|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|Have (7)||mazrimtaim , rockleemyhero , TheRealSpecialK , Bluboltar , sonnet666 , , simicstudent|
|Want (2)||jbbvader , olivo426|
Forgotten Ancient Discussion
3 days ago
Archetype of Finality
feels redundant when most of your deck are small creatures with death touch.
Overrun -like effects would definitely be killer with so many deathtouchers (you only need to asign 1 dmage to defender and trample the rest).
Several creatures check for +1/+1 counter but you don´t have any way to easily spread them on your creatures (mainly vraska, but the have to deal damage first).
Song of Freyalise
Nissa, Voice of Zendikar
Mazirek, Kraul Death Priest
(to name a few so you can choose from).
Now that you have a consistent way to spread the counters, proliferating would be the next natural step, specially so you can get some more uses out of Vraska: Evolution Sage is amazing card for your periodic proliferation.
I would abandon the death trigger theme to make space in the deck for cards, that would require a whole different deck to workout.
1 week ago
Hey there! Great list so far! You definitely seem to have a +1+1 counter and -1-1 counter theme going on.
Maybe Massacre Girl to help trigger killing other creatures. Forgotten Ancient if you like the +1+1 counter theme. Woodfall Primus is an excellent creature to bring back, Deadwood Treefolk as another creature that beings something back. Wall of Roots for ramp and a blocker that’s cheap to bring back with Meren. Crypt Ghast is a great creature to have to double mana.
Good luck! +1
1 week ago
Considering your on a tight budget, Id cut these:
Rhythm of the Wild (unless you play vs alot of blue control, Love this card but I cut this quick when I realized how many things it doesn't affect that I care about)
Chain Reaction (maybe keep, it kinda liek blasphemous act but you would have a betetr idea how well it does in your group!)
Chancellor of the Forge
Atarka, World Render
2 weeks ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
2 weeks ago
Inspiring Call , Pir, Imaginative Rascal , Forgotten Ancient , Hardened Scales , Managorger Hydra , Rogue's Passage . Ways to protect yourself from removal like exile and bounce especially. It will be hard to recover if you keep investing time in building up counters on it, then reset to do it all over again.
2 weeks ago
KayneMarco too slow and too high for my curve
in the better scenario i want to win turn 4 with sage and before turn 6-7 maximum with whatever...
3 weeks ago
Forgotten Ancient occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GU (Simic): 0.57%