|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
Creature — Hydra
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (20)||Caldazar , gildan_bladeborn , awalloftext , abby315 , Swamy , DrLitebur , jhTheMan99 , TheRealPeaches , Vasbear1 , tragic_slip , Hootiequack , Kvothe1115 , Dr_Jay , Jpegwun , zachi , Rez09 , joshw335 , frederiklw , clayperce , dolphinsgrubb|
|Want (2)||MoJoMiXuP , twospires|
Ulvenwald Hydra Discussion
12 hours ago
Utility lands are a great substitute like Reliquary Tower or a pain lands like Yavimaya Coast, however they aren't basics which is the important part and the only reason I recommend them. Unless you had a creature like Ulvenwald Hydra (even though he is a good finisher I would recommend) that you can get out early and often to get any land, it would be hard to tutor for them otherwise (aka get them often enough), that and Blood Moon/Magus of the Moon turn them into mountains, rendering them useless. If you also had enough card draw it would get some of those cards, but its not as reliable as having a bunch of ramp spells like Rampant Growth, Kodama's Reach, Explosive Vegetation, and even a land that can even sit there and produce colorless; Blighted Woodland that for very cheap, can get the basic lands that you need and put them directly into play. However in one very specific case (albeit a more rare case than blood moon by a HUGE margin) Sundering Titan, the controller has to name every basic on the board and they are gone, which is another reason why I run fetches and dual lands that can be fetched, other than their enormous help with fixing when I need them. The only decks that will ever feasibly play this is either a Daretti, Scrap Savant deck or a prison style deck, which you should be trying to kill first anyway. I recommend more basics because they are easier to get out of your deck, nothing feels worse than to top deck a land when you really needed a removal spell, or to have a counterspell up for defense, but that's my take anyway, and it works out great for me since I happen to thin out my deck each time I play my Roon deck.
KEEP IN MIND Adding those wastes will basically turn your 3 color Roon deck into a 4 color deck. You will need to get at least one waste per game in order for you to get some form of value when you do play your displacer. The other upside to adding Wastes include: not being a good target for land destruction like Strip Mine, they are basics, and are under a dollar on sites like amazon. Downsides include: Adding another color to your deck, and lowering the amount of actual fixing for fetching a wastes. I feel the downsides are rather negligible since they should be the last land type you should fetch for after getting your colors. Except when it comes to opening hands, but that's highly dependent on other factors as well since they are still lands that actually do something when they come into play. If you aren't running Thought-Knot Seer then I would recommend 3-4 wastes if you do consider getting them (and 4-6 if you do get the seer). I would trade them with the ravnica bounce lands: Azorius Chancery and Selesnya Sanctuary along with Temple of the False God (since its never good in your opening hand nor when you can actually use it) and Secluded Steppe because its bad, especially for a 3 color deck.
Also, Opal Palace isn't that good here. Its more for voltron style decks, or decks that have a commander that gets removed a lot like Scion of the Ur-Dragon, Mana is pretty precious. Washing some colors can be cool, but that's like adding an extra (1) to every spell you play because you need to tap an extra land. I have also gotten the prebuilt Derevi commander deck, its what I used to build my Roon deck. I used to run Rupture Spire and Transguild Promenade as well, but I find that they slow me down WAY to much for what they offer in return, they are even worse when I have both of them in my opening hand. For all 3 of these I would just put in a regular forest, plains, and an island in their place. That's how bad I believe they are, if you want to add other utility lands in there or more wastes, be my guest, but I would strongly urge against these 3 unless you absolutely NEED that kind of fixing.
Also, no problem! I love deck doctoring, especially when it helps another Roon player :D
Just ask and I can answer other questions or provide more advice. I have this very terrible habit to mid-max my decks...
3 days ago
I'm working on a similar deck and I have a few cards that I'm curious if you ever considered. If so, why leave them out? If not, what do you think?- Budoka Gardener - Centaur Vinecrasher for Recycling Compost - Dragonmaster Outcast because tokens - Scute Mob - Ground Assault - Liege of the Tangle - Rathi Dragon for handling flyers - Traproot Kami for handling flyers - Ulvenwald Hydra for handling flyers
4 days ago
Majestic Myriarch - could be HUGE with all the tokens;
Ulvenwald Hydra - Gets a land and will be big with all the lands out;
Zendikar Resurgent - no brainer;
Jolrael, Empress of Beasts - another option for land transformation
Imperious Perfect - More tokens and buffs
Harvest Season - Major deck thinner after a token swing
Cryptolith Rite - mana for days
4 weeks ago
This looks like a classy tier 2 deck that would be a lot of fun to play and play against. If you're going more for a control vibe, keep Venser, Shaper Savant mainboard. You might consider Sea Gate Oracle as a decent draw-engine, Ulvenwald Hydra as a mana producer who synergies with Avenger of Zendikar like no other in late game, and maybe a Time Warp or Capture of Jingzhou for infinite turns (if you're into that sort of thing).
4 weeks ago
I really like this creative take on Atraxa.
Rude Awakening is one of my favourite finishers for land decks.
1 month ago
Zendikar Resurgent is excellent in the big mana decks on a budget
1 month ago
Hey man, big Karametra fan here! I have a list that is very different (here if you wanna look), and I was talking to another Karametra that tries to get an explosive land base like yours here, but I'll leave here just a few suggestions that should further enable your landfall shenanigans.
Knight of the Reliquary also can give you extra triggers while getting you any utility lands.
Have fun with Karametra!
1 month ago
Thank you for your majorly helpful suggestion, NV_1980
I had instead switched out Increasing Devotion for Rhys the Redeemed because I feel that Geist-Honored Monk is more efficient with mana (the flashback cost..) + being a beater. I was reluctant to put in Ogre Battledriver from Samut, Voice of Dissent being readily available for that same purpose. Eventually, I figured some sort of anthem is better than a beater like Ulvenwald Hydra. With that being said, I instead switched out the hydra for Wilt-Leaf Liege. As for the land, I switched out Jungle Shrine for a regular mountain. I like having the idea of the luxury of not having to pay for the mana cost on a (hopefully situation permits) high costing spell that all three Hideaway lands provide.
You can expect me to have input on your decks. I enjoy seeing decks that are similar to the decks I build. Thanks again.