Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Archenemy: Nicol Bolas (E01) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Zendikar (ZEN) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Khalni Heart Expedition occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.12%

Khalni Heart Expedition Discussion

Andrew30001 on Thefty Muldrotha

1 week ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

Haima13 on Korvold, Aristocracy

2 weeks ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

2 weeks ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

DarkPawDingo on Titanshift 2020

3 weeks ago

Forgot to address Khalni Heart Expedition. The list I suggested doesn't run it and it seems to run really well without it. You can maybe experiment with it to see how it plays with the expedition and without. Good luck!

m_to_the_three on Secret Santa

3 months ago

Another tip for possible cuts, I usually recommend 36 lands. So because of that you can cut a swamp or forest to maybe squeeze in a <1 dollar card. Also bolas citadel isn't really the best card in the world unless you are building a combo deck and this deck seems more beat/stax then combo. So that should also help with budget and help ya squeeze another <1 dollar card. Also instead of harrow, consider Circuitous Route (1 dollar), Rampant Growth (40 cents), Search for Tomorrow (30 cents), Nissa's Renewal (50 cents), Khalni Heart Expedition (34 cents), and Explore (25 cents). I run all of these in my vaevictis deck( Jund Ramp/Jund stax). Very good ramp spells and a lot more better suited for this deck than harrow. Harrow is a lot better in a lands matter type deck. I really shill explore because you can draw and play an extra land, but if ya want a land tutor I would go circuitous route and/or khalni heart expedition cause they can tutor two basic lands.

thecommanderguys on Korvold, the Fae Cursed King

3 months ago

Thoughts (Not things which should automatically be included; but things to consider.);

  1. Mikaeus, the Unhallowed -->Redundancy for Grumgully
  2. The Gitrog Monster -->Additional Lands for Turn but on top of that a free sacrifice/Korvold trigger each turn and synergizes SUPER well with fetches.
  3. Tendershoot Dryad -->pretty damn good token producer and potential wincon
  4. Mazirek, Kraul Death Priest -->Makes your board get out of hand VERY quickly.
  5. Squandered Resources -->kinda speaks for itself.
  6. Harrow , Crop Rotation , Scapeshift , Splendid Reclamation , Khalni Heart Expedition -->Ramp and draw, what's not to love?
  7. Journey to Eternity  Flip-->Considering the number of sac outlets we are looking to run, this card quickly becomes a good one per turn re-animator.
  8. In my mind this may be a deck which wants to go a little heavier on multiple lands per turn with Azusa, Oracle, Gitrog and Exploration. It allows a focus on using fetches to trigger Korvold while also generating value with things like Field of the Dead or Strip Mine. Maybe keep

pmansmoney on Mina + Denn

4 months ago

lol hey profet

I'm gonna go through my thoughts on each of the cards you mentioned

Khalni Heart Expedition - I'm just playing this card cuz it feels so RG Landfally (probs feel that cuz RG valakut plays it). I'm down to cut for something rad.

Tooth and Nail - This is a sweet one. I wanna try putting this card in Maelstrom Wanderer. Here though, I'm not as into it. I feel like in red green if you're not just going to get craterhoof you a schmuck and I don't really want to play crsaterhoof or be a schmuck.

Prismatic Omen - This card is so fucken perfect for this deck. You know this how this works with Scapeshift and Valakut, the Molten Pinnacle right? Pick something else.

Kamahl, Fist of Krosa - Alright I'm listening. I don't care about getting this with tooth and nail but this card is awesome with valakut and red boomy spells like Blasphemous Act

Emrakul, the Promised End - Emrakul is not my best friend.

Scavenging Ooze facks people up. You're gonna half to give me a good reason to cut this.

Regal Force - Sigh. Unfortunately in this deck this is not a good enough reason. Because of field of the dead a lot of my creatures aren't green and if I'm untapping with Avenger of Zendikar and a bunch of plants, I'm probably winning the game anyway.

Shamanic Revelation - I'd play this before I'd play regal force because of black zombies and lack of interest in playing Tooth and Nail.

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