|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
Combos Browse all
Gate to Phyrexia
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
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Gate to Phyrexia Discussion
1 month ago
RobsJourney I feel like the budget part of this deck would take a hit with Gate to Phyrexia. However, I like the idea of saccing Yuriko. It would provide the same smokebomb effect as Crystal Shard and Erratic Portal, but will usually give another effect.
Also, you need to be able to sacc as an instant in combat phase to benefit from having a lot of attackers so that you get at least an unblocked one and ninjutsu Yuriko in.
Overall, I'd say cards like Vampiric Rites or Bubbling Cauldron would be a good fit here and the addition of Haunted Crossroads would become useful to apply sacc to other creatures than Yuriko as well as controlling your top deck for her trigger. Now that could be a lot of trouble if the sacc can only be applied to Yuriko, but she'll be ninjutsued constantly, so that might not be that bad.
1 month ago
Can I also ask what you think about saccing Yuriko for value, eg. saccing her to Gate to Phyrexia? She can be re-ninjutsu'd for the same cost, then, that way you're guaranteed to be getting at least one Ninja - herself - through for damage.
2 months ago
3 months ago
If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.
It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.
Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.
Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.
One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.
As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.
3 months ago
High recommend Gate to Phyrexia as it provides an extra nifty way to pop off those annoying artifacts. Also Nether Traitor is a SUPERB creature that just brings itself back with sac combos. Diabolic Intent is just a second D-Toots for mono black. Deck looks pretty similar to one of my faves I use though. pretty sweet
5 months ago
@Profet93, yea I did not see that. Panharmonicon is just stronger than Strionic Resonator for how the deck plays, one time pay for more things to pay off rather than continually paying, and Necropotence should be in here, it's usually the main criticism I get, card should be banned however. Both of the cards are really powerful and clearly strong but trying to also get Cabal Stronghold in here now- taking out cards is abysmal, and I'm still trying to keep room open for Vraska's Contempt if that ever drops to a reasonable purchasing price.
Karn will never happen, costs too much money than I am willing to get it for. Ugin, Ulamog, and Gate to Phyrexia (although more limited) can all get rid of multiple things.
I have Ostone and Disk, but I wouldn't put them in here just because I have too many permanents that I'd rather not lose, and I have enough other creature based boardwipes.
I own 5 Mirage Mirror, but utilizing it in this deck is just again what the hell do I take out? I have 1 in Horobi for clear reasons.
6 months ago
If you need an answer for enchantments, try Aura Thief. Easily the best enchantment answer in these colors.
If you want artifact destruction, there's plenty of red creatures with artifact destruction as an etb, or there's always Gate to Phyrexia to double as a sac outlet.
6 months ago
You wouldn't be able to kill Elenda if you target it. Maybe Gate to Phyrexia?