Valorous Stance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Valorous Stance

Instant

Choose one —

  • Target creature gains indestructible until end of turn.
  • Destroy target creature with toughness 4 or greater.

Valorous Stance Discussion

Argy on Pioneer Enchantress (SPICY! MUST CLICK)

1 week ago

I tested this against a Burn deck, as I thought that would be the most challenging for it.

I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.

Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.

Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.

If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.

A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.

In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.

That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.

Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.

In StuBi's deck we found that Ixalan's Binding gave better value than Banishing Light

Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.

I would run Fumigate instead of Doomwake Giant The life gain might keep you in the game a bit longer, and you will hit more stuff.

This would have been especially good against Burn, as few of your Creatures stayed on the field.

The other thing you could consider is adding some Valorous Stance and/or Titanic Growth in either your Main or Sideboard.

That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.

Declaration in Stone is also good. You'll have to play around to see what works the best.

As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.

In my opinion, these could be cut back to 3:

3x Herald of the Pantheon
3x Starfield Mystic
3x Gift of Paradise
3x Verdant Haven
3x Eidolon of Blossoms

Remove Sphere of Safety for Authority of the Consuls You want that effect earlier, rather than later.

That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.

This is particularly pertinent for lands, which often show up with more regularity.

Hope that helps.

HalbrechtHalbrecht on Anointed Procession Cats

2 weeks ago

I'm not sure what happened with my above comment. The "spoiler" buttons don't seem to work anymore, even though they worked fine when I was posting it. :\ Must be a T/O bug. In any case, here's the same comment as above, but with accordions, which still seem to work.


You're actually fine using a Protection card that targets only one creature, because all you have to do is play it in response to the Declaration, targeting the same creature that the Declaration player targeted, and then Declaration will have an illegal target, causing the entire spell to fizzle. But that said, single-target Protection doesn't help against burn. I'd suggest Heroic Intervention to protect against both threats — and bonus points, it has a CAT in the art! XD


Before talking about this card specifically, first a quick note regarding "fog" effects: Some people actually feel similarly about "fog" effects as they do about lifegain — it doesn't deserve an entire card slot to itself. The rationale behind this is the same as with lifegain — a Fog neither develops your board, removes threats, nor decreases your opponent's life total. It essentially amounts to a lifegain spell that gains you the same amount of life as you were dealt in combat. That said, if you can find a Fog that does allow you to have an effect on the game, they can be great.

Alright, so on to your card choices. Unless you really care about the cycling, I'd actually choose a different Fog effect in its place, as both the CMC of Haze (2) as well as its cycling cost (3) are over-costed ( Fog costs 1 and cycling is usually 2). In its place, I recommend one of the following:

  • Druid's Deliverance — Since you have a lot of token generation, you'll almost always benefit from Populate. Note also that it doesn't prevent damage to creatures, so it gives you the option of not blocking at all to save your creatures, or choosing to block in order to remove threats as well as gain life and/or put your Pouncers and Sacred Cats into the graveyard. So this Fog does develop your board a little, and allows for the possibility of removing threats.
  • Encircling Fissure — This costs 3, but it has a couple benefits. Unlike Druid's Deliverance, this allows you to freely block any way you want, more easily allowing you to kill threats while benefiting from Lifelink, since your creatures still get to deal damage. The second benefit is that, late game, the Awaken option adds a little more power to your board, which could be the little extra you needed to turn the tide.
  • Heroic Intervention — Already mentioned above and not technically a Fog, but since you will in general have so many blockers, it effectively becomes a Fog if you can block all the damage from getting to you (obviously won't work against evasion like Trample or Flying). As with Encircling Fissure, it has the added benefit of allowing you to stack-block creatures to remove threats, as well as allowing you to benefit from Lifelink.
  • Winds of Qal Sisma — It is so easy for you to control a creature with power 4+, between Pridemate, Sovereign, and an eternalized Pouncer. And if you do, then this becomes an Encircling Fissure for 1 less mana.

Of them, my favorites are Druid's Deliverance and Heroic Intervention.


Like I said before, I already feel like you DO have heavy-hitters (Pridemate, Sovereign, an eternalized Pouncer). The only thing Oketra has that they don't is indestructible (and a high-costed token producing ability). But Oketra also has the drawback of potentially being useless, as well as having no synergy with Sovereign or Regal Caracal.

