|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
|Rise of the Eldrazi (ROE)||Common|
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Destroy target blocked creature.
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4 weeks ago
While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.
Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.
On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.
Good luck, and I hope you get a strong list out of the end of it.
6 months ago
Zealous Persecution can be nice tech in the event of a mirror match, and a decent pump spell.
10 months ago
Bane of Progress is a creature you should consider. Avenger of Zendikar seems to suit your theme, too. Wipes out artifacts and enchantments, and gets you counters, is what you are wanting to get. Phantom Nishoba might be nice, too. Mirari's Wake and Aura Shards would be good cards to add. Parallel Lives might help out, too.
Cards I'd consider dropping are Wake the Reflections, Common Bond, Verdant Rebirth, and Smite for now. Smite is just a bad Swords to Plowshares. Those other spells aren't going to give you as much value as you might initially think.
Other cards I'd consider looking for replacements for would be Always Watching and Intangible Virtue. They are ok on a budget, but I'd rather use some buffs that affect all my creatures, as opposed to just some of them. Mirari's Wake, for instance, and Tolsimir Wolfblood does this well. Another option could be Wilt-Leaf Liege (although her 2nd ability is kind of lacking for this deck). Cards like Overrun and Triumph of the Hordes could be finishers.
You look like you've got a lot of land ramp going on, which is good. Sol Ring is pretty much standard for Commander, and Selesnya Signet fits the bill here, too. Cards like Burgeoning and Exploration are pretty potent first turn plays if you think you'd like something like that. Frontier Siege gives another option for ramp. Sword of the Animist might be a way to go, too.
Card draw. More is always better (almost). Harmonize is not bad. Soul's Majesty can be good, but costs more mana-wise than I'd want to pay. Zendikar Resurgent is a two-for-one deal; ramp and card draw. Skullclamp can do some work, and Mask of Memory is decent, too. I always liked Collective Unconscious, and there are some others like it out there, too.
That's a lot, but I hope it helps a little and gives you some ideas to consider. Can't wait to play!
11 months ago
Swords to Plowshares isn't modern legal.
Other than that, your curve could improve a lot. More 1-2 drops, less 3 drops.
11 months ago
Interesting idea here, but I would perhaps remove the Pathrazer of Ulamog , Artisan of Kozilek, and some of the high mana creatures, since they don't really have any good purpose for this deck with their high mana cost... Not sure if you get to play them that often, and also you have few/alot cards that get use from the amount of cards/creatures in ur graveyard, So I would probably add more low mana green creatures with "tap for mana" abilities for example Avacyn's Pilgrim, Elvish Mystic there are ALOT elf 1mana cards with "tap for mana". If you build this deck more around Elves, then Priest of Titania / Joraga Treespeaker would be smart, which would also make u get those higher mana creatures on table and faster. Also Cradle of Vitality would be handy with the "gain life" cards you have, for example the Goldenglow Moth, theres a card which is kinda similiar to it --> Pride Guardian and a fun card to throw on it, After it/ or some of your creature blocks an high stat attacker... is to throw this Righteousness or Smite or some cards that make it undestroyable, I noticed that you probably want to keep this as Budget'ish deck so I suggested few cheap cards. Also would probably remove Oran-Rief Survivalist since you only have those 2 as "Ally". I would focus on building around something you have alot, for example those "gain life" cards, getting more cards that give alot value from gaining life. Since you're playing only against Black/White flying deck/or a blue mill deck, I would build this deck to counter those better, think on what card types ur weak against to, and/or try to counter those with something, Sorry for bad english,( oh and change the deck format to casual, since you dont have Standard legal cards) I hope I could help somehow :D, lemme know if you got anything more to ask about! Otherwise GL with the deck! And wreck dat guys decks
1 year ago
Do you know what the difference between competitive and budget is? A winning concept. Some of the now-competitive decks at one point were simple budget friendly decks before they were proven winners. Look at the cheerios deck, minus Mox Opal of course, and even then it can be substituted out because of Paradise Mantle. I think you have a strong concept here, but generally one color is going to have a weak point. Green is weak in removal, so if you splashed black for cards like Fatal Push, Dismember, Inquisition of Kozilek, Hero's Downfall, Putrefy, or Abrupt Decay, you can still be budget friendly and add a control element to your deck. Especially since most of those are one devotion to black mama symbols, you wouldn't have to spend an arm and leg on fetch lands. Temple of Malady, Woodland Cemetery, Golgari Rot Farm, Jungle Hollow, and City of Brass are all relatively budget friendly dual lands or produce one of any color. You could also splash White for cards like Path to Exile, Journey to Nowhere, Immolating Glare, Smite, and Brave the Elements to get around blockers. Blue even has return to hand spells that can let you run a play set of counter spell cards in the deck if you want to control the board while you build your army. Just a thought.
1 year ago
I would HIGHLY recommend putting a second a in the title. Also, add a few Qasali Pridemages to deal with Ensnaring Bridge and other cards like that. Instead of Gideon's Reproach, I would recommend Smite as it does the same job better since you can declare its block, then exile it at the damage step without the creature taking damage. Qasali Ambusher can also be an amazing combat trick to deal with a Goblin Guide. I would cut one White Sun's Zenith in favor of another Asceticism to make the chance to draw it more consistant.
1 year ago
OK, got a chance to go back over the updated list you have now. I would swap the Crusade for Honor of the Pure. Mana costs are the same but Crusade could help your opponent's white creatures as much as it helps yours.
I like the Evolving Wilds in your maybeboard but only when I'm running Commander or budget decks with more than one color. They are good at forcing a deck shuffle and deck thinning. But I also noticed that you dropped to 18 lands. I'm not sure that may be the right number for this deck. Could be too low. I would stick to at least 20 until you've had a chance to do some real play testing.