|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
Combos Browse all
Gate to Phyrexia
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
Gate to Phyrexia Discussion
1 week ago
CyborgAeon This isn't my competitive Shirei build, this is the one I actually own in Paper. I'm not going to drop hundreds more dollars on a Tabby and a Chains and a Mox Diamond and so on.
Canal Dredger isn't the kind of recursion we actually want. Just because he technically works with Shirei doesn't automatically make him good--tutoring for things he gets back is cute, but I cut Elixir of Immortality and Feldon's Cane for the very same reasons.
Yes, I have considered Coretapper , but this deck actually no longer has any combo wincons--the biggest 'combo' in this deck is making a billion mana with Coffers and Market and casting Exsanguinate or Torment of Hailfire .
I've actually previously run Blood Pet , but, trust me, he's a little underwhelming. One extra mana often isn't crazy, and he doesn't actually help me ramp into Shirei if I want to keep using him--that's why I'm only playing so much ramp, my curve actually tops out at Shirei.
I will consider Mox Amber and Toxic Deluge , but I need things that help me ramp into Shirei, and I already have a fairly diverse removal suite (albeit one that isn't quite as cheap as deluge). I could maybe cut Gate to Phyrexia or Pawn of Ulamog for them, but in this more casual version ($1000 decks are totally casual), I like having an artifact removal option, and Pawn is further mana insanity.
1 month ago
Gate was my one way of specifically removing artifacts, but it doesn't immediately do anything, requires me to have something to sacrifice, and not a few artifacts are indestructible anyhow, so if we need to get rid of some artifacts, Oblivion Stone it is, I guess.
Smokestack does more on its own than Leyline, but it also doesn't immediately do anything, and if my opponents can't remove a 4-mana artifact a turn after it's been put into play, I'd be very surprised. It's effectively just win-more--removing it does make my Inventors' Fair slightly worse, but that probably isn't an issue, anyhow.
As for testing, I suppose I'll have to do that, yeah.
1 month ago
For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.
As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.
As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.
1 month ago
I have another color wheel breaker for you to consider, Gate to Phyrexia. Also, did you ever try Aura Thief? It's really good if you have a lot of stuff like Sylvan Library, Ghostly Prison, Aura Shards etc. in your meta.
1 month ago
3 months ago
Your design with bridge is great - I love the combo but you say it yourself - the clunkiness makes your deluge & fleshbag both nombos. While nobody reanimates through leyline, have you considered racing cephalid breakfast with this cool card: Leyline of the Void
I know - pretty ballsy to play such niche tech vs those hyper competitive decks like tazri, breakfast hulk, hulkweaver, doompile, doomtide and Gitrog. But in all seriousness, I love your list.
I don't know how much you like bob - great clamp fodder, even better card draw engine but with your list running so many fatties? You already abstain from Ad Nauseam because you need a health pool to raza-win. If I do testing this will be a tough choice for me (maybe to cut for Erebos, God of the Dead as 1: flavour, 2: hatebear vs aetherflux, 3: hurts some niche lines and 4: stymies recovery from a failed naus). Further cool stax packages: Gate to Phyrexia. I play in a heavy isochron reversal meta and rocks matter environment. For your sac theme this is potentially better than null rod.
Lastly, have you thought about Beacon of Unrest? It's a very tough thing to squeeze in - but instead of having to assemble an entirely new combo after a table wises up to removing the altar.
4 months ago
Hi roastchicken !
My own iteration of Balthor is indeed more controllish. My meta evolved with lots of grave-hate, and I had to adapt with less graveyard-dependency. But I have a low creature count and sometimes nothing to reanimate.
Nether Traitor is my slowest "sacrifice fodder", among Reassembling Skeleton, Ophiomancer, Bloodghast and Bitterblossom. Their purpose is to feed Skullclamp for extra draws, Sword of the Animist suicide attacks and extra land triggers, Gate to Phyrexia's cleansing, Helm of Possession's stealing, and some tutoring effects with Diabolic Intent and Razaketh. I was going to remove it but I didn't think about the infinite mana combo with Pawn of Ulamog and I will probably change my list accordingly to add this one. But it produces only colorless mana.
I'm hesitating to play creature-based reanimation with Apprentice Necromancer and Doomed Necromancer. I've always considered them too slow due to the summoning sickness. On the other side, Reanimate is really strong because it can find a piece of meat from any graveyard. Necromancy also and is there instead of Animate Dead because of the "instant speed" option.
I will replace Grim Monolith with the Basalt one. I forgot about this infinite combo. Good catch!
4 months ago
OscarGoldman thanks for checking out the deck. I've been out of the game for a couple of months and haven't had time to update the deck, however, I got a few weeks of games coming up so I'll need to make some modifications ;).
You hit the nail on the head about Guardian Beast - I've added him as a flex spot due to my general artifact count but I've never seen to get good value of him. At this point I'm probably going to cut him again for something like The Abyss. I've been meaning to add Meteor Golem as this is a mandatory card for Chainer, cuttingGuardian Beast is a clear choice at this point.
I used to run Mikeus in the past but without the Nooze/Trisk/Ballista/Devourer combo. This was just a personal choice, mike and trike combo was semi disliked by our playgroup in the past, however, those restrictions are no longer in place, so it may be right to rebuild it that way. I would probably replace the current aristocrat package for mike and trike and trim some fat for more tutor(s) or board control. I like the direction and it may be the right way to go.
In regards to null rods and such, yea unfortunately there's not much we can do here outside of switching our win condition for that game/round. If you were setting up an aristocrat win then it would probably need to switch to a exsanguinate/torment of hailfire/living death finish. Gate to Phyrexia seems ok but you'd need a complete rework to include a token package, which I feel will be better suited in something like Xiaohou Dun Control deck.
Sorry for my post being all over - wrote this quickly at work. I'd be interested to discuss this further thought! Look towards a rework of the deck soon.
Gate to Phyrexia occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%