|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Bearer of the Heavens
Creature — Giant
When Bearer of Heaven dies, destroy all permanents at the beginning of the next end step.
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Bearer of the Heavens Discussion
2 weeks ago
3 weeks ago
I shall predict now that treasure nabber will be insanely annoying, given how prevalent mana-generating artifacts are in this format. What was WotC thinking when they printed that card? 3 mana is far too low of a mana cost for an effect such as that; it definitely should have cost at least 4 mana, in my mind. The one positive aspect of it is that, inf a player summons it, they shall instantly make themselves a target, as every other player will seek to destroy it as swiftly as possible.
I am very pleased that my prediction of Tawnos appearing in this set proved to be true; he is very nice, but I find him to be slightly underwhelming, considering that he is an important character in the story. Hopefully, there shall be a card of Ashnod in this set, as well, since it only makes sense to have Mishra's apprentice in addition to Urza's apprentice.
RedUndead40, I agree that enchanter's bane bends the color pie, but does not outright break it; however, both Bearer of the Heavens and Worldfire outright break it, due to their being able to affect enchantments, but this is not the thread for discussing that subject. Also, was there not a red instant or sorcery in the Kamigawa block that caused enchantments to deal damage to their controllers?
We know that Saheeli is from Kaladesh and that Lord Windgrace is from Dominaria, but is there anything to indicate the home planes of the other two planeswalker generals?
I am very pleased to see that the lieutenant mechanic is returning, but much less so about the reprint of Chaos Warp; Mark Rosewater himself admitted that making that card was a mistake, so why is it being reprinted?
Also, I really would like to see another reprint of Reflecting Pool in this set, as that card very much needs another reprint, especially considering that Exotic Orchard, which is very similar to it, has been reprinted numerous times. If not reflecting pool, Grand Coliseum and Meteor Crater would be very nice reprints, as well.
1 month ago
4 months ago
Nope. Red has four spells which can remove enchantments. They are as follows:
- Chaos Warp (which is not Modern legal, though is a solid card in Commander).
- Apocalypse (not Modern legal)
- Bearer of the Heavens
Enchantment removal or unrestricted permenant removal is not really Red's strong suit. If you want enchantment removal, you will need to splash White or Green.
5 months ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
6 months ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.
6 months ago
The most noticeable problems are not enough lands, and not enough board wipes. For more sweepers, I'd consider Boompile, In Garruk's Wake or Necromantic Selection, Kederekt Leviathan or Bearer of the Heavens to unearth, Keldon Firebombers if you're meta has lots of green or flip lands, and definitely Cyclonic Rift. Good call on Magus of the Wheel and Teferi's Veil.
Maybe consider Talisman of Dominance/ Indulgence or Wharf Infiltrator for lower curve. I'd also add more removal because you seem to like death syngergies in this deck. Some initial ideas are Terminate or Dismember to stay on curve, Ruthless Disposal to discard good creatures, Royal Assassin/ Avatar of Woe/ Stronghold Assassin, etc.
Check this out too, especially the Blink section.
Hope this helps! If you need more help, I'm always here