|Commander / EDH||Legal|
Printings View all
|Fate Reforged (FRF)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Choose one —
- Target creature gains indestructible until end of turn.
- Destroy target creature with toughness 4 or greater.
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Valorous Stance Discussion
1 week ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.
2 weeks ago
Are there really no better silver bullets that can be put on isochron? It seems like there should be some brutal hate cards that you can play over and over. Maybe Surgical Extraction, Blessed Alliance,Echoing Truth,Flashfreeze,Hurkyl's Recall,Rest for the Weary just beats burn,Shadow of Doubt would be hilarious, Spell Snare, and Valorous Stance? Shadow of Doubt, Surgical, and rest for the weary all seem game winning on a staff.
1 month ago
I am in a very competitive FMN and I run a boros equipment. You need more creatures to swing with than just Kor Duelist. Sigarda's Aid is a 4 of as it lets you cheat equip costs. I, personally, don't like running Puresteel Paladin and Sram, Senior Edificer as they take a turn away from when I couuld be beating them for 6 or more. Also, Bonesplitter is a must due to it being really cheap and effective with Kor Duelist. Some removal would be good. For cheap (money wise) removal, you could run Valorous Stance as it can also protect your creatures. If you can, get Path to Exile. Finally, get rid of some of the equipment. You have too many. I run 16 creatures, 17 equipment, 8 spells, and 19 lands. It is a consistent skeleton for these types of decks. Also if it's mono-white, then why do you have arid mesas and mountains?
2 months ago
The more you upgrade Kaalia into the competitive range, the more expensive it's going to get per slot, and the lower CMC you're going to want to have. Additionally, if you are tired of getting "infinite combo'd to death," the best way to prevent that is to either hose the combo (tutors for answers as well as spells that prevent losing the game), kill them first or wreck their board state, and/or kill their mana by running targeted and mass land destruction - the latter of which will undoubtedly bring you a lot of hate. My Kaalia deck is pretty well tuned as well as pretty expensive, and in all honesty it still struggles to keep up with legitimate cEDH combo decks, especially those with blue. Check it out here: The Destruction Will Be Vast
I'd encourage you to run as many low CMC ramp options as you can - because of the color intensive requirements of Kaalia, each of the three Mardu-combo signets are much better options than higher CMC mana rocks. The deck is only viable to win with your commander's triggered ability going off, so make sure you can get her on the board as quickly as possible - good stuff happening turn 5 or later is just too late. Second, find as many low-cost tutor options as you can so you can have the answer/creature needed to deliver the death blow. Master of Cruelties is your best friend always, so find him ASAP. Third, fill your creature slots with A/D/D creatures that swing the board state in your favor. Every one of them should be making something happen right away, and making it hurt for your opponents as soon as they arrive. Balefire Dragon is really good, so try to pick him up, as well as other A/D/D creatures with similar effects. Finally, anything else in the deck that has a CMC exceeding 4 should either swing the board so far in your favor that you'll win 90% of the time, or replace it with something faster (for example, I run one spell with a CMC exceeding 4 - Catastrophe - which becomes either Wrath of God or Armageddon depending on the situation). There are a lot of great options in Mardu that give your creatures/permanents indestructible, so until you track down some of the more expensive cards, options like Make a Stand, Rush of Vitality, and Valorous Stance are pretty good options. Boros Charm is a must have for this deck, and combos beautifully with board wipes and MLD spells.
Those are my best suggestions without going into too much detail. Best of luck with your build.
2 months ago
If you're planning on adding more equipment, you might be able to make Inspiring Statuary worth it
Finally, I can't believe you're not running one of my favorite angels in the game, Karmic Guide
3 months ago
Since you're running a healthy balance between artifacts and non-artifact spells, Inspiring Statuary could be extremely useful since you run lots of high costing creatures
3 months ago
I play a Red White Allies Deck Allied Boros Legion
Valorous Stance is a good cheap flexible card that gives you options.
3 months ago
If you wish to make the deck a little faster, I would reduce the number of cards in the deck to 60 eliminating a decent amount of the 6-7 mana cards. Reducing the average CMC and reducing the number of cards in the deck as a whole should make the deck run more efficiently. My suggestion would be this
-1 Tempest of Light
-1 Luminarch Ascension
-Seraph of the Suns, Sunblast Angel, Victorys Herald, Goldnight Redeemer, Guardian of the Gateless
For a new total of 60 Cards.
My suggestions beyond that involve adding some number of removal spells to interact with your opponent and some more efficient threats.