I was thinking of maybe cutting Ulvenwald Hydra as it doesn't Trample and my main objective to winning is not through Combat anyway.
3 weeks ago
i built a similar deck a while ago (around $30 budget) Tatyova, Spellinging Druid so lesions i learned you very quickly get a ridiculous amount of mana on the field and card advantage isn't a problem so you need big payoff cards to use this mana, the best/most fun options i found where
lastly in the end i went for a more spell slinging theme to the deck (which is not to everyone's taste i know) but to try to add in every "fetch land to battlefield" effect you can add in as they are all cantrips in the deck as well as ramp, evey small cretures that ramp like Wood Elves and Farhaven Elf are worth including as if you top deck these late game the are not a dead draw as they let you draw a card and thin the deck of lands.
some other less budget cards that are worth including are Ulvenwald Hydra, Solemn Simulacrum, Kozilek, the Great Distortion, Tireless Tracker, Thassa, God of the Sea, Genesis Wave, Greenwarden of Murasa, Arixmethes, Slumbering Isle
3 weeks ago
You could look into running Ulvenwald Hydra as a win con and it can fetch one of your special lands. Rhystic Study, Tolaria West, Seer's Sundial, Stroke of Genius/Mind Spring, and Urban Evolution. Maybe even adding 4 or 5 basic lands will help too.
4 weeks ago
If you're running Vaevictis as a commander, I would recommend cutting down on the instants and sorceries so that you get more out of Vaevictis's trigger. There are some pretty good permanents that can provide the removal anyway, like Terastodon, Bane of Progress, Pernicious Deed, Duplicant, Noxious Gearhulk, Butcher of Malakir, Gruul Ragebeast, Demon of Dark Schemes, Massacre Wurm. Aid from the Cowl is also very helpful to put more permanents into play. Protean Hulk and Razaketh, the Foulblooded can help you find missing pieces. Aggravated Assault can give infinite attacks if you have enough mana, especially if you have Savage Ventmaw, Bear Umbra, or Neheb, the Eternal, or if your lands are animated by Nature's Revolt or Liege of the Tangle.
For the lands aspect of the deck, you could add Ramunap Excavator for more recursion, Ulvenwald Hydra to find lands, and Storm Cauldron for more land plays and to disrupt opponents. Stone-Seeder Hierophant could be good to untap your lands as well.
4 weeks ago
I was recently thinking that Xenagos, God of Revels could be useful in a deck like this? As you have cards like Baloth Woodcrasher, Centaur Vinecrasher, Crash of Rhino Beetles, Multani, Yavimaya's Avatar and Terravore. There's plenty of other creatures that can be big too like Rubblehulk and Ulvenwald Hydra and so this might be something I include in my list I think some time to try out.
4 weeks ago
Okay, NOW we can get to the hydras. Kalonian Hydra, Primordial Hydra and Vastwood Hydra are the two that should be must haves. Savageborn Hydra, Heroes' Bane, Managorger Hydra and Ulvenwald Hydra are solid options as well. I'd keep Mistcutter Hydra and Oran-Rief Hydra. Maybe on Hungering Hydra and Hydra Broodmaster.
I know this is A LOT of stuff to go through, but I want to make sure it stays your deck and doesn't become my deck for you to play.
4 weeks ago
And you already have Fierce Empath which can get you a Ulvenwald Hydra which in turn can get you Urborg, Tomb of Yawgmoth. You don't necessarily need Elesh Norn, Grand Cenobite on the field, if you have Avacyn, Angel of Hope or Heroic Intervention and a field wipe. Btw. you should add the latter two I think.