Khalni Heart Expedition

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Zendikar (ZEN) Common

Combos Browse all

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Set Price Alerts

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Khalni Heart Expedition Discussion

vishnarg on My Muldrotha

5 days ago

This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as Ulamog, the Ceaseless Hunger , Platinum Angel , Artisan of Kozilek , Deadeye Navigator and even Skithiryx, the Blight Dragon . Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut Fleetfeather Sandals , Chromatic Lantern is kinda unnecessary and there are better 3 drop options, I think Mesmeric Orb just makes you more of a target than anything and you don't need to mill opponents, and Trailblazer's Boots adds nothing to the deck because you don't need evasion to win. Also, cut Windfall because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.

Cards to consider for addition -

Plaguecrafter

Ashnod's Altar

Sakura-Tribe Elder

Mulldrifter

Snapcaster Mage

Spellseeker

Birthing Pod

Viscera Seer

Protean Hulk

Secrets of the Dead

Pernicious Deed

Altar of Dementia

Solemn Simulacrum

Stitcher's Supplier

Baleful Strix

Glen Elendra Archmage

Nihil Spellbomb

Wayfarer's Bauble

Mishra's Bauble

Seal of Doom

Caustic Caterpillar

Khalni Heart Expedition

Nevinyrral's Disk

Expedition Map

Hope this helps

multimedia on Windgraces vengence

1 week ago

Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)

Good cards in the precon that you aren't playing to consider adding:


Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.

Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:

These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.


Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.

Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.

I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.

If you have any questions I offer more advice.

Good luck with your deck.


Osbert on Maelstrom Wanderer Aggro

1 month ago

Better ramp options than burnished hart: Grow from the Ashes, Khalni Heart Expedition, Hunting Wilds, Skyshroud Claim, Circuitous Route, Boundless Realms, Wood Elves, Farhaven Elf. All of those have a better return for investment than : Get 2 basics tapped in my opinion.

Honor_Basquiat on Vorel of the Hull Clade

3 months ago

You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:

I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).

As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:

As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:

I hope this helps!

GodRedSands on The Mono-Green 5 Color Deck!

4 months ago

Thuggy The main reason why I used Terramorphic Expanse is that I want to proc some of the landfall from the deck, it also allows me to filter some specific cards from the library so I can draw my key cards from the deck. I've removed Khalni Heart Expedition from the deck as it served no useful features in the mid/late game. It doesn't have any presence and is a wasted card really. I've updated it to run 2 Explores instead.

fuster on Mana flooding is a good thing?!?!

4 months ago

Yume72, Vessel does synergize with Aetherflux Reservoir, but it's also pricey at 6 mana and there isn't anything worth cutting to justify running the card.

xram666, Blighted Woodland actually seems decent with the untap clause, again I don't think there's anything worth cutting though.

Baloth Woodcrasher is just a big dumb beater that can still get removed easily. I have much better landfall cards in the deck already and I'd rather use Rampaging Baloths.

I have Search for Tomorrow in my maybe because I can suspend it for 1 early on if I need to which is a potential turn 1 play. Being able to cast my ramp spells early on is very important to me because I want to be able to get my commander out ASAP, which is why I don't run Nissa's Renewal either.

Khalni Heart Expedition is too slow for me.

The problem with all of the suggestions from both of you is that you don't also give me ideas of what you'd cut for these cards, and I don't think they're better than anything I'm currently playing with unless yall can give me further explanation.

xram666 on Mana flooding is a good thing?!?!

4 months ago

You can't have enough lands! +1 from me. I have some suggestion that may fit into your deck

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Khalni Heart Expedition occurrence in decks from the last year

Commander / EDH:

All decks: 0,03%