That said, if you really want the Indestructible (and temporary Indestructible from instants like Valorous Stance or Heroic Intervention aren't good enough), then I recommend Fleecemane Lion — an efficiently-costed early threat that later becomes an Indestructible, Hexproof 4/4 — or Temur Sabertooth , who has a repeatable Valorous Stance ability that actually combos nicely with both Regal Caracal (creating more cat tokens after re-casting) and Pride Sovereign (who can be Exerted, returned with Sabertooth, then re-casted next turn untapped and ready to block).

Sadly, neither of them benefit from the Monument's mana reduction.... but honestly, I don't think that's the most important element of your deck to be building around. Monument is a nice "extra" if you happen to draw it and have high-CMC white creatures, but it's not a necessity for the deck to function well, IMO.

HalbrechtHalbrecht on Anointed Procession Cats

2 weeks ago

RE: Declaration in Stone Show


RE: Haze of Pollen Show


RE: Oketra the True Show

9-lives on Anointed Procession Cats

2 weeks ago

With Blessed Alliance and Oreskos Sun Guide , even if I use Blessed Alliance to untap two Oreskos Sun Guide , I am only gaining 8 health, which is one less than Heroes' Reunion, which only costs 2 mana of one white and one green; Im not using Heroes' Reunion for anything other than life advantage just in case I get beat up and having more life is never a bad thing, plus each time I play that card I will be able to give Ajani's Pridemate 1 counter. Also, in order to untap Oreskos Sun Guide I will have to tap them first, thus possibly having them killed in combat before I can untap them. Plus, I'll have to also have the hand that gives me two Oreskos Sun Guide and play both on at the earliest in the game in at least two turns. I'll take out birds of paradise and add two lands and one more Ajani's Pridemate. And I don't mind spending one mana on Sacred Cat, so that doesn't really count in the whole scheme of Oketra's Monument, so only 6 of my creatures are really not making use of Oketra's Monument,and don't forget, if I land Anointed Procession, and even before I do, I will be using the 1/1 white warrior token that is generated by casting creature spells with Oketra's Monument as soon as I play Oketra's Monument! So, with all this in mind, the only reason I am using Oreskos Sun Guide is because he only costs two mana which will become one mana cost with Oketra's Monument, and will generate a warrior with it. I really think I need some heavy hitting card like an Angel or Oketra the True just in case I face something large, and Oketra the True is great for my deck if I can get the mana curve in place; plus I plan on having lots of tokens with Oketra the True, which means I can play her. If I don't have a bunch of cats and Pride Sovereign , Oketra's 3/6 with double strike and indestructible is basically a game ender, and with Oketra's Monument it will cost one less to cast! If I didn't have Valorous Stance I would be very screwed if there were any behemoths I have to face if I don't have enough cats and Pride Sovereign in play, which would force me to pile in my cats attacking onto that one creature. Also, Oketra the True can deal with deathtouch; I don't have any creatures that are first-strike or double-strike or indestructible, so if I play a strong Pride Sovereign, he could be instantly destroyed by a 'destroy creature' instant. Also, if I don't buff my 1/1 cats, they are easily dispatched with with a card that deals 1 damage to all creatures as a burn (i think that's what they call those instants?)Thanks for all the advice! Keep the comments coming!

Argy on Ajani's Gang (Pioneer Mono-White Lifegain)

1 month ago

I think a couple of copies of Felidar Sovereign might be useful to have in the Mainboard.

I don't know why everyone is being so cagey about their Sideboards, we already know what some of the best cards are for each colour.

Here are some you might consider:

Hope that helps. I am still testing against this deck, and might have more suggestions later.

msmahaj722 on Pioneer Feather

1 month ago

Valorous Stance I feel like is an auto include in here. It’s removal and protection. Same goes for Boros Charm .

I also feel like Zada, Hedron Grinder needs a little love

Ravenrose on Feather

5 months ago

Shelter and Valorous Stance are pretty good additions to this deck. Emerge Unscathed is also pretty decent. You might like Shoulder to Shoulder as well.

I hope these help!

Raven Rose

Load more

Valorous Stance occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%