Gitaxian Probe

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
New Phyrexia Common
Promo set for Gatherer Common
Promo Set Common

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Gitaxian Probe

Sorcery

(symbol:U/P can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

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Gitaxian Probe Discussion

fastbond_stripmine_crucible on Circu, Fateseal Lobotomist

4 hours ago

have you thought about adding Cabal Therapy the chances of being able to flash it back are slime but with the total information it is a strictly better Thoughtseize also have you thought of adding Counterbalance so there is more of a good to control your top to have the counter all the time plus turns Brainstorm in to a Counterspell.Gitaxian Probe also is a good information piece another thought is adding some of the miracles Devastation Tide, Vanishment, and the one you know is not fun for anyone but overall I love the idea of a deck taking lantern control in to edh +1

sylvannos on They actually did it (Top ...

1 day ago

Ehhhh I kinda wish Sensei's Divining Top stayed in the format, but the ban isn't really surprising. It's kinda the same feeling I had when Birthing Pod was banned in Modern. I like the card and wish there was another way, but I completely understand why the ban. This is especially considering the shitty slow play used to go 1-0-1 every round.

My main concern is Miracles was basically the last truly competitive control deck left in the format. Legacy has really shifted to having a large saturation of midrange. I dunno, we'll see if something else steps in. U/W Control has basically been a thing before Counterbalance was even printed. It's probably the oldest archetype in the format (going all the way back to Weissman's "The Deck").

On another note, I'm really surprised Gitaxian Probe got restricted in Vintage. Gush was a long time coming because of how well Monastery Mentor was positioned in the format. Gush has repeatedly been problematic every time it gets unrestricted. Hopefully, we see more variety between Thirst for Knowledge, Gifts Ungiven, and other blue draw engines. Gush really pushed those out of the format to where everyone has been playing UWxcontrol-midrangegoodstuff.dec because of how much value you get out of it.

But Gitaxian Probe? I guess they're really trying to nerf the shit out of Monastery Mentor and Delver of Secrets  Flip. I'm not really sure that's necessary considering how diverse the format is. Swedish Nationals just ended with 5 compeltely different archetypes in the top 8. The 3 decks that were the same were Monastery Mentor lists, and only 2 of them shared colors.

For those unfamiliar with what the difference is, Esper Mentor gives you Cabal Therapy (double prowess triggers for daaaaaaaaaaaaays!), along with the option of playing Demonic Tutor and Yawgmoth's Will. This means Esper allows for more combo finishes where you make a bunch of tokens and get tons of prowess triggers.

Jeskai, on the other hand, gives you far more control options. The main cards are Dack Fayden (who steals Tinker targets) and Pyroblast (which stops Time Walk and Ancestral Recall, while also blowing up Jace, the Mind Sculptor).

I'm not sure what restricting Gitaxian Probe accomplishes, despite the DCI's reasoning. Gush is the main culprit in Mentor, besides Monastery Mentor itself. I feel like this just hurts Delver and Noble Fish strategies. If they're so concerned over Monastery Mentor, I don't see why they don't just restrict the damn thing.

Lord_Khaine on Oops, All Spells!

2 days ago

As a fellow user of Oops, All Spells!, I am required to give this an upvote. I run a similar version, but instead of Pact of Negation and Chancellor of the Annex, I have Gitaxian Probe and Street Wraith, trading protection for better chances of finding the pieces.

While it'd cost me about $175 or so, I might switch to having more protection instead of searching. I just don't feel like spending disposable income on Magic the Gathering right now.

GS10 on Infect round two win

6 days ago

I'd run at least 2 more lands, and I'd cut 2 Rancors and the 4 Larger Than Life to include Serum Visions, Peek or Spell Pierces.

There's a low creature count in every infect deck, and any one mana removal spell gets our creatures, so infect's bane is spot removal. Too many pump spells and few draw spells will leave us with hands filled with pump and battlefields depleted of infect sources. Peek gives you information about your opponent's hand before you throw all your pump spells on a creature that will be removed (especially relevant when your pumps are sorcery speed), while Serum Visions gives you more fuel to keep being the aggressor. Spell Pierce is probably the best way to keep your creatures safe from that cheap removal, since you want to win early anyway, and that extra 2 mana will almost never be available by the time they'd need it.

I wouldn't worry too much about getting your pump spells countered because they'd be trading one for one with you, and not impacting the board, while you are twice as fast killing them anyway. Usually Infect loses by getting threats removed after you spend resources making them lethal (Which also makes a good point for mainboard Blossoming Defense over Rancor as added protection)

I'd say in most modern FNM venues infect is not competitively viable without Inkmoth Nexus and personally I never tried the deck without Become Immense even after the Gitaxian Probe ban, but I didn't play in many different venues to be sure, it's just a feeling based on my own experience with the deck. There's few things worse than keeping a hand with Glistener Elf, land and a bunch of pump spells to win t2 or t3 and when you pull the trigger your opponent waits for you to dump all your spells or spend all your mana and hit you with a Fatal Push or Path to Exile.

For a budget deck this is certainly okay, but since the top tier infect list has been axed so harshly by the Gitaxian Probe ban, I have serious doubts about this list's power in a fairly normal Modern event, at least, in my venues it wouldn't be competitive (and I know because I started with a list somewhat similar to this one, being forced to add Noble Hierarch, fetchlands and Inkmoth Nexus to at least be in the run.)

And finally Invigorate is not modern legal. So if this is just a casual infect deck, forget everything I said. It's pretty good as is! All my sugestions are simply based on current modern meta and are meant to help you be stronger in an environment that has evolved to have all the answers to completely neutralize infect (to a point where even Tron got worse overall, by changing colors just to be better positioned against infect).

Xica on Phyrexian return in the new ...

6 days ago

In the official version, it gave all colors stuff they shouldn't have, Dismember being a prime example of this, and/or allowed effects to cheat on mana cost - with Gitaxian Probe being the worst offender at this.

Its not that they were "too powerful", so that the format was warped by their power, instead the problem was the fact that they were so convenient that they destroyed the diversity of the format (in a similar fashion to how birthing pod was an auto include in all "good" creature decks before the ban - and in my humble opinion its better to have a variety of viable creature using midrange decks in the format than to have a single pod deck, where you either go with the optimal or subpar choice of creatures)

buildingadeck on Staples?

1 week ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

PookandPie on Leovold Ad Nauseam Doomsday

1 week ago

When you get your ABUR Duals and LED, grab a copy of Gush. It makes setting up a Doomsday pile that goes off the same turn super easy with Yawgmoth's Will.

My favorite general pile to use with Zur is Gush > Lion's Eye Diamond > Gitaxian Probe > Yawgmoth's Will > Laboratory Maniac. Gush will be much more important once you get your LED. Winning for UU, 4 life, and 2 Islands on the battlefield is short and sweet.

lithium142 on Taylor and the Fly

1 week ago

i didnt notice at first, but considering you'll potentially be winning off the back of a single creature in a single turn, Apostle's Blessing could be a godsend for you to prevent it getting Abrupt Decayed or killed by another removal spell.

I'd recommend looking at a crazy budget deck i built last year for a series i was doing at the time: U/R Prowess (Intro Series). It's a tad outdated now, and obviously Gitaxian Probe got banned out of the deck, but i'd encourage you to scroll down to the "improvements" part of the description. you might see some cards you'd like to include.

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