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It's all about your meta's average game length, in my meta games last easily 10 or more turns so its ok if you get it early or mid game.
In sorcery I like Painful Truths but you would usually need a three or more color deck.

January 31, 2019 2:53 p.m.

Said on The Apothecary...

#2

I see the False Cure strategy less likely without white. If you have on the battlefield Tainted Remedy, Temur Sabertooth and Skyshroud Cutter you can make your opponents lose 6 life for every 1G you pay which is cool, but thats a really long shot. Even if it's perfectly vorthos, I would drop that strat altogether because otherwise you wont reach the 70% you're aiming for.

Living Death / Living End would work amazingly with your comander because you can go sniping dangerous creatures from other graveyards and then kill the snakes and get your good stuff. Even if you don't want to go reanimator this powerful card is even better with Pharika.

To neutralize the deathtouch of the snakes you're giving away maybe you could include some creatures with indestructible or first strike or just flyers, small deathtouchers are not that good attacking.

I would drop Squandered Resources and Seed the Land (even if it creates snakes) because you're not focusing enough on the land theme, while keeping The Mending of Dominaria and World Shaper if you add more ways to mill yourself.

Even if you are running reanimator, Bereavement is a card that would always hurt you and you have to make a huge effort to hurt some of your opponents, paying mana to give them a snakes and then having to kill them so they discard a card, IMO is not worth the effort.

I also believe there are better cards engines than pygmy kavu even if you give them some black creatures.

A 1/1 deathtouch is a powerful blocker and I wouldn't give it randomly to anyone, unless someone is about to get something dangerous from a graveyard, but otherwise they are meant for your use only. I would definitely keep the constellation pack but get rid of the least useful enchantments. Also consider Extinguish All Hope (with Pharika featuring on the art).

In my Hapatra deck (Hapatra's death hosts) I capitalize on the snakes with Revenge of the Hunted , Predatory Rampage , Driven / Despair and other Overrun -like effects (The synergy of deathtouch + trample is so powerful that no creature comes with both abilities, at least for now). Also Custodi Lich because people usually preffer taking 1 damage than losing a shiny creature to a snake, so getting back the Monarch shouldn't be difficult. And the Monarch mechanic is just fun by itself.

I would also add 2 or 3 lands because the average cost is not that low and you will be spending mana on Pharika's activated ability.

January 31, 2019 1:01 p.m.

Said on The Apothecary...

#3

What's the point of Reverent Silence in an enchantment deck? You would get better use of Rampage of the Clans instead, you would at least en up with a bunch of 3/3.

Do you know Bereavement will make you discard, too?

I fail to find any cohesive mechanical theme in the deck, is the deck only meant to have a vorthos apothecary theme? I mean, it's an enchantment deck, but I don't see any synergies appart from that. I would fin some way to mill your deck (or maybe everybody's) to have plenty of stuff to exile or anme or return to your hand, like the The Mending of Dominaria or World Shaper you already run but doing it more consistent in the deck.

I would add Spidersilk Armor because the mere threat of having deathtouchers that can block flyers will make your oponents think about attacking somewhere else, a virtual pillow fort.

Urborg, Tomb of Yawgmoth ony gives the type swamp (and the ability to tap for black mana) to all lands, but they won't count towards Cabal Stronghold unless they are natural basic swamps.

January 31, 2019 8:50 a.m.

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