|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe Discussion
1 day ago
Thanks for checking out the primer.
As for your questions, let's address them separately.
A. "...since I can't afford timetwister and imperial seal, and am running underground river and mausoleum secrets as a replacement so far. Any other considerations that could do the job?"
<-- Twister and Imperial Seal are very powerful cards in their own right. The good news is that you can kind of get away with Mausoleum Secrets in place of Imperial Seal, but do be warned your Ad Nauseam may hurt you a little more due to the higher CMC.
Unfortunately, there's only 11 direct tutor cards in black (like Demonic Tutor) that are CMC 3 and less. And for that reason alone, they are that much sought after. Some of them are expensive, pricing over the $100 mark. (Imperial Seal and Grim Tutor are the big ones.) Imperial Seal does have a judge promo that's cheaper than the original, but that's still over $100.
As for Timetwister? That's where the problem comes in. There's no direct substitute for Twister other than maybe Day's Undoing on the outside end, and even then, I personally wouldn't run that as it both ends your turn and exiles itself upon resolution. You may have to run another cheap cantrip, like Windfall or Gush in the meantime, otherwise, I'd proxy Twister if your group allows for that.
B. "Also I'm fairly new to Doomsday in general and really only know how to crack a pile with variations of gush or night's whisper, which you don't have. What's your common line that you look for? I've had to cut it for now because I cant wrap my head around it."
--> Luckily, we have access to The Doomsday Primer to help us walk through your question here. Here's the URL for that primer:
SCORE: 144 | 70 COMMENTS | 69369 VIEWS | IN 112 FOLDERS
As for what this deck does with "DD", we have included one of many lines related to DD in the primer itself.
Here is our example from the primer...
Pile Cracker: Ponder
Yawgmoth's Will (modifier)
Play Ponder, pay . Draw Frantic Search.
Play Frantic Search, pay 2U, draw G./Probe and L.E.D.; dump 2 cards, untap 3 lands. (Free!)
Play L.E.D., then G. Probe, paying 2 life. On casting Git Gud Probe, Hold Priority and crack L.E.D. for Triple Black. Draw Yawgmoth's Will. (BBB in pool floating.)
Play YawgWin with Triple Black floating. Next, play L.E.D. from the yard.
Play Git Gud Probe, paying 2 life again. When you play G. Probe, Hold Priority Again, and then crack L.E.D. again, this time for Triple Blue. Draw Laboratory Maniac. (UUU floating in pool.)
Cast Laboratory Maniac from the Triple Blue off of L.E.D. (Zero mana in pool.)
Finally cast Ponder from the yard to win, spending one more , with Frantic Search in the yard for backup.
Total cost, post Doomsday:
2 blue, 4 life.
Hope that answers your questions.
1 day ago
Definitely needs a good chunk of more artifact ramp and the staple blue card draw. I would say at least 10-11 artifacts that tap for mana.
I would look to add Cyclonic Rift , Dig Through Time , Fact or Fiction , Impulse , Ponder , Preordain , Gitaxian Probe , Sensei's Divining Top , Dramatic Reversal , Frantic Search , Rhystic Study , Mystic Remora , High Tide in addition to more artifact ramp of your choosing.
Looks like a good amount of counter magic, but see how it goes. Maybe cut Arcane Denial if you feel its too much.
Looking at your discard outlets for the Library of Leng synergy I assume, you'll want some more artifact tutors as well.
If you're looking at this deck to be cutthroat and competitive, you should look to Chain Veil teferi and cEdh Fblthp. The staple draw, interaction, stax and tutors they run would also be good here with the addition of your extra turns/top deck combo lines.
Best of luck to you, looks like a cool deck with a lot of potential. Hope that's helpful.
5 days ago
Mana Geode is strictly better than Manalith . Maybe consider running Darksteel Ingot instead. Flesh out your signet line and don't play lockets or cluestones. You'd be looking at Dimir Signet and Orzhov Signet .
Also DEFINITELY play Teysa Karlov .
1 week ago
Alright lets break down your deck and take a peak.
Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.
Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .
Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.
Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.
Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!
Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.
Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter
Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.
You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.
Interaction and Removal
Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.
You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?
1 week ago
1 week ago
Interesting deck idea, if you aren't on a budget or anything you might want to consider Imperial Seal and the OG Duals. Also you mention Necromancy in the description, but it isn't in the list. Also the average cantrips/card draw spells I would expect to see aren't here Ponder , Preordain , Gitaxian Probe , Street Wraith , Treasure Cruise , and Dig Through Time .
BTW, if you are one of those players who loves to build decks that just "somehow" turn the game into archenemy and have a ton of synergy and back up plans in them, like this, I would highly recommend you try building Kruphix, God of Horizons . I'm one of these players that loves decks like these and I've gotta say this card looks so chill the first time you see it, but every time I go to my LGS to play EDH everyone just looks at each other and says: Player to my left: "Not Kruphix... We need to kill John first." Next player: "We already know that." Player of my right: " Goblin Guide for turn. Go to combat, John I'll attack you."
1 week ago
The first cuts I would recommend for this deck would be Laboratory Maniac and Arcane Denial . Yes, it is always good to have a back up plan in your deck (lab man), but I really don't think t is needed here since the cards in your command zone pretty much say: "2UUUU, you win the game" (if played correctly). Next Arcane Denial , as an EDH player I love the card, but in a 60 card format (actually 58) I think it gives your opponent too much card advantage. (One cute little trick to remember about Arcane Denial is that you can treat it as: "discard a cantrip and pay 1UU, draw three cards" if the cantrip costs U.) Another thing I would think about adding is Gitaxian Probe since it cycles through your deck and gives knowledge of an opponent's hand for just 2 life.
BTW, you make a fair point about the issue the fetchlands may cause, but on the flip side you could build you deck in the sense that you are in a 53 card format ( Jace, Wielder of Mysteries , Paradigm Shift , Gitaxian Probe , Misty Rainforest , Scalding Tarn , Flooded Strand , and Polluted Delta ) and then that would make it easier to balance the quantities of the rest of the cars in the deck.
1 week ago
Gitaxian Probe occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
U/R (Izzet): 0.54%
U/B/R (Grixis): 0.49%