Heedless One

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Heedless One

Creature — Elf Avatar

Trample

Heedless One's power and toughness are each equal to the number of Elves in play.

Heedless One Discussion

MurrSheep on Card creation challenge

4 months ago

Sacred Grove

Legendary Land - Forest

Other Forests and Dryads you control have hexproof.

G, TAP: Create a 1/1 green Dryad with forest walk.

Same challenge or create a card like Nameless One , Heedless One , etc. but for a creature type that doesn’t have one.

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

7 months ago

Hey, I appreciate the inputs!

  • I agree with Staff of Domination as it is used in quite a few combo decks, but it's a fairly expensive buy so I imagine it'll be a while before this deck sees any of them.

  • Krosan Grip is a good call, I'll likely sideboard them to swap out in case Split Second becomes required, but I think I'll leave Naturalize in for now since even 1 less mana allows for it to be more viable early-game before most of my key elves are in play

  • I agree with the Alpha Status assessment for sure, and mostly so on Heedless One as well. Tribal Unity has proved to be a decent finisher given the amount of mana the deck can crank out.

  • I'm already using Green Sun's Zenith on my Sideboard, and Concordant Crossroads would be killer, but along the same lines as Staff of Domination, the main constraint is my budget.

  • 4x Wellwisher is almost certainly overkill, almost by design with all of the 'elf count' cards I use. Currently my chief defense early-on is just to eat all attack damage to save/protect elves until the deck can really explode. Generally, this only occurs for 1-2 turns, but ensuring I have at least one of these guys out has been a real crutch. I agree though that after a certain point it becomes almost moot. Still, should I need extra cards to drop, 1 or 2 of these could probably stand to go depending on what I get to replace them.

I've been looking at making some changes to this deck, so you've definitely given me some thinking points. It looks like I'm reaching a point where the only way to improve on the deck is to start dropping significant cash on it, and while that's not completely restrictive to me, it definitely will definitely add quite a bit of time onto how long it'll take to acquire everything. (A general browse indicates I'll likely even need to shop multiple sites on some of the pricier/higher demand ones; most sites only have 1-2 copies in stock without getting into the realm of foils and such on things like Staff of Domination and Concordant Crossroads.)

sholva on Tae'rin Terror (Elf Zerg)

7 months ago

Hi, i am returning the favor of commenting each others deck.

I would prefer Staff of Domination in this deck. you have tons of mana, and after you have Elvish Archdruid or Priest of Titania and it gives 5 mana, you got infinite mana, life, cards with it.

Since the mana isn't issue i would change Naturalize to Krosan Grip because of the split second.

I don't see much use of Alpha Status or Heedless One Tribal Unity . I would use Joraga Warcaller . Also 4 Wellwisher is kinda overkill?

Have you considered combo Nettle Sentinel with Heritage Druid ? if you got 2 sentinels in battle field and at least one heritage druid, whenever you play 1 elf you can untap sentinels and tap em and that one more elf to 3 mana.

Also cards to consider would be Summoner's Pact and Green Sun's Zenith to find elf's you need Concordant Crossroads Regal Force for cards and Scavenging Ooze against animators

pedroaires on It's OK. They're just elves

10 months ago

I think that cards like Caller of the Hunt, Drove of Elves and Heedless One are average when you are winning, but bad when you are rebuilding your army after a wrath effect, for example. That's why i'm not including them. But Cryptolith Rite is a card to consider, thanks!

Poly_raptor

Poly_raptor on It's OK. They're just elves

10 months ago

Hey, so I’m not great at mono green but some cards that I would maybe consider are:

-Caller of the Hunt

-Drove of Elves

-Heedless One

Also I’ve noticed you’re consider Paradox Engine - if you include them Cryptolith Rite slows you to go essentially infinite mana

Hope this comment has been helpful

✌️

newbuu2 on Into the Woods

1 year ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

rutgerjansen on

1 year ago

I want to generate a lot of elves. I have some cheaper elves that speed things up like Elvish Mystic, Arbor Elf and Elvish Visionary.

Elvish Harbinger lets me look for the card I need

Wellwisher keeps me alive against early bombs and aggro.

I have some higher mana elves with different abilities to keep me in the game and help me grow further.

Finally a Overrun, Overwhelming Stampede, Drove of Elves or Heedless One will finish the game, around turn 5 or 6.

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Heedless One occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%