Conqueror's Galleon

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Conqueror's Foothold

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Conqueror's Galleon

Artifact — Vehicle

When Conqueror's galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more. This Vehicle becomes an artifact creature until end of turn.)

Price & Acquistion Set Price Alerts

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Conqueror's Galleon Discussion

McToters on Darien, King of Kjeldor

1 week ago

Thanks for the comment!

I have never seen Bygone Bishop that dude is on my radar cause I completely agree with your advice. That would be nice draw!

I also like the Conqueror's Galleon  Flip and Mind's Eye recs, thanks! I've def known about the Eye but just havent gotten around to getting it. And the Galleon is in my Depala vehicles but that's certainly easy enough to purchase if i want to try it in here.

Coat of Arms is def a good rec as well. I know most tribals run it and i actually do have a copy of it, so ill eventually work it in.

Thanks again!

crabclaw on Darien, King of Kjeldor

1 week ago

Nice list! If you find that you hurt for card draw, Bygone Bishop could help since you have a pretty high density of <3 cmc creatures. Mind's Eye can give incredible value if the table leaves it alone for a turn cycle or three, but will probably draw some removal.

Conqueror's Galleon isn't exactly on-theme with soldiers, but in my Darien list, it performed way better than I expected. The crew cost is easily handled by dumping tokens into it, and the flipside (Conqueror's Foothold  Flip) gives a good mana sink for card filtering, pure draw, or recursion (for any card!). Coat of Arms is absolutely massive in any tribal deck that wants to beat face, and can be a very quick game-ender even with a relatively humble amount of soldiers.

I've found that having 2-3 cards with Soul Warden effects really help keep your life up, but I also haven't tried running Healer of the Pride or Lich's Tomb like you have in your list. So that combination may keep you alive pretty well on their own.

thesilentpyro on The Butcher Counter

2 months ago

Fixing card links for flip cards in above comment:

Treasure Map  Flip

Dowsing Dagger  Flip

Azor's Gateway  Flip

Golden Guardian  Flip

Conqueror's Galleon  Flip

Madcookie on Traxos Colorless - EDH

3 months ago

Hi, there! Deck looks solid for budget colorless, but for some optimization I'd suggest to remove some of the lesser artifact creatures and equipment (I'd go for the Manakin, Sparring Construct, Bone Saw, Short Sword etc) and put in Loxodon Warhammer, Grappling Hook which can double as both removal and double strike buff, maybe go old-school and combine it with Kusari-Gama for one-player boardwipe. O-Naginata is nice but only if you have it already since the commander has trample so it's redundant. Hammer of Nazahn, Darksteel Plate or Shield of Kaldra are nice options to protect Traxos, but they are like 5$+. For creatures you can add Steel Hellkite which is a budget staple and moonlights as removal for stuff you normally can't kill (enchantments most notably) and Arcbound Crusher can get massive with the amount of artifacts in the deck. Semi-budget back-up target for all the equipments (if say a Darksteel Mutation befalls Traxos) is Etched Champion since it has protection from all colors. A bit of a more gimmicky suggestion is Conqueror's Galleon  Flip - it can draw(biggest problem in colorless), cycle and return stuff from the graveyard, however it takes certain effort to flip it.

Hope I helped, cheers!

chox on Jhoira/Artifact Brawl

4 months ago

You might consider removing Refuse since you don't have that many spells of your own. Don't love Unwind.

Add Pia NalaarTreasure Map  FlipMirage MirrorSkysovereign, Consul FlagshipConqueror's Galleon  Flip

You have enough fatties that Thran Temporal Gateway might be worth it.

Suns_Champion on Vehicle Lovers

4 months ago

My favorite is Conqueror's Galleon  Flip for the art :)

tylorlilley on Sram, Senior Edificier

4 months ago

Okay, cuts.

I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.

Teshar, Ancestor’s Apostle Only hits fifteen cards in your deck. Still probably good enough. I'd say you NEED to add a Mother of Runes to this deck though.

As much as I love Conqueror's Galleon  Flip, it is isn't a great card. It's probably among the worst 9 in the deck if you are looking for 9 cuts.

I've never been a big fan of Sword of Vengeance. That and Forebear's Blade could be easy cust to get the other actual swords into the deck if desired.

Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.

Grappling Hook and Inquisitor's Flail are equipment that always seem sweet in theory but haven't quite put the work in for me, and I've often ended up cutting them.

I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.

I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.

I'd cut Key to the City since it doesn't draw you cards. If you want more ways to make Sram unblockable there are more equipments/auras that can do that (and Mother of Runes would help).

No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.

I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?

Am I missing why you would run Second Sunrise over Faith's Reward? The prior helping out all your opponents seems like a bit much.

Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.

So all that said, I would suggest the following:

IN: Argentum Armor, Mother of Runes, Sword of Fire and Ice, Sword of Light and Shadow, Faith's Reward

OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon  Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader

That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.

Good luck!

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