Altar of Bone

Altar of Bone


As an additional cost to play Altar of Bone, sacrifice a creature.

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

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Printings View all

Set Rarity
Ice Age (ICE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Altar of Bone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Altar of Bone Discussion

Goretast on Karametra, God of Enchantments

1 month ago

Yup, my bad. I run Natural Order in my karametra deck to use on Protean Hulk. Some other decent sac cards are Greater Good, High Market, and Altar of Bone.

gergonthedestroyer on Trostani, Selesnya's Tokens

4 months ago

I have a Bant version Tokensanity that focuses more on infinite combos and uses smaller tokens. Feel free to look and use any ideas that fit your game plan. Tutors like Worldly Tutor , Eladamri's Call , and Altar of Bone seem good here.

Doctorlobo89 on Zerg Swarm

9 months ago

Gavvin Both Demonic Tutor and Vampiric Tutor would be nice but the choice in tutors was for more of a flavor text. Beseech the Queen for example always reminds me of Sarah Kerrigan aka Queen of Blades. As for Diabolic Tutor for the terms of the zerg evolution.

If I was playing this deck more focused on winning then yes both Demonic Tutor and Vampiric Tutor would be in the 99. This includes Worldly Tutor Enlightened Tutor and Altar of Bone .

Otherwise the deck is still finding it's identity rather than be part of the normal model for a Sliver deck.

Nissa_Is_Best on Card creation challenge

10 months ago

Magus of The Bone

Creature- Human Cleric

Sacrifice a creature: Search your library for a creature card, reveal it, and put it into your hand. Shuffle your library.


Based off of Altar of Bone from Ice Age.

Do it one more time!

shwanerz88 on The Safari Zone

11 months ago

I really like your list here, but there is definitely some good new cards that would fit well in this list. Rhythm of the Wild , Ilharg, the Raze-Boar , and Guardian Project all fit well in creature heavy decks. I would also suggest butting in some sacrifice utility to make sure Protean Hulk dies, best one I could suggest without effecting the list would be Miren, the Moaning Well or Diamond Valley , Altar of Bone (or any of the Altars, Birthing Pod . Really cool list, hope I was able to help.

Jungian_Thing on Niv-Mizzet Reborn cEDH

11 months ago

I haven't played it with others, just fish bowling, so my feel for the deck is not great. Good for card knowledge and working lines of play though. I have noticed that the mana base with all the ABU duals is a little slower than the more Tazri shifted land base. I really want the ABU lands to work because I want a deck that plays them all but not sure if the land balance with them in the deck is right...

I've also pulled the Hydroid Krasis / Walking Ballista for Altar of Bone and going to test that out. Not sure if the decks needs another win con, especially if they aren't totally synergistic. But Altar of Bone can be hit by Niv and puts a piece to hand.

Riftsweeper , is it overkill? What scenario do you think it is necessary?

Bad_Dog on Bant Base w/ survival and walks

1 year ago

We already spoke about these already but I'm commenting with a couple of suggestions here so you have a list to come back to

Altar of Bone - Use it to either sacrifice or find rector. Finding rector doesn't need explaining but as a sac outlet it will be able to find spellseeker which will let you merchant scroll for dig through time and guarantee the combo kill

Recruiter of the Guard - A bit wonky but it finds rector and other bears. Decent if you're trying to up your count. Also works as part of the combo kill by finding spellseeker and initiating the chain I posted above.

Manifold Insights - We talked about this one but the main premise is that you're digging 10 and that at least a few of the hits are going to be lands. The rest will be some combination of gas or semi live draws. The worst thing your opponents will give you are dorks/ bad ramp/ or redundant looters but you only have 10 combined of all those effects in the deck so the chances are pretty low that you end up getting a grip or 3 after this. Odds are in your favor. I don't think we want this in stuff like circu but when it comes to UW, Winterblast was right again.

Intuition - Manifold Insights is basically a worse copy of this effect. Works with seasons past, rector recur, and pretty much every combo you have access to. Plus it's an instant.

The last thing to consider is the dredge stuff in conjunction with Replenish and Open the Vaults . The real issue would be one of can you get enough pieces to the yard and to be honest I'm not sure. You get some neat tech with all the bant land recur, stuff like Riftstone Portal , and potentially things like Wonder which will act as evasion for rafiq and your draw dorks. Maybe these would even be able to justify something like Survival of the Fittest coming back but it just depends on how you can play with the grave. Lands, enchantments, and artifacts are all easy and you even have some play with recurring instants and sorceries but getting creatures back is much more difficult. This paragraph is more food for thought than recommendations though as it would be near impossible to build a shell with all this without finding an entomb type effect or some sort of massive miller outside of the deck's looters or something insane like Hermit Druid or breakfast combo.

If I see any more I'll let you know

SamsWrath on

1 year ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

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