Realms Uncharted

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Realms Uncharted

Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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ROE

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Realms Uncharted Discussion

KomboKing57 on Seismic Activity

1 month ago

hkhssweiss I appreciate the suggestions. I finally had a chance to do a little playing this weekend now that all the cards have arrived. I may end up putting in a Demonic Tutor and I'll almost certainly end up putting in Green Sun's Zenith. As for some of the other cards, the deck isn't quite dredgy enough to get proper value from cars like Entomb. Also, I think im gonna pull Seismic Assault, all it does is sit on my board since I have more valuable options for land discard. Plus Realms Uncharted and Genesis Wave can quickly turn the game from a fading prospect to a dominant victory even at low values for x.

hkhssweiss on

1 month ago

Lombardi

Hey welcome to EDH!!!

You are right in adding in a lot more ramp cards to trigger more land fall effects, cards I can think right off the top of my head that can accelerate you are Exploration, Burgeoning, Oracle of Mul Daya, Wayward Swordtooth, Mina and Denn, Wildborn, The Gitrog Monster, and Azusa, Lost but Seeking.

Mana dorks are efficient as well, and I would highly recommend Orcish Lumberjack as it pairs super well with your commander! Aside from that I would also incluse the efficient land ramp cards like Nature's Lore, Farseek, Rampant Growth, and Kodama's Reach. For some more triggers that can be amazing for a finisher would be Titania, Protector of Argoth. There are some cards that would synergize well with her and your deck such as Lotus Cobra!, Sylvan Safekeeper, Crop Rotation, Scapeshift, and Natural Balance.

One last card I would definitely recommend for your land package would be Realms Uncharted super amazing card for a land deck! Hope that helps and feel free to ask for more help if ya like!

CaptSillva on Competitive Lord Windgrace Lands Win cEDH

1 month ago

Rampaging Baloths, Mina and Denn, Wildborn, and Wayward Swordtooth could be good additions to this deck.

You could also consider the Stone-Seeder Hierophant + Thawing Glaciers combo to just rip all the basic lands from your deck. Amulet of Vigor is also helpful for this plan.

Lastly Tempt with Discovery, Realms Uncharted, and Expedition Map make for decent non-basic land tutors.

hkhssweiss on Seismic Activity

1 month ago

KomboKing57

I like the deck, it's mostly tuned all the way from what I see. I'm curious as you don't run much tutors except for Realms Uncharted. Is there any particular reason why you wouldn't run Demonic Tutor or Vampiric Tutor? I also would consider running Green Sun's Zenith as it can stack up at all points of level in the game, especially since you would ramp up a bit faster than the other players.

Some other cards that may be of interest:

Hope that helps!

hkhssweiss on lands and men

1 month ago

frenchcanadian

Hey welcome to EDH!

Lord Windgrace is a fun commander to start out with. There are a couple ways you can go in building him, but since you are just starting I would recommend to abuse the ability of playing as much lands as possible and use cards that can benefit from playing a lot of lands!

Here are some budget cards that should be under $5 to help you refine your deck a bit more!

Crop Rotation, Courser of Kruphix, Wayward Swordtooth, Regrowth, Sylvan Safekeeper, Underrealm Lich, Deathrite Shaman, Orcish Lumberjack, Genesis Wave, Bane of Progress, Dragonmaster Outcast, Realms Uncharted, Krosan Grip, Nature's Claim, Chaos Warp, Torment of Hailfire, Sylvan Scrying, and Retreat to Hagra.

Hope that helps!

hkhssweiss on Hold the Gates

2 months ago

You can use cards like Scapeshift, Realms Uncharted, Constant Mists, Manabond, Glacial Chasm, Life from the Loam, Crop Rotation to help provide you with more lands. Land decks are super fun!

wonderboyrox on I Brought a Sword to a Magic Fight

2 months ago

I've got to be honest.. I WANT to like this brew. There is a special place in my heart for out-of-the-box type decks. I have plenty of my own. I want to like it, but.. I can't.

The fact of the matter is, what you're attempting to do here is a spin-off variation of a Tron Deck. Nothing wrong with that. Except if you look more closely at what makes a Tron deck work, it isn't "just" the tron lands.. but the MANY ways they have of maintaining consistency with GETTING those lands. Whether it be: Ancient Stirrings, Sylvan Scrying, Gifts Ungiven, Expedition Map, Realms Uncharted, Thirst for Knowledge, or anything else. But your variant build relies strictly on either getting an Expedition Map, OR the EXACT Tron lands you need by Turn 3.

The harsh reality is that the deck is just too slow. You only have two creatures in the entire deck that you can drop before turn 3. That's an issue when you have zero mana ramp (outside of Tron lands, which you can only drop 1/turn), and 11 spells in the current decklist that are 4cmc or higher. That's a pretty hefty top end curve, and again, at the decks BEST, you will have Tron lands active by Turn 3. It's not a deal breaker, if you can guarantee those lands out by Turn 3, but if you can't, you will lose far more often than you will win.

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