Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

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Trade

Have (2) metalmagic , Azdranax
Want (4) ImkBalance , T-lis , MisterFamous , Miehen

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Archenemy: Nicol Bolas (E01) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Commander 2015 (C15) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Scourge (SCG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Forgotten Ancient occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.13%

GU (Simic): 0.57%

Golgari: 0.1%

Forgotten Ancient Discussion

DemonDragonJ on Vitaverdi, Ancient One

2 days ago

Forgotten Ancient is a great card, but I wish to see that effect on a legendary creature, so that it can be used as a general in an EDH deck, so I have created such a card, as seen, here:

Vitaverdi, Ancient One Show

First, I made this creature multicolored, to provide players with greater options when building an EDH deck.

Second, I gave it trample and higher starting power, because I feel that Forgotten Ancient is underpowered by today's standards (although that does not mean that it is weak by any measure).

Third, I changed its final ability from a triggered ability to an activated ability, to allow its controller to have greater freedom when using it, using the ability of Daghatar the Adamant as a model.

Also, the word "vita" means "life" in Latin and "verdi" means "green," so "Vitaverdi" means "green life;" I know that that name is not particularly imaginative, but I wished to spend more creativity on the card itself than on its name.

What does everyone else think of this card? Do you like it?

Joe_Ken_ on Rishkar +1/+1 counters

6 days ago

Forgotten Ancient is a cheap green creature that grows pretty big and can then distribute the counters.

Yorvo, Lord of Garenbrig is a creature that will quickly grow to be large as you cast more of your green spells.

Vigor will pretty much make all your creatures grow bigger when they’d take damage and makes a bird wipe like Blasphemous Act just not work.

ZuranSorcerer on Animar +1

1 week ago

Panharmonicon

Panharmonicon works with some of the hydras, the ones that have triggered effects. Managorger Hydra for example already triggers once every time any player casts any spell. With Panharmonicon in play, any of those spells that are creatures or artifacts will trigger twice. Forgotten Ancient works the same way, though it is not a Hydra.

I Kept Panharmonicon mostly for Animar, Soul of Elements, but it’s also great for Gyre Sage, Selvala, Heart of the Wilds,

Hydra Broodmaster compliments Panharmonicon as well. It doesn’t have a triggered effect, but when it goes Monstrous it will set off the trigger for Gyre Sage x2 times! Imagine the size of the Hydras you’ll be able to cast with that much mana from your now ginormous Gyre Sage! Granted the Sage has to have lower power than the created tokens, so this three card combo is not going to occur frequently.

Besides creatures, there are other cards that have great synergy with Panharmonicon: The Great Henge and Kiora, Behemoth Beckoner each trigger twice for two cards drawn instead of one. Warstorm Surge and Unbound Flourishing triggering twice are game winners!

I added Inexorable Tide (gotta love doubling that proliferation) but I also removed two cards that work well with Panharmonicon: Rhystic Study would trigger twice, but I’m not a huge fan of taxing my opponents unless I’m playing Control (one permanent in 100 card deck isn’t enough for taxing to work imo) and Zendikar Resurgent which I debated long and hard about. In the end I took it out to make room for Inexorable Tide but perhaps there’s room for both?

I love deck building, especially the fine tuning aspect. I welcome more dialogue about this, or any other deck. Hope to hear more from you soon!

McToters on Skullbriar, Oh Lawd He Comin’

3 weeks ago

TwinStags

Sorry to hear about your playgroup! Mine sort of discontinued as well but that’s because everyone just got busy. After this whole Covid-19 shakes out I’m hoping to start playing at my local LGS on Friday nights (that’s their EDH night) and just maybe I’ll coordinate getting the old group back together. I think I’ve played about 6-7 games in the last 6 months. Not at all the amount I wish I was playing.

