Gitaxian Probe

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
New Phyrexia Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all

Gitaxian Probe

Sorcery

(symbol:U/P can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

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0.87 TIX $2.77 Foil

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Gitaxian Probe Discussion

Wahrghoul84 on Budget Heartless Myr combo - $60

4 hours ago

Love the deck! Thanks for the list. I watched the videos and I have a question. You tell what cards can be used to upgrade this deck, however you don't give any details on how the upgraded version should look. I have Thoughtseize and Inquisition of Kozilek. I don't have Pact of Negation, but I do have Remand. Gitaxian Probe just got the ban hammer. Can you give a list for an upgraded version please? I have been tinkering around with it and just can't seem to get it right.

jackattack9834 on Mizzix

8 hours ago

Rhystic Study would be a nice addition/substitution for mystic remora, and I'd take lightning 1. greaves off your sideboard. Does a great job of protecting your commander unless your playing a sacrifice heavy deck.Gitaxian Probe is an easy include especially if your main win con is storm related

CanadianShinobi on Banned and Restricted - Jan ...

1 day ago

Jhed1 I differentiate between Midrange and Control. The distinction comes from how the decks function and what tools they use to get their wins.

Midrange decks, like Jund tend to be proactive. They play efficient creatures and spells whilst building their own board state and denying resources to an opponent. Their game of attrition can be won quickly or slowly if need be. Midrange decks, especially Jund, are incredibly flexible, which Jund can attest to since it has been a top deck in Modern for a number of years now, despite bans afflicting it.

Control decks, while also playing a game of attrition are almost always reactive. A Control deck doesn't care what threats are on the board, or in hand, so long as the deck can react to beat those threats. The Control deck aims for a long drawn out game to exhaust the opponent of their resources, while using draw spells to maintain a healthy stock of answers. These decks don't necessarily have to be Blue, but since Blue is often the best option for reactive plays due to counter magic, its usually brought up.

The reason I'm making these distinctions and getting into this entire conversation is because of how WotC partially explained their banning of Gitaxian Probe: "This hurt the ability of reactive decks to effectively bluff or for the aggressive deck to miss-sequence their turn. Ultimately, the card did too much for too little cost." WotC has wanted some form of reactive deck in Modern since it became apparent one was needed. And it became apparent after the banning of Splinter Twin. One of the reasons why Splinter Twin was so divisive when it was banned, is because it removed the only good Control deck from Modern. Furthermore, it opened Pandora's Box on the format, because Twin acted very much like a gatekeeper. It kept aggressive and non-interactive decks in check. But, it was never unfair, it could lose and never dominated the format to the extent like Birthing Pod decks did.

And I'm in the camp that argues Infect needs to be nerfed as a deck. I feel the deck is too fast for Modern. It has shorter clock than any other deck in the format. Yes, that clock isn't necessarily guaranteed, but the deck is fast. As a pointed out and as WotC pointed out, Infect has the potential to consistently win on Turn 3. I would not be surprised if the hammer falls on that deck next for breaking the Turn 4 rule in Modern. There is also that it is boring to watch and play against, but I'm someone who cares more about whether or not a format is healthy and the decks abide by the intentions of the format.

andylkell on Simic Infect

1 day ago

Yeah, Gitaxian Probe did a lot. Phyrexian mana really put it over the top. If you really want to keep the effect, Peek is an option. At this point I'm not sure it's worth a mana especially when you have the option to hold up a protection spell or combo off with that extra mana. I definitely wouldn't play Mishra's Bauble. I would say free cantrips aren't worth the card if they don't do anything useful and Bauble only lets you see the top of their deck when ultimately you'd use it when you're about to go off, hopefully on turn 2 or 3.

You can also shave off a land or two if you wanted. I don't play with the Yavimaya Coasts. Instead I run a mainboard Dryad Arbor just for something extra to fetch for if it comes to that. I can't tell you how many times I've killed people with regular damage with a pumped up Dryad Arbor. Not my first choice, but when they see infect, they automatically fetch and shock their life total away. They deal with the infect creatures and forget about their life total.

NathanJ on Simic Infect

2 days ago

andylkell Thanks for the help, I'm still learning how to make decks properly so the feedback is really appreciated! :) r.i.p Gitaxian Probe

andylkell on Simic Infect

2 days ago

Do you really need the Street Wraiths? I know Gitaxian Probe is gone, but I'd shave 1 Become Immense and the 4 Street Wraiths and put in 4 Blossoming Defense and another Distortion Strike or Slip Through Space. (Btw, Slip Through Space is better than Distortion Strike. It allows you to find better pump spells and keep your hand full.) Maybe even put in some Groundswells for a more explosive game. Infect is about to get worse with Fatal Push coming out. Any deck that runs black will at least sideboard them so you'll need more protection spells.

snarlmkiv on Infect without Gitaxian Probe

3 days ago

clayperce

If anything, Gitaxian Probe was a defensive card. So I would have to replace it with something more defensive. Surgical Extraction is your next bet.

HotRodScott on Infect Primer

3 days ago

Awesome! I've been playing pauper infect for a while and just revisited it to pull in Gitaxian Probe (now that it's not $5 online) and saw your write-up and it's awesome! Your build is pretty tight, but one of the cards I had in my pauper version was Viridescent Wisps. Not much of a pump, but the card draw was nice. I was experimenting with mainboarding it vs. Ranger's Guile. Great job! Thanks for the write-up!

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