Seasons Past

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Seasons Past

Sorcery

Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library

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Seasons Past Discussion

isaelis on Budget Simic

1 day ago

Non-budget reanimator cards that you cant try to fit in:

Nim Deathmantle <- is gonna be tough to squeeze in but would be sweeeeeeet

Progenitor Mimic isn't reanimator but is a good card

Bow of Nylea Might be good?

Regrowth

Seasons Past

ComradeJim270 on Get on Top!

3 days ago

Thanks for finally helping me get rid of Rashmi's evil twin!

In cEDH even three mana is too much to hold up for a counterspell, so Plasm Capture is right out.

The win condition here is not immediately obvious. There's two of them: Stroke of Genius and Reality Shift. Once I've drawn my deck and produced infinite mana I can use Stroke of Genius to kill opponents. Seasons Past gets me back Stroke and a cantrip so I can draw it again. Repeat as needed. If Stroke is exiled I loop Reality Shift to make my opponents manifest their whole deck so they'll lose on their draw step. They need to have a creature first but Beast Within can give them one. Since I can get back both of those cards off one Seasons Past I could also exile my opponents' boards. No library, no permanents... GG.

hurricane219 on Toxic Relationship: Hapatra EDH | *PRIMER*

6 days ago

So I kinda had a fever dream... Yawgmoth's Will??

Maybe for Seasons Past?

hoardofnotions on Most underrated commander of all time

1 week ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

Perpetual on Selvala's Eldrazi RAMPage!

1 week ago

Some cards that come to mind:

Magus of the Library Can alternate between ramp and card draw.

Gyre Sage Escalating ramp.

Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.

Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.

Triumph of Ferocity More card draw.

Creeping Renaissance Recursion

Bow of Nylea For the utility.

Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.

Soul of the Harvest More card draw.

Archetype of Endurance More protection, and more importantly it is blanket protection.

Shamanic Revelation With this deck there is a very good chance this is better than Harmonize even if it is 1 more mana.

Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.

Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.

Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.

Seasons Past Recursion

As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.

That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

2 weeks ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

VraskaTheCursed on Burning Autumn [A New Season of Control]

2 weeks ago

@leviathan_cross thanks for the suggestion. Abrade can be considered, but I already run the highly efficient Kolaghan's Command as mainboard artifact hate, and Fiery Impulse is good simply because it has a 1 cmc. In most cases it is 3 damage (like Abrade), and I need a 1-drop in its slot anyway to be returned by Seasons Past.

GamrMan11 on Treasure From a Sunken Pirate Wreck

2 weeks ago

Hey RingoDingo92, glad you like the deck! It means a lot to me that you'll draw inspiration from it!

Honestly Defense seems pretty awesome if you have a copy, I could see it doing nothing if you're behind, or even if your opponents are running Enchantment hate/sweepers, but even then it must be answered. Hard to say, I personally like playing cards that are good in both multiplayer and 1v1 as well and in the latter they can easily play around it. If you have one, play it. See how it works out!

Councel is obviously powerful, but I've never been a fan of the exile clause. People also react so differently to the two cards: they lose their mind over Councel and I've seen some pretty potent Seasons Past be "alright". I feel like either is good for different reasons and I'm personally a fan of Season's past due to being able to play it early to get back a ramp spell, early creature, and a counter or something and still have acess to it later. Again, a close call!

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