Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
|Want (2)||tempDevelopper , Waltbo|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Realms Uncharted occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Realms Uncharted Discussion
1 week ago
I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....
- Eternal Witness - Recursion
- Reclamation Sage - Removal
- Beast Within - Permanent Removal
- Return of the Wildspeaker - Draw
- Decimate - 4x for 1 Removal, very powerful
- Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
- Ramunap Excavator - To replay lands from the grave
- Thaumatic Compass Flip/Journey's Kite - Extra land drops
- Blighted Woodland - Ramp
- Reliquary Tower - To hold onto extra cards
- Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
- Realms Uncharted - Basically reads get 2 lands
- Harmonize - Stable draw
It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.
3 weeks ago
Hi Joseph, I love your videos on Casually Competitive MTG. Glad to see more cEDH content on YouTube. Even more if you talk about Gitrog. Keep it up! As a froggy player, I have to recommend the inclusion of others fetchlands ( Polluted Delta , Wooded Foothills , the new Prismatic Vista ...) and the nutty Nurturing Peatland ! Maybe utility lands like Command Beacon and Homeward Path too! Just to give your Realms Uncharted a bit more value and versatility! Then I don’t like very much the presence of both eldrazi titans! Ad Nauseam is much weaker and in general they are dead draws. I think that Gaea's Blessing in the deck is enough to make the combo resilient.
3 weeks ago
Spiders! You might like these: Black Market , Pitiless Plunderer , Heirloom Blade , Cryptolith Rite , Druids' Repository , Second Harvest , Parallel Evolution , Terramorphic Expanse , Jund Panorama , Myriad Landscape , Font of Fertility , Wayfarer's Bauble , Harrow , Realms Uncharted , Swarmyard , Millikin
1 month ago
Ah, a fellow Windgrace player. I have a decklist myself but this is quite the list. Though it's more centered around Korvold, Fae-Cursed King but Windgrace is still at the helm.
I'd personally take out Realms Uncharted . There're better ramp spells.
2 months ago
I know this sounds counterintuitive, but I'd add some artifact and creature based ramp in here: once you sacrifice your lands, you want something to let you still have mana up. Heroic Intervention might also work well, and finally I'd suggest Natural Affinity here: if you cast it in response to a board wipe, you'll be left with a giant set of beaters while your opponents have nothing.
2 months ago
Thanks or the suggestions! I think I will try to add Realms Uncharted into the list, but I think Drownyard Temple is too slow, and I don't think Sylvan Safekeeper is right for this list as I don't play many creatures.
3 months ago
Yes! I have a Hazezon lands deck that has consistently been my favourite strategy to be at the behest of, for years now.
I've found success with Sylvan Safekeeper and Drownyard Temple . Catastrophe can have additional utility outside of simply wrathing everyone's mana-base, though it is more to cast and a personal-preference. Realms Uncharted can be an interesting tutor, and often doesn't matter what the opponent chooses.
Love the strategy, keep it up!
Here's my own list: The Lands Restored
4 months ago
@NinjaKitty778 Realms Uncharted ! One of my all-time favorites! I used to have it in, swapped it out a while back, and totally forgot about it. The deck is caring more and more about what's in the graveyard, and I think it's high time to cycle it back in. It serves a similar role to Cultivate and Sylvan Scrying , so I'll be cutting both of those (and slotting in Restore too so I'm not down a ramp card). I think you're fine to run it in your build so long as you're already running 12+ mana accelerators. With the deck demanding so many high cost cards you really don't want to skimp on good ramp.