|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
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Ulvenwald Hydra Discussion
11 hours ago
spiral_te thanks for comments/suggestions!
I agree for point 1-7.
The original reason I put in Expedition Map is that I based the deck around the 6 flash-enablers. Theres no way to tutor for Vedalken Orrery and Leyline of Anticipation , and only Momir to tutor for Teferi, Mage of Zhalfir and Yeva, Nature's Herald . So the Map is my efficient way to tutor out Alchemist's Refuge and Winding Canyons . I would shift over to a Ulvenwald Hydra for this purpose but I do not have one.
I agree for the cuts to Kiora's follower, but not for Gyre engineer. Both were meant to be manadorks and I was guessing I need to ramp fast to be able to cast things on multiple turns. Genesis hydra was just thematic of the 'cheating creatures out'.
For Prowling Serpopard/Gaea's Herald, it's not really needed in my playgroup, since I'm the one that usually plays counterspells most of the time.
I'm looking to slot in Kederekt Leviathan for a 'cyclonic rift' effect that can be used twice due to unearth. But my considerations are that I'll need to build up my board again, so this would probably be used more when I'm behind. So i've opted to put in Profaner of the Dead and Scourge of Fleets as my AOE boardclear instead. What are your thoughts on adding the Leviathan?
Still need to cut 5 more :(
1 day ago
Land recursion Sidisi, Brood Tyrant is indeed a strange way to play her.
You're gonna want a lot of creatures to hit the grave for her ability and you want a lot of hate lands in the deck, have you thought of reconsidering Muldrotha, the Gravetide as your commander, as it allows for a free land per turn as well as other benefits.
Additionally Constant Mists is perfect for fighting aggro with land recursion!
Strip Mine is needed! I would actually take out Perpetual Timepiece as it's a danger to you if you don't have 2 mana up and someone exiles your grave, additionally, if you want to keep it up, you have to play with 2 mana up at all times.
Avenger of Zendikar is great to abuse for sac outlets and get those land drop triggers!
Last but not least: Sylvan Safekeeper a must in all land recursion decks!
Hope this helps, Flesh
2 weeks ago
FIND ALL THE USEFUL MOONFOLK!!!
all generic ramp
Serum Visions - ?
Psychosis Crawler - maybe
Ulvenwald Hydra - maybe
Zendikar's Roil - maybe
INSTANTS - replace counterspells bad ones
2 weeks ago
Some cards I think would do well here.
- Kiora, the Crashing Wave
- Greenside Watcher
- Tatyova, Benthic Druid
- Ulvenwald Hydra
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Dark Depths
- Broken Bond
- Lotus Cobra
- Ob Nixilis, the Fallen
- Crackling Perimeter
Let me know if you need help with cuts.
2 weeks ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
1 month ago
I can see that. If you're not running Hour of Promise , you probably don't need Ulvenwald Hydra . I only run him in Tatyova because he's a non-legendary creature for Rite of Replication and grabs Nkythos. The reach has been funnily relevant, though.
1 month ago
triproberts12 (above also) I think it's probably Ulvenwald Hydra for World Shaper having a quick look at it, as I don't need the tutoring and I don't think the fat body is particularly relevant, especially as it doesn't have trample.
1 month ago
Welcome to EDH. Before I begin giving you suggestions about this deck I just wanted to let you know a little about the EDH format.1) EDH decks usually have about 36+ lands and some additional mana sources. I see you are running Cultivate and Kodama's Reach as well as a few artifact mana sources, but you will probably need to up your land count. 2) Most EDH decks that use their commander use Lightning Greaves and Swiftfoot Boots as ways to protect it and to give it haste so it doesn't just dies every time you cast it.
You can add Poison-Tip Archer to the group of cards that do damage when a creature dies.
Viscera Seer is a great sac outlet.
Skullclamp is a great source of card draw, especially in this style of deck.
As for cuts to make, to make room for 12+ lands you have some tough choices to make (more cuts if you make any changes). Here are my thoughts and reasons:
Atarka, World Render I know your general is a dragon, but not really many other things in your deck are, so this might be a bit of a win-more card.
Beastcaller Savant you can get better acceleration somewhere else 1/1 creatures don't stick around long.
Burning-Tree Emissary 2/2s get outclassed quick in EDH and you aren't trying to storm.
Phage the Untouchable a great creature and a lot of fun, but probably better in another deck.
Riftsweeper I don't think this works the way you think it does.
Autumn's Veil situational based on your groups meta.
Tainted Strike you better make sure to kill them with the only poison you are running
Titanic Growth +4/+4 might be nice in some cases, but I'm sure it is worth the slot, most things that are trying to kill your creature will probably still kill them after the pump.
Explore up the land count to make this matter.
Mana Cylix run better fixing so you don't need to filter your mana.
Hope this helps. I like your take on Prosh with tokens looks like a lot of fun.
Ulvenwald Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%