Thraben Inspector

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Shadows over Innistrad Common

Combos Browse all

Tokens

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Thraben Inspector Discussion

adanlaj on W/B WIP

15 hours ago

I like the aggro nature of the deck. What about adding an Authority of the Consulate to the main board for two reasons. The first is that it will help with the aggro strategy. Any creature your opponent plays will not be able to block that turn. The second is that it helps you against the saheeli twin.

There is also Hidden Stockpile, which might make way for an aristicrat approach. Especially when used with Zulaport Cutthroat and Ayli, The Eternal Pilgrim.

I am interested in your choice of running Grasp of Darkness over Fatal Push. Grasp hits everything with 4 or less toughness but requires double black. Push can hit 4 cmc creatures if you have a good set up for revolt, which it looks like you do. You have Ayli, The Eternal Pilgrim, Aethergeode Miner, and Thraben Inspector that can all lead to a permanent leaving the battlefield to trigger revolt.

What about Deadeye Harpooner? As stated earlier, I think you have enough for a revolt mechanic. This might allow you to get some removal attached to a decent body.

Why is Gideon not mainboarded? He is a perfect finisher. Unless you plan to play game 1 as an aggro and then go game 2 for a control. I think the better set up is to go control game 1, then go aggro game 2. Game 2 is always faster.

Also, what about splashing green for Renegade Rallier? I know it's a third color, but all of your creatures are currently under 2 cmc and this would allow you to pull back any of them.

pickelchu on Fool, I Am Eternal

16 hours ago

You might want to add some ways to get some card advantage, I like Thraben Inspector here because it creates an artifact and a useable blocker against aggro.

Also maybe if you could find a way to copy your archangels so that you can go back to twenty more times

CSwissEllis7 on Die for Me

1 day ago

One of the biggest things I struggled with in making an aritocrats deck in the current standard is the lack of Collected Company, which is really how the deck was able to succeed. The only way to get the deck to truly 'go off' is to be able to draw a lot of cards to simulate the search of CoCo. Hidden Stockpile and Thraben Inspector are good starts, but also consider running cards like Live Fast.

muppination on RW Vehicles

1 day ago

Drop 3x Renegade Wheelsmith Drop 2x Sky Skiff Drop 3x Built to Smash Then add 4x Sram, Senior Edificer Also add 2x Skysovereign, Consul FlagshipAlso add 2x Thraben Inspector

Just my thoughts on what would help Sram Edificer great for this sort of deck lots of synergy. Could also drop Veteran Motorist for another Siege Modification and a few Start Your Engines or Thraben Inspector but my original adds and drops you should do they will help alot

Scrib.Nibbler on Kari Zev's Armada

2 days ago

Firstly, we need to address your mana base. 17 land is way too low, I'd shoot for about 24. Include a playset of Inspiring Vantage to smooth things out early game, maybe a few copies of Aether Hub.

Moving up the mana ramp, you have no one drops at all. I'd recommend 3-4 each of Toolcraft Exemplar and Thraben Inspector. Good both early and late game, generally. Maybe a few copies of Inventor's Apprentice.

Veteran Motorist is a bomb two drop in Boros colors. Speedway Fanatic and Gearshift Ace are alright.

Renegade Wheelsmith is a good way to open someone up for some damage. I would ditch Caught in the Brights, Hungry Flames, and probably Pia's Revolution in lieu of Harnessed Lightning and possibly Declaration in Stone/Stasis Snare as good removal. I would switch a copy of Kari Zev, Skyship Raider for a copy of Depala, Pilot Exemplar. 3 copies of a legendary is a good rule of thumb.

Ditch Chandra's Revolutionand Demolish. Fleetwheel Cruiser is a good vehicle to slot in, and Start Your Engines is alright. Maybe throw in your Chandra, Torch of Defiance and Heart of Kiran.

Boros colors are very strong in Standard right now, and what you have is the groundwork of a good deck. Happy building.

Blume17 on Standard Thopter Swords

2 days ago

Why not Thraben Inspector instead of Expedition Envoy?

You could enchant the Clue and make them 5/5 :)

CRuD3L1S on A Token of My Appreciation

2 days ago

I just playtested one of my decks against this deck. The only creatures I drew were Thraben Inspector, but with the tokens, counters, and Gideon, Ally of Zendikar buffs, those 2 Inspectors lasted the whole game and gave my deck fits. +1 that was hella crazy great job

The_Ninjurai on Revolting Energy Junk

2 days ago

multimedia, I would like to keep it around a hundred, preferably under. Thanks for the upvote!

I agree Selfless Spirit would be fantastic in this, but they are a bit expensive. Greenbelt Rampager was in it, but since you have to pay the two energy if you can, it will be harder for it to trigger Revolt with the other energy producers in the deck. Thraben Inspector is nice because it creates a clue that can be sacrificed later for revolt. May put Greenbelt Rampager in the side in case I want to go more aggro post board.

Was thinking about removing Matter Reshaper and the Wastes. It's almost like running a four color deck right now. It's in there because it can get the revolt creatures, and have the revolt triggered. Probably should remove them though.

Agree that a Gonti's Machinations should be removed, possibly both of them.

May move the Glint-Sleeve Siphoner up to four since it is a nice creature to have.

Thanks for the comment and suggestions!

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