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Gitaxian Probe Discussion
6 hours ago
Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.
I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.
This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.
2 days ago
Boros Charm, Emerge Unscathed, and possibly Distortion Strike give the deck better aggressive options. I agree with Nimbleturtle, Young Pyromancer is really not that good in a deck like this, a far better choice would be Monastery Swiftspear, it is an aggressive turn 1 threat that just gets better. unfortunately Nimbleturtle's suggestion that you replace the pyromancers with Lingering Souls is just not as feasible as he suggests, as lingering souls requires black mana in it's flashback cost (don't get me wrong, lingering souls is a phenomenal card, just not in your deck).
if you want 4 tokens for 5 mana I'd recommend Secure the Wastes, it's an instant that gives you as many tokens as you have mana-1. I love waiting for my opponent to swing, and then- suprise! 4 tokens for the block.
for another creature, I have to recommend Bedlam Reveler. it comes out generally for 2-4 mana, and immediately gets you 3 new cards in hand with a nice body to boot. in my opinion there is no better card for a tempo deck.
I do hope that you find a decent replacement for Gitaxian Probe maybe you can use one of the cards that someone suggested here to replace it, but it will be very hard to satisfactorily fill the void left by probe's banning.
4 days ago
Thanks, I really appreciate your interest in the deck, it's my favorite 60 card deck, and it was my 1st. Blood Artist is one of my favorite cards in all of the game of Magic, so I wanted to make a deck around him where my creatures liked to die, to discourage the opponent from killing them, or attacking me. I actually discovered the infinite Gravecrawler and Phyrexian Altar combo in the middle of a game after I already made the deck, it was a pleasant surprise. Then I tweaked the deck to try to make that combo come out as consistently as possible.
There's still some things I'd like to add, like 2 more Phyrexian Altars so I can have 4 of them, 4 Entombs to help me get Gravecrawler into my graveyard if I can't draw him, and if I really want to commit to the combo, I can get some Street Wraiths and Gitaxian Probes to really speed things up. But I'm not sure if I want to go that route.
That's why I'm asking for suggestions from nice people like you who appreciate what I'm going for with this deck! Other than the things I mentioned, do you have any suggestions for cards you'd like to see in this deck? Or what you think I could take out? And what would you think I could put in the sideboard? Thanks again for the comment btw.
4 days ago
Hey there, I see you have definitely tried out a lot of differing playstyles that's for sure. Let me apologize in advance for the length of what I have had to say, but all of which I feel helps to give some background to the deck choices I now play.
Anyways here's a bit of background about my experience with magic. I first had started playing at around Theros, although I knew nothing of modern, or even standard at this time and just played this casual deck featuring Prophet of Kruphix, Nykthos, Shrine to Nyx, Heroes' Bane, Plasm Capture, Explosive Vegetation, Roil Elemental, Archetype of Imagination, Horizon Chimera, Chasm Skulker, and some other stuff. I always had difficulty keeping it at 60 cards and at it's highest I think I was playing like 80 or so cards. I eventually opened a Windswept Heath expedition by the time of BFZ and proceeded to sell it when I learned of it's value a few weeks later. With the credit and some cash I bought things like a Kozilek, Butcher of Truth because I started to become very interested in the eldrazi tribe, then stuff like Omnath, locust of mana, Spawnsire of Ulamog, Jin-Gitaxias, Core Augur, and all of the other praetors minus Urabrask.
Next I then got into playing commander, and my then first actual constructed deck was one led by Vorel of the Hull Clade and which was largely at first built from my existing casual simic deck. Then into playing standard at around late BFZ / a few months away from OGW releasing with essentially an upgraded into deck around eldrazi. Then by around SOI I began playing my first 'competitive' standard deck in contrast to the eldrazi with vampires which were somewhat hyped early on. I also began playing modern around this time too, and at first with this eldrazi deck. I now look back at how horrible that deck was lol, it played basic lands, Jungle Hollows, 1 Eldrazi Temple, and a couple Shrine of the Forsaken Gods alongside things like Bane of Bala Ged, Blisterpod, and even my 1x Kozilek, Butcher of Truth. My first match ever of modern I obviously got wrecked and it was by storm, here I was playing Blisterpod and the like while my opponent was casting Gitaxian Probe after Gitaxian Probe, Serum Visions, Pyretic Ritual etc and my awful, clunky deck never got to do anything.
