|Commander / EDH||Legal|
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|Shadows over Innistrad||Common|
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Creature — Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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Thraben Inspector Discussion
15 hours ago
I like the aggro nature of the deck. What about adding an Authority of the Consulate to the main board for two reasons. The first is that it will help with the aggro strategy. Any creature your opponent plays will not be able to block that turn. The second is that it helps you against the saheeli twin.
I am interested in your choice of running Grasp of Darkness over Fatal Push. Grasp hits everything with 4 or less toughness but requires double black. Push can hit 4 cmc creatures if you have a good set up for revolt, which it looks like you do. You have Ayli, The Eternal Pilgrim, Aethergeode Miner, and Thraben Inspector that can all lead to a permanent leaving the battlefield to trigger revolt.
What about Deadeye Harpooner? As stated earlier, I think you have enough for a revolt mechanic. This might allow you to get some removal attached to a decent body.
Why is Gideon not mainboarded? He is a perfect finisher. Unless you plan to play game 1 as an aggro and then go game 2 for a control. I think the better set up is to go control game 1, then go aggro game 2. Game 2 is always faster.
Also, what about splashing green for Renegade Rallier? I know it's a third color, but all of your creatures are currently under 2 cmc and this would allow you to pull back any of them.
16 hours ago
You might want to add some ways to get some card advantage, I like Thraben Inspector here because it creates an artifact and a useable blocker against aggro.
Also maybe if you could find a way to copy your archangels so that you can go back to twenty more times
1 day ago
One of the biggest things I struggled with in making an aritocrats deck in the current standard is the lack of Collected Company, which is really how the deck was able to succeed. The only way to get the deck to truly 'go off' is to be able to draw a lot of cards to simulate the search of CoCo. Hidden Stockpile and Thraben Inspector are good starts, but also consider running cards like Live Fast.
1 day ago
Just my thoughts on what would help Sram Edificer great for this sort of deck lots of synergy. Could also drop Veteran Motorist for another Siege Modification and a few Start Your Engines or Thraben Inspector but my original adds and drops you should do they will help alot
2 days ago
Moving up the mana ramp, you have no one drops at all. I'd recommend 3-4 each of Toolcraft Exemplar and Thraben Inspector. Good both early and late game, generally. Maybe a few copies of Inventor's Apprentice.
Renegade Wheelsmith is a good way to open someone up for some damage. I would ditch Caught in the Brights, Hungry Flames, and probably Pia's Revolution in lieu of Harnessed Lightning and possibly Declaration in Stone/Stasis Snare as good removal. I would switch a copy of Kari Zev, Skyship Raider for a copy of Depala, Pilot Exemplar. 3 copies of a legendary is a good rule of thumb.
Boros colors are very strong in Standard right now, and what you have is the groundwork of a good deck. Happy building.
2 days ago
You could enchant the Clue and make them 5/5 :)
2 days ago
I just playtested one of my decks against this deck. The only creatures I drew were Thraben Inspector, but with the tokens, counters, and Gideon, Ally of Zendikar buffs, those 2 Inspectors lasted the whole game and gave my deck fits. +1 that was hella crazy great job
2 days ago
multimedia, I would like to keep it around a hundred, preferably under. Thanks for the upvote!
I agree Selfless Spirit would be fantastic in this, but they are a bit expensive. Greenbelt Rampager was in it, but since you have to pay the two energy if you can, it will be harder for it to trigger Revolt with the other energy producers in the deck. Thraben Inspector is nice because it creates a clue that can be sacrificed later for revolt. May put Greenbelt Rampager in the side in case I want to go more aggro post board.
Was thinking about removing Matter Reshaper and the Wastes. It's almost like running a four color deck right now. It's in there because it can get the revolt creatures, and have the revolt triggered. Probably should remove them though.
Agree that a Gonti's Machinations should be removed, possibly both of them.
May move the Glint-Sleeve Siphoner up to four since it is a nice creature to have.
Thanks for the comment and suggestions!