|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
Burn from Within
Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Price & Acquistion Set Price Alerts
|Have (33)||RedSinR , Lindough , DrPopular , Nemesis , MythicMeadow , Rez09 , Regulus1010 , aeonstoremyliver , thetechzombie , MlgMan67 , KB2187 , ecurps , GoldGhost012 , YossarianLives , Caldazar , NobleSlay3r , Vasbear1 , gildan_bladeborn , SketchyScribbler , saj0219 , Swamy , duff87 , bakeraj4 , mziter501 , GeminiSpartanX , Mortiferus_Rosa , rakdos24 , golgarigirl , JasYper , Supremespeed , sneferie , philktoken8998 , ThisIsBullshit|
Burn from Within Discussion
3 weeks ago
You can use some artifacts to compensate, but maybe that's just me. The deck just seems to be at the whim of the rest of the table to deal with troublesome stuff.
1 month ago
2 months ago
2 months ago
Stuff like Tragic Slip will kill indestructible creatures (unless they have more than 13 toughness). Oblivion Ring type effects will also work, as will Swords to Plowshares and Burn from Within. These are examples of cards that interact with it.
3 months ago
The question is, does he have to "use" all of his mana the moment he casts it or can he wait for responses and then decide how much of his mana pool is going into that spell.
I found this on the mtg wiki:
"the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability"
Not really sure how to interpret the "announces" part, does he have to pay it or not?
3 months ago
Upvoted, cool deck :D
For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).
Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.
My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.
IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).
3 months ago
So far, I found in my collection for you a True Conviction, Radiant Purge, Akroma's Vengeance, Unclaimed Territory, Burn from Within, Into the Core, Lightning Helix, Ranging Raptors, Thundering Spineback, Gruul Turf, Pillar of Origins and Seal of the Guildpact.
4 months ago
No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.
I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...