Khalni Heart Expedition

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Archenemy: Nicol Bolas (E01) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Zendikar (ZEN) Common

Combos Browse all

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Khalni Heart Expedition Discussion

m_to_the_three on Secret Santa

3 weeks ago

Another tip for possible cuts, I usually recommend 36 lands. So because of that you can cut a swamp or forest to maybe squeeze in a <1 dollar card. Also bolas citadel isn't really the best card in the world unless you are building a combo deck and this deck seems more beat/stax then combo. So that should also help with budget and help ya squeeze another <1 dollar card. Also instead of harrow, consider Circuitous Route (1 dollar), Rampant Growth (40 cents), Search for Tomorrow (30 cents), Nissa's Renewal (50 cents), Khalni Heart Expedition (34 cents), and Explore (25 cents). I run all of these in my vaevictis deck( Jund Ramp/Jund stax). Very good ramp spells and a lot more better suited for this deck than harrow. Harrow is a lot better in a lands matter type deck. I really shill explore because you can draw and play an extra land, but if ya want a land tutor I would go circuitous route and/or khalni heart expedition cause they can tutor two basic lands.

thecommanderguys on Korvold, the Fae Cursed King

4 weeks ago

Thoughts (Not things which should automatically be included; but things to consider.);

  1. Mikaeus, the Unhallowed -->Redundancy for Grumgully
  2. The Gitrog Monster -->Additional Lands for Turn but on top of that a free sacrifice/Korvold trigger each turn and synergizes SUPER well with fetches.
  3. Tendershoot Dryad -->pretty damn good token producer and potential wincon
  4. Mazirek, Kraul Death Priest -->Makes your board get out of hand VERY quickly.
  5. Squandered Resources -->kinda speaks for itself.
  6. Harrow , Crop Rotation , Scapeshift , Splendid Reclamation , Khalni Heart Expedition -->Ramp and draw, what's not to love?
  7. Journey to Eternity  Flip-->Considering the number of sac outlets we are looking to run, this card quickly becomes a good one per turn re-animator.
  8. In my mind this may be a deck which wants to go a little heavier on multiple lands per turn with Azusa, Oracle, Gitrog and Exploration. It allows a focus on using fetches to trigger Korvold while also generating value with things like Field of the Dead or Strip Mine. Maybe keep

pmansmoney on Mina + Denn

1 month ago

lol hey profet

I'm gonna go through my thoughts on each of the cards you mentioned

Khalni Heart Expedition - I'm just playing this card cuz it feels so RG Landfally (probs feel that cuz RG valakut plays it). I'm down to cut for something rad.

Tooth and Nail - This is a sweet one. I wanna try putting this card in Maelstrom Wanderer. Here though, I'm not as into it. I feel like in red green if you're not just going to get craterhoof you a schmuck and I don't really want to play crsaterhoof or be a schmuck.

Prismatic Omen - This card is so fucken perfect for this deck. You know this how this works with Scapeshift and Valakut, the Molten Pinnacle right? Pick something else.

Kamahl, Fist of Krosa - Alright I'm listening. I don't care about getting this with tooth and nail but this card is awesome with valakut and red boomy spells like Blasphemous Act

Emrakul, the Promised End - Emrakul is not my best friend.

Scavenging Ooze facks people up. You're gonna half to give me a good reason to cut this.

Regal Force - Sigh. Unfortunately in this deck this is not a good enough reason. Because of field of the dead a lot of my creatures aren't green and if I'm untapping with Avenger of Zendikar and a bunch of plants, I'm probably winning the game anyway.

Shamanic Revelation - I'd play this before I'd play regal force because of black zombies and lack of interest in playing Tooth and Nail.

Moriaatti on Ur-Dragon

1 month ago

Heres some suggestions:

Skyshroud Claim or Kodama's Reach might be better than Khalni Heart Expedition .

Also Counterspell over Disdainful Stroke .

Wrath of God , Toxic Deluge , Kindred Dominance and Crux of Fate are some good board wipes to concider.

Double strike is very powerful with Scion, so Dragon Tyrant and Rafiq of the Many will work wonders.

Tata on Muldrotha, Ecologist Savant - Enter the Landtide

3 months ago

Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.

You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.

As for permanents that get land, there is Diligent Farmhand , Khalni Heart Expedition , Font of Fertility , and Fertilid , just off the top of my head.

sagramore on Dire Permanents [Vaevictis Permanents Only]

4 months ago

Hey again, thanks for the input :)

Oracle of Mul Daya is on the wishlist at the moment, it's just a bit pricey and I spent A LOT of money on some other decks recently... coughNin, the Narcissist [Primer]cough :) But yeah, it's really good.

I like Khalni Heart Expedition for sure, thanks for that tip. Weirdly I almost don't want extra draw power in this deck though so some of the other things like Arena and Staff of Nin aren't so great. I spend a lot of time in this deck wanting to get stuff out of my hand and back on top of my library so top-of-deck manipulation is stronger here than draw power. I might try to fit a couple more ways to flip stuff off the top though because that's the way I generate card advantage.

I do play Stranglehold in my Nin deck and it's great so I'll have a think about that here. I also like God-Pharaoh's Statue .

I just need to be careful going down the "non-basics are destroyed" route because without some of Green's non-permanent ramp spells I could end up really stuck for colour fixing. Will certainly think about if I could make it work though.

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Khalni Heart Expedition occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.12%