Khalni Heart Expedition

Legality

Not legal in any format

Combos Browse all

Khalni Heart Expedition

Enchantment

Landfall —— Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Price & Acquistion

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Khalni Heart Expedition Discussion

lewj on Muldrotha

4 weeks ago

Didn't notice the shuffle on mending lol... yeah its probs not the best then. I think Khalni Heart Expedition is almost strictly better than Rampant Growth in your deck, tbh I think I would also prefer Executioner's Capsule over Shriekmaw, I've always thought Reef Worm was meh in all but the most casual metas, this is also a deck where I'm not too fond of both Swiftfoot Boots and Lightning Greaves (although I have strong opinions against both of them in decks that really don't need them). Siren Stormtamer seems cute but kind of meh, and I'm not really into maindeck Meren of Clan Nel Toth, she seems just like a terrible Sheoldred, Whispering One in the main. Also I didn't mean going super all in on self-mill like with Traumatize but it seems like you actually have a fair amount of self-mill, but I still think you should find a spot for Altar of Dementia though, its been amazing in teneb just as a cheap artifact sack outlet with really nice upsides.

lewj on Muldrotha

4 weeks ago

I think you should have more artifacts and enchantments which can be abused with Muldrotha to fully get the most out of his ability Seal of Doom, Pernicious Deed, Khalni Heart Expedition, Executioner's Capsule, Sylvok Replica, Nevinyrral's Disk, Moriok Replica, Commander's Sphere, Harvester of Souls seems good to just draw a bunch. In this type of deck, I feel that the ability to self-sacrifice is crucial because your sac outlets will be targeted especially since you don't have too many. The Mending of Dominaria could be fun with a bit more self-mill, along with other sagas like The Eldest Reborn. Spore Frog is sweet, maybe throw in Altar of Dementia. The other check lands are cheap if you don't have them. Definitely put in cycling lands, there is the dimir one from amonkhet but also the ones that cycle for 1 mana of a specific color.

Logics on Summoning Sultai (Value Heartless Summoning)

1 month ago

lagotripha - Villainous Wealth has 0 synergy with what the deck is trying to do, we're trying to cheat costs on creatures more than straight ramping. Ob Nixilis, the Fallen tends to win us the game on the spot if we untap with him. Depending on our board sometimes he wins just with his landfall ability the turn he's played. Avenger of Zendikar has horrible synergy with our key card, Heartless Summoning, and Herald of Leshrac is much too slow for 7 mana. Reap Intellect runs into the same problem as Villainous Wealth. We're not actually ramping, we're just cheating the cost of creatures, so it is extremely slow and too weak for modern in general. I appreciate the feedback though :)

ijustaguy - Rhonas the Indomitable is great with The Gitrog Monster, but it has no synergy with the land drops, and it's really only good with my frog friend. As for Rashmi, Eternities Crafter, that's a card I might consider, although it feels like it's probably too slow. Khalni Heart Expedition is another interesting one, and with the amount of fetches we run, it could be a good consideration. It fits into the same spot on the curve as Heartless Summoning which is very nice.

ijustaguy on Summoning Sultai (Value Heartless Summoning)

1 month ago

You're right about the gearhulk, it would require a total change. Running lots of blue control instead of green ramp would be interesting with Heartless Summoning but Cavern of Souls makes that tough. Maybe Summoning Esper with Sovereigns of Lost Alara. Aside from the I'm going to make 3 more suggestions for your value landfall build.Rashmi, Eternities Crafter seems good since your changing the casting cost, especially if the top is already revealed.Rhonas the Indomitable is crazy with The Gitrog Monster, trample deathtouch OP. The Wayward Swordtooth allows the God to attack even before your ascended. Lastly Khalni Heart Expedition seems slow but amazing when it works. Pairs well with Golden Demise.

Grind on Muldrotha's Endless Horde

1 month ago

i think ramp is key to victory with this kind of deck. there are some inexpensive ramp permanents that you can get extra value from with muldrotha. these include Wayfarer's Bauble, Khalni Heart Expedition, Yavimaya Granger, Dawntreader Elk...

any of the fetch lands let you play lands from graveyard, budget cards include Evolving Wilds, Terramorphic Expanse, Grixis Panorama, Bad River, etc. Strip Mine is probably worth the cost in the long run.

finally you have blue so if you want to be a little more competitive you could run Counterspell, etc. if you want to remain on-theme you could run Daring Apprentice or Voidmage Prodigy

Abres_Tenelles on Let the Lands fall!

2 months ago

Nice!

Khalni Heart Expedition and Sakura-Tribe Scout would be great in this I think!

GoldenDiggle on Muldrotha Zombristocrats Brew

2 months ago

It looks like you have a good general strategy going on! Muldrotha is a strong general that will draw a lot of hate, so be prepared to protect her.

Merciless Executioner and Slum Reaper are not zombies, but act as functional replacements for Fleshbag.

Lion's Eye Diamond is a great (but expensive) way to drop your hand in the yard, and it allows you to consistently do it. Damia, Sage of Stone and Ghirapur Orrery let you pick up a new hand each turn as well.

Green has some crazy recurring ramp such as Burgeoning, Yavimaya Elder, Sakura-Tribe Elder, Khalni Heart Expedition, The Gitrog Monster, Perilous Forays, and even blue gets in on it with Mind Over Matter.

Hopefully that gives you the toolbox you need to go crazy!! Best of luck!

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