Seasons Past

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Seasons Past

Sorcery

Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library

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Seasons Past Discussion

Boza on All Bow Before the True Queen

3 days ago

I would say that this deck has moved so far from tokens, it is has nothing to do with them. Overall, all the combos are ok. I would start by getting rid of all tokens-related cards:

1x Attrition
1x Champion of Lambholt
1x Mazirek, Kraul Death Priest
1x Awakening Zone
1x Black Market
1x Cryptolith Rite
1x Dictate of Erebos
1x Contagion Engine
1x Doubling Season
1x The Chain Veil - do not include this with just 3 walkers.
1x Grave Pact
1x Hardened Scales
1x Parallel Lives
1x Blood Artist 1x Archfiend of Depravity
1x Disentomb

That is 16 cards that can be removed to focus more on the combo win. I would include:

Golgari Findbroker
Seasons Past
Jarad's Orders
Caustic Caterpillar
Whisper, Blood Liturgist
Windgrace's Judgment
Meren of Clan Nel Toth
Victimize
Golgari Grave-Troll
Eldritch Evolution
Cauldron of Souls
Commander's Sphere
Golgari Signet
Wood Elves
Time of Need
Deadbridge Chant

This makes you more focused on being a graveyard-based combo-control deck.

KillTheIslandUser on Sisay and her Merry Band of Legends

6 days ago

Remove the scry land and get horizons canopy, put some more recursion in here... like Noxious Revival type cards. Removal in the deck needs to be better streamlined.... like get rid of return to dust...just put in Nature's Claim. You should also be running literally the best removal in the game in green color.. Beast Within. You have no way to deal with their lands.... and that will give you flexibility to do so... or other stuff. You might want to honestly play Seasons Past in this deck. Late game especially it will do more for you to get back some stuff. Yes I know you run bow... but that isn't enough.

Untaidake, the Cloud Keeper is literally a worse Ancient Tomb in every possible way... it's also dmg... versus paying the cost of life. That does matter in some situations. While we are on the topic of lands... get rid of riftstone portal... you shouldn't ever be having issues getting the land needed for what you do need. Yes I know it lets your fetch lands tap for green or white.... but just get a Strip Mine or Wasteland

You can remove lotus petal as you aren't a fast combo deck... it's unnecessary.... also remove mirari... you again aren't a combo deck... and even combo decks aren't using it. It's more of a good value feel card.. and you only have 9 cards that can use it... it's a wasted slot beyond necessary. You can put something else in there of value...maybe more good ramp? maybe... the Chord of Calling... which should be in here. You should probably have Crop Rotation in here... you have 2 very powerful lands in here that I'm sure you want out. Just because you have sisay doesn't mean you can't have other good tutors. Gaea's is a good sisay tutor... but why do that... when you can get rid of a fetch land that you don't need to fetch any more stuff... and get gaeas with it.

These are just a few things too look at. You have a lot of things that don't belong in here, or stuff that literally is just better to replace it. You can generally tell if a deck is optimized by looking at certain card choices. If it is because of money... then fine I get it, but most of these cards I mentioned are not expensive.

Necro on Selvala the lifelink queen

1 week ago

I missing Souls Sisters here Soul Warden Soul's Attendant Suture Priest Essence Warden. When you play creature token, you gain life. What about Mimic Vat ??

As some protection, try use Riot Control and Blunt the Assault. Thanks to your general is possible to play it.

I missing two cards with potencial : Paradox Engine and Phyrexian Processor.

If you play Archangel of Thune, why not second half of this combo Spike Feeder.

Try Aura Shards for cleaning table with your tokens.

And for your token production? Oketra´s Monument. If you have too much tokens, try Throne of the God-Pharaoh.

And what discard ?? Pearl Medallion Mind's Eye Dromoka Monument Seasons Past The Mending of Dominaria

Blackerlotus13 on The Landlord

1 week ago

with Cabal Coffers, Urborg, Tomb of Yawgmoth, and Gaea's Cradle, I dont see any problems having large Genesis Wave's. To be fair I think Squandered Resources is probably the best catalyst for this deck. Glad to see you putting in Seasons Past its just an unfair card mid game.

try making a butt ton of mana with cradle and coffers, sac them to resources, use windgrace to get them back, then genesis wave yer whole derk. managed to pull that off once it was perdy nuts. So far this looks like the most solid and balanced windgrace deck ive seen on tapped out so far.

cplvela0811 on Not Your Grandma’s Sultai Midrange

1 week ago

itachi45:

Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions

For

+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

PandAvs on The Landlord

1 week ago

Thanks Blackerlotus13! You may have overlooked Crop Rotation. As for Craterhoof Behemoth, I will be using him in another deck so I needed to take him out and I instead relied on Triumph of the Hordes and Glistening Oil for win conditions. Seedborn Muse on the other hand will be changed to Seasons Past, I forgot to remove this one along with another card I use this with which was here before. Magus of the Candelabra just helps me with Genesis Wave and I just personally want to use it. Hahaha!

Blackerlotus13 on The Landlord

1 week ago

This deck looks great - I only have a few suggestions because Im going through the same thing right now with my windgrace deck. I would absolutely recommend a Crop Rotation and a Craterhoof Behemoth. Im not totally sure what your plans are with Magus of the Candelabra or Seedborn Muse. If you can make room for Demonic Tutor, and some regrowth cards like Eternal Witness, Greenwarden of Murasa, Regrowth, and Seasons Past I feel you can be even more of a house.

Feel free to take a look and or comment on my pile over at Black Panther has Landed and let me know what you think.

multimedia on Nature’s Vengeance (Upgrade)

1 month ago

Hey, there aren't a lot of cards in the precon worth keeping if you want a big upgrade. This is the biggest problem with the precon, not enough good cards :( Sure you can make a $50 upgrade with a few cards, but looking at the cards in the maybeboard here this is not the type of upgrade you're looking for. The upgrades I would make to the precon are to include more cards that care about lands, with landfall and equivalent abilities. With Windgrace to consistently get to draw two cards with his +1 ability you want to play a ton of lands 40+. With this many lands the majority of the cards in the deck want to interact with lands to get enough value.

Another big problem with the precon are the three other possible Commanders don't have good enough synergy with Windgrace. Gyrus, Xantcha, Thantis are fine cards, Commanders of their own decks with different strategies, but I wouldn't play them in the same deck with Windgrace as Commander. They're not powerful enough with land strategies to warrant including.


Consider these upgrades and cards to add (some of these cards are already in the maybeboard):

These cards create a clear land strategy that starts with land ramp spells (Cultivate, Kodama, Harrow) and cards that allow you to play an additional land per turn (Exploration, Azusa, Gitrog). These cards are great with cards with landfall (Tracker, Cobra, Omnath). Cards that let you repeatably sacrifice lands (Safekeeper, Mists, Zuran) for benefits are good with Titania, Gitrog and the strategy of putting lands into the graveyard, getting them back (Crucible, Loam, Reclamation, Windgrace). More finishers who care about lands (Omnath, Gitrog, Avenger and Breaker) are still good if you draw a lot of lands. One card I want to mention is Ghost Town it gives you a possible land to have in your hand every turn to discard with Windgrace to draw two cards. As long as you have a way to get Town back into play or your hand after discarding it (Crucible, Excavator, Loam) then if it's in play you can bounce it back to your hand at your last opponent's end step, then discard it on your turn and repeat the process.

Hopefully these suggestions give you some ideas :) Good luck with your deck.


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