|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
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Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Forgotten Ancient Discussion
1 week ago
Legit played it for the first time ever a few minutes ago and won out of completely nowhere with a large Forgotten Ancient that moved 9 counters on to Hallar. I then cast Soul's Might, and kicked 2 spells for the instawin. This deck is so rad, great
1 week ago
Arcanis the Omnipotent never sticks at our table. Love Arixmethes, Slumbering Isle, not sure if you noticed or not but the remove a counter ability is a MAY ability, you can leave it as a land if you want. Forgotten Ancient, Chasm Skulker, Hydra Omnivore, and Overbeing of Myth feel a little out of place to me but I'm not sure. This is a cool deck bud.
I will say that Arcanis the Omnipotent(or anything that can bounce itself) + Paradox Engine + Doubling Cube + a bunch of mana is infinite mana. Then you can also can hit up something like Helix Pinnacle if you want haha.
2 weeks ago
if you want some +1 +1 counter manipulation
3 weeks ago
Contagion Clasp , Armorcraft Judge , Cultivator of Blades , Cytoplast Root-Kin , Feral Hydra , Forgotten Ancient , Genesis Hydra , Heroes' Bane , Renegade Krasis , Ridgescale Tusker , Increasing Savagery , Overwhelming Stampede , Animation Module , Contagion Clasp , Ring of Kalonia , Inspiring Call , Magistrate's Scepter all could be good.
3 weeks ago
what about Hardened Scales and Forgotten Ancient. Would make for a big increase in your +1/+1 token-ness. As you proliferate for the tokens this would make it 2 tokens, then you Doubling Season it, so it would become proliferation for 4 I believe.
Also with the Forgotten Ancient, for each spell played you would get 4 tokens after the enchantments take effect. Then, at beginning of upkeep when you move the tokens to another creature the enchantments would take effect again. So for example, if you moved 3 tokens from Forgotten Ancient onto another creature, you would then add 1 for Hardened Scales and then double it with Doubling Season. That would mean you 3 tokens would turn in 8 (3 moved, +1 for Hardened Scales then doubled with Doubling Season). Hope that all made sense.
You could also consider Corpsejack Menace as another instance of increasing the multiplication of +1/+1 counters.
1 month ago
Just as a suggestion, and to offer some lower CMC cards, maybe Hardened Scales, Managorger Hydra. This will also make your Forgotten Ancient grow at twice the rate. Also, if you are going to run Marwyn, the Nurturer you may want to look at more Elves in general in the deck. This way you can make more use of the mana creating potential she has. Literally there are hundreds of awesome Elves. Hardened Scales will also help her get big real quick. Its not quite a Doubling Season, but they cost some serious cash, hence why I don't have one LOL.
Linked my elf based deck if you fancy a look Rhys and his rampaging Elves. Might be some options there, as that deck is on a budget too.
Feel free to drop me a message if you want to talk more about it :)
1 month ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
1 month ago
MagicMarc I meant to say this a long time ago. . . Thank you for the suggestions!