|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
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Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
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|Have (20)||Caldazar , gildan_bladeborn , tragic_slip , Hootiequack , pskinn01 , saj0219 , Kvothe1115 , Dr_Jay , Jpegwun , zachi , Rez09 , joshw335 , frederiklw , DrLitebur , awalloftext , abby315 , jhTheMan99 , Swamy , clayperce , dolphinsgrubb|
|Want (2)||pskinn01 , twospires|
Ulvenwald Hydra Discussion
5 days ago
Hey man, big Karametra fan here! I have a list that is very different (here if you wanna look), and I was talking to another Karametra that tries to get an explosive land base like yours here, but I'll leave here just a few suggestions that should further enable your landfall shenanigans.
Knight of the Reliquary also can give you extra triggers while getting you any utility lands.
Have fun with Karametra!
6 days ago
Thank you for your majorly helpful suggestion, NV_1980
I had instead switched out Increasing Devotion for Rhys the Redeemed because I feel that Geist-Honored Monk is more efficient with mana (the flashback cost..) + being a beater. I was reluctant to put in Ogre Battledriver from Samut, Voice of Dissent being readily available for that same purpose. Eventually, I figured some sort of anthem is better than a beater like Ulvenwald Hydra. With that being said, I instead switched out the hydra for Wilt-Leaf Liege. As for the land, I switched out Jungle Shrine for a regular mountain. I like having the idea of the luxury of not having to pay for the mana cost on a (hopefully situation permits) high costing spell that all three Hideaway lands provide.
You can expect me to have input on your decks. I enjoy seeing decks that are similar to the decks I build. Thanks again.
6 days ago
I think you're on to something nice here. Rhys the Redeemed could work wonders for you in this deck; her ability to generate tokens is outstanding. She's much better than Geist-Honored Monk for instance.
Also, I think you should move Jungle Shrine and Ogre Battledriver to your main board. Sure, Shrine enters the battlefield tapped but after that it's just as useful as Command Tower. As for the Ogre, holy damn that's nice in a token-aggro deck. Especially in the early game he can give you such an advantage! I'd replace Spinerock Knoll and Ulvenwald Hydra with these cards.
Anyways, happy gaming!
P.S.: I'm hoping for some feedback on one of my decks too :) If you could maybe look at my Mayael deck, it would be much appreciated.
6 days ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
2 weeks ago
capriom85 its about a dollar more on my end, Part the Waterveil is $1.5 which would put you about .5 up is you'd want me to throw anything else in: It not; there are some cheap cards I'm looking for (Acidic Slime Seal of Primordium Ulvenwald Hydra Soul of the Harvest
2 weeks ago
The main new cards that come to mind are:
- Traverse the Outlands
- Hour of Promise
- Ramunap Excavator
- Song of the Dryads
- Shaman of Forgotten Ways
- Nature's Lore
- Splendid Reclamation
- Ulvenwald Hydra
- Mina and Denn, Wildborn
I will update the actual deck list when I get to a computer!
4 weeks ago
Hello! I see that you have 111 cards in the deck, so here's 11 possible cuts for you to consider!
Argentum Armor - Cost 12 mana to get going.
Darksteel Axe - Just okay.
Eldrazi Displacer - Sure, you have a few good ETB effects, but not enough to focus on it. You also don't have as many colorless sources of mana.
Karmic Guide - Sigarda should be your focus and she doesn't go to the yard.
Mirri, Weatherlight Duelist - Neat effect, but do you really have room for a taxes or pillowfort sub-theme? Does this win you games?
Thrun, the Last Troll - I think you have too many people competing for the voltron spot.
Ulvenwald Hydra - Doesn't do much at the top of your curve.
And finally, I'd say cut two lands. 39 seems like a lot.
Sweet deck friend. +1
1 month ago
I'm not a fan of Druid's Deliverance. Fog effects are cutesy; they stall the game for one turn if your opponents are relying on attack damage, but they don't help you win the game or stop combo decks/non-combat damage/life loss.
Some new card suggestions:
Edge of Autumn - Usually early game ramp
Karametra's Acolyte - The only usable, high cost mana dork (only for mono green)
Birds of Paradise - Just because it's mana acceleration