Realms Uncharted


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Realms Uncharted


Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Realms Uncharted Discussion

KongMing on Party in the Graveyard

2 weeks ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

Anti-sticky_keys on Windgrace Real Estate

2 weeks ago

Honestly I don't find Worm Harvest useful. I used to run it in my windgrace deck, but whenever I draw it I found myself thinking that I would rather have any other card. It never creates enough tokens and it is never relevant enough. When I do scapeshift and go nuts in one turn it is the last thing that I would want to do as I am winning or almost winning off of scapeshift, even when I don't, I use Splendid Reclamation to bring lands back and win. I would take it out and replace it with maybe Realms Uncharted . I'm not sure how much is applicable, but I also dislike evolution sage personally as it doesn't set up any wins immediately(I do admit that you can scapeshift with it and a beefy avenger for some large plants, but thats two cards and easy to wipe away as people typically do as soon as possible when avenger is dropped, but I would still rather drop a massive craterhoof as he can be used with more cards and is a nice big boy win con in general) and I don't get enough things that can use proliferate effectively to make it justifiable to play (I typically go games with casting windgrace once or twice fully prepared for him to immediately die). That may not be applicable to you as you play more cards that can use it than me, but that still is only 8 cards.

DrkNinja on Multani, Yavimay's Avatar - The Land is Angry

1 month ago

I want to start by saying that I don't like Vernal Bloom, or Mana reflection. They are great cards but in a mono-green lands matter deck, LANDS matter not so much mana. You have a few mana sinks but none of them win you the game (well except maybe Genesis Wave ).

Second I don't know what Powder keg is there for but it's not very good in my opinion, there are a LOT of green cards that kill artifacts, and creatures don't matter because Multani just tramples over them. I helped my wife build a Multani deck, I am Groot!, my best friend an Omnath deck, my own omnath deck, and then my jund omnath deck AKA Lord Windgrace And here... we... go... so I think I have some experience with green lands lol.

Here's a list of cards I suggest!

hkhssweiss on I am Groot!

1 month ago

For the Multani deck, add in Wayward Swordtooth , Sylvan Library , Nature's Claim , Natural Order , and Selvala, Heart of the Wilds . There are other cards you can add in depending on the style you want to go. Like if you want to play more on the land route you can add in Titania, Protector of Argoth and use cards like Scapeshift as well as Zuran Orb to sacrifice your lands and than go for the beats. Or you can go wide route and ramp off the yin yang and proceed to smash face using cards like Rude Awakening and Living Plane to smash people. World Shaper is also pretty nice for recursion of lands already in the graveyard.

Some other tech cards you can add in are like Prowling Serpopard for them uncounterable creatures or Scavenging Ooze against those grave decks. Heroic Intervention is also a sweet card to run to protect your boardstate in case of a wipe. Constant Mists can also help in preventing people from ever doing combat. Realms Uncharted would fit in well also if your going for a land toolbox type of deck. Wave of Vitriol also punishes people who play multicolor decks and equalizes the board.

Hope that helps buu!

RightyLefty on Windgrace Real Estate

2 months ago

Realms Uncharted is amazing with Windgrace. Basically reads tutor for any four lands at instant speed.

RightyLefty on Windgrace's Recursion Value Town

2 months ago

Realms Uncharted is a must have for Windgrace especially with so many utility lands. With Windgrace the card basically reads tutor for four lands.

hkhssweiss on Sigarda Humans WIP

2 months ago

Hmm than you can probably run a Realms Uncharted for an extra land tutoring

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Realms Uncharted occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.16%