|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library
|Have (5)||ZeBear , mymanpotsandpans , Forkbeard , Bluboltar , pskinn01|
|Want (9)||gigimaci , incomplet , Minor , superstyle95 , kingcowofcows , Luarviq , MagicNipp , LilianaisBae , emobob|
Seasons Past Discussion
4 days ago
I love Planar Bridge with Seedborn Muse . Use the bridge to find Muse on your turn, and get any permanent of your choice from your deck during each player's turn. Also Planar Bridge and Doubling Cube are both nice targets for Whir of Invention and Fabricate , which can also find Nevinyrral's Disk or Oblivion Stone when needed, or, in a pinch, Sol Ring .
2 weeks ago
Start with Snapcaster Mage vs Mission Briefing . Snapcaster Mage forces a target to be picked for flashback, so that means your opponent can respond. The big responses would be Deathrite Shaman , Faerie Macabre , and Noxious Revival . Mission Briefing Targets all upon resolution, which means your opponent can’t respond to get rid of your card. Mission Briefing also allows alternate costs to be cast on cards such as Mindbreak Trap , Noxious Revival , Cyclonic Rift , etc. Snapcaster Mage does not allow that, because flashback is an alternate cost. Mission Briefing also does not suffer from Torpor Orb effects from stax decks. The downside to Mission Briefing is that it is one blue mana more, and not a creature to block. The blue mana is a valid argument, the creature aspect is less so. If you are playing in a creature meta, yeah it is relevant. However, if you are playing in a Food Chain meta, or a Flash Protean Hulk meta, or a Doomsday meta, or a reanimator meta, or a storm meta, or a The Gitrog Monster meta, it does not matter. The two commanders I can think of that you can blowout with a Snapcaster Mage body are Najeela, the Blade-Blossom , and Tymna the Weaver . They aren’t popular in my meta, all the other decks are, so I will suffer paying that additional blue mana. Rhystic Study has always been lackluster. People are always willing to pay the cost, and all it ever does is put a target on my head. “Are you going to pay” gets old, and it forces me to keep track and announce my trigger, which gets old. You don’t want to be a target, you want to stay under the radar. I will gladly play Search for Azcanta Flip, or Verity Circle , or even Compost . It allows me to get card advantage without annoying the table. The Nexus of Fate is in response to my meta eagerly playing Praetor's Grasp . They will gladly target me, exile Isochron Scepter or Dramatic Reversal and then either use it, or never use it. Either way, I’m in a bind, because I now can’t generate infinite mana for myself to win. This allows at least some form of out. In any case, it is still in test phase. Enter the Infinite is still the way I want to go, and it works. Like you said, you can loop it with Mystical Tutor Seasons Past and Nexus of Fate and fourteen mana. When I get grasped, I haven’t had a chance to try to win this way. So, I don’t know if this is the way to go yet, but it something I have been looking into. A hot take would be cutting Chrome Mox . I have found that I don’t like exiling a spell for the artifact. Have been trying Exploration in place of it to see if it can work.
2 weeks ago
Rhystic Study slows everyone down. However, if your meta is already slow and everyone pays their taxes then it may not be as valuable for you as it is for me.
Nexus of Fate can combo with Seasons Past and a tutor if you have the mana for it. It can obviously also combo with ETI , but with Seasons Past and infinite mana we already have ways to win without it. If you can replace the number of cards needed to win post ETI, then we can include even more answers in our 99.
1 month ago
ManaLocked Yesterday I played a sweet game with this list and am already thinking about improvements and changes. In that game, I developed only lands and bodies on the first couple turns, but got powered up by Joraga Treespeaker and Nissa, Voice of Zendikar (eventually recurred by Eternal Witness ), also featuring a Walking Ballista and Hangarback Walker from turn 2 getting stacked. I recovered my board from a board wipe--powered up by that huge Hangarback Walker and Toothy dying--by setting up another big Toothy, which met Swords to Plowshares. Before getting exiled, Toothy prevented a Niv-Mizzet player from winning by forcing blocks, with assistance from Hardened Scales , and Hadana's Climb Flip flipping into Winged Temple of Orazca. Karn Liberated also put in work to remove a big blocker and Elspeth, Sun's Champion. Eventually I was able to eliminate two players in one turn (including protecting my lethal attackers with both Mystic Confluence and Heroic Intervention ), but not before flying chip damage and a big chunk from Havoc Festival brought me to a low enough life total that a Bosh, Iron Golem was able to finish me off in the same turn.