Later I just borrowed decks from others at my town's still fairly new lgs and I started with mono green stompy and then infect which I absolutely loved. I started to build the deck myself during Eldritch Moon largely from trades from the same guy who let me play the deck to start with, who had extra cards for the deck. I however sadly stopped building it at around kaladesh/aether revolt after the banning of Gitaxian Probe and the printing of fatal push. More recently noble hierarchs have had increased a fair bit in prices and that was another reason. Being a student I didn't want to sink too much money into modern at first either. Later on, much closer to the present I finally began to build a tron deck for modern to take the place of my unfinished infect. I had already been thinking of building such a deck much earlier at around the same time as I originally was thinking about infect, but I decided against it and chose the infect.
I now went with the more cheaper mono version of the deck and through almost 100% by trading I managed to put together the deck to play about a month before Amonkhet released.
In summary here, I took a liking early on in magic to casting large spells as seen by my playing of eldrazi, ramping, and then as well as generating lots of mana overall. That is why I now see that tron and any of it's variants are among my favorite type of deck to play. From also playing with the praetors and a couple other cards long ago, I had also taken a liking to the Mirrodin block and the infect mechanic even though I never got the chance to play at that time. At some point, I plan to finish the deck even though it isn't what it use to be, but that's alright as I like the playstyle it offers and a bit more of a challenge might keep things interesting. Mainly got to buy the Noble Hierarchs, then some more of the lands like Pendelhaven, Breeding Pools, and 3 more of the 8 average green fetches it wants to have, but then it was done.
Although I didn't mention it before, but from Kaladesh up until now I have been playing a delirium deck, and more recently an energy variant due to rotation nearing and I also loved the graveyard interaction and strategies. Emrakul, the Promised End, Ishkanah, Grafwidow, Liliana, the Last Hope, Kalitas, Traitor of Ghet, Grim Flayer, alongside Traverse the Ulvenwald was a blast to play. While not being maybe top tier, I have been keeping in mind porting something like this deck over to modern despite unfortunately selling off my lilianas and flayers and making a sultai () delirium deck in modern. Tarmogoyf, Jace, Vryn's Prodigy, Mishra's Bauble, Thoughtseize among others could be added. Abzan midrange has also been in my mind to try. I would like to find a home for one of my all time favorite cards since I started back in Theros, and that is Kalitas, Traitor of Ghet in modern maybe.
Furthermore, just like eldrazi, slivers are among my most favorite and beloved creature types in magic, and that is why I now play them in commander, pauper, and someday hopefully standard too! I have been considering now that tron is finished, of buiding something else in modern that is tribal and with the recent iconic masters spoilers revealing a reprint to aether vial, that now is the time to try something like this whether it be slivers, or even merfolk in modern.
Here is a final breakdown of what I like to play and might possibly build .
Current decks:- Mono U Tron (Might later try out eldrazi tron if I acquire chalices and temples)- Infect (Not complete)
Ideas for my future decks (Probably will only choose 1-2)
Slivers or Merfolk tribal
On a final note, what I suggest you look into anyways is trying something with planeswalkers perhaps? With the upcoming changes to planeswalkers from Ixalan, this might open up some interesting new ideas. My immediate thoughts on this are playing an orzhov () deck around Gideon of the Trials and other gideons, then even Liliana of the Veil and Liliana, the Last Hope, plus stuff like possibly Slaughter Pact , Collective Brutality, then also tokens from Bitterblossom, and Lingering Souls.
Or what about consider something like Abzan just like I have always been interested in. Here's a sample list: https://www.mtggoldfish.com/archetype/modern-abzan#paper
I will admit the price of something like it had always scared me away from it in the past, even now still kind of after some reprints in mm17, but I definitely have been interested in it.
But anyways what you could try doing if you haven't already been doing so, is proxying cards and even decks to get a feel for them outside of fnm events and what not. I suggest you give something like my above suggestion a try or something from my own interests listed. I hope this was of help to you as well as maybe even remotely interesting or more, I do apologize yet again for the extensiveness of my post!
- Longest tappedout message of mine ever...
5 days ago
I think you've got some solid win conditions for the most part. Locust God feels a little out of place (not a Wizard), but the combo works. There are other ways to combo out using Wizards and Lab Man as well, and some of them are pretty resilient.
I think my biggest critique is your removal and interaction suites. You've got spectacular counterspells (Mana Drain!!!!), but you have only a little actual removal, targeted hand disruption, and no board wipes.
You don't even have Cyclonic Rift. You can go to Blue Hell for that sin.
In a fast-combo competitive meta this would do very well. Strip combo pieces or interaction out of an opponent's hand, kill just priority combo creatures, and otherwise race to your own combo with some protection. But in a more "normal" meta filled with creatures, you're going to face a problem.
