Creature — Elf Avatar
Heedless One's power and toughness are each equal to the number of Elves in play.
Price & Acquistion Set Price Alerts
Heedless One Discussion
1 day ago
The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.
I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.
1 month ago
Joraga Warcaller and Fauna Shaman are always nice, especially with Immaculate Magistrate. You also can try out Dwynen, Gilt-Leaf Daen, Timberwatch Elf, Jagged-Scar Archers, Wirewood Lodge, Copperhorn Scout, Skyshroud Poacher, Heedless One, and Mul Daya Channelers if you want.
3 months ago
Zombies, elves, and goblins are almost definitely going to be made into decks and wizards is a fairly popular tribe so it's definitely possible. If they were following this theme then it's very likely they dropped it to 4 decks just because cleric tribal isn't incredibly popular. To be honest, I don't really want to see any of these tribes being represented in Commander 2017 seeing as there's already so much available for building around these tribes, although that's just more of a reason for Wizards to use them.
ElementalEd on Ezuri
3 months ago
Cards i would cut:- Defiant Elf- Elvish Herder- Elvish Pioneer- Elvish Soultiller- Gamekeeper- Heedless One- Realm Seekers- Skyshroud Ranger- Winnower Patrol- Wren's Run Vanquisher- Timberwatch Elf- Elven Fortress- Fog- Counterspell- Second Wind
Hey bud, The deck overall looks fairly fun to pilot, but i think it may run into some small issues. The "Tap" Theme is always one i have been super interested in. In fact, I have built a hand full of tap decks myself. I think your issue is, neither of you generals tap themselves. Therefore more slots need to be dedicated to finding the true commander of your deck Priest of Titania, Selvala, Heart of the Wilds, Wirewood Channeler, and Elvish Archdruid. You might have enough redundancy to find at least 1-2 per game, but if you lose one or unfortunately don't draw one, you might have a few dead cards in hand. I think with the heavy investment in tap, you should either consider creature tutors, or big draw (which has synergism with your mana).
Regardless what you do, i am sure it will be awesome though!
5 months ago
elf cards that are a must Oracle of Mul Daya, Norwood Priestess, Jagged-Scar Archers, Heedless One, Gempalm Strider, Elvish Piper,tribal cards to help out Urza's Incubator, Coat of Arms, Obelisk of Urd,life gain cards to think about Angelic Skirmisher, Essence Warden, Felidar Sovereign, Nyx-Fleece Ram, Rhox Faithmender, Serra Ascendant, Soul Warden, Soul's Attendant, Trostani, Selesnya's Voice, Beacon of Immortality, Test of Endurance, Chalice of Life Flip, Loxodon Warhammer.
5 months ago
Ahhhh, I love me some Elvish fun.
First thing I would do is drop 8 Forest and add 4 Elvish Mystic and 4 Llanowar Elves. I don't think your Allosaurus Rider will notice the lower land base. Plus it will help trigger your other stuff like Elvish Vanguard , Heedless One , Jagged-Scar Archers and give fodder to tap to activate Voice of the Woods without much worry.
8 months ago
Hi, Welcome back. If you want to go all in on a theme, tribal elves is a pretty good choice. If you do i'd probably cut your enchantments and some of the nonelf cards. If you want other removal i'd use Eyeblight's Ending or Eyeblight Massacre. One good thing about elves is all the lords that buff your team likeElvish Archdruid Also T: Add G for each elf you control.Elvish Champion Also grants ForestwalkImperious Perfect also create 1/1 green Elf Warrior creature token.Joraga Warcaller Grants +x/+x based on the +1/+1 counters on it.As for other good elf cards you could look into, you could try Heedless One, Elvish Harbinger,Elvish Promenade, Llanowar Elves, and Elvish Mystic. Elvish Harbinger can search for any elf card, even ones that arent creatures like the promenade or ending. Sorry if all this is a bit much(and you might not want to include all these suggestions at the same time), I wrote more that I expected. Either way, elves is considered one of the strongest tribal deck for a reason, there is so much support for it. You have some good elves in there already, its a good start.