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Gitaxian Probe Discussion
18 hours ago
Seems like a good start, needs work.
As said above, you don't have access to Gitaxian Probe. Bit of a shame, but that's fine.
Onto the creatures. Everything besides Death's Shadow is not great. The benefit of running these style of decks is having a very low land count, and low CMC. Two of your creatures cost too much. Angler could be okay, so I'd keep it. Young Pyromancer is a nice addition to go wide, especially with the low curve. Bedlam Reveler is a fun one, not sure how good it is here. Without T-Goyf or Traverse the Ulvenwald, you have to take up a bit of a different plan.
As for your spells, Searing Blaze and Worship should be replaced. Fatal Push should be a 4-of, probably taking out few copies of Bolt (weird, but it's really not good in this current meta). Also, Kolaghan's Command is the shit, add it.
Just my thoughts, hope that helps.
20 hours ago
Gitaxian Probe is banned in modern.
1 day ago
Sees the playset of Gitaxian Probes
Sees playset of Dark Rituals
Sees cards that directly search for cards in the deck. Spoils of the Vault
Sees a deck that is basically similar to your other decks in that it is kinda stormy, kinda searchy, and kinda comboy, but way worse.
Puts gun to head
1 day ago
You know what ability separates humans from animals?
Let's use the power of IMAGINATION to playtest this deck.
Turn Four: I finally can cast Madcap Experiment! > Someone counters it. > Scoop.
Turn X(2-4): [Rite of Flame]x(1-4) + Luck > Madcap Experiment > Countered. > Scoop and cry.
Turn X: The opponent plays discard and you lose Madcap Experiment > Scoop.
Now let's use imagination to imagine your face in these scenarios!
Your face when you realize this deck is basically just a crappier version of a Gamekeeper Deck.
Your face when you realize this deck is basically your deck: Aaand You're Done Playing, but awful and less versatile. (4x Faithless Looting, 4x Gitaxian Probe, 4x Gamble, 4x Fling, + Platinum Emperion...) (YOU COULDN'T FIND ANOTHER MORE INTERESTING DECK TO MAKE THAN THIS TURN FOUR EASILY COUNTERABLE REANIMATE DECK?)
Trash this and get back to the lab.
1 day ago
Alright I love this new version way more than the old one, but we still got some problems with this.
So let's start with a question, how many creatures do we want in our opening hand? The answer to that is "just one." But we have eight? And you also have doubles of creatures that most of the time you only end up casting one. So what I suggest, is running one copy of each card, and using the cards based on utility.
Right now your only utility is Annihilator because Artisan's ability only works when he is casted(+1 to Uselessness). (And if we are honest here, Artisan of Kozilek and Ulamog's Crusher are trash to begin with.) So why not invest in some better reanimate targets? Here are my ideas:
Kokusho, the Evening Star: This dude becomes more effective in multiplayer games, and he can even gain you the life to play another reanimate spell(if he dies) if you are hurting from the first one, the City of Brasss, the Sulfurous Springs, the Blood Crypts, and the Gitaxian Probes. Best part is? You can Fling him.
Akroma, Angel of Wrath: We could also just run good creatures. Like this one. How about running one of this very versatile and hard to kill creature?
Angel of Despair: Let's say one of your friends plays a deck that has a permanent that screws you over, like an enchantment or an artifact. What are you gonna do about that? Are you gonna cast an Annihilator creature and swing? What if he has multiple permanents and blocks? What if your creature is pacified or the opponent is running Ensnaring Bridge? What if Pathrazer of Ulamog gets outta bed to have some Vitamin C and breakfast, and is slapped with an eviction notice, and a deportation letter, revoking his citizenship to none other than the graveyard? What are you gonna do? (The answer is Angel of Despair)
Improving our Resilience
So what are you gonna do if the opponent backhands our creature into the soft soil we just Reanimated from and then Surgical Extractirpates(Surgical Extraction & Extirpate) our Reanimate? What if we Gamble our Reanimates away via the one random discard? What if all four Reanimates get countered by some Spike that eats win-cons for dinner? Do you just scoop and walk away in shame? The answer to these questions? Run more Reanimate spells. 1-2 Animate Deads will work. Or even Exhume.
These simple fixes will help this deck go a long way. If you wanted even more resilience, throw in a single Feldon's Cane. Might as well have a shot at recycling everything you own in case all else fails.
2 days ago
This "archetype" could be called eons ago at least semi-competitive.
I would like to have some opinions regarding my take on it - that tries to make it viable for today's modern format, where Gitaxian Probe & Splinter Twin are both banned.
I would like to get as many people's opinion as possible, regarding how (and why) should i go about putting some 3cmc spells in the deck, and what should i play in the sideboard (as the stuff that it contained at the decks inception - like Hibernation - seems pretty pointless at the moment).
5 days ago
Gitaxian Probe is banned in Modern...I love the idea, but the deck seems a little slow maybe?
5 days ago
I see what you're getting at but that's just not what I want this deck to do. It really does work well as is, I'm just a kitchen table player/collector though so I'm sure it could be better. Also, Gitaxian Probe used to be a 4 of in here until it was banned. Thanks for the input :)