|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Creature — Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Thraben Inspector Discussion
3 days ago
as i learned with Vampire Cutthroat skulk on a 1/1 is basically unblockable.
Most deck don't run creatures with 1 power.
And even the ones that do, only run 4x, like burn with Monastery Swiftspear, or mono white death&taxes with Thraben Inspector
The only question about the creature is spending on turn 3, and the fact that it dies to removal (but that can be said about everything else).
Still considering that for , you get to draw, play a 3/2 colorless creature, and put a body in the grave for Skaab Ruinator i would say it's probably worth running.
4 days ago
In modern so far, the use of vehicles has been turn low-power utility creatures into much more dangerous attackers. I'm thinking of Death and Taxes and Merfolk at the moment, because those are the 2 decks that have been playing Smuggler's Copter. Thraben Inspector (in D&T) and Cursecatcher (in Fish) are awful attackers. But opening with vial turn 1, then Smuggler's Copter plus vialing in one of these turn 2 turns the nearly useless 1 power creature into a relevant threat.
In my opinion, the most effective way to play vehicles is along this same line of thinking - taking utility creatures with 1 power and using them to crew.
1 week ago
First of all, cool stuff. Never seen someone try this mechanic in modern before. I would play the full playset of Bygone Bishop if you can. You're already playing creatures with less than 3 cmc, so why not get the max value out of them?
So you could totally benefit from playing 2 more Tireless Trackers. And also fetchlands (if you have the budget of course) to maximize the value from that.
Looks like you could also benefit from playing a playset of Thraben Inspector as well. You don't seem to have a solid turn 1 play other than Oviya Pashiri, so it seems like the most logical option to fill that void.
1 week ago
want to get at least 3-4 copies of tezz in the deck too
also add Ensoul Artifact for redundancy
if you really want to try and push the 3 color aspect of the deck maybe add a blink subtheme in the deck that would abuse Hidden Stockpile
DUEL LANDS ARE YOUR FRIENDS, playing three colors makes things tough never want to get stuck on not having the right mana having lands that tap for 2 different colors makes things alot easier! if budget is necessary and dont want to put alot of money into your land base, you can always use a playset of Evolving Wilds and Terramorphic Expanse to fetch up your basic lands
3 weeks ago
Cool deck. I don't have much feedback other than considering Thraben Inspector as a decent 1-drop. This is, of course, assuming that you care about tempo that much. I think the card advantage provided by the clues may prove to be quite useful to a deck that otherwise has none.
3 weeks ago
What is Piranha Marsh for?
Probably don't need Cloudshift since you already have 6 blink effects build into your creatures.
3 weeks ago
Unfortunately, you have to lose the Thraben Inspector on Friday... Maybe replace with Inventor's Apprentice? Bomat Courier might also be a good replacement, though Soul-Scar Mage is probably the best, particularly with 14 non-creature spells to trigger prowess.
Hope it works for you!