Thraben Inspector

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common

Combos Browse all

Tokens

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Thraben Inspector Discussion

Snydog17 on Death and taxes

1 hour ago

Declaration in Stone is strictly better than Blessed Alliance and Immolating Glare, and work to trigger the Strangler. Would having Authority of the Consuls mainboard be a better choice than Thraben Inspector? How essential is the card draw?

StyxOG on G/W Humans Aggro

1 day ago

Thanks for checking it out! I have considered all of the above recommendations, I am just slowly putting it all together atm. The only thing I don't know if I am with you 100% on is the Rishkar replacements. Last night at FNM the MvPs of the night had to be Rishkar, Peema Renegade Thraben Inspector, and Stasis Snare . I really like Rishkar because he not only just builds cards up, but he puts another body on the field. And for Thalia, Heretic Cathar I plan on main boarding a couple, she reminds me of Eidolon of the Great Revel in which that she brings cheap control to the field.

Logics on Boros Aggro Deck

2 days ago

Hey. I like where you're trying to get to with the deck, but as far as the modern format goes, this deck will not line up well. Let's get into why for a little bit.

For starters, aggro decks want to be off the ground much faster than your deck is capable of. I would suggest you play around 12+ 1 mana creatures, to guarantee that you start off quick. Cards like Monastery Swiftspear, Champion of the Perish, Goblin Guide, Figure of Destiny, Judge's Familiar, Legion Loyalist, Rakdos Cackler, Stromkirk Noble, or Thraben Inspector could all be reasonable, depending how much you want to spend.

Secondly you need lands that enter untapped. Battlefield Forge is a reasonable option, with Sacred Foundry and Arid Mesa being the best, but ultimately most expensive options.

I would also take any cards that cost more than 3 mana out of the deck. You want to hit the ground fast, and kill them before they can react. I would also cut Renegade Map because doing that turn 1 in modern can make it impossible for you to ever applyu pressure for the rest of the game. I would find a way to put 4 Lightning Bolts and some number of Lightning Helixs in your deck, as well as going up to 4 Boros Charm. Path to Exile is also an excellent card, but runs a bit more money.

Here's an average of how many cards you may expect of each kind in the deck:

25-29 Creatures, 19-21 Lands, 9-11 Spells, 1-2 Enchantments

Hopefully this helped a little bit. I have been playing modern a while now, and like yourself, love deckbuilding.

http://gatherer.wizards.com/Pages/Advanced.aspx

The link above is a wonderful tool for deckbuilding. You can narrow down a search and look up any card ever printed for magic. If you have any questions, feel free to ask me, I'll try to help any way I can. To tag me in the post just put 2 square brackets around my name on either side (ex. [ [ Logics ] ] but with no spaces).

Taxi on Boros Humans (mostly!) Modern

5 days ago

@SavageGaul Thanks for the kind comments I'm actually fairly new to magic but how many of the Return to the Ranks would you recommend? I'm thinking around 2, more than that might get cloggy. I'm a little worried about running lightning Mauler because I'd be afraid wouldn't draw into enough one drops to pair him with on turn 3 to get the full benefit of the double haste.

I noticed the Inspiring Vantage was a four of in your deck do they work well for you? Would you recommend subbing anything in my land base for them?

I also have gotten recommendations for Ranger of Eos but most games for me are over around turn 3 so I'm unsure if it would be worth investing in since I rarely make it to late game.

I didn't know about Kor Firewalker until I saw it on your sideboard and I LOVE it. How many would you recommend running on a sideboard? It's sided for against burn I assume?

A few other cards I liked in your deck but not sure if they would fit in: Lightning Berserker (this seems like a straight up win condition with enough red), Thraben Inspector (I was considering Mentor of the Meek but I like this a lot) and Alesha, Who Smiles at Death (This just seems like a super troll card oh no you killed my 1/2 drop nah he's fine.)

I also liked your deck a lot since it was just a horde of creatures that your opponent can't really get rid of I might have to experiment with that.

xenon240z on Whir of Skysovereign

5 days ago

Very awesome to hear you and your friends have been trying out the deck to some success. This is great feedback and I really appreciate it.

I think taking out the Dispel in the sideboard is a great idea with the format where it is right now, especially when the hate cards like Release the Gremlins and Fumigate are sorceries, like you mentioned. It's hard to know which counterspell is the best. Negate is obviously the most powerful, and I already have 2 copies in the sideboard. Going up to 3 might be correct. I like the idea of Warping Wail with being able to counter sorceries and interrupt Saheeli combo, but I don't think we can support it with enough colorless sources (we currently have six). Going up to 4 Aether Hubs would do it, but runnng more than 2 has been problematic in my testing. Both Invasive Surgery and Ceremonious Rejection don't particularly excite me as being a little too narrow.

Another option is Unlicensed Disintegration, while it's not a counterspell, it's particularly powerful with all the planeswalkers running around. We could take out 1-2 copies of Battle at the Bridge in the main for a copy or two of Unlicensed, and then put another copy in the sideboard. I still think Battle is really powerful, but you're right about it decreasing in power with B/G lessening in popularity.

White offers powerful artifact spells and the splash is just as easy as black, but the problem is that if you are playing Thraben Inspector and Servo Exhibition you need a ton more white sources than a small splash so that we can play them when they matter (turns 1 through 3). As long as we are still playing Whir of Invention it basically forces us to remove red if we want to play the white cards, something that changes the entire identity of the deck.

Your English is great! :)

I'm going to test with Unlicensed Disintegration and see how I like it. 3-mana is a lot in this deck for a single spell without improvise, but the effect is one of the strongest in standard.

I hope this helps, and I'd love to hear more about your future experiences with the deck!

Eilel on Pauper Vehicles

1 week ago

@CinnaToastKrunch During the prerelease of kaladesh I played with Reckless Fireweaver and noticed how good it was to play with vehicles, Thraben Inspector is just an auto include for this deck. Bonded Construct and Ardent Recruit are played in a pauper artifact deck by a friend of mine and they both fit the roll for the vehicle deck, the instants I just started going through every artifact interacted spell I could find. It's solid to play the only problem is there is basicly no card draw.

RazortoothMtg on Card creation challenge

1 week ago

of Thraben Inspector:

Zombified Scout

B

Creature- Zombie Scout

ETB- Investigate

1/2

Make a card based on the new leaked amonkhet spoiler. See the thread on Tappedout about it here

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