|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
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Creature — Elemental
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Forgotten Ancient Discussion
3 days ago
No problem man, here is what competitive Selvala looks like. My advice would be to make your list as close to this list over time, and of course what you feel comfortable with $$.
Some things that immedietly stood out to me that have no place in a competitive deck are: Archetype of Endurance, Argothian Elder, Colossus of Akros, Elvish Piper, Forgotten Ancient, Garruk's Horde, Genesis Hydra, Greenweaver Druid, Gyre Sage, Heroes' Bane, Hydra Broodmaster, Hydra Omnivore, Karametra's Acolyte, etc (I give up, I'd be typing a lot of cards.
Not trying to bash your deck at all, I'm just trying to make a point that competitive is a whole other beast :) What you have now may work for you and thats totally fine. Competitive Selvala however looks like the list I linked, and can win as soon as she can make mana which can be turn 3-5 consistently.
1 week ago
If you're interested, here are some non-budget upgrades that might impact your deck's power:
- Thrummingbird: the more proliferate, the better;
- Vorel of the Hull Clade: double some counters;
- Zameck Guildmage: cheap way to add yet more counters and use them to draw cards;
- Forgotten Ancient: moving some counters around when necessary can be very, very handy;
- Mycoloth: best synergy ever with Ezuri;
- Master Biomancer: free counters for all the creatures you place on the battlefield.
I've been playing Ezuri for a while with this deck. Look it up if you're interested (and leave a comment/like if possible :)).
3 weeks ago
A ton of your cards are not standard legal, so you might want to change your decks format. Also, you might want to think about creating a common theme for your deck. Right now you have tons of options, lifegain, ramp, midrange, etc. But throwing them all together makes it a little difficult to create a deck that works well. Stick to one or two themes. After that you should try to gather multiple copies of the cards you think fit best. Having multiple copies helps with consistency in your deck.
I would recommend replacing your Wood Elves with a few Llanowar Elves and your Jaddi Lifestrider with an Essence Warden. She's not as cheap as you may want, but she's wonderful for creature heavy decks like this. I would also try to find a better replacement for Walker of the Grove
Other good cards for decks like this are:
Soul of the Harvest, Thragtusk, Sylvan Caryatid, Dungrove Elder, Champion of Lambholt, Primeval Bounty, Rampant Growth, Forgotten Ancient Silvos, Rogue Elemental, Predator Ooze, and Rampaging Baloths, Sakura-Tribe Elder, Vinelasher Kudzu, Reclamation Sage, Scute Mob,Lifecrafter's Bestiary, Karametra's Acolyte (Once again, not always the cheapest, but you can pick and choose)
3 weeks ago
Your deck contains several cards that generate tokens. I think your deck would fare better if you'd remove those and instead invest more into getting creatures that either generate counters or benefit greatly from them. There are several budget and non-budget ways of doing this. Here's some of the budget ways (they're not Hydra-themed, but suit your strategy very well):
- Gyre Sage: in your deck, this would be one of the best ramping options ever;
- Wild Beastmaster; works well in your deck; boosts all creatures when attacking;
- Forgotten Ancient; combination of Managorger Hydra and Spike Rogue;
- Champion of Lambholt; no +1/+1 counter deck should be without her;
- Bloodspore Thrinax; an even better version of Wild Beastmaster (because counters all work when defending :))
- Juniper Order Ranger; more counters!
- Renegade Krasis; adding counters can get pretty insane with him around.
- Inspiring Call: nice draw spell and gives all your creatures indestructible for a turn;
- Map the Wastes: ramp and bolster in one card; noice!
- Elemental Bond: because basically every creature you cast, is strong enough to allow you to draw a card.
- Death's Presence: one monster's death, is another's power.
- Hardened Scales: add a counter for whenever counters are added :)
- Bow of Nylea: gives a whole host of options, one of which is adding +1/+1's.
Some less-budget (more expensive) options, would be:
- Selvala, Heart of the Wilds: great ramp and card draw creature.
- Vigor: your creatures grow by being dealt damage.
- Primal Vigor: Not quite a Doubling Season but close.
- Ajani, Mentor of Heroes: great walker with a primary ability tailor-made for this deck.
Sorry for the long post. Hope you find some of this to be useful. Happy gaming!
1 month ago
Thanks for making this deck! Kraj is so much fun to play since you really feel like you have to mix the right "chemicals" together to win. I have some suggestions for upgrades that I hope you'll consider. For the upgrades over $2.00, I would add Kalonian Hydra, Master Biomancer, and Hardened Scales. Scales can just help you get more out of your creatures (getting 2 counters off of a graft creature, putting 2 on Fathom Mage instead of 1, etc.). It can even help you go infinite with Devoted Druid (Which is already on your list of Upgrades). Also, don't quote me on this, but I THINK the khans printing of Hardened Scales is still under $2. The Hydra is basically just another way to win, pure and simple. Biomancer just makes it so we don't have to tap Kraj to put counters on any of our new creatures. Now for the budget-friendly options.Dismiss into Dream, Zendikar Resurgent, and Forgotten Ancient. Dismiss into Dream turns Kraj's ability into "Target creature's controller sacrifices it", which is VERY powerful. Zendikar Resurgent helps us get more mana, and since we need a lot of creatures for our abilities, odds are we'll be playing a few and we'll be able to draw more creatures and play some more. I play it in my kraj deck and it's honestly crazy. Forgotten Ancient is just really good. He can distribute counters to ANY number of creatures at the beginning of your turn, and chances are your opponents will have been casting spells to give him the counters to do so. You can also just let him sit there and get really, really big.
1 month ago
Could stand a little more targeted removal; it's a dangerous game to rely wholly on burn for that. Beast Within at least, maybe Chaos Warp. Shamanic Revelation is V A L U E, particularly given how weak your card draw is. On that note, Evolutionary Leap, Greater Good, and Skullclamp are all gud. Maybe just wheel if you find yourself really burning through your hand, tho I doubt that.
Soulbright Flamekin seems subpar. Forgotten Ancient is meh for you. Abundance is cool but you can't really count on the sylvan library combo to come out without white, so I'm skeptical. I see the dream for Undergrowth Champion but I feel like it will be underwhelming for you quite often. Oddly enough, I don't know about Xenagos, God of Revels, cuz even though he's crazy, you're usually only ever getting +5/5. And your haste suite is already really good(though I'm surprised to not see Lightning Greaves).
1 month ago
New change Nimbus Swimmer for Hangarback Walker, Verdant Confluence for Paradox Engine, Mirror Match for Swan Song, Forgotten Ancient for Manglehorn and Chameleon Colossus for Talrand, Sky Summoner. i think is good ??
1 month ago
Looks very cool; however, I know from experience that Daghatar's 4 +1/+1 counter can be underwhelming. I recommend Corpsejack Menace, Cathars' Crusade, Forgotten Ancient, Mikaeus, the Lunarch, Managorger Hydra, and Cauldron of Souls.