Yeah that’s a great way of looking at this deck, especially like you say Golgari is really good at bringing stuff back from the graveyard. With my meta, people finally started waking up to graveyard hate though so it became rather null and void if I brought him back from the graveyard or just kept paying the commander tax. Now the lockout creatures and empty hands is also very different too. I’m nearly tempted to adapt the latter (I really want to pick up a Necrogen Mists, brings me back to when I first started playing magic). The board full of creatures I’m sure works, but I feel more comfortable limiting the amount of creatures here unless they are big time plays like Forgotten Ancient or Necropolis Regent.

So I just found out about the Mystery Boosters the other day. Are they available right now and how much are they going for? Is there a list of what cards you can get from those packs? What cards are you considering at this time you werent before because of price?

Yeah you’re not kidding about Hydra's Growth. That card is dope! I actually picked up a Shadowspear a few weeks ago and I have to say that would be another fantastic card for this deck. I’m not sure if I’m putting it in this deck or my Jor-Kadeen brew (it’s more equipment/artifact focused). But my lawd, is that de-hexproofing ability friggin bonkers... I had to get it as soon as I saw that.

Blackheart426 on Feel Ma-rath...

3 weeks ago

Awesome deck! Marath is a fun commander all around. You might want to consider Fertilid for increased ramp, Forgotten Ancient for more counters, and Enduring Scalelord because he can get very scary very fast lol Impact Tremors and Fervor can really speed up a game, and Naya Charm can end it. Keep up the great work!

mschaefer241 on Corpsejack Menace Synergies

1 month ago

Forgotten Ancient insanely good with Corpsejack Menace Primordial Hydra counters quadruple every turn Bioshift lets us put our 8 +1/+1 counters on another creature so it gets + 16/16 Then use Essence Harvest for the win

VanderW on Yasova Wild Pair

2 months ago

Yeah, thanks for the upvote :)
I've had a lot of fun with the deck so far. I haven't managed to get much out of the Wild Pair package. Since there are no actual tutors in the deck for getting out enchantments that's been a bit difficult.
I'm actually considering Gamble and Long-Term Plans as 'soft' tutors purely for the Wild Pair and once I've got that for cards such as Vicious Shadows and Warstorm Surge .

The deck is still pretty new, and I'm still fine-tuning it. I've now only played it four times since I've been busy with other stuff lately:

  • Game 1: Won through getting value out of an early Momir Vig, Simic Visionary , keeping it safe with the counter creatures and smashing face with Forgotten Ancient and Master Biomancer making my team bigger.
  • Game 2: It was a five-player game where the first one to knock the two opponents directly to the left and right of you wins: Kept board-control and ramp up with Yasova Dragonclaw and Perilous Forays . Almost died to a ridiculous Arixmethes-huge-stompy-creatures deck, but turned it around with the Reins of Power I was sitting on (such an over-performer). And later shared my victory as our shared opponent got knocked out by the other player.
  • Game 3: regrettably had to spend most of my time and resources on an Orzhov player that kept recurring the Elesh Norn, Grand Cenobite that rendered the rest of my cards mostly useless. Later everyone got kicked out by a combo player going off
  • Game 4: Didn't win, didn't get quite the engines going that I wanted to. But the game (5-player FFA) was crazy enough as it is.

I would say that for now the deck is good enough at battlefield control (particularly creatures), but as I mentioned I want to look into options that make the Wild Pair actually work (in none of the games I drew it so far).
I've since added Warstorm Surge , because that card can do stupid things once you get something like Glen Elendra Pranksters or other bounce and some ramp or control creatures. I've added Ambush Viper to go along with that. Swapped those for Llanowar Elves (in our meta often not dependable ramp since it's too fragile) and Briarhorn , since it having flash mattered less for the creatures it could look up and Yasova can usually steal enough interesting creatures with just 4 power.
Apart from the tutors I'm considering adding Purphoros, God of the Forge , since the incremental damage can quickly add up and the +1/+0 is actually really nice for Yasova, but I only have one copy of Purph and it's a key part of my Wort, the Raidmother deck.

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