|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
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Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Khalni Heart Expedition Discussion
1 week ago
3 weeks ago
I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.
What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.
I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:
To search for Basic lands/lands:
For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:
-Avenger of Zendikar Good with your beastmaster ascension
-Solemn Simulacrum (Often used in EDH)
Some extra suggestions:
-Myriad Landscape for some extra basics
-Terramorphic Expanse Same as evolving the wilds
-Sol Ring Often used in EDH
Cards I would remove or change for something better since it does too little in EDH or your deck:
-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"
-Lava Spike Change this for a ramp card, it does too little in your deck
-Ongoing Investigation Bit of a random card in my opinion in your deck
I hope this helps you a little bit, Goodluck with your deck :)
1 month ago
Yeah mana dorks have a short lifespan against those kinds of decks. If you still want more ramp you can focus more on cards like Khalni Heart Expedition, Explosive Vegetation, Skyshroud Claim, and Ranger's Path which all get 2x lands into play at once. I know its expensive in paper but Mana Reflection is like the most amazing mana producing card ever. And a few more ideas Kessig Cagebreakers, Nacatl War-Pride and Ezuri's Predation are interesting token cards. Oooh yeah if you want to really go nuts, use Clever Impersonator or Mirage Mirror to copy fun things like Doubling Season :)
2 months ago
What do you think of Terrain Generator? You can use it early to get to Omnath a turn or maybe two quicker, and later to drop another trigger for him... And it's a good chunk cheaper than alternatives like Exploration or Azusa, Lost but Seeking. You could probably add that and Courser of Kruphix for about $5. Courser is good for some life gain too.
I also use Strionic Resonator in my Omnath deck and that's often handy with all sorts of triggers.
Fertilid is another one which could add something including being an elemental.
2 months ago
With the sorceries and Khalni Heart Expedition you have here you already have a bit of ramp so you would probably be fine cutting some Llanowar Elves or a copy or two of the expedition. Cutting Fog could also work like Jerry said. If you can find room since you're playing two Nissa Revanes I would play a full set of Nissa's Chosen.
2 months ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
2 months ago
I'll do my best to suggest budget cards here, but maybe consider the following: Mind's Eye, Horn of Greed, Seer's Sundial, Skullclamp, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Nissa's Pilgrimage, Khalni Heart Expedition, Harrow, Sword of the Animist, Ashnod's Altar, Eldrazi Monument, Altar of Dementia, Hammer of Purphoros, Fervor, Ogre Battledriver, Xenagos, God of Revels, Purphoros, God of the Forge, Shaman of Forgotten Ways, Somberwald Sage, Rampaging Baloths, Defense of the Heart, Tooth and Nail, Triumph of the Hordes, Titania, Protector of Argoth, Ramunap Excavator, Green Sun's Zenith, Myriad Landscape, Command Beacon, Yavimaya Hollow and if you feel the need for added protection, Asceticism and Steely Resolve. I hope that some of this can be helpful for you. Again, good luck and give your opponents hell!