|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Artifact — Vehicle
When Conqueror's galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more. This Vehicle becomes an artifact creature until end of turn.)
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Conqueror's Galleon Discussion
1 week ago
Thanks for the comment!
I have never seen Bygone Bishop that dude is on my radar cause I completely agree with your advice. That would be nice draw!
I also like the Conqueror's Galleon Flip and Mind's Eye recs, thanks! I've def known about the Eye but just havent gotten around to getting it. And the Galleon is in my Depala vehicles but that's certainly easy enough to purchase if i want to try it in here.
Coat of Arms is def a good rec as well. I know most tribals run it and i actually do have a copy of it, so ill eventually work it in.
1 week ago
Nice list! If you find that you hurt for card draw, Bygone Bishop could help since you have a pretty high density of <3 cmc creatures. Mind's Eye can give incredible value if the table leaves it alone for a turn cycle or three, but will probably draw some removal.
Conqueror's Galleon isn't exactly on-theme with soldiers, but in my Darien list, it performed way better than I expected. The crew cost is easily handled by dumping tokens into it, and the flipside (Conqueror's Foothold Flip) gives a good mana sink for card filtering, pure draw, or recursion (for any card!). Coat of Arms is absolutely massive in any tribal deck that wants to beat face, and can be a very quick game-ender even with a relatively humble amount of soldiers.
I've found that having 2-3 cards with Soul Warden effects really help keep your life up, but I also haven't tried running Healer of the Pride or Lich's Tomb like you have in your list. So that combination may keep you alive pretty well on their own.
2 months ago
Fixing card links for flip cards in above comment:
2 months ago
Deck needs to be updated with current state in paper.
3 months ago
Hi, there! Deck looks solid for budget colorless, but for some optimization I'd suggest to remove some of the lesser artifact creatures and equipment (I'd go for the Manakin, Sparring Construct, Bone Saw, Short Sword etc) and put in Loxodon Warhammer, Grappling Hook which can double as both removal and double strike buff, maybe go old-school and combine it with Kusari-Gama for one-player boardwipe. O-Naginata is nice but only if you have it already since the commander has trample so it's redundant. Hammer of Nazahn, Darksteel Plate or Shield of Kaldra are nice options to protect Traxos, but they are like 5$+. For creatures you can add Steel Hellkite which is a budget staple and moonlights as removal for stuff you normally can't kill (enchantments most notably) and Arcbound Crusher can get massive with the amount of artifacts in the deck. Semi-budget back-up target for all the equipments (if say a Darksteel Mutation befalls Traxos) is Etched Champion since it has protection from all colors. A bit of a more gimmicky suggestion is Conqueror's Galleon Flip - it can draw(biggest problem in colorless), cycle and return stuff from the graveyard, however it takes certain effort to flip it.
Hope I helped, cheers!
4 months ago
You might consider removing Refuse since you don't have that many spells of your own. Don't love Unwind.
You have enough fatties that Thran Temporal Gateway might be worth it.
4 months ago
I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.
Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.
I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.
I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.
No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.
I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?
Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.
So all that said, I would suggest the following:
OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader
That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.