Loxodon Warhammer is a card that comes to mind as a card that I would have loved to have accessed during that game. Granting trample to a big Toothy and getting a big life swing to boot could be useful in many different situations. I love that almost any effect from an opponent that causes Toothy to leave the battlefield compensates me with a serious amount of cards: this mitigates the risk of inherent to an equipment like Warhammer, whereas normally it's punished with removal, especially instants. While Warhammer doesn't literally synergize with counters cards, it provides multiple effects that round out the strategy, and is probably the card I am going to add first.
Other notes on artifacts: The first board wipe caused me to forget that I had a tapped Power Conduit hidden among my lands, but somehow I sold how much I still like the card that it traded with a Scour from Existence. This card is tricky and interesting but it might just be worse than something like a Thought Vessel . I still want to get a feel of how good Throne of Geth is before I can determine whether Tezzeret, Artifice Master is something I want to add: a copy of Garruk, Primal Hunter I had drawn late game felt rather stranded in hand over a rebuilding board, but it has so much more potential for outrageous draws to boost Toothy and my hand, that I like it much more than Tezzeret, especially with this few artifacts to begin with. Neither of Tezz's abilities seem worthwhile enough to risk spend 5 mana on just to have it die to attackers or removal, and this deck might struggle to take advantage of the ultimate as currently constructed. Maybe the superfriends build wants him; I don't think this one does.
The deck is also very light on graveyard recursion, running only Eternal Witness. Being a little light on recursion is fine, as the card draw consistency of Toothy is resource advantage enough, but sometimes the best line can be made much better with a card from the graveyard. The top of my list is currently Seasons Past and maybe Elixir of Immortality , both of which also offer protection against decking.
Spike Weaver is next on the add list. Holding mana for the fog on it feels bad, but as this ability can mainly be used as a deterrent or political tool, it seems the upside is too good to pass up. I got a copy and am looking for a cut for it.
I'll add more to the description soon. This is absolutely currently my pet deck and it even inspired my choice to build The Haunt of Hightower , with the thoughts of placing a Hightower of counters on the commander reminding me of this deck. Thanks for your feedback and good luck to you!
1 month ago
NixHighlander123 In a couple of ways:
1 month ago
ah, a fellow horde player... how much mana you ramping up to, cuz you can add a Time Warp to your Diabolic Tutor - Seasons Past fun to take infinite turns. It is quite mana intensive though. I enjoy weird random fun, so a Maelstrom Wanderer is especially funny when you can cast it from the graveyard with Horde of Notions ' ability at instant speed. ><
1 month ago
My list is rather tuned for my meta, so there may be some funky and janky stuff in there. Keep that in mind when you look over my list because there is a decent number of flex slots depending on what your deck wants in your meta.
At its core though, my deck is a Sultai combo/control shell with some added goodstuff in the mix. So aside from the core combos, I have Life from the Loam and Crucible of Worlds to return lands from my graveyard which helps with longevity, as well as a Seasons Past package to loop to-hand tutors as my mana sink and effectively draw my deck that way if for some reason I don't have access to Tasigur (theft shenanigans exist in my meta). I have a Crop Rotation package to hit Bojuka Bog or Strip Mine when needed at instant speed.
One time I durdled for several turn cycles because I had Exploration , Life from the Loam , Glacial Chasm , and another land which allowed me to sac the chasm on upkeep to never have to pay life, cast loam, return lands to hand, play a land, and play chasm, sacrificing the other land to it. I filled up my yard quite a bit over a bunch of turns and I never once took damage until another player got annoyed and found an answer to my shenanigans.
2 months ago
You 100% want Seasons Past . Card is nuts in these types of strategies.
Seasons Past occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%