Forgotten Ancient

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Commander 2015 (C15) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Scourge (SCG) Rare

Combos Browse all

Forgotten Ancient

Creature — Elemental

Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Price & Acquistion Set Price Alerts

C16

CN2

C15

Ebay

Recent Decks

Forgotten Ancient Discussion

Hexbringer0 on Sharpen Your Ears

3 weeks ago

Hi Ronave. Glad this helped. I'd build Marwyn a bit differently then Ezuri though. Try elves like, Immaculate Magistrate, and all the one drop elves you can find, alongside card draw creatures like Soul of the Harvest and Primordial Sage. Maybe Zendikar Resurgent You can also go the counter trick root with things like Forgotten Ancient. Hope that helps and thanks for the upvote!!!

Faceless_Being on Hallar's Ferocious Frenzy

1 month ago

Thank you for the upvote as well as your comment TheACTR! Feel free to comment anytime as the more eyes and comments the better. Helps shape the deck out alongside playtesting.

In regards to my Land count I have found it to be possibly shavable and not hurt too bad. I just need to play enough games with an altered manabase and see if it makes a difference. My prediction, maybe 2 land can go. If this is the case I am thinking Forgotten Ancient for 1 slot and it's a tie between Sense, Dictate, and the Territorial Allosaurus for me. Each of the three suggested cards would be great but Keen Sense seems to be the most necessary as it helps with the Gruul-ing task of implementing card draw in Hallars colors. Thoughts?

EDIT: My apologies for that pun. I literally had to x)

TheACTR on Hallar's Ferocious Frenzy

1 month ago

I found your deck and decided to leave an upvote. I love this commander and am brewing a list myself (when I am not at work, which is almost all the time).

Personally, I think you are running too many lands, but I don't have as much Explore effects as you. I would at least take out 1 and put in the Forgotten Ancient as that card is nuts with your commander. I also like Verix and the Allosaurus but i am at a loss as to what else to remove from your list. Having gottwn off work mere moments ago, my brain is too fried. I will take another look at it when I am more rested and hopefully can offer you more suggestions. Until then, I like what you have going on.

Suns_Champion on Help me! Im building Ezuri, Claw of Infect

1 month ago

Hi! Happy to help!

Cut suggestions:

Deck seems pretty solid, I guess just start cutting redundant cards. Decide weather to focus more on tokens and +1/+1 counters or infect and go from there! Good luck!

KingofCorns on

1 month ago

Winding Constrictor, Ivy Lane Denizen and Workhorse can all work really well (or infinitely) with Ghave, so can Forgotten Ancient in a longer game.

Faceless_Being on Hallar's Ferocious Frenzy

1 month ago

So someone has suggested some decent changes so I'll list them below if anyone has any opinion on slotting. For the most part I'll be testing most of these changes out before anything concrete

JuQ on Infect Deck

1 month ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

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