Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (2)||GARlockSpiral , xxCopperheadx|
Printings View all
|Jumpstart (JMP)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ulvenwald Hydra occurrence in decks from the last year
Latest Decks as Commander
Ulvenwald Hydra Discussion
1 month ago
1 month ago
Pretty excited for the Ulvenwald Hydra reprint. Probably going to be seeing it a lot in MTGArena in Sultai ramp decks, but luckily i'm never in diamond, plat, or mythic, so I'm going to terrorize silver and gold with it as well as Oracle of Mul Daya.
2 months ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
3 months ago
king-saproling - Ah, a well-knowledged player!
When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.
I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.
Lotus Cobra is one I own but isn't in here. It probably should be.
Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.
Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD
Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.
This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.
I have also tested with Safe Haven, though it was just far too slow.
Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.
I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.
Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)
Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)
4 months ago
So this came up in a recent commander game and I couldn’t find any rulings for this situation. So I have Ilharg, the Raze-Boar on the battlefield and I attack with it, putting out Ulvenwald Hydra. Does the hydras “enter the battlefield” ability trigger?
5 months ago
Crop Rotation gives you some instant speed search to find that crucial land you need to complete one of your combos.
I'd think about adding a couple of cheap fetch-style lands, ie: Evolving Wilds or any of the Panorama cycle instead of lands like Tresserhorn Sinks. They are probably a little better for fixing purposes plus have synergy with Titania and the Excavator. If you're going to stick with tap lands, I'd go with the triple symbol ones that focus on green, ie: Savage Lands [which I'd put in for Sinks], etc.
5 months ago
6 months ago
It makes me happy that my ideas for cuts are echoed in your suggestions.
- I had been suspecting that I could cut one of my two "has P/T equal to the number of lands you control" big beaters, and the better one is definitely Ulvenwald Hydra. It fetches any land straight to the battlefield, and has reach. Trample would be nice, but I remove threats so well that I will always have a target.
- I've had a Rogue's Passage out in time for a big swing with a Multani or Ulvenwald Hydra, and in fact, I used to run RP just for those conditions, but I no longer think it is necessary. If the only beefy creature in the deck is Ulvenwald Hydra (assuming I cut MYA, which is likely), I think I will put Valakut in for Rogue's Passage. Doesn't make sense to run an evasion utility land for one creature, and if I need to tutor a win condition in the late game, it sure as hell won't be a big creature. There are too many other easy ways to win.
- If I make the following cuts . . .
- Multani, Yavimaya's Avatar comes out, Dread Presence goes in.
- Rogue's Passage comes out, Valakut, the Molten Pinnacle goes in.
- Nissa, Vastwood Seer Flip comes out, Prismatic Omen goes in.
- Wayward Swordtooth comes out, Dryad of the Ilysian Grove goes in.
. . . it actually solves a lot of the problems I used to have with the Valakut win condition. I used to have such a hard time achieving Valakut triggers because I didn't have enough ways to stick the "all lands are mountains" effect necessary. But with these cuts, I have redundant Prismatic Omen effects, and I may be able to just accomplish it incidentally by playing the Dryad as a normal Wayward Swordtooth "extra lands" effect.
I also want to thank you for your advice. You clearly know what you are doing, and this deck has been my pet project (and also the first EDH deck I've taken seriously and built entirely myself). I appreciate your input greatly, and I hope you bring your insights to any decks of mine you find interesting!
- (Stay Tuned - I am in the initial stages of a Prime Speaker Zegana Hydra tribal deck that may end up being better than I initially planned)