|Commander / EDH||Legal|
Printings View all
|Journey into Nyx||Rare|
Combos Browse all
Bearer of the Heavens
Creature — Giant
When Bearer of Heaven dies, destroy all permanents at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (17)||Mousemke , gildan_bladeborn , bradyofportdetroit , pskinn01 , Lindough , ecurps , saj0219 , geazykagar , Ellyreia , Kravian , philktoken8998 , shinobigarth , Regulus1010 , golgarigirl , MattN7498 , jhTheMan99 , Tiddilywinkus|
Bearer of the Heavens Discussion
3 weeks ago
Judging by your list price, is it safe to assume this is a mostly budget deck?
While a bit vague, Nate made some good points. Jhoira does tend to get targeted due to her ability to "cheat" anything in for 2 mana and a minor delay which allows for some heavy abuse on extra turn cards and other heavy cmc cards. If you don't plan on that and your group understands that, by all means Jhoira big things is hilarious. Some helpful generic cards though, is you want more draw/cantrips to get to your fun cards, and more mana rocks to spam her ability easily.
Some starting cards I'd recommend are: Brainstorm, Ponder, Cathartic Reunion, Combustible Gearhulk, and Rhystic Study for draw. For mana rocks that are cheap: Izzet Signet, Thought Vessel, Darksteel Ingot, and maybe the other Izzet rocks Izzet Cluestone and Izzet Keyrune.
And as pointed out above (and as you clearly noticed), Jhoira doesn't care about CMCs, so don't be hesitant to abuse that feature. Throw some fun meaty red creatures in there too such as: Akroma, Angel of Fury, Avatar of Slaughter, Bearer of the Heavens (this is a good leeway into promoting shenanigans...), and Greater Gargadon.
Another thing to keep in mind if you plan to heavily rely on Jhoira is you'll wanna protect her. You already have the Darksteel Plate, but consider Swiftfoot Boots and/or Lightning Greaves as well. Anything like that will be pretty crucial for your deck in the long run.
Regardless on where you take her, hope you enjoy playing her as much as I used to! +1
3 weeks ago
Bearer of the Heavens just because if they kill it they must basically restart the game, i guess its good if you have a gargadon on suspend
4 weeks ago
Well, I have a very casual blue/red EDH that is fun to play. It's a little bonkers though. It's still in it's first iteration, and plays like a bull in a china shop. Last night I blew everything up by flashing out a Bearer of the Heavens (using Mindwrack Liege) to block a 10 power. That was fun. If you don't care about winning and just want to get zany, you can check out Electric Storm Hug N Slug. If you want something competitive or need a clear path to victory, don't bother looking at it. Either way, good luck finding your next new brew! May your lands never come in tapped, and your spells always resolve.
1 month ago
Hi, like yours, my Marchesa deck is more casual, no infinite combos, tutors and alike, I like the idea of putting Grave Titan and Toxic Deluge in my deck, maybe looking at mines you can get some nice ideas, too.
A card that I find amusing is Bearer of the Heavens, once you got your board stabilized, marchesa and a few other creatures, you can throw that guy in, sacrifice him and pass the turn, to have everything get destroyed and then have your creatures come back.
1 month ago
I had Massacre Wurm in, and didn't really care for it. Elesh Norn, Grand Cenobite does the same thing ETB besides the burn effect, but when it comes in with Unburial Rites It's all around more powerful, especially if I have a Grave Titan come into play.
Cloudshift is another one I will look into as well.
Thanks for the suggestions!
1 month ago
1 month ago
@Jpegwun, I'd recommend you proxy the Deck IRL or playtest it on Cockatrice before buying-in. Marchesa has been my bae since I started playing EDH and I know that she's the perfect Commander for me. Whether she's fun or not will depend on your playstyle and your preferences.
I play Marchesa as a value Engine. You can recur creatures with ETBs to generate a bunch of value through this Engine. For Example: Baleful Strix ETBs and draws a Card. You attack with Strix to trigger Dethrone (While Marchesa is out), then sacrifice the Strix on your 2nd Main Phase. On your End Step, Strix will recur itself, netting you another Card and whatever the output of your Sac Outlet is. This Engine can be looped for as long as you can Dethrone and only gets more insane as you add in more pieces. Add Grave Pact to cause an edict effect every loop. Add Grim Haruspex to draw an additional Card each loop. Add Flayer of the Hatebound to throw around some damage each loop, etc etc. Also, remember that Marchesa will protect herself with her own ability.
The standard loop can be repeated once every round. However, if you add Vigean Graftmage, Unspeakable Symbol, Feast on the Fallen, or Olivia, Mobilized for War, you can repeat the loop on every turn, generating 4 loops of the Engine every round. There's a bunch of stuff that you can add to make the Engine more and more insane. Then finally, when you've generated a bunch of value, you Combo off using a combination of Cards from the "Combo" section of my Decklist. You create a loop where a Wizard with Persist will never die, and you generate Infinite outputs depending on the Sac Outlet being used: Mana, Damage, Mill, Draw, etc etc.
Lastly, things like Karn Liberated, Chain of Vapor, Chaos Warp, and Venser, Shaper Savant are all included so that I can hit Enchantments. My group plays hard-Stax and I need to be able to remove a Rest in Peace. You can change and remove these, along with expensive Cards like Sneak Attack and Mana Crypt to suit your playgroup's and your own needs. I also ran Bearer of the Heavens before Razaketh as a mass-enchantment boardwipe that also ends the game.
1 month ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.