You have no defense against an aggro deck. If a Saskia or Alesha or Edgar or other relatively-fast creature based deck shows up at the table, you're going to need to play the political game of your life to stay alive. Your interaction is all inherent card disadvantage, and while that's acceptable with counterspells when you're being careful with their use, and it's necessary with some targeted removal of things that will otherwise cost you the game, targeted removal is not going to help when Alesha swings in with her giant party of hate bears.
This is an inherent flaw when playing fast-combo outside of a competitive meta. If anyone at the table packs enough interaction to keep you from going off right away, you're going to get swarmed with creatures. What's worse, you're playing a lot of cards that make you spend life (Dark Confidant), which makes you even more vulnerable.
I'd suggest removing the targeted discard outside of 1v1 engagements. Add in Cyclonic Rift AEtherize Toxic Deluge and possibly some other good anti-creature shenanigans. Rhystic Study Propaganda are more staples.
If you want to be drawing cards and tapping Wizards for value, Azami, Lady of Scrolls does the job well.
Vedalken AEthermage finds any Wizard you need, and is a Wizard body when you need one.
Now some combo suggestions:
Dualcaster Mage + Ghostly Flicker . Infinite land/artifact untaps, infinite hasty Wizards.
2) Unearth Fatestitcher (U)
3) Untap a land (-1) and pay to make a token of Fatestitcher using Inalla's triggered ability. (1)
4) Cast Mesmeric Orb (2)
5) Tap the token Fatestitcher to untap the real one, then tap the real one to untap the token, until you have milled your entire library.
6) Put Narcomoeba into play when it is milled.
7) Tap your untapped Fatestitcher to untap a land (-1)
All told, 2 cards 2UB mana, and 2 life. I won with almost exactly this a couple weeks ago.
1 week ago
I wrote a bit comment and it got eaten by TappedOut. So, apologies for the brevity on this rewrite. These are a few suggestions based on a similar deck of mine.
- Mind's Desire and Temporal Fissure are both excellent storm payoffs. The former is one of the best hits from Epic Experiment and the latter can bounce every land as a pseudo Time Walk if you need to swing with tokens.
- Sphinx-Bone Wand and Docent of Perfection Flip are two additional options for win-cons if you so desire.
- Pull from the Deep and Mystic Retrieval are good options for re-casting your rituals/untap effects
- More free spells like Frantic Search or Rewind might be worth it. The latter can at worst counter your own spells with High Tide.
- I personally really like Eye of the Storm. It's expensive, it can backfire, but if you untap with it, it's almost impossible to lose. It goes effectively infinite with a lot of cards.
- Mizzix of the Izmagnus is almost definitely worth it.
- I think the 1-shot token producers are probably not that great. They're reasonably good with Purphoros, but I don't think that's worth 6 slots in the deck. Don't worry about creature count in Melek. A lot of Melek decks actually go creatureless for the Proteus Staff combo.
- Phyrexian Altar is probably really borderline unless you're running something like Fall of the Titans to just win without having to go an extra turn by saccing out all of your Empty the Warrens tokens.
- Strionic Resonator is at best a very situational fork in Melek. It's probably better to spend your mana on a cheap cantrip / draw spell like Gitaxian Probe or Treasure Cruise.
- Echo Mage is really expensive and vulnerable for its effect. You have to pump 7 mana and wait a turn to copy 1 spell. At that point, you're probably better off casting Eye of the Storm.
1 week ago
I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.
1 week ago
Thanks for the upvote at Untapped Potential - Dragonlord Ojutai. You're right in that I don't dance around the fact it's a Voltron deck. I have tried to hone it to the point where all my cards either ramp, Voltron, or control. Anything else is a just useless fluff.
Neat Taigam deck, you're a little all over the place though. A few suggestions for cards to cut -
A bunch of your aura's are iffy, Shadow Rift is much more in line with what makes Taigam so good. Know that you can cast it immediately after declaring Taigam as an attacker, before blockers can be declared, and it will rebound. Nifty nifty.
A few cards to consider for rebounding good times: Ponder, Preordain, Serum Visions, Sram's Expertise, Impulse, Gitaxian Probe. There are more out there for sure, check out edhrec for the gigantic list of playable stuff.
I'm excited to see how your deck evolves, I am strongly considering switching to Taigam too. Though to be fair, Ojutai isn't so much slower than Taigam, just a little bit slower haha :)
One thing to consider moving forward: a lot of Taigam decks I've seen out there go crazy with a huge list of reboundable spells in the deck, but totally forget that Taigam needs to be protected in the worst of ways. His deck typically is hugely reliant on him staying on the field.