Forgotten Ancient

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Conspiracy: Take the Crown Rare
Commander 2015 Rare
Archenemy Rare
Planechase Rare
Scourge Rare

Combos Browse all

Forgotten Ancient

Creature — Elemental

Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

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Forgotten Ancient Discussion

SocialConstruct on (EDH) Omnath's Elementals

3 days ago

I think I'd take out Forgotten Ancient for a Goblin Bombardment. Ancient is cool, but aside from being an elemental, he doesn't really synergize too much with the rest of the deck. Bombardment makes me giddy every time I draw it, because that means I have the win in hand.

Sultai Flayer is another oddball. I like Snake Umbra A LOT in my personal build. Drawing more cards helps us get to the pieces we need without tutors (in case you're in a league or other meta that frowns on them), and acts as a wrath protection for the big man himself.

Others that have been good are Chandra's Ignition and Splendid Reclamation. You can check mine out in my profile for more ideas.

I love your inclusion of Gruul Ragebeast and Skullmulcher. I hadn't even thought about either of those, yet own multiples of both. Mulcher is a tank in my Prossh deck.

yant0028 on Atraxa - Ohhhh, you wanted to play Magic...

5 days ago

Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.

When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/

Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.

Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)

Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?

I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.

I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)

Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.

Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.

P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)

Delta-117 on Atraxa - Ohhhh, you wanted to play Magic...

5 days ago

Okay here are my promised suggestions.

Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.

Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.

You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.

When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.

Ronnok01 on My Animar Deck

2 weeks ago

I am new to this site, but have played animar for a long time, and so this is mearly my opinion, but i would suggest cutting some mana dorks for some cheap blue creatures whose sole purpose is to put counters on animar: Dream Stalker, Man-o'-War and Shrieking Drake. These repeatedly put counters on animar by bouncing themselves to your hand immediatly. I would also recommend Peregrine Drake, not for combo, but for free land untapping. Lightning Greaves is also great as you play them, next turn play animar and instantly equip. I would also recommend utility lands such as Llanowar Reborn for instant counters. Also Gruul War Chant is better than Goblin War Drums, so run that instead. I will list off a few other suggestions, but I just like to run them personaly, so you choose: Mulldrifter, Selvala, Heart of the Wilds, Sylvan Library, Bane of Progress, Platinum Angel, Forgotten Ancient, Great Oak Guardian and Mystic Snake.

Cthu1uS4uru5R3x on Atraxa, Counter Lady

2 weeks ago

I made a counter deck and was planning to turn it into a commander deck with white (It currently is green/blue/black), and I have some card suggestions that might be helpful. Crowned Ceratok, Sapphire Drake, and Mer-Ek Nightblade can really help a +1/+1 deck. Oran-Rief, the Vastwood can help with +1/+1 counters, and Ainok Guide can give you some options when it is cast. Triskelion can destroy your enemies or their creatures. Something you might want to think about is having a few more cards to prevent board wipes, just some counter target spell, or instant spell, or anything like that. Also, if you want to have basically another Forgotten Ancient, Managorger Hydra is very important. Endless One can be used at any point in a game, and be massive if, for example, Corpsejack Menace is out.

I could go on, but what you really should do is look at my deck here: Mutation Station

Oh, also Experiment Kraj is really good (It can act as another Corpsejack Menace)

Zimmers_0 on Hapatra Poisoned The Well

3 weeks ago

Abres_Tenelles Thanks for the comment! Necroskitter is the what made me want to make a -1/-1 counter deck. Ill find a place for Cauldron of Souls and probably Soul Snuffers and Harbinger of Night since im running Melira, Sylvok Outcast and Forgotten Ancient.

Thanks again! Link me your deck when you are done with it, would like to see your take.

Winterblast on Why not Cthulhu?

3 weeks ago

I would include some spells to draw huge lots of cards, for example Rishkar's Expertise, Jin-Gitaxias, Core Augur... Hardened Scales and Forgotten Ancient to get Counters on Animar faster...maybe Berserk to go for a quick kill with commander dmg after repeatedly casting stuff like Dream Stalker, which can bounce himself (there are some creatures that can bounce themselves or other creatures, when they come into play, I would include all of These instead of some other rather irrelevant creatures). Cloudstone Curio already does that but you better have more such effects in the deck. Maybe include Aluren for even more combo approach (you know how to play with Imperial Recruiter?). Grinning Ignus makes infinite mana with Aluren and it can be cast over and over again for without any help

giving your creatures haste would also be fine. Concordant Crossroads maybe, because you don't really care about helping the opponents when you swing with a shitload of colourless creatures after one huge draw...and it costs only 1 mana.

VincentVonVeltschmerz on Tribal Elemental

3 weeks ago

I forget to mention Forgotten Ancient

Also 44 lands is a bit much, you wanna play more ramp cards, cards that give you more mana faster.

Commander's Sphere, Prismatic Geoscope, Cultivate, Kodama's Reach, Explosive Vegetation, Tempt with Discovery, Fellwar Stone

And lastly some good-stuff:

Panharmonicon, Door of Destinies, Conqueror's Flail, Bring to Light, Utter End, Putrefy, Mortify, Temur Ascendancy

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