|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library
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|Have (20)||ZombieFood , Lindough , zachi , DarkMagician , Auriel , joshw335 , Vergil_Redgrail , jaustinhowald , Archegos , ecurps , Raknamadak , clayperce , Zhorus_The_Bauqret , DudeMan1031 , Forkbeard , HR19 , Swamy , , mymanpotsandpans , buildingadeck|
|Want (3)||gosora , pskinn01 , MoJoMiXuP|
Seasons Past Discussion
3 days ago
Cheap BG stuff that you might want to consider: Vulturous Zombie stuff dying is quite good, Varolz, the Scar-Striped graveuard stuff and sac engine, Spiritmonger, Reaper of the Wilds stuff dying is good, Rakshasa Deathdealer, Putrid Leech a decent buff, Pharika, God of Affliction graveyard and make some snakes, Hag Hedge-Mage versatility is good, Grave-Shell Scarab for some draw, Doomgape is a good sac engine, Deity of Scars good dude in general, Baloth Null for some recursion, Puppeteer Clique not BG but steal your opponet's stuff.
3 days ago
Yea, I did sacrifice creature removal for advancing the board state, as well as being able to recover from massive amounts of removal. Omnath does a good job of that on his own but to go with the Eternal Witness, Greenwarden of Murasa, Regrowth, Seasons Past, and Praetor's Counsel
3 days ago
Unless of course you have Leyline of Anticipation out :) You could even double up with Vedalken Orrery
On regards to Regrowth. I understand that it is more cheaper, but in terms of flexibility Wildest Dreams is wildly superior. Since 5+ mana is an issue I will not fervently suggest cards like Restock, Creeping Renaissance, Praetor's Counsel or best of all Seasons Past
1 week ago
Thus far my strategy is to get a critical threshold of dragons in the deck (27 right now) so that I can keep drawing and casting dragons instead of needing to reanimate them. I have considered Unburial Ritesbefore, but just don't know what to cut for it right now (maybe Serum Visions?). My current recursion suite either gives me repeated uses (Palace Siege and Volrath's Stronghold) or gives blowouts (Patriarch's Bidding with Dragonlord Kolaghan or Scourge of Valkas in the GY). Bladewing the Risen was included mainly for nostalgia, but is actually quite useful in Pod chains. Pod away a 6-drop to get Bladewing the Risen, which reanimates a dragon. Next turn you can pod away Bladewing to get Utvara Hellkite!
1 week ago
Came from Reddit.
I think the "cheap reanimation" theme is sort of a nonbo with Yidris. While I think having ways to pull stuff back from the graveyard is great in Yidris, I think there are better options. I also think mana dorks are way too vulnerable for a long-game deck and you're better off adding 2CMC rocks instead.
If this were my deck, I think I'd make the following changes:
- Remove Animate Dead, Dance of the Dead, Necromancy and Reanimate for Seasons Past and Palace Siege (104 cards)
- Remove Yisan, the Wanderer Bard and Jin-Gitaxias, Core Augur for Anger (103 cards)
- Remove Birds of Paradise, Deathrite Shaman and Cultivate/Explosive Vegetation for 1-2 talismans and/or Chromatic Lantern (102 cards). Cultivate is a straight cut because I think you're too light on basics for the amount of basic land fetch you have, but think you can go down one and still support your current CMC.
- Remove Training Grounds, Scroll Rack and one single-target removal for a board wipe of your choice (Damnation, Crux of Fate, etc) (100 cards)
From there, I'd consider a few other enablers for Yidris like Temur Ascendancy, Thassa, God of the Sea or Whispersilk Cloak. To make room, I'd consider removing at least one wheel (probably Dark Deal) and Life from the Loam (having run a Yidris wheels build, if you don't have reliable ways to shuffle in your library, the risk of decking yourself is real)
You might also consider replacing a second wheel or spot removal for a third board wipe. In general, wipes are worse for your opponents than you since even cutting all the cheap recursion, you have 5 ways to get things back. Or since you're going for mana asymmetry, you could run something like Evacuation which you could cast post-combat damage in response to the untap trigger for sword/nature's will and just blow out the table cascading into all the stuff you slam back down.
1 week ago
2 weeks ago
I really dig the idea of this list. Is the basic idea, generate infinite Mana and cast/draw blue's sun zenith?
What do you think about Seasons Past loops in this build?
2 weeks ago
hey jerimie.mcbrayer, thanks for the upvote and feedback!
With my tutors, i like to simply divide it into offensive and defensive plays. Sometimes there is a food chain player threatening to go off turn 3 or a storm deck threatening an eot turn 2 ad nauseum, in which case I will search up a defensive piece to slow the tempo of the game down to my pace. This is balanced with knowledge of my opponent's decks and hands, if I believe that someone else will play the control role and use a piece of interaction to stop the early combo, then I will go for a more proactive offensive threat.
My top Creature tutor targets:
My top Enlightened Tutor targets:
My top Mystical Tutor targets:
This one isn't as easy, but I'm starting to lean heavier into grabbing Hunter's Insight in my removal light meta. Late game I'm more likely to grab a Cyclonic Rift and rarely I will get a piece of removal or counterspell. Usually I'll get a counterspell if I think I have the game in the next turn and need to protect my board.
My curve is completely reliant on the board state. In my meta, turn 3 combo wins aren't only common, but expected. So therefore I typically play a stax piece sooner than rafiq. Rafiq acts as a pump spell on a hatebear the turn he comes down, which is a nice way to apply pressure without having to devote slots to providing him haste.
Ironically, Path to Exile is a card I've been reconsidering lately. It's historically been mediocore as it helps your opponent curve out or increase their tempo. It's also pretty bad on opponent's generals, except in an emergency. That being said, the deck goes for the long game and I've seen an abundance of reanimator strategies lately since Protean Hulk got unbanned and tymna+tana blood pod has increased in popularity. I would play Path to Exile here before I play Pongify/Rapid Hybridization/Reality Shift and even Beast Within because timely blockers can often act as a time walk against us (one of the biggest weaknesses of the deck).
I haven't played this staxier version of rafiq in a few weeks, I recently brewed up a version that utilizes time magic and wins with infinite Seasons Past loops to run away with the game. It's very tempo heavy and relies weightily on our friend and MVP Cold-Eyed Selkie. Here it is if you're curious. I'm 2-1 with it so far in competitive pods and may update this list completely if it continues to be successful!