Valorous Stance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Valorous Stance

Instant

Choose one —

  • Target creature gains indestructible until end of turn.
  • Destroy target creature with toughness 4 or greater.

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Valorous Stance Discussion

TheBloopKing on Wait, I can Attack?

3 months ago

You got something here. I like it.

Iroas, God of Victory is a staple

Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal

You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention

Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face

Legion's Initiative, Dictate of Heliod, Spear of Heliod are very good pumps

You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.

Swiftfoot Boots and Lightning Greaves are good at utility pieces.

You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose

Nert23 on Black White control

4 months ago

I might suggest Ixalan's Binding over Oblivion Ring. (Costs Aside...)

Maybe Dawn Charm, Valorous Stance, Rush of Vitality, Sheltering Light, w/ Phyrexian Obliterator.

Defensive enchantments - Brave the Sands or Always Watching .

Card draw-ish things - Necropotence w/ Eternal Thirst, Mark of the Vampire.

Removal possibilities - Swords to Plowshares, Dismember, or Oust.

All in all, W/B Control is very powerful, have you played against Ryan's Spirits Deck?

Looks like a fun Idea to build tho.. :D

Plahbie on

6 months ago

How are Electrolyze and Gideon, Ally of Zendikar working in this deck? I understand that Gideon is able to provide a new 2/2 each turn, breaking a stall, but Electrolyze is inefficient removal and draw. Also, Jeskai Charm seems like a dud - heavy on the mana base, and you'll probably only use it as another Boros Charm.

Here are some recommendations for replacements - you don't have to take my advice, though.Instead of Electrolyze, use Spell Snare, Thing in the Ice  Flip, Young Pyromancer, Swan Song, Chained to the Rocks, or Kataki, War's Wage. If none of these appeal, try Spellskite.

Instead of Jeskai Charm, try: Jace, Vryn's Prodigy  Flip, Valorous Stance, Anger of the Gods, or run Pentad Prism in addition to Jeskai Charm for a stable manabase.

Now, there isn't much of a problem with Gideon, Ally of Zendikar. However, Narset Transcendent and Nahiri, the Harbinger seem like they might be better additions that fit with the rest of your deck.

babushkasara on Hixus and the Jailbreakers

6 months ago

I don't love Springjack Shepherd because tokens don't count toward devotion. Even though it has an etb it doesn't seem like it would necessarily net you all that many tokens/life (depending on your board state at the time obviously).I'd also maybe consider replacing Treasure Hunter with Open the Vaults for a couple reasons. First, more than half your artifacts can be hit by Sun Titan already. Plus, Open the Vaults returns enchantments as well, something you'd have trouble with outside of, again, Sun Titan. Playing mono-white, it'll benefit you more, on average, than it'll help other players. The consideration I suppose is if some of your artifacts care about their own cast triggers but I doubt it?

Also, and I realize this is more suggestions without removals, you don't have much in the way of non-creature removal. Things like Disenchant or Leave No Trace (especially good in a mono-colored deck because 4 of the options don't touch you). Even Valorous Stance could provide good utility. (I know you might have some creatures that destroy on etb but I'm on my phone so it's hard to check.)

DukeSteele on The Last Guardian (Control)

7 months ago

Another epic win at FNM! Marit Lage took out the Etali player while Azor with the Pike took down the others (Dakkon and Arcanis)!

The Immortal Sun and Render Silent are going to be benched for two new Isochron Scepter targets, they are Silence and Valorous Stance.

elgosu1337 on Not Bad Boros

7 months ago

Emeria Shepherd is a good card to bring back your dead creatures, and can cheat them in permanently after a Sneak Attack. Swiftfoot Boots is good backup for Lightning Greaves.

I'm not convinced by the planeswalkers included. More instants for the Sunforger package could be useful, for instance Valorous Stance and Wild Ricochet.

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