Realms Uncharted

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Realms Uncharted

Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Realms Uncharted Discussion

Silverpandaria on Windgrace Real Estate

1 week ago

It's looking good, I play Windgrace myself and you got most covered. I can confiurm that Realms Uncharted is the best thing ever. It basically say get the 4 lands you want the most and it doesnt really matter where the opponent places them.

My suggetions for you are to add Nissa, Vastwood Seer  Flip, maybe switch with Wood Elves as they do almost the same thing. Nissa often becomes a walker with some neat abilites and has a better statline to begin with.

Anyhow good luck with your Catman =)

apex457 on Muldrotha Lands Matter

2 weeks ago

Eric8828 this was a deck built mostly from what I had, aside from a few fetch lands and I plan on doing some playtesting before I add or remove any cards, also I have enough land tutors Hour of Promise , Tempt with Discovery and Pir's Whim that I didn't really feel a need for Realms Uncharted

Eric8828 on Muldrotha Lands Matter

2 weeks ago

apex457 I noticed that you do not run Glacial Chasm or Realms Uncharted in you deck. Any particular reason why not? With Muldrotha realms uncharted is one of the most powerful cards letting me essentially tutor up four lands in one go.

Voltoro on Gone with the Windgrace

1 month ago

- Acidic Slime , - Explore , + The Gitrog Monster , + Realms Uncharted

The precon I bought was pre-opened and missing these 2 cards. I will be replacing them and taking something else out as soon as I get a copy of them.

kysnou on Card creation challenge

1 month ago

Bridges Unburned

Sorcery

Search your library for 4 cards and exile them. An opponent chooses two cards exiled this way. For as long as the chosen cards remain exiled, you may cast them.

"Help me out, just this once. For old time's sake."


Make a white version of Gifts Ungiven or Realms Uncharted , for the cycle.

AutomaticFrenzy on Forests^2

1 month ago

Working on a budget copy of this deck Forests^2 copy, where I remove Borrowing the East Wind Concordant Crossroads Mirri's Guile Misty Rainforest Oracle of Mul Daya Scroll Rack Sensei's Divining Top Sylvan Library Verdant Catacombs Wooded Foothills Windswept Heath .

Added four normal forests to replace the lands lost, so I also removed Realms Uncharted because I only have 5 different types of lands now, and might draw her after I've pulled a couple to my hand/field.

Also added Nissa, Vastwood Seer  Flip because I like the look of the card and it was in your aquire.

Any advice on what to add? I have some ideas for the 7 slots, but I figured it'd be a good idea to ask you as well.

EDIT: I'd probably be willing to splurge to get one of those $20-$40 if one of them is really good for the deck

hkhssweiss on Muldrotha

1 month ago

Heya superdiglett, just like what bushido_man96 said, what is the focus of your deck? What do you want to do, as it does seem you want to play a value build.

If going for a value build there are a couple cards that you can consider like:

There are plenty of cards you can add in to a value build, but for deck optimization as well as tuning, I would suggest finding a way you want your deck to be built around or having a goal on what you want to do with Muldrotha. Hope that helps and feel free to ask for any advice! I play with my buddy who played with Muldrotha quite a bit and it can get very degenerate depending on how you build it!

KongMing on Sidisi's Gang of Unruly Zombies

2 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

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Realms Uncharted occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.16%