|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||None|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
Combos Browse all
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Khalni Heart Expedition Discussion
6 days ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
2 weeks ago
Remove: Khalni Hydra Skullbriar, the Walking Grave Nissa, Vital Force Tamiyo's Journal Khalni Heart Expedition Profane Command Grim Return Necromantic Selection Treasured Find Thousand-Year Elixir Predator Ooze Behold the Beyond Myth Unbound Golgari Cluestone Coercive Portal Putrefy Diabolic Tutor Ambush Viper Courser of Kruphix Explosive Vegetation
1 month ago
I'll give you props for trying to pull off a unique combo, but I can't say I find the combo to be any good.
It takes 4 cards to go off. Two of those cards, (Amulet of Vigor and Perilous Forays), does nothing on their own, and a do nothing 5-drop is really bad. In addtion you also need an 8-drop, (Omnath, Locus of Rage), and a land drop to go off with the combo.
Still, I'll give you a like for making a very unique combo deck.
I've got a bit of advice for you, though.
Lurking Predators Is really, really, bad in this deck. You only have 7 creature's in the entire deck, and 3 of those are 1-drops. I guess being able to scry is nice, but it's not even close to being worth 6 mana.
Zendikar Resurgent Is actually even worse than Lurking Predators. You don't need to double your mana when you can cast it, so that ability is worthless, and you, again, only have 7 creatures so it's second ability is probably only going to draw you are single card throughout a game.
You absolutely don't need 40 lands. 25-ish should be perfectly fine.
If you want to make a "playable" deck that supports this combo, I suggest getting Thragtusk / Obstinate Baloth as a midrage way to survive the earlygame. More ramp / mana dork cards that you currently do, I would suggest Birds of Paradise and Khalni Heart Expedition. Courser of Kruphix, and Tireless Tracker as they're basically the reason you would even want to play this type of deck to begin with. Lands like Gruul Turf to make better use of Amulet of Vigor, and Wooded Foothills to thing your deck, shuffle your deck, and get more triggers.
If you want a good R/G deck in modern that's based on lands. I suggest R/G Scapeshift. I think it's a super boring deck, but it's good.
1 month ago
1 month ago
Couldn't disagree more with most of these suggestions, bouncelands are fantastic in this and most landfall decks. You want to be returning lands to your hand as often as possible and since Amulet of Vigor is in this deck, a lot of the time your bouncelands don't even come in tapped meaning you get to utilize the land you are bouncing and the bounceland itself for mana. Basics are needed for Ash Barrens, Thawing Glaciers, Harrow, Rampant Growth, Kodama's Reach, Cultivate, Nissa, Vastwood Seer Flip, Sakura-Tribe Elder, Khalni Heart Expedition.
Primeval Bounty IS slow and durdly, I'll give you that, but then again, this deck isn't looking to win a game on display at Laboratory Maniacs. It's designed to have fun based around landfall triggers, and it does a good job at that. You certainly could make an argument for adding shocks/fetches to a landfall deck, but if you did that to this one you'd have to basically do an overhaul of the deck to change out a lot of the cards that I mentioned as this deck needs a lot of basics.
1 month ago
Looks like a great deck! Maybe it would also benefit from adding Burgeoning; I would replace Khalni Heart Expedition with that. Also, it would be great to have some redundancy for Crucible of Worlds by adding Ramunap Excavator . I would probably cut Spawnwrithe for that. World Shaper, combined with Omnath and a sac-outlet on the field, can yield some pretty funny results too. Not sure what to cut for this, though.
Hope this helps. Have fun with the deck, and if you have the time, please have a look at one of my EDH decks and tell me what you think.
1 month ago
2 months ago
Didn't notice the shuffle on mending lol... yeah its probs not the best then. I think Khalni Heart Expedition is almost strictly better than Rampant Growth in your deck, tbh I think I would also prefer Executioner's Capsule over Shriekmaw, I've always thought Reef Worm was meh in all but the most casual metas, this is also a deck where I'm not too fond of both Swiftfoot Boots and Lightning Greaves (although I have strong opinions against both of them in decks that really don't need them). Siren Stormtamer seems cute but kind of meh, and I'm not really into maindeck Meren of Clan Nel Toth, she seems just like a terrible Sheoldred, Whispering One in the main. Also I didn't mean going super all in on self-mill like with Traumatize but it seems like you actually have a fair amount of self-mill, but I still think you should find a spot for Altar of Dementia though, its been amazing in teneb just as a cheap artifact sack outlet with really nice upsides.