|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
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Gitaxian Probe Discussion
1 day ago
Mmm okay DrkNinja, I'll explain it to the best of my ability.
This whole brew is based upon the card Shimmer Myr , the way we storm off is flashing in artifacts for our storm count. The reason why Zur is used at the helm of our deck is because he is a guaranteed tutor for Necropotence . This is a high risk/high reward type of deck that you will pay pretty much all your life to grab what you need. Same with Ad Nauseam , we utilize that card as well as Angel's Grace to draw our whole library.
From here after we do one of the two ways I mentioned above, we have an arbitrary large amount of cards in our hand there are two main lines. Typically we go for the storm way to win, by using Aetherflux Reservoir and casting all our mana rocks, Helm of Awakening makes all our spells cost one less, so it makes us net positive or even when we play them. We can further up the storm count by using Hurkyl's Recall or Chain of Vapor to bounce our own rocks to recast them again. Finally there is another way and that is Yawgmoth's Will (It's not in the deck yet as my friend is picking one up for me in Japan), but it lets me reuse cards all in my yard all over again. By then we should already have enough life to laser beam everyone to death.
Shimmer Myr is essential in this build as we can do this all at instant speed. We can do this in a end step Necropotence before we have to discard all our cards as well as doing it after an Ad Nauseam . Cards like Quicken , allows us to use sorcery speed cards like Yawgmoth's Will at instant speed.
The other way to win is as you mentioned, Laboratory Maniac . Doomsday (DD) is the enabler for these piles, but there are certain requirements for it before you cast DD. First you always need an pile opener, whether it be Opt , Brainstorm , Ponder , Preordain , etc. as long it draws you one card. From there you have to know how much mana you have available and how much cards you need to draw to design your pile. Here is an example of a classic pile without Lion's Eye Diamond and Yawgmoth's Will using Ponder as an opener.
That is also the order you will put your library in. The requirements for this pile is + as well as two Islands available. Cast Ponder to draw into Gush , bounce two Islands into your hand to free cast Gush . Draw Labman and Brainstorm . Cast Labman, than cast Brainstorm to draw out your library and win the game.
There are a lot of variations you can do with the piles, as a more protected one as well as faster ones to net you mana. It's a very hard deck to play but also one that is super satisfying to play once you learn how to. There is so much synergy between the cards, but you have to know your deck inside out.
I hope I did a good job explaining how it works to you, if not lemme know what you are still confused about!
2 days ago
Sorry About the Delay.
So far I have a few suggestions:
Karmic Guide : Can be some helpful recursion
Gilded Drake : This could be fun, especially if you start bouncing him back to your hand! He is expensive though, so that could be a problem.
Wall of Denial : A solid wall if you ever need it
Akroma, Angel of Wrath : Just a big beater
Angelic Arbiter : A good way to control the board
Archon of Justice : Some good removal
Consecrated Sphinx : A good card, will draw some hate though (but better they use removal on him and not Isperia).
Linvala, Keeper of Silence : Some good control if you run into decks with a lot of this.
Sphinx of Magosi : Not the best card, but I personally like it. It's fun to play, and it can give you cards while it gets bigger.
Tidespout Tyrant : An absolute must in this deck
Yosei, the Morning Star : Some more good control
Venser, Shaper Savant : More good bounce
Dissipation Field : If your fliers don't discourage people from attacking you this definitely will, especially since they know you can name cards.
Gitaxian Probe : Amazing for this deck
Telepathy : Same as above
Favorable Winds : Good support
Reliquary Tower : This is a staple in all my EDH decks
I hope that this wasn't too overwhelming. If you need any more help just let me know!
2 days ago
Great, I think I need to build this now. If you decide to go that route and want any help just let me know!
4 days ago
Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.
1 week ago
My list: Manaless dredge
1 week ago
Just a tip: The Competitive meter doesn't measure the deck's power level as a whole. It measures, card by card, the individual power level. This also does not account for the high power cap of the commander format. With that being said, this deck is way too slow to truly be "100% Competitive". The interaction is sub-par for a high level edh deck, and some of the choices don't suit a multiplayer setting well, if at all. Things like Inquisition of Kozilek, Thoughtseize, and Gitaxian Probe do nothing but give you information, and in the discard spells case, a 1-3 trade, with your other opponents not being affected.
1 week ago
Kess is super fun. There is a lot of cards you do and her ability to reuse them from the yard just makes it so much better. Here are some cards off the top of my head that you can consider using.
- Dark Ritual
- Cabal Ritual
- Bonus Round
- Rhystic Study
- Mission Briefing
- Gitaxian Probe
- Faithless Looting
You can also take a look at my Kess deck if you want some ideas as well!
1 week ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!