Forgotten Ancient

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Commander 2015 (C15) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Scourge (SCG) Rare

Combos Browse all

Forgotten Ancient

Creature — Elemental

Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Price & Acquistion Set Price Alerts

CM2

C16

CN2

Ebay

Recent Decks

Forgotten Ancient Discussion

YaminoNakani on Animar

5 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

DemonDragonJ on Moving Counters with Doubling Season ...

1 week ago

If a player controls a Doubling Season and then uses either Forgotten Ancient or Daghatar the Adamant to move +1/+1 counters from one creature to another, will the counters be doubled?

Jouke58 on Arcades, the strategist EDH

2 weeks ago

Xynarth,

Slagwurm Armor:I like the card, but the problem is I'd have to take a card out, any idea what card(s) I should take out?

Oathsworn Giant:It is a nice anthem effect, but since it is on a creature it'll get removed easily. I'd rather play an enchantment or artifact.

Forbidding Watchtower: Definitely! I love myself some flavor!

Geist of the Archives: Depends if I'll find a wall to take out.

Sight of the Scalelords:This is what I meant with the oathsworn giant. Nice card.

Forgotten Ancient: But he doesn't have defender though.

Conjurer's Closet: Nice! I'll think I'll replace Brago, King Eternal with this one.

Verdant Sun's Avatar: I already have this one in the form of Angelic Chorus.

Belligerent Brontodon: It doesn't let creatures with defender attack though, which both arcades and Assault Formation do.

Bramble Sovereign: I already thought about this one, but it will depend if I want to spend the money on it.

Xynarth on Arcades, the strategist EDH

2 weeks ago

The list is a lot larger than I had first intended it when I wanted to comment... Anyway, seeing as how I'm thinking of building an Arcades myself, I thought I'd share some cards of interest !

Wall of Junk (card draw)

Living Wall (resilient)

Quicksilver Wall (card draw)

Dragon's Eye Sentry (1 drop)

Wall of Mulch (card draw)

Wall of Kelp (card draw + more creatures)

Wall of Resistance (can become huge)

Amaranthine Wall (resilient)

Hornet Nest (token generator, can then use the 1/1 deathtouch flying as chum blockers, to be explored I think)

Builder's Blessing (anthem effect)

Tower Defense (potential wincon)

Slagwurm Armor (just makes things bigger)

Solidarity (wincon)

Bar the Door (wincon)

Oathsworn Giant (anthem effect)

Forbidding Watchtower (flavor)

Geist of the Archives (card advantage)

Sight of the Scalelords (anthem)

Forgotten Ancient (another big guy)

Conjurer's Closet (flicker triggers)

Verdant Sun's Avatar (life gain)

Belligerent Brontodon (another Assault Formation)

Bramble Sovereign (more ETB effects, tokens are permanent which is very nice. Also, if paired with Panharmonicon, you can pay 1G twice, and potentially draw up to six cards. Could be explored, imo)

Let me know if any of this helps you or not :)

NyxDragon on Saskia's Token Menagerie

2 weeks ago

Anointed Procession for an extra token doubler. Rhys the Redeemed, though a bit weak an create and double tokens as well. If youre using Purphoros, Impact Tremors is the same except it is 2 less to cast and only deals 1 damage. It seems you have mana ramp to possibly run Avenger of Zendikar to drop tokens. Grave Titan when it etbs and when it attacks. I do love the idea of you using Forgotten Ancient. Asceticism and/or Privileged Position are great to protect your creatures.

maxon on MagicalHacker

4 weeks ago

Hey list maker! I was gonna search your decks for this but you've got 69 pages. Haha. So I was thinking of making an EDH deck full of permanents that trigger when other players do things. Like Ishai, Ojutai Dragonspeaker, Heartwood Storyteller, Forgotten Ancient, Rhystic Study and whatnot. Do you have a list of cards like that, or know of someone who does?

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