Gitaxian Probe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

Kcin on "And Just Like That... They Were Gone"

2 weeks ago

I only used Peek because it was a functional replacement for Gitaxian Probe when it got the hammer.

I could use Thought Scour.

Added to maybe.

ASalesman on Unesh, Ultimate Guide (Tribal)

4 weeks ago

One more sub

  • Bringing CMC down.. Replace Scholar of the Lost Trove with Gitaxian Probe. This one was hard, but as several people brought up to me the cmc here is high for cEDH, and I agree. Sure it means you will have to prioritize pile choosing better, but resolving this spell doesn’t win the game. At 5 cmc average, the spell is too expensive.

RangerOfPower on 7-Drop Tribal

3 months ago

king-saproling I've actually tested Street Wraith and Gitaxian Probe and wasn't really a fan. These cards don't really give me confidence if a starting hand is keepable or not. With my luck, they turn into the worst card I could cantrip into and end up bricking my hand haha.

If I can find more room for ramp Farseek would be the first include. Dark Ritual is close too, but I think Sacrifice would be a better fit as a ritual for this deck. For Unmarked Grave and Persist, there just aren't enough good non-legendary 7 drops (bummer, I know). And I just straight up can't afford Intuition.

But all that said, Dance of the Dead seems like a fantastic include. I don't know how I missed this one before but this is exactly the type of card this deck needs.

And I was skeptical about Mesmeric Orb since unlike all the other selfmill effects in the deck, it doesn't help find lands. But the sheer volume of cards it mills might outweigh the downside of not replacing itself with a land. I'm definitely gonna test this one out.

Thanks for the ideas!

king-saproling on 7-Drop Tribal

3 months ago

Also Mesmeric Orb might be neat here

king-saproling on 7-Drop Tribal

3 months ago

This is a really neat deck! What do you think of these? Gitaxian Probe, Street Wraith, Dark Ritual, Farseek, Intuition, Dance of the Dead, Unmarked Grave, Persist

nbarry223 on Modern Horizons 3 Predictions/Wishlist

7 months ago

I don’t see any cards like Mental Misstep ever returning to the format. It literally became who had the most of them to win counter wars at a certain point. A spell that requires no colors or mana investment just doesn’t have a place in modern.

MH2 elementals and the like at least require the rest of your deck to have that color, where Mental Misstep and Gitaxian Probe do not.

I cannot see a time when either is acceptable ever again. As much as I like phyrexian mana, when have you ever seen someone not pay the 2 life.

legendofa on Ban list day!

7 months ago

https://www.mtggoldfish.com/articles/deck-evolutions-modern-storm

Here's a history of Storm circa 2017. Basically, it's overloaded with rituals and card draw (many of which are still banned, like Seething Song, Gitaxian Probe, Ponder, and Rite of Flame) to cast all the spells, finishing with Grapeshot or Empty the Warrens. So Preordain has a home there, but a lot of the deck's core isn't available.

legendofa on Is WotC Being Cautious About …

7 months ago

In the earliest days, there was Channel giving 19 "free" mana. Force of Will and Necropotence weren't far behind, as a "free" counterspell and "free" draw 19. Life payments then went pretty quiet for a while, until the fetchlands and shocklands came in, followed by Phyrexian mana. Gitaxian Probe and Mental Misstep stand out here. Virtually every time that life payments were allowed to gain an advantage or offset a "standard" cost, it changed the way the game was played.

Basically, you start with 20-40 of a resource that is easily recoverable and is generally spent 1-2 at a time. Even if your opponents are trying to deplete that resource in big chunks, there's no official difference between winning at 20 life and winning at 1 life. You don't get points for having more life left, so might as well use it.

On that line of thought, are there any games where your life total, or the equivalent, is the primary resource?

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