|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Burn from Within
Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn from Within Discussion
4 days ago
4 days ago
I ran this out late night, and went 3-2. I'm no pro, having won the "Worst Magic Player" award in 1994 & 2015.
I wasn't ran over by aggro in my losses, but the lack of interaction early did allow my opponents to set up their combo pieces for some frustrating mid-game losses...because I was soooooooo close to a pay off!
Having 9-11 lands on the battlefield by turn 4 wasn't uncommon, but I most of the time I felt like I wasn't ramping into anything because I'd have no real action in hand. I'm thinking that a couple of Pull from Tomorrows would help out with that, or maybe some Censors for early control and/or cycling.
I never had the chance to cast either Coax from the Blind Eternities, Rise from the Tides, nor Sphinx of the Final Word. My wins came from awakening Part the Waterveil, Crush of Tentacles, and some massive 14+ damage Burn from Withins.
Five games is a very small sample size, but hopefully the feedback helps tune this deck up. :)
1 week ago
Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.
I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)
Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.
We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).
Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.
Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.
Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).
You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.
Heartstone might work if you're not in too combo-heavy of a meta.
1 week ago
@Neko069 funny enough I saw the potential for Luxa pretty early on, but didn't even think to run it in my deck, so thank you for reintroducing it me!
Also, I don't know what your local meta is like, but if you're going up against a lot of gods or Gideon, Burn from Within might be worth sideboarding.
1 week ago
I like the idea of creatures not blocking, but then they can still attack the next turn. It also doesn't look like you intend to block much, so instant speed removal is a way of defending yourself on your opponent's turn. Removal leaves the board open and after you attack there is no longer a backswing coming.
I'd suggest Terminate to get rid of blockers, add in some Lightning Bolts (not super budget, but also not breaking the bank) and taking out the Seismic Stomp which is a dead card against a board with fliers, while Mugging still doubles as removal.
Along with Brute Strength you might want to look at Brute Force which does essentially the same but instead of adding trample it adds extra toughness, which can in turn save your creature from dying. If it lives another turn to hit you've dealt more damage with it than with +3/+1 and trample. Brute Force also has going for it that it is a 1-drop.
Hope it helps!
2 weeks ago
This is a really interesting approach. Mono-Red of course gives you hardly any Energy generation, and I have a hard time imagining that. But with all your other pumps, it looks like that might be enough!
A few quick thoughts ...
- Maybe some Aethersphere Harvester, to give some of your low-power dudes something to do if the board stalls, and as defense against Glorybringer.
- Obviously if this is working in your meta, never mind. But I'd want some removal for sure. Maybe some combo of Harnessed Lightning (as MCourtaway mentioned) for additional Pummeler fuel and most Creatures, Magma Spray or Sweltering Suns for Zombies, Burn from Within for Planeswalkers and Gods, and Release the Gremlins or By Force for Marvel and other Artifacts.
- If you haven't already, you might check out RDW by EAGLExCORe. It doesn't feature Pummeler, but is another super-fast Mono-R list ... y'all might be interested in each others' perspectives.
2 weeks ago
You should most definitely include spells (especially burn) with in their CMC. Your experience counters can pay for the value, and you are guaranteed another experience counter (since you will use all of your experience for , plus the colored mana required for the spell. Consider spells such as Fall of the Titans, Red Sun's Zenith, Burn from Within, and Mindswipe. Here is a link to every spell that has in its CMC.
Also All Is Dust can easily be a free boardwipe.
2 weeks ago
Some possible sideboard tech: Release the Gremlins or By Force for Artifacts; Burn from Within for Planeswalkers and Gods (plus that last bit of damage to the face), and Tears of Valakut for big Flyers. Maybe Expedite if you want to go just a little bit faster.