|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Rare|
Combos Browse all
Bearer of the Heavens
Creature — Giant
When Bearer of Heaven dies, destroy all permanents at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (25)||sneferie , gildan_bladeborn , Mousemke , saj0219 , jstn.mrrtt , duff87 , shinobigarth , geazykagar , ztanos , SirFowler , MattN7498 , philktoken8998 , golgarigirl , bradyofportdetroit , Lindough , Ellyreia , Kravian , Regulus1010 , Famicomania , joshw335 , frederiklw , darthnuchi , ecurps , Mortiferus_Rosa , Tiddilywinkus|
|Want (3)||dontjudgemyusername , bigblue32123 , AlphaSp|
Bearer of the Heavens Discussion
2 months ago
Nope. Red has four spells which can remove enchantments. They are as follows:
- Chaos Warp (which is not Modern legal, though is a solid card in Commander).
- Apocalypse (not Modern legal)
- Bearer of the Heavens
Enchantment removal or unrestricted permenant removal is not really Red's strong suit. If you want enchantment removal, you will need to splash White or Green.
3 months ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
4 months ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.
4 months ago
The most noticeable problems are not enough lands, and not enough board wipes. For more sweepers, I'd consider Boompile, In Garruk's Wake or Necromantic Selection, Kederekt Leviathan or Bearer of the Heavens to unearth, Keldon Firebombers if you're meta has lots of green or flip lands, and definitely Cyclonic Rift. Good call on Magus of the Wheel and Teferi's Veil.
Maybe consider Talisman of Dominance/ Indulgence or Wharf Infiltrator for lower curve. I'd also add more removal because you seem to like death syngergies in this deck. Some initial ideas are Terminate or Dismember to stay on curve, Ruthless Disposal to discard good creatures, Royal Assassin/ Avatar of Woe/ Stronghold Assassin, etc.
Check this out too, especially the Blink section.
Hope this helps! If you need more help, I'm always here
5 months ago
you need a boardwipe? Bearer of the Heavens is a good choice. yes not a goblin and yes costing 8 mana but it will intimidate the opponent from attacking with a big hitter cause if BotH dies everything goes away. but Skirk Fire Marshal and Blasphemous Act are also good choices.
6 months ago
I have 35 lands, 15 card draw creatures and 20 ramp creatures: all my creatures perform some kind of function, and I prefer to rely solely on creatures to maintain synergy.
I know that stax generally has a different meaning when it comes to deck composition, but I'm really just looking for oppressive creatures that lock down the board/disrupt board states and ultimately allow me to swing in for big damage.
Cards like Kheru Spellsnatcher are okay, but the high morph cost defeats the purpose of using Animar, Soul of Elements in the first place, and the counterspell effect doesn't really lock down the board.
To give you an idea of what I'm looking for, here's what I already have:
7 months ago
Savage Beating, Feudkiller's Verdict, Mother of Runes, Tenza, Godo's Maul, Bastion Protector, Tectonic Rift, Crush Underfoot, Bearer of the Heavens, Quarry Colossus, Kalemne's Captain, Sigarda's Aid would be good good options to consider; but they all depend on how tribal you want your deck to be or how commander centered you want it to play as. A deck like this was the first one I made, a giant exclusive tribal deck. But that was my playstyle and likes, it all depends on how you like your game to run!