|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
Combos Browse all
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Khalni Heart Expedition Discussion
5 days ago
This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as Ulamog, the Ceaseless Hunger , Platinum Angel , Artisan of Kozilek , Deadeye Navigator and even Skithiryx, the Blight Dragon . Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut Fleetfeather Sandals , Chromatic Lantern is kinda unnecessary and there are better 3 drop options, I think Mesmeric Orb just makes you more of a target than anything and you don't need to mill opponents, and Trailblazer's Boots adds nothing to the deck because you don't need evasion to win. Also, cut Windfall because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.
Cards to consider for addition -
Hope this helps
1 week ago
Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)
Good cards in the precon that you aren't playing to consider adding:
- Sol Ring
- Avenger of Zendikar
- Sakura-Tribe Elder
- Acidic Slime
- Turntimber Sower
- Jund Panorama
- Bojuka Bog
- Khalni Heart Expedition
Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.
Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:
- Fierce Empath
- Signal the Clans
- Rampant Growth
- Kodama's Reach : another Cultivate.
- Nissa's Pilgrimage : another Cultivate.
- Splendid Reclamation or World Shaper : after discarding lots of lands for Windgrace reanimate them all.
- Anger : can be discarded by Windgrace and then if you control a Mountain all creatures you control get haste. Giving Ulamog or any other win condition creature such as Rampaging Baloths and the Beasts it creates haste is very good. With haste Ulamog can trigger annihilator 4 the turn you play him which is busted.
These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.
Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.
Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.
I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.
If you have any questions I offer more advice.
Good luck with your deck.
1 month ago
Better ramp options than burnished hart: Grow from the Ashes, Khalni Heart Expedition, Hunting Wilds, Skyshroud Claim, Circuitous Route, Boundless Realms, Wood Elves, Farhaven Elf. All of those have a better return for investment than : Get 2 basics tapped in my opinion.
3 months ago
You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:
- Command Tower
- Hinterland Harbor
- Lumbering Falls
- Mosswort Bridge
- Simic Guildgate
- Tectonic Edge
- Temple of Mystery
- Thornwood Falls
- Yavimaya Coast
I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).
As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:
- Arbor Elf
- Circuitous Route
- Courser of Kruphix
- Elvish Mystic
- Explosive Vegetation
- Fyndhorn Elves
- Hunting Wilds
- Khalni Heart Expedition
- Kodama's Reach
- Llanowar Elves
- Search for Tomorrow
As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:
I hope this helps!
4 months ago
Armillary Sphere ..., fetch 2.
Khalni Heart Expedition ...must play.
4 months ago
Thuggy The main reason why I used Terramorphic Expanse is that I want to proc some of the landfall from the deck, it also allows me to filter some specific cards from the library so I can draw my key cards from the deck. I've removed Khalni Heart Expedition from the deck as it served no useful features in the mid/late game. It doesn't have any presence and is a wasted card really. I've updated it to run 2 Explores instead.
4 months ago
I have Search for Tomorrow in my maybe because I can suspend it for 1 early on if I need to which is a potential turn 1 play. Being able to cast my ramp spells early on is very important to me because I want to be able to get my commander out ASAP, which is why I don't run Nissa's Renewal either.
Khalni Heart Expedition is too slow for me.
The problem with all of the suggestions from both of you is that you don't also give me ideas of what you'd cut for these cards, and I don't think they're better than anything I'm currently playing with unless yall can give me further explanation.
4 months ago
You can't have enough lands! +1 from me. I have some suggestion that may fit into your deck
- Blighted Woodland the colorless aman hurts, but it comes into play untap and nets you two carddraws.
- Baloth Woodcrasher with enough landfall triggers a real beast
- Deep Reconnaissance don't know if it is good enough for the deck but I think it is definitly better than Search for Tomorrow in your maybe board
- Nissa's Renewal maybe to high on the manacurve bit 3 cards, 3 lands and 7 life for six mana is good.
- Khalni Heart Expedition I like it a lot in my landfall deck.
- Sword of the Animist most of your creature don't want to attack, so maybe not that good here.
Khalni Heart Expedition occurrence in decks from the last year
Commander / EDH:
All decks: 0,03%